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Found 5 results

  1. Hi HI. Above shown is the settings for Toggle Controls, I currently use this on occasion when performing some not-very-healthy maneuvers, it can be fun and useful at times, such as turning at a high speed while holding your speed or letting your plane stall out more naturally. (My experience is based on the 262 series). My problem with the current situation is that when I want to Toggle between the modes, it cycles through All Four of them, I intend only to Toggle between "Mouse aim" and "Realistic controls", but the other two just get in the way. So I was wondering if we could see something such as a setting implemented below 'Toggle Control' mode taking up the 5th slot under "Controls Mode" to refine this option to be selective of which control modes you only intend on using, maybe a menu with 4 Check Boxes? Something more practical because at the moment, you have to Double Click the toggle key every time you wish to go from Mouse to Realistic mode. If you wanna see exactly what I'm talking about check here, Thankssss! Sorry, I also posted this to a previous thread section yesterday(in the wrong discussion section). I haven't been on the forums in over a year or something, but I think this feature should be added for the sake of practicality. (I know it may look silly, but it is very fun and you can possibly kill someone in a forced flatspin with it, which I almost did in a custom battle with my squadron mates last night.)
  2. Hi HI. Above shown is the settings for Toggle Controls, I currently use this on occasion when performing some not-very-healthy maneuvers, it can be fun and useful at times, such as turning at a high speed while holding your speed or letting your plane stall out more naturally. (My experience is based on the 262 series). My problem with the current situation is that when I want to Toggle between the modes, it cycles through All Four of them, I intend only to Toggle between "Mouse aim" and "Realistic controls", but the other two just get in the way. So I was wondering if we could see something such as a setting implemented below 'Toggle Control' mode taking up the 5th slot under "Controls Mode" to refine this option to be selective of which control modes you only intend on using. Thankssssss!
  3. I thought it would be nice to have a list of suggestions for VR here, since it would get instantly blocked on the Suggestions thread. To quote the devs, " We will continue to optimise War Thunder for virtual reality headsets ". Please add your own wishes in the comments and I'll add them to the OP, if they make sense. After a few months of playing WT on a Vive, I have to admit that the list is relatively small. Hopefully, a moderator can forward it to the devs. I doubt that anyone at Gaijin has played sim with a VR more than I did, so, take my word for it, these improvements are important. 1. Add G-Lock warning blackout-redout Unlike in normal mode, where your screen turns dark when pulling Gs, in VR we have no warning whatsoever that we are about to faint. This can't be a limitation of the VR engine, because in Combined sim, while in spectator mode, you get a dark screen effect just fine. 2. Allow camera mouse/keyboard view controls It's almost impossible to play VR tanks RB and plane RB because you can't orbit your vehicle with your mouse. This is also annoying in sim bombers, when playing in gunner view, because you can't aim forward of the plane. In fact, because the gunner cursor is unlinked from the camera position, sometimes it's impossible to see the cursor and you have to wildly move the mouse until it appears on your screen. In all other games (DCS, BOS), VR works perfectly with mouse camera. The keys to shift the head position would also help a lot, as right now, the only way to center yourself in the cockpit is to use the "center view" keybind. Also, tanks suffer from having the camera centered on the hull, instead of having it centered on the turret (known issue, but still not fixed). 3. Allow zoom in VR To people who have never played in VR, this might sound like a cheat. But I assure you, it's not. Although every pixel is bigger, roughly 4 times the field-of-view size of your normal monitor pixel, when you zoom in, you also change the LOD of everything around you. That means that a plane that is rendered by 5 pixels at 2km away, while zoomed is rendered by 50 pixels (I'm making the numbers up). So you can see a lot more detail and tell if that plane is a 109 or a spit, or a hurricane, or a typhoon. Meanwhile, in VR, even though it's a bigger 5 pixels, it's still 5 pixels. Hope that makes sense. To understand how it feels, the next time you play a match, instead of zooming in, just move your head until it's 20 cm away from the monitor. Yes, everything is bigger and the FOV is "natural", but that doesn't really help, does it? I've recently killed a friendly plane in Combined Sim because even at 100m away, I couldn't tell if it was a 109 or a Typhoon. It was a Typhoon. The only reason we can play WT in the absence of zoom is that EC has the blue labels for friendly contacts. In fact, there is a form of zoom in VR which works perfectly fine: the telescopic sight and the bombsight (for this one, zoom keybind actually works). Both are flat renders of the world (same for both eyes) so you can't really use them to gain any sort of 3d advantage and they make you slightly sick if you use them for long. All Gaijin needs is to copy their camera system and allow us to move it with our head. DCS uses a similar system and it's not overpowered at all. They went for a fixed 2x zoom with a gradual change, but bound to a single button (not an axis). 