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Found 7 results

  1. Why Does air target rounds not show the bullets shot like stealth rounds, they only include HE Rounds, And it is sad because i cannot see what i am shooting and also the new bullet effects look epic, but i cannot see them in gameplay because ALL My planes use Air Target rounds, and from my EXP they are the best to use against other aircraft. So do you agree that you should be able to see rounds firing from Air Target rounds? and if gaijin should remove that feature
  2. Hi ! I`m looking for a squadron as I am a casual player, even I have played War Thunder since 2013. I usually play in evening 2-3 hours, or in weekends. I want a clan that understands that not all of us are "professional player". Some of us have an age, we have jobs, girlfriends or wifes, even kids. But in our spare time we rather prfer to have some quality time in WT, rather that looking to a stupid movie or watching politics on BBC/CNN. I`m looking for a clan that values fair play, not win at any cost. Thank you.
  3. ATTENTION! New team confirmation systems are being tested in these weekend tournaments. Please read the tournament rules carefully and check the instructions here: Registration ending and tournament bracket generation: February 19, 2017, 12:00 GMT Tournament start: February 19, 2017, 12:30 GMT Maximum number of participating teams is 512. Tournament bracket with double elimination for 512 players. Each match is until 1 win in the round in the single mission. Each team has 1 player. Time limit per battle (session) - 15 minutes. Server - EU. Fuel/Ammo - Limited fuel and unlimited ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule.Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1546 Registration ending and tournament bracket generation: February 18, 2017, 12:00 GMT Tournament start: February 18, 2017, 12:30 GMT Maximum number of participating teams is 256. Tournament bracket with double elimination for 256 players. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 20 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1545 Registration ending and tournament bracket generation: February 18, 2017, 11:00 GMT Tournament start: February 18, 2017, 11:30 GMT Maximum number of participating teams is 64. Tournament bracket with full double elimination for 64 players. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1544
  4. ATTENTION! New team confirmation systems are being tested in these weekend tournaments. Please read the tournament rules carefully and check the instructions here: Registration ending and tournament bracket generation: February 11, 2017, 12:00 GMT Tournament start: February 11, 2017, 12:30 GMT Maximum number of participating teams is 512. Tournament bracket with double elimination for 512 players. Each match is until 1 win in the round in the single mission. Each team has 1 player. Time limit per battle (session) - 15 minutes. Server - EU. Fuel/Ammo - Limited fuel and unlimited ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule.Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1534 Registration ending and tournament bracket generation: February 12, 2017, 12:00 GMT Tournament start: February 12, 2017, 12:30 GMT Maximum number of participating teams is 256. Tournament bracket with double elimination for 256 players. Each match is until 1 win in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 15 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1532 Registration ending and tournament bracket generation: February 12, 2017, 11:00 GMT Tournament start: February 12, 2017, 11:30 GMT Maximum number of participating teams is 64. Tournament bracket with double elimination for 64 teams. Each match is until 1 win in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 15 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1530
  5. I want to join some squad. Nee some good , calm communication and adequate players. Also good online needed. My interest is RB only. I have no preference - air or tank. Also I'm a fan of assault aviation and bombers. And I don't use any German'Z crafts... at all. And won't do it.
  6. Im a pilot at level 9 35 years of age who lives in Sweden I played ww2 sim all my life. i prefer airplanes and I play whit a flight stick, keyboard and mouse (for my gunners) on my PS4 pro. Still waiting for the VR looking for a squadron to take my War thunder gaming to the next level. I prefer voice communication and realistic battale but I'm even do I'm interested in sim battle. Speak Swedish, English and some polish.
  7. So a short while ago, bombing reticles were removed from aircraft in RB, both GF RB and Air RB. Now while I will agree with most tankers in saying that this was definitely a good and required changed for GF RB, I'm not so sure about Air RB. In Air RB, this one change has heavily neutered certain planes, mostly medium bombers such as the A-26 or the B-25, who generally do not carry enough ordinance to make going after bases worthwhile, and are more inclined for attacking ground targets. However, trying to line up a bomb on that medium tank that is moving, and keep the plane flying straight, all while being swarmed by fighters is generally easier said than done. Personally, I would be all for adding the bombing reticle back to bombers in Air RB, but keeping it out of GF RB, where it does arguably provide an unfair advantage against tankers. My reasoning being that playing styles are far different in Air RB than they are in GF RB, and that bombers tend to perform different roles in Air RB than they do in GF RB. This, and it's not entirely realistic in the first place. Most of these planes tend to have dedicated bombardiers, whose entire purpose in life was to stare down a bomb sight and know when to release bombs. In reality, the pilot didn't have to set the plane to autopilot, get up, walk to the bomb sight, line up the target, drop his bombs, then walk back to the cockpit and get back to flying the plane. He would just tell the bombardier that they were approaching the target and the bombardier would do all the work. Well, this being a game where one person controls a whole plane, that's not entirely feasible, but a 3D bomb sight that allows you to remain flying the plane and still drop bombs I think would be a welcome change back to Air RB.