Smin1080p

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  1. Im afraid you translated that wrong. Firstly there will be no tier V vehicles. Secondly, the correct translation of that answer has already been posted:
  2. Of recent, what with historical based games on the rise, as well as the hobby/model kit market boom, interest seems to be on the rise again. So hopefully most of it will become more available. Japan in particular has some very unique machines on land, sea and in the air by comparison to other nations. It would be a shame to loose such history.
  3. Seeing how hard accurate Japanese sources are to come by just by Ground Forces, its quite understandable why so little data exists on the Ki-201, let alone just what survived the war.
  4. It was never completed as I said above. It would have looked like the 3rd one down here:
  5. Proposal yes, the turret was not completed however. The E-100 we have uses the first turret the E-100 would have been fitted with (as it already existed) with the gun it would have been trialed with. Both of which are shared with the Maus,
  6. And if it was added as a reseachable vehicle, a whole different group of people would not be happy because of the niche nature of the machine and given its historical circumstances. The bottom line is, a exclusive prize machine that was very attractive as a rare, limited vehicle for those who could master the Thunder League tournaments was needed and the E-100 fit. It could have been the Maus, IS-7 or literally any machine and it still would have caused an issue with some people as yes, some people would not be able to get it because that is the point of an exclusive vehicle. That turret was never completed.
  7. Indeed it is quite a popular machine, but that would then detract from those that won theirs during the Thunder League Season last year. Seeing how the E-100 we currently have is in as historical of a configuration as possible (Completed Chassis + Maus turret) there really is no other version to add.
  8. Actually, it was and was also evaluated post war by the British: You will also notice there is far more documentation available on the E-100,Tiger II 105, Coelian and R2Y2 which is why they were able to be added to the game. Whereas by comparison the Ki-201 has next to no actual solid data.
  9. Im simply quoting the book I referenced. The image on that website does also not appear to be a full technical design sheet.
  10. Except the R2Y2 design was actually completed and documented and was more progressed and had more viable testing. The E-100s entire design is well documented and layed out, with its hull being fully finished and the inital turret (Maus) already existing.
  11. I have both Volume 1 and 2 of that series and to quote Volume 1 "Experimental aircraft of the IJA and IJN" directly: As the book clearly states, the design was not even finalized and no full mock-up or prototype was even completed. Only a basic shape model based off the 262 was used for wind tunnel tests.
  12. Most sources seem to agree that the project was canceled by Nakajima before any feasible prototype, mock up or even test model was even created. Even the R2Y2 made it past that stage.
  13. Yes, as I said above, an ATGM carrier based (fixed onto, built on, however you wish to word it) on the Type 60 chassis.
  14. The Swingfire is actually an FV432 chassis, not a tank. Because Japan is still in CBT. An ATGM vehicle for Japan is planned to come based on the Type 60 chasis: Loosing the war is not a reason to avoid balancing a nation when possible. For example machines like the German M47 are viable. Machines that were never built or even prototyped like the Me 262 HG III or Ki-201 are not.
  15. PLEASE, READ THIS BEFORE POSTING !!! To make the report valid and useful, the initial post MUST contain: 1. A detailed description of the issue you have. Please describe how we can reproduce the issue. 2. An attached video & screenshot (if possible). 3. Report must contain version of the game to which is related. Please, follow "One Issue = One Thread" rule (do not post DIFFERENT / ISSUES THAT LOOK SIMILAR in existing threads, or start a topic about multiple issues). PLEASE NOTE: Any topic without Required Files or information will be deleted, topic starter will be warned. If will you continue to violate these rules of submission, you'll get "read only" or will be banned.
  16. PLEASE, READ THIS BEFORE POSTING !!! To make the report valid and useful, the initial post MUST contain: 1. A detailed description of the issue you have. Please describe how we can reproduce the issue. 2. An attached screenshot. 3. Attached game logs. Gaming logs could be found as: /My Games/WarThunder/_game_logs/ 4. Attached .crash file: /Library/Logs/DiagnosticReports/ /Users/User Name/Library/Logs/DiagnosticReports/ /Users/User Name/WarThunderLauncherLogs/ 5. Attached launcher logs. Launcher logs can be found here: /Users/User_name/WarThunderLauncherLogs/ 6. Hardware configuration of your computer (OS Version, CPU, GPU, RAM, MAC Model). (how to find the information can be found here) Please, follow "One Issue = One Thread" rule (do not post DIFFERENT / ISSUES THAT LOOK SIMILAR in existing threads, or start a topic about multiple issues). In addition, please make sure to attach all required files directly to the forums unedited. Externally linked files and compressed files are not accepted. PLEASE NOTE: Any topic without Required Files or information will be deleted, topic starter will be warned. If will you continue to violate these rules of submission, you'll get "read only" or will be banned. FPS Issues: If you are experiencing FPS drop (or freeze), your .clog file should contain profiler logs. To enable the profiler you need to press Fn+left Alt+F11 then press F11 to save information into the log. Please note that your profiler must be enabled BEFORE you face your issue (freeze or fps drop).
  17. Because a video does not provide a spesific value. Unfortunately we are not like most other games who pick a random value and go with it for the sake of making the tank "cool". In this instance, it was a translation error in a source. That said, a video could be sped up/down and not be a accurate representation of the speed. A solid factual source is required. The Hawker Hurricane prototype had doors on its undercarriage that completely covered the gear once raised, however this was not adopted for any production models of the Hurricane whatsoever. The point being, just because the prototype of something has something, does not mean that something is automatically in the production model. A video of a tank doing something provides no factually stated speed. The driver for example could be using only a certain % of the speed, which would mean the tank would still be incorrect. In this specific instance, if the devs would have acted on just the video that was posted, the tank would still be wrong, as Mai_Waffentrager claims it could actually do 22kph in reverse. This opposed to the jsut 6-10 it was doing in that video. A prime example of why they are not a good source at all.
  18. Precisely my point. Im well aware of that report, but the biggest issue with Japanese tanks is we have lots of claims being made but very little sources actually being presented via bug reports.
  19. Would you happen to have a source for that? Currently the only bug report submitted had no written sources that confirmed an exact figure, just the videos. It would be better to bolster that report with an exact figure from a written source.
  20. The Japanese Tiger model is indeed correct. We have seen no bug reports with sources that claim otherwise.
  21. Not at all. When something is ready to share, we will as we always do.
  22. If you have any historical evidence that shows any of our machines are not performing as they historically should, are missing Armour or have any bugs, then please submit a bug report: https://forum.warthunder.com/index.php?/forum/590-flight-and-damage-model-issues/ However, this is not an arcade game where one tank rules the battlefield because it was supposedly the best tank of the second world war. All historical factors are taken into amount during gameplay, so yes, the 88mm can indeed bounce off of a turret for example depending on angling, sloping, range and the shell your firing, just to name but a few factors.