4. Tweak the size of the world for Vive users Oculus users haven't complained about this, but Vive users complain that the world around you just seems to small. Indeed, if you jump into DCS, you immediately notice the difference. The scaling of the head/body movement in regards to cockpit size seems to be ok. But everything looks so close and tiny. Flying a plane with a center canopy spar (FW109) feels extremely unpleasant. And the small glass cockpit of the early I-16s is like wearing a very tiny helmet. At every landing, you tend to misjudge the height above the runway so you slam into the ground. Considering I could land a Huey on top of a small house in my first flight, you can't really blame it on pilot skill. This also affects the gunnery, as you always tend to misjudge the distance to your target. I've had no such issues in DCS where gunnery seems perfectly natural and instinctive. 5. Don't center the Tactical map on the head position, keep it in front, just like you do with the rest of the interface I don't remember when this changed, but before, the interface was always linked to the default forward position (just like the HUD). But recently, this has changed and now the Tactical Map is centered on your current view. I literally twisted my neck because I was looking right, I opened the Tactical Map screen, and because the map sits to the right, I forced my neck to the right without realizing it. You can laugh, but a visit to the doctor is no laughing matter. I had to take painkillers and wear a neck brace. Now I know to look slightly left before opening the Map screen, but this needs to be fixed. 6. Allow us to alter the geometry of the interface overlay Currently, when you change the resolution of the game, it only alters the resolution of the interface. I keep it at a low resolution to make the text bigger and I actually like it. Please don't change that. But it would be great to have settings for size-distance-curvature for the actual object on which the interface is rendered on. As an inspiration, I recommend you check out the Steam "Big Screen" application. It allows you to see your desktop on a similar overlay, except you can move it wherever you want, make it any size you want and change it from flat to hemisphere. 7. Fix the plane sights. https://forum.warthunder.com/index.php?/topic/329197-upgrades-and-fixes-for-aircraft-sights/ 8. Pixel Density setting for Oculus users Either in the game, or in the launcher.
  4. Hello Love the game even while using a controller on PS4 but it does frustrate me from time to time, in particular certain maps I hate and just can't do well on the majority of the time. I was wondering if the developers would ever consider adding in a matchmaking preferences option where the player could turn maps on and off. It wouldn't stop you getting on them maps but if the matchmaker is struggling to find a match then it would override the preferences and put you into that match. In other words the players matchmaking preferences would just decrease the chances of playing on the maps they have turned off. (Much like the option they have in the game Rainbow Six Siege, maybe their system could be used as inspiration?) Certain maps I despise so if this sort of thing was implemented it would make me a very happy player. It could be split up between Air, Ground & Ships tabs followed by another layer of tabs containing AB, RB & SB. Thanks for reading and I look forward to some feedback to this idea Bwendal
  5. Je pense parfois être le joueur le plus malchanceux et en même temps le plus chanceux du jeu. Je m'explique: J'était en pleine partie en histo char avec mes bas-tier russes, la game avance, j'utilise mon t34-1942 et mon zukov-machin chose i-153 M62. Je respawn ensuite en 72-K gaz (si si, vous savez, le camion à lait là ...) et je tombe sur le plus gros boulet de la game, je crois qu'il était en bt-7 (me demandez pas pourquoi il jouait ça en 3.7) bref, il me fonce dessus, me bloque, me tire dessus en vain (heureusement) et finit par me renverser. Il aurait pu en rester là, MAIS NON ! Il me pousse et finit par se faire snipe et meurt. Que pouvais-je faire !? J'ai appelé à l'aide dans le chat en anglais, MAIS NON ! Ils utilisaient tous l'alphabet cyrillique ! Alors j'appuis sur "à" et j'attend. Un allié arrive, par miracle, il parlait anglais sur le chat, je pensait être sauvé. MAIS NON ! Ce pignouf (pour ne pas dire autre chose) accroche son câble en bas de mon camion et me traine sur 20m au lieu de me remettre sur mes roues. Il recommence, MAIS NON ! toujours pas, je lui hurle sur le chat "Put your cable at the top of my tank !" et il finis par me redresser. Tout ça pour dire qu'il y a un problème avec l'utilisation de ce câble qui pourrait pourtant être tellement pratique ! Ce n'est pas la première fois que ça m'arrive, (le coup du boulet non plus d'ailleurs) et je vous en supplie Gaijin, créez un didacticiel adapté ! Je pense que beaucoup de joueur seront de mon avis, c'est vraiment dommage qu'une si belle fonctionnalité soit gâché de la sorte. Je félicite ceux qui ont lu l'anecdote en entier !