Rapitor

Technical Moderator
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About Rapitor

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    Real life Engineer, Running away from reality with Dragons
  • Birthday April 4

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    at your plane
  • Website URL
    http://0029222

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  • Gender
    Male
  • Location
    Used to be Switzerland, now UK
  • Interests
    Plane, bike, hiking in the mountains.
    Aerodynamics, physics, engineering.

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  1. Hello. Ceci est typique de si tu as installé le jeu dans un répertoire "protégé". Windows a été OK pour l'installation, mais refuse maintenant de supprimer / remplacer un fichier périmé. Le choix 1 est de lancer WT en administrateur (clic droit -> lancer en administrateur). Si ça ne suffit pas, le choix 2 est d'installer WT sur un autre disque / dans un autre dossier moins protégé. Rapitor
  2. Typo in the card. Reported already. Current guns is still 2x103, 2x108, 2x151
  3. There are many discussions going around about it. Last one in date:
  4. On Prut toujours demander à un forum mod de sacrifier les premiers posts (caché) pour que les 4 premiers soient les tiens, que tu divises la masse
  5. Strategic tip for bomber pilot: Rushing for enemy base / ground units at 300+kmh IAS will prevent any ally to help you. A friendly fighter cannot be both as far as you in enemy line and as high as you if you shallow climb at max speed to target. The enemy, going to an interception curve, only has to bother with climbing to get you.
  6. In a Cessna 172, they can be linked to a lever. Like a handbrake. Very easy, but at 60kts, the 40°are already hard to pull down.
  7. Oui. Je ne sais juste pas en quoi une HVAR diffère d'une HPAG. Et si on demande aux devs de se débrouiller, il va y ebàn avoir des pas contents.
  8. Il y a plusieurs façon. La plus simple, si ta bataille est encore dans les logs IG, est de la retrouver et cliquer sur le serveur replay. Sinon, il y a un site pour les servers replay, mais je n'ai jamais réussi à le faire marcher proprement.
  9. Mis à part que je confirme que ça me file la nausée, et que je pense honnêtement que la camera de suivit de l'ennemi n'est pas faite pour zoomer (il y ale zoom), j'ai l'impression que les petits tremblements sont créés par toi. Je regarde demain si j'ai ce soucis, mais comme dit, la dernière fois je n'ai pas reproduit de telles choses
  10. Je ne descends pas Gaijin, je mets en avant les vraies raisons pour lesquelles les gros bateaux qui vont sur l'eau ne sont pas vraiment les bien venus. Je soutiens actuellement à 100% la décision de ne pas implémenter des cuirassés et des portes-avions (décision de GJ), pour plusieurs raisons dont celles énoncées plus haut. Je contraste le fait qu'avant même d'aborder le fait que la Marine Russe n'a pas de gros bateaux, le gameplay pour les autres nations serait totalement déséquilibré. Avoir des cuirassés russes n'aurait rien changé au problème
  11. les HPAG ne sont pas des Zunis. Il s'agit d'HVAR améliorées, plus stables, etc, pour l'attaque au sol. les Aero14 sont des pylones. En voici 6 sur une aile: Les zunis ne sont pas mentionnées pour le F2H (les photos de chinalake rapportent à un banc d'essai), et des rocket packs de 6 sont mentionnés pour le F9f-5, maisune fois encore, les zunis vont pas 4, donc ça ne match pas
  12. Hello. Le replay serveur est-il disponible ? Pour comparaison avec le replay client
  13. Coupled with the fact that arrays of tracers will stress the attacking pilot, and any damage to the plane might imply a RTB, which is not a victory, but I doubt that gunner will jump out with his MG to finish the kill. In WT, damages are just a reason to tunnel vision more for the kill/payback, and the risk of being shot down is not really a reason to panick, as you can respawn for a new game soon. But that's off topic a little
  14. Jouons Porte-avion! 1) s'aligner avec le vent 2) laisser les copains décoller 3) faire demi tour pas sortir de la map 4) attendre que les avions reviennent. Éventuellement insulter les chasseurs qui ne vous ont pas protégé des bombardiers et torpilleurs ennemis 5) refaire un demi tour et recommencer une ligne droite face au vent 6) payer les frais de teamkill pour chaque imbécile qui ne sait pas apponter et se crash. 7) recommencer 1). Jouons navire de ligne! 1) naviguer vers l'adversaire 2a) abuser du calibre et de la puissance de feu, couplé à la stabilité des navires de gros tonnage pour allumer avec précision tout ce qui est plus petit avant même qu'ils ne puissent espérer vous toucher. 2b) OS tout ce qui s'approche d'un destroyer ou moins, à l'image des Destroyers qui massacraient les bateaux de patrouille alors qu'eux ne pouvaient pas endommager sauf à la torpille lors du dernier test 2c) éventuellement controller l'IA pour abattre 2-3 avions pendant les phases de mouvement. 3) Avoir le kiki tout dur car on massacre presque tout sur la carte sans trop de risque, à part les autres gros méchants et quelques torpilles. Le problème n'est pas tant que la marine russe n'a pas eu de croiseurs ni de cuirassés ou je ne sais quoi, mais bel et bien que le rapport de force entre un destroyer et un cuirassé est le même qu'entre une jeep et un Leclerc. Pour ceux qui se demandent où sont les patrol boats là dedans, c'est des culs-de-jatte avec un canif.