  23. The ammunition was added because of a bug report that showed the H1 and E used it. Please bug report it for the VK4501 and Pz Bfw VI P if you believe they should have it. Ammunition is not the only factor in them being where they are. The Japanese Heavy Tank No 6 s not the same as the German Tiger E. It actually has its own model and does not have access to the APCR rounds that the Tiger E does at 6.0. The Japanese Tiger is not "pay to win".
  24. Presumably Anti-HEAT?
  25. Even though im British, I do love the Swedish modifications of the Centurion so much better
  26. Po-2s tend to arise from the undead around spooky times of the year.
  27. Japan just received 30 ground forces vehicles and I dont think it was said anywhere that they would not be getting more. This specific question was on German Ground Forces 7.3 BR. Then you have those that do not agree with prototypes and would rather have a mainline production tank which Germany used extensively for many years and had over 1000+ of them. You cannot please everyone no matter what decision is made. Some would rather have prototype, others mainline production.
  28. It clearly does at this spesific spot in the branch otherwise we would not be having this discussion
  29. Germany was pretty much the biggest user of the M47 Patton, even over America who barely used theirs before it was replaced by the M48. Germany had 1000+ M47s. Not to mention, the very reason its being considered is the fact that Germany has a gap at 7.3, one wich the Patton perfectly fits.
  30. Logistically any machine with ERA or composite Armour would not be within range of machines that could not penetrate it.
  31. As our devs are Russian speaking (some cant speak or type in English) its quick and easy for them to drop responses to some posts on the RU forum. So we always do our best to round them up to bring them to you guys too. Whenever it is possible, we will have Q & As.
  32. Surprise Q & A time
  33. Q. In the future, will there be new top piston engined heavy bombers for Germany, Britain and Japan? The United States and the Soviet Union only recently received a B-29 and Tu-4 and I would like the rest of the nations to receive anything comparable, if not with the B-29, then at least the B-24. Despite the fact that the Germans did not use strategic heavy bombers, there are quite a few attractive 4 engined prototypes. Plus there is the serial produced He-177. The British could have the Avro Lincoln and Shackleton with cannon defensive weaponry, plus Washington B Mk I (B-29, operated by the British). The Japanese did not have many strategic bombers, but perhaps new models of the G8N1 or G8N2 with more powerful engines are possible.. A.Yes, we are working on new heavy piston engine bombers, including for Britain and Germany. Some of which are machines mentioned above. We indeed have plans for the Lincoln. Q. Regarding Tank Simulator Battles, have you considered the possibility of compulsory full tank controls for all users in the mode(similar to Aircraft Simulator Battles)? A. We do not believe it is so important for gameplay in Ground Forces SB. Unlike aircraft, in a tank there is always a minimum of at least 3 crew members actively controlling different parts of the machine. So there has to be some compromise and simplifications simply to make the mode playable for Tanks. Over-complicating them to the point where a single player cannot control his vehicle is not what we intend to do. Q. Question concerning unlockable modules. It is no secret that the vast majority of players would like the repair kit and FPE to be immediately available to tanks. This is logical and will benefit gameplay. The repair time could be 3 times longer for those without the module, however the complete absence of any repair ability outside of a cap zone makes some tanks very frustrating. This is especially noticeable at the 5th rank. A. As for the stock repair kit, no we do not have any plans for this.. The presence or absence of a repair kit is an unknown factor to the enemy. It adds both a variety of game situations and intrigue on both parties as you cannot 100% know about every opponent, whether they can repair, or not. Even if you could repair 3 times longer, is not much help when you consider how long that will take to repair in battle. In general, the repair kit is now fits quite well into the logic of fair free to play game (no purchase benefits, but the time to achieve the goal results in a more comfortable experience), and also creates a significant psychological effect in battles. Q. What plans are there for Soviet attack aircraft? A Currently there are plans for Sukhoi machines, one of which was added to the game quite recently. Q. One of the most popular suggestions and one of the most requested vehicles; When can we expect the IS-7? What about the other members of this series, such as the IS-5 and IS-6, because they were built too! A.We are currently not planning to introduce the IS-7 as a researchable vehicle, the tank is possible as a promotion/event. What kind of event or promotion however is still in discussion. Q. Why does the Japanese ground forces tree also have US machines within the available vehicles? A. Some positions are indeed represented by American tanks that were indeed apart of the Japanese Self-Defence Forces. But there is currently a sizable amount of indigenously designed machines for Japan. Q. The advantage of the T-62 was two-plane stabilization equipment that provides effective fire immediately whilst shooting on the move as well as the M60A1 that had Add-On Stabilization - (AOS) installation for the stabilizer which began in 1971. Why is there is no opportunity to shoot accurately on the move in game? A. You have to understand that there were limitations of early stabilizers. The T-62 not allowed to fire at the maximum speed of the tank. The T-62 stabilizer ensures accurate fire if the tank did not exceed 25 km / h. A quote from the "Domestic armored vehicles" The stabilizer of the M60A1 was generally intended for shooting with short stops, ie, to quickly restore the line pickup. The stabilizer for the Chieftain generally disconnected at a speed higher than 5 miles per hour. The game simulates the operation of the stabilizer at high speed with vertical guidance (using gyroscopes to retain a selected line of sight is already possible for mouse weapons). In addition, in arcade mode, we actually added ASC (automatic target tracking), which by pressing and holding the button itself brings the weapons to aim the selected target. The player need only select the time of the shooting however you need to adjust the pre-emption if the target is moving. However, we understand that this implementation is not entirely accurate and does not account for some of the limitations imposed by the stabilizer. So for example, the T-62 stabilizer provides a vertical guidance speed in a stabilized line of 4 m / sec, which is much less than current in game. Therefore, it is possible that this algorithm will be altered in the direction of greater realism. Q. Are there plans to increase the number of crew for the Panzerwerfer 42 to 4 crew members as well as increase the ammunition for another 10 rounds? A.Source document - Geheime Kommandosache. Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät. Dokumentation W127, installation calculation is 3 crew. We are aware of the ammunition capacity situation. Q. A lot of players are asking the same question - Will we see the T-64? A. We do not plan to add the T-64 separately and independently from the other nations. If we decide to add the T-64, it will be added along with other tanks similar to its performance for the other nations, which is pretty hard to do without going into tanks of the late 70 early 80's. We will however experiment with the additional armour protection kits. Q. Do you plan to expand the range of ammunition available for the IS-3 and IS-4 (the introduction of sabot ammunition or HEAT)? A. At the moment, we do not plan to introduce HEAT as it would result in a BR increase. Sabot however is possible according to statistics. Q. Do you plan to improve the control of tanks when inertia exceeds the maximum speed of the tank? Roughly dunes around 30" lead to tanks rolling away. The Panther can develop clearly the speed of 3-4 km \ h, even if it is in neutral roll. A. No such plans. We believe that little control over the tank when heavy initerta is involved remains in historical even with full control. Q. Do you have any plans to install the anti-aircraft machine gun on the PT-76? The machine is somewhat vulnerable to aircraft and a machine gun at least is some sort of protection. A. No, there are no