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Found 3 results

  1. Hello, I want to ask if the game will have, in future updates, support for tessellation. I think this will give an huge boost for ground battles immersion, where is possible to see that many terrains materials (mostly sand dunes or mud) are flat with fake 3d effect done with texture (whom work great for snow). For make me explain better I link a photo. Greetings.
  2. I thought it would be nice to have a list of suggestions for VR here, since it would get instantly blocked on the Suggestions thread. To quote the devs, " We will continue to optimise War Thunder for virtual reality headsets ". Please add your own wishes in the comments and I'll add them to the OP, if they make sense. After a few months of playing WT on a Vive, I have to admit that the list is relatively small. Hopefully, a moderator can forward it to the devs. I doubt that anyone at Gaijin has played sim with a VR more than I did, so, take my word for it, these improvements are important. 1. Add G-Lock warning blackout-redout Unlike in normal mode, where your screen turns dark when pulling Gs, in VR we have no warning whatsoever that we are about to faint. This can't be a limitation of the VR engine, because in Combined sim, while in spectator mode, you get a dark screen effect just fine. 2. Allow camera mouse/keyboard view controls It's almost impossible to play VR tanks RB and plane RB because you can't orbit your vehicle with your mouse. This is also annoying in sim bombers, when playing in gunner view, because you can't aim forward of the plane. In fact, because the gunner cursor is unlinked from the camera position, sometimes it's impossible to see the cursor and you have to wildly move the mouse until it appears on your screen. In all other games (DCS, BOS), VR works perfectly with mouse camera. The keys to shift the head position would also help a lot, as right now, the only way to center yourself in the cockpit is to use the "center view" keybind. Also, tanks suffer from having the camera centered on the hull, instead of having it centered on the turret (known issue, but still not fixed). 3. Allow zoom in VR To people who have never played in VR, this might sound like a cheat. But I assure you, it's not. Although every pixel is bigger, roughly 4 times the field-of-view size of your normal monitor pixel, when you zoom in, you also change the LOD of everything around you. That means that a plane that is rendered by 5 pixels at 2km away, while zoomed is rendered by 50 pixels (I'm making the numbers up). So you can see a lot more detail and tell if that plane is a 109 or a spit, or a hurricane, or a typhoon. Meanwhile, in VR, even though it's a bigger 5 pixels, it's still 5 pixels. Hope that makes sense. To understand how it feels, the next time you play a match, instead of zooming in, just move your head until it's 20 cm away from the monitor. Yes, everything is bigger and the FOV is "natural", but that doesn't really help, does it? I've recently killed a friendly plane in Combined Sim because even at 100m away, I couldn't tell if it was a 109 or a Typhoon. It was a Typhoon. The only reason we can play WT in the absence of zoom is that EC has the blue labels for friendly contacts. In fact, there is a form of zoom in VR which works perfectly fine: the telescopic sight and the bombsight (for this one, zoom keybind actually works). Both are flat renders of the world (same for both eyes) so you can't really use them to gain any sort of 3d advantage and they make you slightly sick if you use them for long. All Gaijin needs is to copy their camera system and allow us to move it with our head. DCS uses a similar system and it's not overpowered at all. They went for a fixed 2x zoom with a gradual change, but bound to a single button (not an axis). 4. Tweak the size of the world for Vive users Oculus users haven't complained about this, but Vive users complain that the world around you just seems to small. Indeed, if you jump into DCS, you immediately notice the difference. The scaling of the head/body movement in regards to cockpit size seems to be ok. But everything looks so close and tiny. Flying a plane with a center canopy spar (FW109) feels extremely unpleasant. And the small glass cockpit of the early I-16s is like wearing a very tiny helmet. At every landing, you tend to misjudge the height above the runway so you slam into the ground. Considering I could land a Huey on top of a small house in my first flight, you can't really blame it on pilot skill. This also affects the gunnery, as you always tend to misjudge the distance to your target. I've had no such issues in DCS where gunnery seems perfectly natural and instinctive. 5. Don't center the Tactical map on the head position, keep it in front, just like you do with the rest of the interface I don't remember when this changed, but before, the interface was always linked to the default forward position (just like the HUD). But recently, this has changed and now the Tactical Map is centered on your current view. I literally twisted my neck because I was looking right, I opened the Tactical Map screen, and because the map sits to the right, I forced my neck to the right without realizing it. You can laugh, but a visit to the doctor is no laughing matter. I had to take painkillers and wear a neck brace. Now I know to look slightly left before opening the Map screen, but this needs to be fixed. 6. Allow us to alter the geometry of the interface overlay Currently, when you change the resolution of the game, it only alters the resolution of the interface. I keep it at a low resolution to make the text bigger and I actually like it. Please don't change that. But it would be great to have settings for size-distance-curvature for the actual object on which the interface is rendered on. As an inspiration, I recommend you check out the Steam "Big Screen" application. It allows you to see your desktop on a similar overlay, except you can move it wherever you want, make it any size you want and change it from flat to hemisphere. 7. Fix the plane sights. https://forum.warthunder.com/index.php?/topic/329197-upgrades-and-fixes-for-aircraft-sights/ 8. Pixel Density setting for Oculus users Either in the game, or in the launcher.
  3. Hello war thunder Devs,mods,and users.. i'm here to share my opinion.. about war thunder Story mode/campaign mode suggestion.. THE REASON BEHIND i was inspired to share this opinion mainly because of the user made missions provided by creative WT users on live and other external factor like another games out there that features Single player campaign (I.E i name one title:call of duty) i saw potential in the game engines that they can develop the same concept of single player or PvE plot driven story mode/campaign game mode... in the end..i expect the game to immerse more on human and social factors of the war players will be able to experience soldiers and serviceman in their own boots: The man behind every gun sights of war machines,their infantry comrades,their families back home,their mechanics,all of the people that related to the character we're playing on,who affected by the massive seems like never ending war. MY BASE CONCEPT OF THE MODE my idea of this game mode is a series of single player/PvE missions that bundled into a campaign or episodes you can play it with and against AI,or fought them with your friends each mission will be like developer made user missions with various task and scenarios (defence,attack,rally,and vice versa). after and before some sequence there will be cut scenes with real human voices and probably Human AIs telling the plot of each mission..in which in every cut scenes explain and depict situations and moments of the mission,preferably in form of in game footages (you know what i mean) also it will feature dialog between characters during the gameplay itself as a direction guide and themedia of expressing the Human aspect of this mode this is the strong point of this suggestion.. WHAT'S THE DIFFERENCE WITH THE ALREADY WORKING IN PROGRESS "World War Mode"? this one focuses more on humans,not series of missions and wars alone. OVERALL this is just a plain "raw concept" of my suggestion..if you developers decided to take this into considering any additions will be warmly welcomed by me the suggestion itself projects my dream of war thunder...i want players like me feel the other point of view of war thunder that we currently didn't have.. thank you for visiting this post..and for comments and considerations indo_comrade. (the Ace from a remote corner of WT live) P.S: pictures taken from war thunder trailer video "Going Home" they said in order to post appropriate suggestions you need to add logical explanations and some media...so i did