  15. I'm would be the vulture showing up atfter 8 mins to get you on the runway then :-)
  16. I might be wrong, but I am inclined to suppose that you do not have any jets. Or you would know that 'full fuel' with jet is between 21 to 30 minutes maximum. Going for min fuel is about playing a Me-163 without the thrust. I tend to believe that most players take off with at least 20 min, less imply a flock of vulture straffing you as soon as you try to land.
  17. That's correct. As rule of thumb, when the 'decal update' happened and asked for decals and skins to be earned, any skin which was personalized and any decal used on a plane would remain available, while any 'virgin skin' and unapplied decal on any plane would get the requirement. Skins earned with previous requirement will never be taken from you either, even though the new requirement is not met anymore.
  18. Just answer something like 'I won't suicide in a head-on to make you happy, nor have I any will to do an impatient action which might kill me'. If they report you for passive behavior, Game master will have access to the chat in the game session and see that you actually play. -Refusing a fight you will lose and trying to gain advantage is a valid tactic. -Giving up altitude to gain speed and remain safe is a valid tactic -Playing a plane properly is a valid tactic. Dying because you refused to dive, to do a head on, to turnfight a zero is not a valid tactic. Don't be afraid of ban. GM are not witchhunters under Reagan. They have access to chat, and as long as you answered once, that proves that you are not AFK. Passive behavior is being passive. Gaining separation and energy fighting is not passive behavior. It can be a long process, but bloodyhell you cannot be passive while doing it. If the enemy believe that's passive behavior, that's mostly because he has no clue what you are doing.
  19. Niveau MEC et mechanique en jeu, surtout en terme d'aéro et thermodynamique, tu ne trouveras pas meilleures réponses que les miennes. Je gère les bugs, alors que Ouiche a 'déconnecté' de ça quand il a été promu de Tech Mod à Community Manager. Si tu penses qu'il y a un souci malgré mes réponses, le plus simple est de me fournir un replay, et j'investiguerai. C'est mon travail de gérer les questions par rapport aux bugs, plus celui de Ouiche :-)
  20. Winglets, to the best of my knowledge, have for role to move the tip vortex of the wing away, and reduce the induced drag. That's important for Airliners because induced drag is important at high altitude cruising and/or 'high' angle of attack flight (ta-152h or gliders large wingspan has similar effect). However, based on this, this does not make a plane faster, at least at low altitude, as it is reducing induced drag, which is negligible past 300-350kmh below 5000m (Anton scenario). Long story short, winglets have a positive effect on climbing and 'slow' flying, but less positive for top speed at lower altitude, as you are increasing the wing area and the form drag.
  21. Tu-4 has different engine, different turrets etc. That is not a 1:1 copy The fuselage look similar, but they are very different. Tu-4 is not a captured B-29 with new name, that's an improved B-29 which is closer to a B-50 than a B-29 There is no US bomber built based on a Tu-95 as they were going for jets, and Tu-95 is average.
  22. In the hangar, in the control settings panel, you have, bottom left, an option to 'export setup'. That's basically a save to file button. Save it somewhere you can find, with a name you can find, and attach it in a post like you did for the screenshots please
  23. l'écart peut être de 1, 0.66 (⅔) ou 0.33 (⅓). Tout autre écart n'a aucun sense, puisque qu'il est redondant avec les cas ci-dessus, et n'entrainera pas de changement dans le matxg making.
  24. And they are. Everyday. FYI you are not the only one reporting bugs, nor is Germany the only nations with inaccuracies or issues. Your strong will to pretend that only Germany is a victim does not make it true nonetheless. Germany suffers from issues, inaccuracies, erroneous models, missing bomb load, incorrect performances, etc. Flash news: every nation does, and NO, despite your very efficient bug report frenzy, Germany is still not over 20% of overall bugs, nor above 20% of the bugs per nation.
  25. I don't think the FM are oversimplified. Some devs came from IL-2 etc, and they have quite an idea of what they are doing. People believe they figured out the FM because they can datamine a few data and interpret them erroneously. For being slightly on the other side of the mirror, I can tell you that people complaining about FM generally have no clue about what they are talking about. What people don't understand is how powerful the instructor is. Ridding a plane on the edge of stall with a devilish accuracy is only possible because it's a game ans all the variables are known. An instructor IRL for fighter is an engineer wet dream. Back to the topic, with altitude players forget 2 things: 1) everything feels like in slow motion. Anticipation is key, and the nervous gameplay from below 5000m is gone. What you can do with 2km separation at S.L, you'll need 4-5 at 8000m. 2) 'physical illusion' when you have a Ki-43 vs P-47 at s.l, with Ki-43 quickly outaccelerating you by, having an initial rate of separation of 5-10m/s, you'd say 'it has higher p/m ratio. When reaching 8000m, p/m ratio inverts, but did I mention that everything goes slower? I.e you will outaccelerate it, but at a rate of 2-5m/s. In English, that means that separation take more time, and if the enemy was capable of pointing its guns at you, you'll stay within range for longer. The mistake here is that people expect to pull the same trick at 8000 as they would at 1000m. Altitude = everything is slowed down. And that's critical when it comes to separation and leading a target, as it is much more difficult to gain quick separation and speee, and much easier to lead targets that cannot pull a sharp turn/roll to evade.