such plans. As far as the design plans of the tank go it did not include the installation of an anti-aircraft machine gun. In the "Guide to the material part and the operation of the PT-76 and PT-76B tanks" no machine gun is specified and we have not seen any photographic evidence of a mounted machine gun. Q. Will there be an icon for the teammates who are transferring or replenishing crew members, similar to repair? A. Yes, it is possible. Q. The Germans have quite an acute problem with ground attack combined battles (in the form of suicidal bomber rushes or a plane with Mk-103s). Why not introduce historical options for rocket launchers to the Me-410 family (as an option for the 262 and Bf 109 already exists). Picture 1 Picture 2 Picture 3 A. We have plans to add more German rocket weaponry, first for Fw-190. It is possible that the 410 may also get these options, though, in reality, these rockets were used primarily to defeat bombers instead of ground targets. Q. Germans have no tanks around 7.3 BR. Do you have any plans to introduce German tanks or tanks of East and West Germany with 7.3 BR to help balance the Germans? A. Yes, it is possible that we will add the German M47 Patton in service with the Federal Republic of Germany. Q. Are there any plans to input more ground targets such as trains, stations, as well as separate equipment and structures on bases and airfields? A. In the next patch, there are no plans. Q. Do you plan to at some stage include helicopters? A. As player driven vehicles, not currently as it is a very specific kind of technology. As objects in a mission or a map, it is possible. Q. Will there be an added effect of explosions on enemy bases? It's a little boring to watch as the bomb explodes on the base of no effect of destruction is shown or anything like that. A. We think about this proposal. Q. If the Shilka radar does not work, why not alter the model to Afghan version without the radar antenna ? This would help to conceal the tank in various situations. A. We have plans to alter the model of the ZSU-23-4 so you can simply fold the antenna back, like the Gepard. We will consider this option, however it is a pity to give up the rotation animation as the Gepard looks quite attractive Q. Damage from 23mm guns seems rather low. Now to destroy a single-engine airplane it takes 20-50 high explosive 23mm shells. In reality, 3 high-explosive 23mm projectiles was comparable to one 37mm high explosive shell, which was enough to render most combat capable single-engine aircraft useless. Will you revise the damage for these shells? A. I have separately checked the 23mm on different fighters using the rear hemisphere of attack in several experiments on the Bf-109F and F6F5. 23mm shells downed the aircraft from 2 to 6 shells during testing. Q. What's the current progress on Destructible Environments development? A. Finalized in terms of performance, we are introducing the new maps where it it will be utilized. Q. With the introduction of Japan, virtually all nations have howitzer tanks in their main branches, except the Germans. They have the KV-2 and Brummbar as premiums. Are there any plans for more vehicles like this in the main branch, for example the StuG 33B chassis or Hetzer-Bison on Hetzer chassis? A. Yes, some are already in progress. Perhaps we have time to get them in 1.67. However we cannot say for sure. Q. Will there be any visible cartridge cases for ground forces? At least for the heavy machine guns, anti-aircraft guns and tank cannons (only for those which of course actually released their spent cartridges out), similar to the sprites for aircraft. I think it would be very atmospheric for the game if added! A. We agree with you and we do have machines that release spent shells like the T-62 and others that will make the game more interesting with such a system. But for ground forces, the current system that is present is not suited to match the same systems as aircraft and has its own characteristics. I can not promise that this will be 100%, but we are gradually expanding the possibilities of animation on tanks (launchers, rotating antenna/radar) and it is possible in the future.
  34. _____________________________________________________________________________________________________________________________________ Dear Pilots and Tankers! We are pleased to present a bumper New Year edition of the most recent round of Questions and Answers from our Development team gathered from our community pages and social media. As always, you can read all past answers in our Dev Questions & Answers Compilation in the Development Specific section of Questions to the Team. _____________________________________________________________________________________________________________________________________ Please remember, that everything the development team answers may change for various reasons. We hope this is helpful to you and we will continue to improve this type of focus as we progress. _____________________________________________________________________________________________________________________________________ Q. In the future, will there be new top piston engined heavy bombers for Germany, Britain and Japan? The United States and the Soviet Union only recently received a B-29 and Tu-4 and I would like the rest of the nations to receive anything comparable, if not with the B-29, then at least the B-24. Despite the fact that the Germans did not use strategic heavy bombers, there are quite a few attractive 4 engined prototypes. Plus there is the serial produced He-177. The British could have the Avro Lincoln and Shackleton with cannon defensive weaponry, plus Washington B Mk I (B-29, operated by the British). The Japanese did not have many strategic bombers, but perhaps new models of the G8N1 or G8N2 with more powerful engines are possible.. A.Yes, we are working on new heavy piston engine bombers, including for Britain and Germany. Some of which are machines mentioned above. We indeed have plans for the Lincoln. Q. Regarding Tank Simulator Battles, have you considered the possibility of compulsory full tank controls for all users in the mode(similar to Aircraft Simulator Battles)? A. We do not believe it is so important for gameplay in Ground Forces SB. Unlike aircraft, in a tank there is always a minimum of at least 3 crew members actively controlling different parts of the machine. So there has to be some compromise and simplifications simply to make the mode playable for Tanks. Over-complicating them to the point where a single player cannot control his vehicle is not what we intend to do. Q. Question concerning unlockable modules. It is no secret that the vast majority of players would like the repair kit and FPE to be immediately available to tanks. This is logical and will benefit gameplay. The repair time could be 3 times longer for those without the module, however the complete absence of any repair ability outside of a cap zone makes some tanks very frustrating. This is especially noticeable at the 5th rank. A. As for the stock repair kit, no we do not have any plans for this.. The presence or absence of a repair kit is an unknown factor to the enemy. It adds both a variety of game situations and intrigue on both parties as you cannot 100% know about every opponent, whether they can repair, or not. Even if you could repair 3 times longer, is not much help when you consider how long that will take to repair in battle. In general, the repair kit is now fits quite well into the logic of fair free to play game (no purchase benefits, but the time to achieve the goal results in a more comfortable experience), and also creates a significant psychological effect in battles. Q. What plans are there for Soviet attack aircraft? A Currently there are plans for Sukhoi machines, one of which was added to the game quite recently. Q. One of the most popular suggestions and one of the most requested vehicles; When can we expect the IS-7? What about the other members of this series, such as the IS-5 and IS-6, because they were built too! A.We are currently not planning to introduce the IS-7 as a researchable vehicle, the tank is possible as a promotion/event. What kind of event or promotion however is still in discussion. Q. Why does the Japanese ground forces tree also have US machines within the available vehicles? A. Some positions are indeed represented by American tanks that were indeed apart of the Japanese Self-Defence Forces. But there is currently a sizable amount of indigenously designed machines for Japan. Q. The advantage of the T-62 was two-plane stabilization equipment that provides effective fire immediately whilst shooting on the move as well