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Found 3 results

  1. M4A3 (105) - Screenshot submitted on Live.Warthunder.com by EdwardKalk Battle Rating changes. Economy changes. All the vehicles that have their SL costs changed, have their RP requirements for research and modifications automatically updated, same for the crew training. [Ground strike] Mission on African Canyon and Desert Coast locations have new (test) logic that increases number of ground units depending on the BR. BRs 1.0-5.0 - no increase. BRs 5.0-6.7 - 6 additional ground units for each team, BRs 6.7-8.7 10 more additional units. 8.7+ - again 6 more units. The amount of added units will be corrected according to the results of the test. In Air RB missions (for the BRs 3.3+) incorrectly increased base durability has been fixed. This does not affect AB. The amount of the points lost after the base is destroyed has been decreased (it used to be 10% of maximum, from now on it’s 7%). It will be implemented for all game modes. The above mentioned changes have been implemented in order to avoid extremely short game sessions, where heavy bombers quickly destroy bases and airfields and to increase the role of the ground units, thus increasing the role of the attackers. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  2. M4A3 (105) - Screenshot submitted on Live.Warthunder.com by EdwardKalk Battle Rating changes. Economy changes. All the vehicles that have their SL costs changed, have their RP requirements for research and modifications automatically updated, same for the crew training. [Ground strike] Mission on African Canyon and Desert Coast locations have new (test) logic that increases number of ground units depending on the BR. BRs 1.0-5.0 - no increase. BRs 5.0-6.7 - 6 additional ground units for each team, BRs 6.7-8.7 10 more additional units. 8.7+ - again 6 more units. The amount of added units will be corrected according to the results of the test. In Air RB missions (for the BRs 3.3+) incorrectly increased base durability has been fixed. This does not affect AB. The amount of the points lost after the base is destroyed has been decreased (it used to be 10% of maximum, from now on it’s 7%). It will be implemented for all game modes. The above mentioned changes have been implemented in order to avoid extremely short game sessions, where heavy bombers quickly destroy bases and airfields and to increase the role of the ground units, thus increasing the role of the attackers. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Discuss it here!
  3. In all [Ground attack] missions for BR ranges between 3.3 and 5.7 all respawn points for fighters are now higher by 500m and for bombers lower by 500m. A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%). In combined battles in the locations “Poland”, “Eastern Europe”, “Kursk” and “Tunisia”, the airfield has been changed by increasing the runway to 2km length. ZSU-57-2 - the ammo belt has been updated. Now uses APCBC-HE (instead of APCBC). Ta-Se, So-Ki - listed as SPAA instead of medium tanks. Breach repair speed has been reduced by 40%. Crew replenishment speed has been increased by 33%. Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed. DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles: Flakpanzer 38t Gepard Flakpanzer I FlakPz.I Gepard Panzerjager I Nashorn Marder III Marder III Ausf.H Sd.Kfz.6/2 Sd.Kfz.9 Flak 37 Type 94 So-Ki Ta-Se Crusader AA Mk.II Crusader AA Mk.I AEC AA Mk.II Falcon T17E2 M13 M15 M16 M3 GMC M19 M42 M163 Vulcan M18 Hellcat M56 Scorpion ASU-57 GAZ-4M GAZ DShK GAZ-ММ 72-К PT-76B 94-KM ZiS-30 ZiS-43 ZSU-23-4 ZSU-57-2 ZSU-37 ZUT-37 The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.