  26. US: use engine rating that the engine can bear. I.e like British, not 5-10" lower than the UK counterpart. Ger: Find a way to have vertical convergence set for motorkanonen. We can do it IG, they couldn't do it IRL as you can't rotate the whole engine + cannon like this. BF and Dora pilots would love me. USSR: Too busy relocating the industry of the West of USSR to the center/East to prevent German to take it, sorry. And find a way to get higher octane fuel. GB: Enhance the Airborne Navy to provide more support to the Commonwealth in the Pacific and have a quick response to U-boat threat. Japan: Switch faster to high altitude plane. That would give F6F and F4U a hard time. Italy: Developing my own gunnery instead of using the low velocity MG-151 from the German.
  27. I do not think that it is the same wings, but they are laminar. It does compare to P-51, although the last time I flew the La-9 (which is quite similar) minimi'um fuel quantity is always high, it turns like a brick (forget the La-7 gameplay) and it is nowhere as fast as a P-51D. It climbs decently though.
  28. yer-2 have an history. They used to baserush with their overload configuration, diving straight for the Airfield, finishing the game in about 4 minutes. This fact plus their reasonably weak armament makes them quite an important target to bring down.
  29. USSR produced Tu-4 and this is a fact. USA having a Tu-95 and building them is not thing.
  30. I'd say suspicious understanding of plane limitation and physics. Wing loading has nothing to do here, C.205 is not significantly slower to a XP-38G at S.L C.205 dive limit speed is higher than P-38G, I believe XP-38G is faster ar altitude '. You have a plane that can close-in during the dive, get an energy advantage, and will have to bleed this extra energy in the extension. Added to that, I bet that it was diving on you (or closing in hard as you had to dive), giving an extra energy advantage. Would you have a replay to share? TL;DR: Diving from 22k ft to the deck with a heavy plane does not mean another plane cannot follow just because it's lighter
  31. J avais bien compris. J'ai tenté en vol test et en RB d'activer la caméra de poursuite en vue cockpit, pas de soucis de mon côté
  32. G4M1 got its bomb bay door removed a few month ago IG, based on a BR concluding the same thing
  33. no do-335 are equipped with 603LA in game. A-0 has 603A, and the others have like 603E, one of the 2 with MW-50IIRC
  34. Hello. Peux-tu en premier lieux supprimer ton config.blk et vérifier les fichiers du jeu via le launcher (clef à molette) Il va falloir refaire les réglages graphiques et autres après ça.
  35. Bug transmis, ID:0058863, Merci
  36. You mean the tables from aircraft.ru? I would say questionable. The only data I can find with Do-335 hitting 770kmh is at 10km, with 603LA And don't get me started on Clostermann report about it's encounter with a 335...
  37. La température de l'huile ne correspond pas à celle des cylindres. Si l'huile est à 90° et les cylindres à 200, puis tu surchauffes le tout à 94° / 250, et refroidi l'huile à 84 mais que les cylindres sont encore à 230, tu es en surchauffe. Il ne faut pas oublier que ce n'est pas l'huile et l'eau qui comptent, mais la température des têtes de cylindres et du block moteur.
  38. j'ai noté que les bombes ont un sale.spread, une explosion digne d'une AP, et décalent légèrement vers la droite, comme la soute. Je pense que la façon dont elles sont larguées (vertical) y est pour quelque chose.
  39. Maybe because mass has a negative effect for acceleration, regardless of diving or not, until you reach max level speed, where it helps fighting drag and allow you to.have a higher terminal speed at equivalent dive angle to lighter plane ? Gravity provides every object on earth with the same acceleration, regardless of the mass. Are you displaying speed in HUD with IAS or SPD?
  40. Except -3P got a lighter airframe and has an extremely similar FM and behavior, +- 1%. Better flight performance is not a thing
  41. Il y a en effet un soucis. L'air n'est pas sensé bénéficier d'un "effet tunnel" au niveau du blindage à ma connaissance
  42. Avant un clog, j'aurai besoin d'une vraie source. chinalakealumni.org ne rentre pas dans la catégorie source fiable =)
  43. Hello. J'ai 2 solutions à te proposer: 1) Mettre à jour tes drivers graphiques 2) Supprimer le "config.blk" dans le dossier racine du jeu. ça devrait résoudre les problèmes
  44. Merci pour ça. J'ai ajouté les miens, j'ai eu le problème sur Norway avec un 109G-14
  45. Prop handing is controlling the plane up to a 50kmh (far below stall speed) which is possible because instructor will prevent your input to spin the plane. What comes from this is 1) your exemple is not prophanging. It is a vertical maneuver FAR before stall speed and prophanging 2) I do not know anyone capable of riding on the edge of stall in a nearly vertical flight, below stall speed, aiming at a circling target, without spinning. Prop hanging is not pointing your nose upward and screaming 'Yolo prophang' while flying at 200kmh, it is controlling your plane with an incredible accuracy while being below stall speed
  46. Which you cannot do Most AB and RB players use MA. Remove MA from RB, you will not have a public anymore. Using mousejoy would drastically make the game for a specific public (simers outside AB), which unfortunately won't work with F2P models.