as the M60A1 that had Add-On Stabilization - (AOS) installation for the stabilizer which began in 1971. Why is there is no opportunity to shoot accurately on the move in game? A. You have to understand that there were limitations of early stabilizers. The T-62 not allowed to fire at the maximum speed of the tank. The T-62 stabilizer ensures accurate fire if the tank did not exceed 25 km / h. A quote from the "Domestic armored vehicles" The stabilizer of the M60A1 was generally intended for shooting with short stops, ie, to quickly restore the line pickup. The stabilizer for the Chieftain generally disconnected at a speed higher than 5 miles per hour. The game simulates the operation of the stabilizer at high speed with vertical guidance (using gyroscopes to retain a selected line of sight is already possible for mouse weapons). In addition, in arcade mode, we actually added ASC (automatic target tracking), which by pressing and holding the button itself brings the weapons to aim the selected target. The player need only select the time of the shooting however you need to adjust the pre-emption if the target is moving. However, we understand that this implementation is not entirely accurate and does not account for some of the limitations imposed by the stabilizer. So for example, the T-62 stabilizer provides a vertical guidance speed in a stabilized line of 4 m / sec, which is much less than current in game. Therefore, it is possible that this algorithm will be altered in the direction of greater realism. Q. Are there plans to increase the number of crew for the Panzerwerfer 42 to 4 crew members as well as increase the ammunition for another 10 rounds? A.Source document - Geheime Kommandosache. Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät. Dokumentation W127, installation calculation is 3 crew. We are aware of the ammunition capacity situation. Q. A lot of players are asking the same question - Will we see the T-64? A. We do not plan to add the T-64 separately and independently from the other nations. If we decide to add the T-64, it will be added along with other tanks similar to its performance for the other nations, which is pretty hard to do without going into tanks of the late 70 early 80's. We will however experiment with the additional armour protection kits. Q. Do you plan to expand the range of ammunition available for the IS-3 and IS-4 (the introduction of sabot ammunition or HEAT)? A. At the moment, we do not plan to introduce HEAT as it would result in a BR increase. Sabot however is possible according to statistics. Q. Do you plan to improve the control of tanks when inertia exceeds the maximum speed of the tank? Roughly dunes around 30" lead to tanks rolling away. The Panther can develop clearly the speed of 3-4 km \ h, even if it is in neutral roll. A. No such plans. We believe that little control over the tank when heavy initerta is involved remains in historical even with full control. Q. Do you have any plans to install the anti-aircraft machine gun on the PT-76? The machine is somewhat vulnerable to aircraft and a machine gun at least is some sort of protection. A. No, there are no such plans. As far as the design plans of the tank go it did not include the installation of an anti-aircraft machine gun. In the "Guide to the material part and the operation of the PT-76 and PT-76B tanks" no machine gun is specified and we have not seen any photographic evidence of a mounted machine gun. Q. Will there be an icon for the teammates who are transferring or replenishing crew members, similar to repair? A. Yes, it is possible. Q. The Germans have quite an acute problem with ground attack combined battles (in the form of suicidal bomber rushes or a plane with Mk-103s). Why not introduce historical options for rocket launchers to the Me-410 family (as an option for the 262 and Bf 109 already exists). Picture 1 Picture 2 Picture 3 A. We have plans to add more German rocket weaponry, first for Fw-190. It is possible that the 410 may also get these options, though, in reality, these rockets were used primarily to defeat bombers instead of ground targets. Q. Germans have no tanks around 7.3 BR. Do you have any plans to introduce German tanks or tanks of East and West Germany with 7.3 BR to help balance the Germans? A. Yes, it is possible that we will add the German M47 Patton in service with the Federal Republic of Germany. Q. Are there any plans to input more ground targets such as trains, stations, as well as separate equipment and structures on bases and airfields? A. In the next patch, there are no plans. Q. Do you plan to at some stage include helicopters? A. As player driven vehicles, not currently as it is a very specific kind of technology. As objects in a mission or a map, it is possible. Q. Will there be an added effect of explosions on enemy bases? It's a little boring to watch as the bomb explodes on the base of no effect of destruction is shown or anything like that. A. We think about this proposal. Q. If the Shilka radar does not work, why not alter the model to Afghan version without the radar antenna ? This would help to conceal the tank in various situations. A. We have plans to alter the model of the ZSU-23-4 so you can simply fold the antenna back, like the Gepard. We will consider this option, however it is a pity to give up the rotation animation as the Gepard looks quite attractive Q. Damage from 23mm guns seems rather low. Now to destroy a single-engine airplane it takes 20-50 high explosive 23mm shells. In reality, 3 high-explosive 23mm projectiles was comparable to one 37mm high explosive shell, which was enough to render most combat capable single-engine aircraft useless. Will you revise the damage for these shells? A. I have separately checked the 23mm on different fighters using the rear hemisphere of attack in several experiments on the Bf-109F and F6F5. 23mm shells downed the aircraft from 2 to 6 shells during testing. Q. What's the current progress on Destructible Environments development? A. Finalized in terms of performance, we are introducing the new maps where it it will be utilized. Q. With the introduction of Japan, virtually all nations have howitzer tanks in their main branches, except the Germans. They have the KV-2 and Brummbar as premiums. Are there any plans for more vehicles like this in the main branch, for example the StuG 33B chassis or Hetzer-Bison on Hetzer chassis? A. Yes, some are already in progress. Perhaps we have time to get them in 1.67. However we cannot say for sure. Q. Will there be any visible cartridge cases for ground forces? At least for the heavy machine guns, anti-aircraft guns and tank cannons (only for those which of course actually released their spent cartridges out), similar to the sprites for aircraft. I think it would be very atmospheric for the game if added! A. We agree with you and we do have machines that release spent shells like the T-62 and others that will make the game more interesting with such a system. But for ground forces, the current system that is present is not suited to match the same systems as aircraft and has its own characteristics. I can not promise that this will be 100%, but we are gradually expanding the possibilities of animation on tanks (launchers, rotating antenna/radar) and it is possible in the future.
  35. I have found no bug reports submitted from you at all, approved or rejected whatsoever. We also do not reject reports for "spam". What we do ask, is that you keep each report to one issue. EG: One topic for shells, turret traverse etc etc I would recommend forwarding all of your findings under separate topics here: https://forum.warthunder.com/index.php?/forum/590-flight-and-damage-model-issues/
  36. This is the correct translation from BVVs topic on the RU forum.
  37. We have some Q and As coming up complied from the RU community, however since this one is already being translated in thips, here is the full question and answer in full correctly translated:
  38. Guys, lets not jump the gun before things even get rolling. No machine would be added that is some sort of unpenitrable monster that would break the game. Lets not forget the same assumption was made about the IS-4, then the Maus, then the E-100.
  39. Wikipedia is not a valid source to make a change on a tank. If you have valid evidence regarding the Type 62 armour that is not from Wikipedia, you can submit a bug report here: https://forum.warthunder.com/index.php?/forum/590-flight-and-damage-model-issues/ The thread was not "buried" it was moved to the area that it should be been created in, in the first place. The issue surrounding the HEAT-FS is known, however it needs some time to be considered.