  47. I would like to challenge the idea of a dead zone. 1) MA is basically a PID controller (if you don't know what a PID, jump to 2, that's technical talk). Adding a deadzone can be quite a challenge to make it work. 2) Dead doesn't prevent you to go for quick adjustement by moving your mouse out of the zone and back into the no response zone. 3) that will makes proper landing difficult. Low speed, remember? 4) as a pilot, I can tell you that you have better controls at low speed. High speed is oversensitive (ask JS pilots how the default setup makes flying hard without force feedback at high speed). Aside from the risk of stall, low speed allows you to make bigger move for the same control, I.e better sensitivity where to point your nose, as you can 'dose it' But I am also unhappy with long range I accuracy of MA users. What I can sugges, using my PID knowledge and my pilot knowledge, is to make the stabilisation point longer than currently. I.e instead of putting your mouse left and aim goes into that in 2 secs, it goes inside this ±5° in 2 secs, then take 4-5 more to go exactly where you want it. Because pointing your nose at a 5°cone quickly is easy. Pointing it at a target 500m away in a 0.5° cone is hard. That would not prevent long range shooting, but make it 'random', and quite real, as that's what would happen to pilots: quick positioning, long time to adjust. One is physically possible, the other one requires capabilities that the human do not have unless computer assisted
  48. I am lost. What is hatview then? Can you join you control.blk to your post and tell me which key you toggled for cycling between the different control options please?
  49. Le Principe même d'une Battle Royal c'est la chance. La zone qui rétrécit, c'est vital pout éviter le Camping Royal. De là, c'est effectivement celui qui est au bon endroit qui gagne, sauf quelques cas de figures. Mais dans tous les cas, le teamplay c'est pas critique en FFA. Ça rentre dans la catégorie mode fun comme les courses etc
  50. As I do not own a trackIR system myself, I am honnestly running out if idea. Maybe someone with such device can help.
  51. It's already a thing. Planes that only have 1 or 2 settings (what is abusely called take-off and Landing) have this IG. FW-190 for instance. One can argue that many planes are actually missing settings, as for instance 109 can reach any position between 0 and fully deloyed, or P-51 currently have 3, while it should have 5. Any plane without combat flaps that have it should be reported in the bug section.
  52. I don't know much designs using manual flaps either tbf. That something that went through all 109 version (maybe not K), from Spain to Nuremberg
  53. 109F-4 (with max setting ever tested on its engine)? 190D-9 (Same) ? F4U-1C ? P-51 cannonstang ? F6F-5/N The 3 Ki-84 increasing BR with guns? J2M ? La-9 ? Yak-3P?
  54. The fact they are manually operated and not electrical / hydraulic has likely nothing to do with this
  55. Check the date of the review though. FM updates comes now and then, and 2 Y.O. evaluation is not necessarily a good thing
  56. I agree. But yesterday was too late for me to raise a bug report, Your Bug Report is submitted and a Bug ID has been assigned: 0058833 This thread will remain unlocked for 7 days in order to allow anyone with information / evidence / examples to post them. It will also serve as a place where the developers may post questions for you to answer, so please keep up to date here. Thank you for helping us improving the game. Sincerely, Rapitor, for the ™ team
  57. C'est jamais la faute de l'été de toute façon, seulement celle de gaijin =P
  58. Maybe a driver / update issue which was corrected with the unplug/plug cycle. Glad I could help. Locked and moved accordingly
  59. pas que je sache. Après, je parle FM. Les modules, je ne les regarde pas.
  60. Most of US planes are the worst. They were not built for interception, but for long range battle. No need to climb to 8000m in 8 minutes across the pacific, the mediteranean sea, or the channel. They will shine at high altitude (above 7000m), but you need to get there. And 109F-4 is using a very rare boost (best boost available) and is THE best climber at its BR
  61. I think that below 7000m, outclimbing a C.205 is not possible with a -47D, at least when talking about best climb. In term of top speed (WEP), P-47D is slightly faster at s.l, equal at 1000m, slightly slower between 1000m and 5000m, slightly faster again above, but you have to wait 7000m to have a big performance gap and be significantly faster. Between 1000 and 5000m, you are outdone in every single way but power dive-climb with your mass. C.205 will outturn, outroll, out speed, outaccelerate you. This said, even with MEC, 100% is hard to maintain, and WEP is a nightmare. Diving at SL and going full WEP with MEC is actually a possible move, as the C.205 has no way to follow while WEPING, and cannot WEP as long as P-47D, both using MEC
  62. c.202

    Stock ammo are terrible. As soon as you get better belts, it is like day and night.
  63. Potentiellement car partout on amène un doc sur la poussée constructeur, et partout on oublie les pertes de tuyères. Après, pour les moteurs à explosion, c'est facile, on met la valeur à plein régime, ça joue bien (+- quelques finesses), mais avec les turbines, c'est plus difficile. Mettre la poussée utile = on a des BR car ça ne match pas la poussée banc d'essais. Mettre la poussée banc d'essai = on a des BR car la poussée en jeu / via localhost ne match pas. Donc dans tous les cas, on a des gens pas content =)
  64. No matter your settings, if you are playing on US or SA servers, you will have a high ping ad big packet losses =) Do you remeber which server you were on ? Did you wait a long time in queue before the game begin?
  65. Hi. I will cut the priority to my colleague, but the issue is known and reported. ID: 55554 Thank you. Rapitor
  66. Hi. Do you remember if you had any packet loss / high ping at the moment the issue occured ? Rapitor
  67. Glad I could help. Locked and archived
  68. Merci pour la confirmation. Envoyé aux devs. ID: 0058824 Si quelqu'un a d'autre replays (je pense à toi nicolaser avec ton F-84G), je les prends aussi. Le plus le mieux.
  69. Transmis aux devs pour revue. Mieux vaut rapporter ceci, je doute que tu sois le seul. ID: 0058823 Merci.
  70. Je n'ai pas le soucis. J'ai tenté à plusieurs reprises d'utiliser au maximum la caméra de suivit, rien qui ne corresponde à tes symptômes. Arriverais-tu à uploader une vidéo sur youtube pour me montrer ça ?
  71. Je suis ravi d'avoir des Bug report, beaucoup moins quand les utilisateurs, au lieux d'énoncer des faits, donnent leur opinion (erroné) sur la chose. Avant d'avancer de belles tirades, telles que: Es-tu au courant que: 1) Les valeurs affichées dans la feuille du SAC sont les valeurs en banc d'essai. 2) La turbine n'étant pas dans un banc d'essai, mais avec une entrée d'air canalisée et une sortie canalisée, on a des pertes (qui sont en gros cachée derrière le module qui a une valeur qui diffère) 3) Les modules sont souvent à la traine niveau fidélité (comme les stat charts) 4) Module =/= FM. Les F-2/-25/-30 atteignent tous les valeurs sur lesquels leur FM est basé (1106kmh au niveau de la mer, température pression standard). Le module peut être erroné. Donc, les erreurs de calcul, elles sont où?
  72. Il n'y a pas de problème que Gaijin puisse corriger. Tu peux cependant contacter le créateur du BSM pour lui signaler ta découverte =)
  73. Your keyboard is guaranteed key-ghosting free. I will discard this as a possible issue. You might have a software / drivers issue. Does the issue happen with another game? Or with another (old) keyboard?
  74. If both wings go black, you lose more lift, but it is symmetrical. That makes everything much easier for the instructor. No torque due to asymmetrical lift to counteract. As per the wing rip, with last major DM update, I believe that a refinement was made, such as wing cover is not bound to wing spar. I.e black wing cover = lift loss, but spar can hold, while light red wing with black spar = instant wing rip.
  75. I watched the replay. To be fair, I do not know how to answer. In Simulator battle, the plane would have crashed. Your inner right wing was damaged, and you likely lost 1/3 to 1/2 of your overall right wing lift due to the damages. Your plane was done for, and the instructor, by trying to follow 2 opposed request ( 1: keep the plane in the air, 2: obey the mouse aim order which is likely to crash / stall the plane) had a hard time. Instructor cannot create more lift than the FM can give, not can it control perfectly a barely controllable plane. Your crazy instructor, to me, looks like a top notch computer assisted fly by wire which tried to follow your input as much as possible, without stalling / crashing the plane.
  76. Ce n'est pas la même chose. Lui il s'étonne qu'avec 50% de sa portance détruire, l'instructeur n'arrive pas à suivre le mouse aim ^^' Donc, on parle bien de l'avion qui fait du "haut-bas" malgré le réticule souris qui ne bouge pas, typiquement très visible à l'atterrissage ? (j'ai jamais de packet loss ni de ping élevé, donc je ne peux comprendre pleinement ton rapprochement)
  77. Thank you. This is the files I was expecting. One question: Where is the previous report you submitted ? I do not want to make you redo what you did. Side note: I tried your config, and I had no issue maintinaing the mouse-look for 10 seconds or more. On thing to test: Can you bind the mouse-look activation to your *mouse* and see if the issue happens again ? That should tell us if the keyboard is at fault, or something else.
  78. We can argue that the spread is not very historical though, especially since before the ignition, it should stabilize.
  79. Thank you, will look into it during w-e if everything goes as planned
  80. And I am telling you that if done properly, your 4 options are going to only one, as the first 2 are based on energy gain which is uncorrect and does not work unless specific scenarios arise, and the last 2 are basically spraying toward the opponent expecting to hit him.
  81. Gain of energy is arguable if BnZ is done properly. Defensive move involving high G will bleed more energy. Produce more, lose more -> possible balance. And acceleration advantage is highly depending on the max speed of both planes. The last 2 is basically pointing at enemy aircraft and spraying, with 2 other ways to say it. (PS: Flying is energy fighting. Turnfighting is energy fighting.)
  82. For the sake of argument, if they really did everything right, you shouldn't have the possibility to spray to hit them. Spraying your shot to land a hit is the only option for the defender, unless the attacker really failed his pass
  83. Hello. ça pourrait ressembler à ce qui est décrit ici: ?
  84. Hi. Can you save your key binding settings and attach the resulting file here please ? Rapitor
  85. Hi. Can you save your key bindings preset and attach them in a post here please ? Rapitor
  86. Hi. To make some room in your attachment space, please do the following: -> go to your settings (top right of the web page, click on your nickname to show a folding menu) -> Find the "my attachments" tab (left panel, near the bottom) -> select some attachments that you don't need / that are taking a lot of space, and delete them. If possible, do NOT delete any attachment which is link to a BR post, unless it was already put in the "Documented BR" section.
  87. Moi qui m'étais promis de tester le système d'auto-ban pour TK lors du prochaine event, je ne vais pas y arriver
  88. Not even close
  89. Uh? From Patch notes, everything between 12.7 and 15mm (German 151/15) got a major change on bullet behavior, including Italian and Japanese MG, and 7.7mm got minor changes, compared to higher caliber MG.