  40. Fixed errors in the T-54 series damage model with some penetration damage effects on internal modules and components when getting hit from front. Fixed a bug in the IS-3 damage model associated with the reduction of driver’s ability when machine gun fire hits the vision port without penetrating the armour. Fixed a bug in the Ferdinand’s damage model associated with the reduction of driver and radio operator abilities fire hits the frontal additional armour plate with a thickness of 100mm without penetrating the armour. Added the ability to elevate and depress launchers on the IT-1 and Raketenjagdpanzer 2. Adjusted spin-up time on the M163 Vulcan SPAAG. The average time before opening fire is now about 0.5 seconds when you activate the weapon. (Source "MIL-G-45500/3 Military Specification Sheet Gun, Automatic, 20mm: M168") Fixed the order of crew replenishment in SPG’s SU-152 and ISU-122 Reduced the recoil of the Type 60 SPRR. Note: This update applies to PC/Linux/Mac users. If applicable, PS4 Users will receive the update as soon as possible. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Leave feedback here!
  41. All of our machines are created based on their historical performance. Not made up or false figures.
  42. Thats because machines like the A-26, LVT and Type 62 do not "fit" into a respective place in the main tree. The E-100 slots nicely in behind the Maus The Me 262A-2a follows the U/4 The Po-2 begins the Soviet line The LVT and Type 62 are Chinese designs with US / Soviet influence, but do not directly "fit" into a position without looking out of place. Not at all. The LVT and Type 62 do not naturally fit into their branches directly. They are also not the first to be positioned in the premium line as ive said above.
  43. The Chinese server is not run or organised by Gaijin entertainment. So we can't comment any question for Chinese version. Please ask Chinese community managers for questions about Chinese version. The decision was taken, as I have already explained above not to give it HEAT-FS so the tank could have a more favorable BR, however this will be reviewed. We never stated anywhere that the Type 62 would be a tier V, so I do not understand what the issue is here. Other event vehicles have also not been of parallel tiers and even the Ki-21 and LVT (in this same event) are not in the same tier, so I do not understand the issue here. In addition, it was never stated anywhere on the news that these machines would be premium. They are rare gift machines like the E-100, A-26 and Po-2. We have also mentioned this multiple times.
  44. The entire reason the tank does not have HEAT-FS currently was due to consideration of what BR the community would want the tank to be at. Obvious HEAT-FS is one of the biggest factors in deciding that position. Because the Type 62 has a higher BR in all 3 modes there. The choice was between HEAT-FS + High BR or no HEAT + Low BR.
  45. We haven't had any reports on the turret rotation speed. As far as im aware this is modeled correctly. However if there are any sources that say otherwise, please report them.
  46. The reports and feedback has already been relayed.
  47. Ok guys, to update you on the matter: The issue with the Type 62s HEAT-FS ammo is well known. The decision was taken to have it without this to allow for the lower BR of 5.7. Obviously with it, the BR would have increase to compensate. Some devs have been away over the seasonal period due to Russian holidays, however they are coming to an end.
  48. Firstly, for the last two weeks, most of the dev team has been away as its a major Russian holiday. We now have the bug report and it has been forwarded:
  49. Thank you for the report! This issue has been forwarded to the devs under ID: 0053052 Please note that the topic will remain open for 7 days for any extra information to be added.
  50. They are rewarded as soon as you complete all of the required number of tasks.
  51. It's been doing doing this since update 1.53. Enough is enough.

    1. Taurus1978

      Taurus1978

      will happen tottaly randomly

  52. As I said, patience you must have
  53. As an emergency specification issued by the air ministry, lots of aircraft were indeed trialed with floats / pontoons and the Hurricane was one of them. However the aircraft was not so easily converted as the Spitfire and so the Spitfire float plane was developed further. The Hurricane was far better suited to skies than floats. The Spitfire has far more photographic evidence as Marks I, V and IX were all trialed as float plane variants: Interestingly enough the Canadian version of the Blenheim, the Bolingbroke was also converted:
  54. The Ka-Mi could only float and perform amphibiously when it had its pontoons and auxiliary equipment fitted:
  55. If any are still outstanding at this point, then yes please do report them just to be 100% safe.
  56. The radius of 100% vehicle visual detection (in ground battles) has been temporarily* increased from 75m to 215m. * - until the visibility calculation algorithm is improved Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Discuss it here!
  57. Pilots and Tankers! Below are the planned changes to vehicle Battle Ratings for both Aviation and Ground forces, due to take effect on the 29th December 2016. M4A3 (76) W* - This is the Japanese version of the M4A3 and has been raised in BR to match the American variant at 5.3 so both have equal BR. Please be sure to leave your thoughts and feedback below! The War Thunder Team