  90. In game, why would you use a Ju-87G with bombs (and no guns) when a -87D can do it too and has MGs or cannons ?
  91. Ton point me semble valide. Je vais transmettre dans le w-e avec cette théorie, on verra ce que les devs en feront
  92. Les italiens n'ont jamais été enchantés par la ballistique des MK108, et encore moins par le poids des MK103. C'est entre autres pour ça qu'ils n'ont pas franchi le pas.
  93. 9 tanks moyens avec le P.108A. Ça vaut un achievement non? (Canon amélioré, ça change la vie) Ou sinon, j'ai tous mes S.M.79 maxés (les 7 allemands et les 5 italiens). J'ai droit à une combinaison en cuir pour ça? :-)
  94. Les torx ont l'avantage, par rapport aux clefs imbus/allen/à 6 pans de mieux répartir le couple, moins de risque de détruire le profil de la tête de vis. Et c'est peu commun, donc moins de risque qu'une personne lambda ouvre et triture l'ordi sans bonnes raison.
  95. For my .02, this is physically impossible. But the 162 outturning a Meteor, I have not checked but it seems definitely not impossible.
  96. Have you ensured that your belt was full of AP shells? (Light) Pillboxes are immune to HE, but 20mm AP will do the job, I did it yesterday.
  97. Sun affects your spotting distance. Opponent higher and lower than you are harder to detect that opponent at the same level. I think that these values are in the crew skill description. Although, we are talking about 3D marker on target here. The dot, be it for a ship, bomber, fighter etc will always be visible past the redering distance, which depends on the size of the target, based on what is achievable in the real world.
  98. I think it should do the repair/rearm. It won't allow you to go back to hangar, switch the line-up and come back to the fight though Although, I have not played AB in 6 months or so.
  99. New mechanics. It allows you to leave the battle to switch aircraft if I am not mistaken. Some kind of airborne airport
  100. Hi. I see that indeed about half of the wing is gone. However, as rule of thumb, 2/3 of the lift is made by the inner half (due to the profile). As you can see, the plane still has quite a big AoA to maintain its lift, and the left ailerons is deflecting at maximum angle to dump lift of the left wing to prevent the plane to roll due to lift asymmetrical behavior. Unless you would like to provide more insights of the issue, what is happening now seems reasonably possible given the conditions shown on the screenshot. Rapitor.
  101. I would say that zeroes have more affinity with TnB than BnZ for various reason. If your energy vs the opponent allows it, BnZ any plane with a zero is actually not a bad idea, as you will keep more energy than with a TnB fight, giving you more options afterward. When I said You should retain the 'not bound to a plane', I.e. there is no 'BnZ plane', neither 'TnB' plane. Only planes that favor one or the other, depending on the scenario and the opponent. Turning and rolling in a FW is the only way to make the attacker overshoot you. BnZ in a zero through a furball enhance survivability. Putting planes into categories (and ultimately 'Japanese are only TnB fighters, bar the J2M' is bad, as you self close your options by creating a wall that does not exist
  102. That's your issue. Aircrafts get quick repair from crew on the active tab of the nation. If your damaged plane is in preset A, and you switch to preset B (where the plane is not present) before changing nation, it Won't repair. Crews are only working on the planes of the active preset.
  103. And did you leave the game with the preset that contains it active as well ? Not only the plane being slotted somewhere in a preset not in use ?
  104. p-47n

    Let me rephrase this: You shut his mounth with facts, indeed. His only answer was a 5 y.o. taunt. why even considering it ?
  105. p-47n

    So aggressive.
  106. What is your crew repair level and repair skill? Was the plane slotted (assigned to a crew) or not ?
  107. Mais lui ? Celui qui est apparu après quelques minutes ?
  108. Hi. He was on a squad (and he won the best squad award.) BR of a squad is based on the higher BR among the player in it. Working as expected. Regards, Rapitor
  109. Envoyé aux devs, merci. ID: 0058749
  110. Il n'aurait pas une connexion en 56kg/s par hasard ?
  111. Question bête, mais si ce n'est les drivers, ça pourrait être le hardware ? Poussière + températures qui nous valent des alertes canicules en Frances, ça fait chauffer la bécane. Et GF ets plus gourmand que AF pour les ressources
  112. OK, let's go for an explanation. First of all, you must understand that Flying is energy fighting. You are keeping your plane at a certain speed to generate lift, fighting drag and gravity to do so. In general, players refer to energy fighting as the capability to bring your plane in a situation where you have more energy (combination of speed, altitude, but also available thrust) which favors you over the opponent. In other words, getting the advantage, or for more advanced scenarios, using the opponent advantage to its disadvantage. Then, you have roughly 2 main streams: BnZ and TnB. BnZ, as stated before, holds for Boom and Zoom (literally Hit and Run). As you might have understood, the goal is to attack, and no matter the result, go away. You want to avoid any sustained confrontation, because 1) you might not win with such scenario, 2) it prevents you (supposedly) to get tunnel vision by focusing on a single target without having any second to look around. TnB holds for Turn and Burn. The idea is to stick to your opponent's tail and do that until it burns to the ground. You know that you can turn tighter, that you can do a 360 in less time than him, and that you will eventually get your gun on target. They both have pros and cons, and discussing it can takes pages. It can be very situational. As rule of thumb, if your plane is heavier than the opponent, if it turns less tight, if it has less power/kg ratio, you should favor BnZ. That is the only way to prevent the opponent to eventually TnB you and win. On the opposite, if your plane is lighter, turns tighter and has a good power/kg ratio, a TnB scenario will leads you to victory. we can say that BnZ relies on keeping more energy than the opponent, by forcing him to fly defensively, while being conservative with yours, while TnB is more about bleed both planes (yours and his) energy, knowing the fact that your planes capabilites at low speed are better than the opponent. A few notes though: - You have other means to energy fight. They might require more than first hand fighting skill to be thoroughly understood. For instance: - Force an opponent with more energy to overshoot to get a firing solution. That supposed he did not kill you before the overshoot, and that he did overshoot you. - Go for a shallow dive at a speed the opponent cannot sustain (assuming better top speed and/or heavier weight), making him eventually be slower than you without, to reverse the energy advantage (long process). - Stall out enemy plane, because he couldn't follow you in a vertical maneuver (based on a mistake made by the opponent). All of this is basically to deny the fight until you reach an altitude / position / speed which allows you to fight in better terms. - In this game, be it AB or RB or SB, it seems "natural" for a non profession fighter pilot to follow the target. You will often try to follow the target until the end, which means you will naturally tend to do some TnB. Or simply over commit with a BnZ maneuver and bleed an excessively high amount of energy. The side conclusion is that BnZ is, in this game, intrinsically more difficult to realize, because 1) it is not as natural as following the target, 2) it is based on keeping the energy advantage over your opponent, opposed to TnB where you just need to have better thrust / stall speed to win. It is much easier to follow a target and win a duel than to keep your energy high and prevent the opponent to regain his. - BnZ or TnB is not bound to your plane, but to your plane versus your opponent. If you are flying a Spitfire (TnB according to forumers), and you TnB a Zero, you will lose. For a fight, you must be 2 (at least), so keep in mind that half of the rules of engagement are out of your control, and you need to adapt. -Key to defeat both BnZ and TnB is speed. The faster you go, the more the opponent must lead, and the bigger the variation of flying path for an equivalent input. Plus, high speed prevent to some extent pure TnB, and will force a BnZ attacker to spend a lot of time at a speed where drag is higher than thrust (in a dive), i.e he will lose energy And that should be quite some reading and food for thoughts. That's not 100% accurate, not complete, but I think that's already a nice wall of text
  113. Feeling versus coding :-) Fact is (I checked in the meanwhile), the MG are the same between fighters and bombers. Dataminers cannot prove me wrong
  114. I am no developer, and I only provide support to the community, answering question when I can. Since you left for some time and got new planes in between, you should feel happy about the addition of new flying wonders. The game has changed and got some new vehicles in, that should be good news, should it not?
  115. That's how it works at the moment. You need previous plane bought to by the next one. And you need to research it to buy it. Sorry, but no work around available
  116. I always favors stealth. As good as .50 are now, you still need a 1s (or more) burst on target. As soon as the enemy sees tracers, he will Dodge. Using stealth gives you the right to miss without him noticing, and eventually have a good burst on target to get it down.
  117. F6F-5 (and the overtiered cannon version) should outturn 109 (if you don't turn for too long) and outrun G.55 I think. Honnestly, I consider this plane as a support plane. Climb a little, get some speed, help a teammate in need, get a kill, rinse and repeat. Defensive flying in the hellcat requires a lot of skill, and a good quantity of mistakes made by the opponent. You can turfight overconfident 109, but at equal level and speed, you cannot do much against a G.55.
  118. AFAIK, both fighter and bombers MG have the same ammo, with the same piercing capabilities and overall properties. Bomber MGs don't do more.
  119. 21cm from germany have these. Some russian ones have it as well. It should show at hangar, before test flight, and before spawn
  120. Hello. Peux-tu pour commencer me joindre un DxDiag stp ?
  121. (il y en a sur les 109 et on parles d'eux) C'était une idée. Tu règles ça au sol. Mais plus qu'1-2°, c'est ridiculement impossible après avoir tiré des traits sur un papier pour voir ce que ça donnait
  122. No. They don't have powerful engines compared to their heavy mass, and they won't outtacclerate anything in a dive until you reach a reasonably high speed (circa 75% of top speed at current altitude). Heavy stuffs won't accelerate faster in a dive, they only have a higher terminal speed (in the case of a plane)
  123. Not all rockets can self destruct in flight. The option is only available for these that historically could do it. If the rockets doesn't have a timed fuze, the option won't show obviously
  124. Train is off tracks
  125. Well, I have my courses from uni, but that's a vague thing. Some research about P-38 issues as well. What you can use is this: Flow separation makes surfaces less effective, and the shockwave makes a pressure increase (past shockwave) which can create a dangerous momentum (P-38 before dive flaps introduction). In general, compression is preceeded by wings shaking etc (lot of early warnings). Speed stiffening is 3rd Newton law with high mass flow.
  126. C'est fort probable que si. La question est: est-ce gérable / acceptable ? La réponse: auncune idée
  127. As soon as you evalue an opponent energy, for a few seconds, then compare with yours, you necessarily compare 2 snapshots. Saying comparing aircraft energy is wrong as even 5 seconds is enough to disregard previous evaluation. Since you are so hostile to the wording 'energy state', what would you suggest, as energy is not suffficient nor correct? English, and any other languages are subject to changes. I speak 2.5 languages, and I learned that nitpicking on exact definition is pointless and eventually, a new edition of even Britannica can prove you wrong in a few years..'