  58. A complete Archive of all previously suggested threads and ideas discussed in Developer Q and A's. This thread is a document for everyone to see and check before they create a double post or an already discussed idea. IMPORTANT: If you find something previously suggested/discussed that is not on this list and should be, please PM me and let me know! To make is easier to find a suggested item, use the Ctrl+F function to quickly locate something! GAMEPLAY [COOP] Survival mode [General] Assists/Kill-stealing (Arcade) Allow ability to cancel Air mission when playing tanks. A Suitable battle for the type of plane flown (no swordfish on Berlin/Korea etc etc) Ability for factories, depot, bases and context buildings to spawn units Ability to continue MM games after enemy team wipe Ability to lock camera Ability to choose different ammo belt for each gun independly Ability to switch between Reflector Sights on Planes Ability to un-equip standard armaments Ability to help another tank crew with repairs Ability to apply boosters via the match result screen Add a game mode like SB with markers Add icons to the score page once an aircraft has been spotted and identified Add Reload Speed as a skill for gunners Adjust / defuse bomb timer during flight Adjust the BR of the A6M's Adjust the BR of the meteor mk 4 & 8 Air dropped depth charges AI Helicopters AI Gunners Control Overheating (burst fire, stop firing before overheating) Allow different tank/aircraft combo in SB mode Allow Selection of Game mode in AB Also give heavy's a respawn Air Craft Carrier Emergency crews incase of fire or damage to the flight deck or a crash landing Air traffic control Air Vs. Air Death Match Airfield destruction ≠ game over Aircrafts on the Ground and dynamic airfields All nations into SB battles Allied nations being able to join the same squads Align binoculars with view direction, not with the gun line. Armored Recovery Vehicles Aerial mine laying An idea to make the backup planes useful in RB. Assist counts as kill Assign a wingmen every battle Automatic Engine Controls should be able to overrev the engine Automatic formations Automatic gun elevation when encountering part of the vehicle Autopilot Allow Crew to Use Personal Defense Weapons "Bad" weather should be a bit more frequent bail out during the repair timer to change your load out Battle Ending Conditions [RB/SIM Primarily] Battle for float planes only Better MM Bomb bay doors on bombers (player controlled) Bomber Ai Deffence Bomber Gunners: Increase accuracy the longer targets are in sight Bomber Relevancy (HB) Bot attackers attack ground targets after dropping bombs/rockets BR Range for vehicles in squad Change of the airforce role, and AA vehicles role in GF Capture the flag Changes in the "Kill Credit System" - Air Battles Change tank respawn numbers to reflect production numbers, and possibly add them to planes Change the AAA around tank area's to normal AAA or light AAA Change tiers to year brackets along side the normal BR MM Change to damage calculation for HE-rounds Changeable Boost Option Choosing opponents (HB) Chi-Ri II reloading mechanism update Cloud improvements Cockpit customisation Colour-blind players support Compact UI/interface Co-op competitive missions Custom gamemode: "Explorer" Daily Tasks Decrease bomber gunner bullet spread for turrets Delay in Co-Pilot could taking over in a bomber Destroyable Structures which generate Smoke and Fire Effects Destructible Bomb Bay Doors on Bombers De-caping of an airfield should give reward Destructible tents Disable airfield destruction in AB Disappeared tanks as on/off option Distance marker positioned on your base Dive speed limit changes Don't let korea era jets meet lower tiered planes Drop all bombs key Dynamic Historical based Tiering Dynamic spawning Ending of games (clear the skies/ return and land at the base) Emergency power exhaust smokes Enemies should become invisible/untraceable if they go beneath your plane Five easy steps to minimize the effects of "bomber spamming" and "base rushing" Fine for people who quit battles early First aid kits for tank crew members First Person Bailout First Person Gunner View Fixing British Bombers Fuel Dumping and Drop tanks German Wellington Bombs Give different kind of aircraft different objectives (realistic) Give the PBJ-1H the same way to load ammo as tanks Ground attack mini game when in the que for prolonged time [Ground Forces] Don't show enemy spawns on the map [Ground Forces] Fixing the capture system - Time Based Capture rewards Gun cam Gunner manual reload/real firing cross-heirs. Have AI ground units capture more airfields in arcade domination Have bailed out planes/tanks stay on the battlefield as AI (realistic/simulator) HB - Full Fuel Load = High Alt Spawn HB respawns related with objectives progress Higher Tier tougher Airfields Historical matchmaking with historical rivals SB: Human Radar operators instead of "spot the dot" Seaplane Tenders Suggestions for mixed tanks battles (RB&SB) Submarines and Sub Hunting Mechanic If a team loses, they must retreat to their home spawn/base to finish the game in RB/SB Increase tank simulator time limit on large maps Improvments for "Test Drive" vehicles and features "Joystick Warrior" Title. Improved Carrier AI Improvement to ground strike Independent Tank-V-Tank and Air-V-Air battles in the same game Individual task system on HB Infantry Ingame chat alert for whispers and squad invites Ingame tests of gameplay adjustments JS/MJ Separate Matchmaking for RB Ju 87 B-2 siren needs to be louder for the coming tanks Larger Map Areas Leaving the battle while airborne. Let the arado 234 respawn in the air when repairing/rearming on Tempelhof Limit the Amount of Upgraded Rounds You Can Take. limit the amount of bombers in a game Locking on to allied aircraft/targets "Last Chance" cut Spawn Points for tanks/planes if the team's players are out numbered by 50% or more. Lower the BR of the ME-262 Low Resolution Temporary Cockpits lower the reload time of the ME 410 A-1 and B-1 Longer Battles / New Mode / RB Make tank test drive map available for planes Make Ai kills unnecessary to win a battle Make AI tags visible at all times Make gunners automatically target and shoot ground targets when flying low Make kills a player stat instead of a Per Emblem stat Make pilots stronger > "Pilot knocked out" Make the planes weaker in simulator Manual reload on turrets, HUD Map toggle and zoom functions Remove Battle Activity. Tactical kill: a way to discourage bailing players Upgrades and fixes for aircraft sights. SB: improvement of spawn system and maps rotation "Spearhead" new mission type for air arcade More Bombing Points Me-163 landing solution Me262 A1 - A1/U4 6,7 Battle Rating Mechanic to reward people for flying in formations Mercenaries Nation Minibases should be vulnerable to strafing runs More convoys on maps More low altitude areas that provide challenges to fly in/ escape from enemy fighters in More realism in a Simulator Battle (Oxygen Masks and so on) More regular SB nation rotation More starting points in 'The Sky is for Heroes' More Team based rewards (Escort , etc.) More types of criticals and damages Move gunners to cover for dead ones Multiple players controlling one vehicle Naval Aircraft - Catapult Launch Napalm bombs/Wepons National bonus National radio talk in game Nearby dirt explosions cover tanks in mud Nerfing all [insert plane here] cause