  128. Cashmeowhdb is right. Your car has a tachometer that can link wheel revolution to speed. In an airplane, you use something linked to airspeed, and that is this pitot tube. But they give INDICATED airspeed, not true airspeed, for the sake of accuracy
  129. Au final, on en sait rien, c'est HS, mais ça montre qu'à hypothèses contraires, on arrive à différent résultats
  130. On ne peut pas changer l'axe dans le moteur, soit, mais changer le.moteur de 3-4 degrés peut largement aider à la visée, sans toucher aux performances ou à la place sous le capot.
  131. Et si tu regardes ta photo du bas, tu vois tout le moteur tenu par une attache 'principale' en charnière, qui pourrait bien tolérer un peu d'angle pour l'ajustement de la hausse.
  132. Gaijin also stated that naval was not about destroyers and big ships. And it changed. Many things changed in 5 years. What is an old Q&A might be taken with a.pinch of salt. That was even before Ground Forces maybe !
  133. Wait, people are complaining because GB premium have lower BR? IMHO, lower BR = average less dangerous and/or.experienced player = easier to get more kills etc. If I could get a T4 with good Rp/SL modifier at 3.0, I would sign for it straight away!
  134. For now, italy got a the FM of a f-84G, but the skin iso a direct copy pasta of the E with Italian roundels XD. New FM and skin for a US plane to Italy first won't happen.
  135. @nicolaser Ton example est insensé. Tu résonnes 'en jeu'. IRL, une convergence passée 400m, surtout avec des canons 'lents', n'a aucun sens. 1000m pour un 109, penses-tu vraiment à un tel scénario IRL? De plus, géométriquement, sauf hypothèse, rien ne prouve que le viseur est bouché par le capot moteur. Ensuite, tant que le viseur n'est pas obturé, rien n'empèche les armes d'aile et de nez d'être calibrée en fonction de ceci. Quand à la hausse par rapport à l'axe de l'avion, j'ai admis qu'une correction était dure, pas impossible. Je n'ai aucune connaissance du système d'arme du 109, et je vais me garder de.prétendre savoir ce qui est possible ou pas niveau ajustement vertical, problème probablement pensé par les ingénieurs il y a quelques décennies.
  136. FW-190A that cannot energy fight. I must say that's a new one to me. And BTW, controls lock up is called speed stiffening. Compression is a totally different (and unrelated) issue
  137. No futher complaints despite the fact the thread was open for feedback. Closed and moved accordingly
  138. Moi, ça me titille de savoir si vraiment il n'y a pas de "vertical targeting" avec les Motorkanon. On est d'acc que le canon et le moteur ne peuvent pas tellement bouger, mais pourquoi le viseur lui-même ne pourrait-il pas être règlé pour que les obus canon passent bien là où il faut à 500m ?
  139. Pas forcément. Mais le fait que ça soit survenu d'un jour à l'autre, c'est clairement un paramètre qui a été changé. As-tu redémarré ta box récemment ? Peux-tu le faire ? (Un bon gros redémarrage, c'est à dire éteindre la box, déconnecter du 220v, attendre 10 secondes mini, puis reconnecter et recommencer). Si ça ne suffit pas, pour la session, essayes carrément de désactiver tes anti-virus etc, pas seulement avoir WT en exception. Si malgré tout ça ne marche pas, je vais voir avec mes colègues plus callés là dedans quels sont nos options.
  140. C'est bon signe. Mais ça montre clairement que ton routeur ou ton réseau bloque le torrent/p2p vennant du launcher. Ça explique le bug de Mise à jour, pas pourquoi c'est arrivé d'un coup. As-tu mis à jour Windows ou ta box récemment?
  141. p.108

    AFAIK, it is not. That's my point. No ID with P.108 issue about gunner shot down which kills the reload of the cannon
  142. p.108

    Given that players are better at blaming Gaijin than submitting proper bug report, it is possible, indeed
  143. p.108

    The P.108A is not available for every users (only Regia Aeronautica users). This among many things kind of implies that the plane is still subject to bugs/imporvement, such as the one stated above.
  144. If you lost, you were only believing that you were winning. The fact you "won" the fighter part (because you were more) is not a victory if 4 bombers slipped through and wiped the bases out.
  145. I can conceed this point. In "pure" climbing, I think you are right. I shallow climbing, I think most US fighters can run and climb at 400kmh IAS better than the opposiiton, above 5000m
  146. est-ce que, si tu cliques sur ce lien, tu peux télécharger le fichier .yup (ne pas le faire, juste savoir si c'est accessible et si ton navigateur te propose de le faire) http://aws-yup1.gaijinent.com/d75403edcdcc383542894bab99bfb44c847809b7.yup
  147. @Been_Benuane You are taking it "too much by the book". We are not doing atomic physic here. It is not because an energy state in atomic physics defines something that any other "energy state" used in the world must be as such. As you said, planes have some energy which is mesurable (although your chemical part is irrelevant). But they are not in a closed system (due to drag, thrust etc), and therefore, their energy, although it is measurable, it is also variable. You need to use "states" of energy, as you need to compare the opponent and yourself in term of capabilites. Doing it in live (as a measurable and continuous value) is not possible, or at least not reasonable. You look at the opponent, estimate speed and altitude, then look at yours and see your options. in the meanwhile, the opponent has likely gained / lost speed and or altitude, making the previous estimation outdated.