they are OP New Event mode: Corporation battles New Event mode: AA vs Aircraft. New Game mode: Bomber protection New Game mode: Escort New Game mode: Gaijin Air Race New Game mode: Theatre mode Normandy Bocage Map New Game mode: Continues battle New Game mode: Merge Conquest and Ground Strike New Game mode: till the last plane alive New Game mode: COOP Survival Mode New Game mode: Transporter Protecting Battles New Game mode: Infection! New Game mode: PvE missions for bombers New Achievements and Awards for bomber players New Guinea : all planes respawn on the airfield when repaired on the airfield New Spotting System (Planes/Tanks/Ships)(AB/RB/FRB) New AA targets for tank AB No more disappearing planes Nukes Offline Game mode Option to Auto-Switch On/Off Winter Camouflage Pillboxes/bunkers in Ground Forces maps Plane scopes fix Playable Custom Location in Custom Battles P-51 (And other escort fighters) get an air start escort with the bombers Plane settings in tank RB Paratroopers Pre-set aircraft lineups Realistic Arcade mode (HB mashed with AB) Punish or Forgive function Ranking Matches / Skillbased matches R.A.E. Restrictor RATO "Rocket-Assisted Take Off" units RB & SB bomber BR adjustments RB, all fighters either start all on the ground or all in the air Realistic Battles Plane Choosing Realistic/Better/Harder G-force behaviour of the Pilot Reconnaissance aircraft Recoil making mouse aim pointer move in Realistic Battle. Rejoin after disconnecting Render units all the time Rework of Kill/Assist Reward system - aka removing kill steals Remove the simulator battle kill cam Remove USSR vs Germany from SB lineup Remove most of the AAA from mixed battles and replace it with AI SPAA. Reward "Revenge!" Reward for successfully bailing the pilot out Re-work Ramming Kills (Not simply cause a "crash") Serial chain of basepoints - how to fix spawnkills Separate reloading Separate crew slots for ground forces and planes Set Maximum allowable plane BR to Tank BR in Tanks RB/SB game type "Showcase" Aircraft Simulator Battles Events should not feature the same Nations as the regular queue already does Sire to alter team of spawn camping Spawn Damage Timer Spawn Camper solution Standardizing G-LOC and G-force effects / G-suit effectiveness Stop the Scharage Musik from zooming in in sim Stow MG option for IS-2 44, IS-3, IS-4 Strategic Target: Ports Submarines > "premium" ships > Convoy battles mode (submarines only) [Tank gameplay] Improving the repair system, as well as fires and extinguisher mechanics Targets of Opportunity Terrain Masking / Low Altitude and Other Visibility Modifiers Test Flight System Failures Tow Rope for Airplanes Token for "Daily Double" Torpedoes need to have a speed buff Trains as ground targets Turbulence Tournament Premium Jets Torpedo fail chance US Tree - Change the F86F block 25 to the F86F block 30 (explained) Upgrades affecting BR instead of just price Voluntarily increasing queue times for better matchmaking Weekly BR adjustements Variable Changes to Ticket Bleed system in AB Groundstrike games Wingman camera view Working Headlights for Aircraft Working Hangars World War I DLC and Campaign (with French WWI planes) WW1 variation WW2 Combat radios 4v4 Squadron Battles UPGRADES 13mm stelth ammo for Germans 155 mm T30 Heavy Tank Ammunition A7M2 Modification For 4 20mm cannons. A-26 Invader : Interchangable nose section Alternative soviet P-39 armament Accurate bomber load, for Historical and FRB Add rockets to TBF Avenger and F-84F American AN-M56 4000lb Bomb APDS for the 6pdr OQF guns Armour option on the Bf-109 E-3 and E-1 Avenger Modification - removable 4th crew member Beaufort bomb loadout Bf-109 F-2: MG-151/20 Bf 109 F-4/G-2 Galland Panzer (armoured headrest) upgrade Bombs for the Beaufighter Bouncing bomb , Tallboy and Grand slam for the Avro Lancaster BTD-1 bomb loadouts Bullet proof cockpits and armour upgrades Choosing Wing Type on Spitfire Customizable Ammo Belt Configuration Dive Recovery Flaps For P-38G and XP-38 Draeger pressure suit for Horten Ho 229 Emerson Aero X17A Roll-Traverse Turret for F9F Panther Expanded load outs for the HE111 F-82 Twin Mustang Gun Pod and bombs/rockets F86 Sabre : Sperry APG-30-1C Radar Gunsight "Franks Flying Suit" and "Type Z Navy G Suit" for allies as an possible fighter upgrade FW 190 F-8 Rockets G-3A/G-3 Anti G Suit Gunpods for the P-47 Gun upgrade on the Pz IV G (from L/43 to L/48) Allow Roof mounted Machine guns to be customized on tanks that historicly could have them He111 H-20 with Fieseler 103 HE&AP belts for the MG 131 gunners Hs293A radio controlled missiles and fritz X radio controlled bomb IL-2 M-31 rocket IL-2 DAG-5/DAG-10 Grenade launcher IL-10 bombays Ju-88 and Ju-87 Dive Bombing Sight Lancaster mk1 FN-64 ventral turret Me262 Rockets Messerschmitt Bf109F-4/R1 Mg151/15 Gun Pods Mg151/20 Stealth Ammo Mig-3 Berezin UBK Gunpods More variety in ordnance (Bombs, Mines) P-38G Ground Attack Loadouts P-38G Throttle Stop Removal Upgrade P-38J/K/L late war .50 belts P-51 D-5 arrestor hook as a optional upgrade P-51D 100/150 Octane Fuel Proportionately decreasing modification GE prices on the amount of xp already earned for it Research ammo types only once PTAB Cluster Munitions Reticle for PV1B sight for Ar 234 B-2 SBD rockets Stuka D-5 Dive Brakes scout load out for planes Swordfish with bombs Swordfish II with RP-3 rockets ECONOMY A Way to Improve War Bonds and Allow For More Options in Obtaining Any Premium/Rare Vehicle A new In-Battle Achievement : lumberjack (crash into a tree the first) Adding ''Survivor'' achivement to ground forces Allow RP gained from air to go to ground if air tech tree is fully researched (and vice versa) ANZAC day special A good initiative to continue : rare vehicles in the warbond shop Bounty for killing enemies on a killstreak bonus for combat flight maneuvers Buy free repairs with GE CRP's purchasable with GE Daily increasing lion/RP bonus (200%max) Daily Mission to unlock one day prem account Economical Improvement To War Bonds Extra rp/daily double for leveling up Free repairs when you get disconnected Free repair times & "lions talisman" > Silver lions talisman Improve the rewards of the premium TU-2 Increase achievement rewards Increase the reward in RB Increase the reward for activities that contribute to victory Increase the RP bonus gained from unlocking modification tiers Increase in RP/credits for Arado Lending / borrowing a friends plane Lower the price of the Hs 129 B-3 75mm ammo Lower the RP Needed to Unlock Me 262 A1/U4 Make ships more important Marketplace for selling planes Meteor F3 and Sea Meteor F3 Grouping Meteor F4 and Mig 15bis Repair cost is to high MG 151/15mm for BF 109K-4 - modification for stock 13mm Mk 112 55mm cannon Ki-84 Repair costs is to high Normalize repair costs Option to sell vehicles RP battle trophies Pay extra to get planes fully upgraded immediately Permanent Backup Plane Idea permanent x2 for the winning team Plane selling Plane of the week Premium Gametime - Replacement for premium account. Premium/Event Reward Aircraft History Tab Reduction of RP costs related to upgrading planes renting/leasing system for premium vehicles Release W.I.P. Premiums for reduced prices Rewarding players for his/her input in the match Rewards given for enemy crashes and bailouts Reward for not losing any plane RP modification research for fully upgraded planes go directly into Vehicle Research RP pool (much like premium aircraft) Separate(shared) Bomber Kills Separated bonus (2X, 4X) for GF and Aviation Squads gain bonus RP/lions Talisman improvements Toggle Free Repairs Tours of Duty Warbonds + Daily Rewards [WIP] Warbonds and other benefits also to SIM mode Warbonds - make kills count as critical hits Allow players to redistribute or redeem excess crew points Add ability to unjam guns for planes which it is historical GROUND FORCES UK - Ground Forces A33 Excelsior Armoured Vehicle General Purpose [Cougar Variant] Bishop SPG (British KV2) Cockroach Mk. III Charioteer Tank Destroyer Chieftain Tank Chieftain Mk 10 Chieftain Marksman SPAAG Churchill NA75 Churchill Mk IX LT 6lbr Conqueror Tank FV101 Scorpion FV4030/2 Grizzly IC M11/39 M13/40 Ram I Ram II TOG I/TOG II* Universal Carrier AT Vickers 6-ton Type B Vickers Dragon Mk IV 40mm AA Vickers Amphibious Light Tank A4E3 L1E3 Vickers Mk 4 Valiant. USA - Ground Forces 3" GMC M5 Chrysler's K tank. GPW jeep with twin M1A1 Bazookas LVT(A)-4 "Alligator" Kelly's Heroes M4 M103A1 M103A2 Re-introduce the M103 M151A2 TOW M1917A1 M1917 M3A3 M4A3 w/ 90mm M4A3E2 (76) Sherman Jumbo M4 Skink M5 M6A2E1 M7 Medium Tank M8 Greyhound M10 "Achilles" M247 Sergeant York (SPAA) M24 Chaffee with Sd.Kfz. 8 Suspension M26E4 Superpershing M36B1 Tank Destroyer - an original Premium for the U.S. Tree M41A3 Walker Bulldog M45 M46E1 M60A2 M728 CEV (Combat Engineer Vehicle) Premium M4A3E8 ''FURY'' Premium M4A3E8 "Tiger" Premium Shinhoto Chi-Ha T-114 Tank Destroyer T14 T18 T26E5 Assault Tank (Jumbo Pershing) T29E3 T49 T54E1 T54E4 T55 Cook Interceptor M60A2 Starship T65 Gun Motor Carriage T67 T69 T77 Multiple Gun Motor Carriage T85 Gun Motor Carriage T90 T92 T95E1 T110E5 T114 TD X1A light tank: 90mm-armed Stuart ROC (Modified) M10 Self-Propelled Gun Germany - Ground Forces 5 cm KwK 38 L/42 auf Matilda (e) or PzKpfw MK II 748(e) 7.5 cm PaK 40/3 auf Panzerkampfwagen 38(t) Ausf. H 15 cm s.I.G 33/2 (Sf) auf Jagdpanzer 38(t) Hetzer 15cm slG33 (Sf) auf Panzerkampfwagen I Ausf B Begleitpanzer 57 BergePanther mit 37mm FlaK Bergepanther mit ausgesetzem PzKfw.IV Turm BT-42 Einheitswaffenträger Entwicklung Series Flakpanzer IV "Zerstörer 45" Flakzwilling 8.8cm flak 43 auf Maus Flakpanzer Flugabwehrkanones Gepanzerte Munitionsschlepper VK302 Jagdtiger 8.8 Kanoenjagdpanzer KV-1 (Captured) KV-2 (Captured) Leopard 1A1 LT-40 light tank (captured) Marder family Marigrus ARW M41A3 Bundeswehr Maus Nashorn Neubaufahrzeuge V heavy tank "NbFz" Panzer Selbstfahrlafette 1 für 76.2 PaK36® auf Fahrgestell Panzerkampfwagen II Panzerjager I Panzerjäger I Ausf. B Panzerjäger Tiger mit 88mm Pak 43/3 (Sf) Sd.Kfz.185 Pz. Kpfw. I Ausf F (potential Tier 1-2 German premium) Panzerkampfwagen II Ausf. G Panzerkampfwagen II Ausf. J Panzerkampfwagen II Ausf. L "Luchs" Panzerkampfwagen P40 737(I) Panzerkampfwagen R 35 (f) Panzerspähwagen Ford M8/M20 (a) (German Captured M8 Greyhound) PzKpfw III Ausf G FAMO PzKpfw III Ausf. K Pz.Kpfw. V/IV Panzer VII Lowe Raketenjagdpanzer Jaguar 1 Sherman Firefly 748(a) Sd.Kfz 6/3 "Diana" Sd.Kfz. 7 SPAAG Sd.Kfz. 140/1 Aufklärungspanzer 38t 75mm KwK 37 Sd.Kfz. 234 (Puma) Sd.kfz. 251 Sd.Kfz. 251/17 Sd.Kfz 250/11 - Suggestion T-34(r) mit 8.8cm KwK 36 L/56. Kurland Tiger SdKfz 250/11 Selbstfahrlafette für 3.7 cm Pak 36 auf Renault UE(f) (early conversion) Sonderkraftfahrzeug 251 Stridsvagn L-60 Stridsvagn m/42 StuG 43 852(i) StuH 42 Sturer Emil SturmPanzer SturmTiger T-34 (Captured) Tiger I Ausf. H2 VK45.02P VK 30.02 (DB) VK 36.01 (H) Volkswagen Schwimmwagen with 20mm AA gun Waffenträgers West German Versuchstrager 1-1/1-2 Japan - Ground Forces Japanese Amphibious Tank Line Type 97 Te-Ke Soon™ Russia - Ground Forces 9P149 Shturm-S ATGM Carrier ASU-57 BMD russian light tank carrier. BMP-1 BTR-152A USSR SPAAG BTR-40A Dual Self-Propelled Anti-Air Gun Cold War T-34s Katyusha KhTZ-16 KV-9 M3 Lee (lend lease) NI Tank Object 685 Amphibious Light Tank Object 430M-2 - Tier five Soviet medium tank OBJECT 770 The last Heavy Tank of the USSR Object 906 - Tier five Soviet light tank OSA-76 PT-76 SG-122(A) Studebaker US6 U3 with BM-8-48 "Katiusha" Rocket Launcher SU-1-12 / SU-12 SU-6 Su-14 B-4 and Su-14 BR-2 SU-76i SU-101 Uralmash-1 SU-122-44 SU-152M 1945 T-VI-100 T-22 Tank Grotte T-34/122 T-43 T-43-II T-44 Prototype T-44-85 T-44-100 T-44-122 T-46 & Su-6: Potential Replacement for T-26-4 Prototype T-54/55 mod(1955-1964) T-90 SPAA The rest of the T-28 family T.A.C.A.M T60 Valentine with 76,2mm F-34 cannon Zis-42(M) w/ 61k ZiS-11/12 94-KM SPAAG Other Nations - Ground Forces A collection of Finnish Operated Armored Vehicles. (includes T-50 "Niki", T-26E (a modified British Vickers 6-ton tank), T-34 Mod. 1943) 40/43M. Zrínyi II (Zrínyi 105) 7TP Light tank AMC 35 BBTBrPanc 7TP Reinforced, PZInż 7TP wz.39 Carro Armato P 40 Char FCM 36 Finnish BT-42 Heavy Tank Type A (Yugoslav) M113 TO Mareșal M-05 Mareșal M-06 Panhard EBR Skoda T-15 light tank MBT-70 (For Germany and America) Type 60 Self-propelled 106 mm Recoilless Gun AICRAFT UK Release tree Britain Armstrong Whitworth A.W. 19 Armstrong Whitworth A.W. 41 Albemarle Armstrong-Whitworth Whitley Avro Anson Avro Lancaster B Mk. X/Late Avro Lincoln Avro Manchester Ia Avro Shackleton Avro Vulcan British Premium PB4Y-1 Coastal Patrol Aircraft Boulton-Paul P.94 Boulton-Paul Defiant Bristol 120 Bristol Blenheim MK.1 Bristol Bulldog Bristol Type 163 Buckingham B.I Blackburn B-7 Blackburn Botha Blackburn Skua Brewster Buffalo Mk I Model 339E Tier 1 Premium for UK CA-27 Mk.30 Sabre CAC Woomera Canadair Sabre (RAF / RCAAF) CF-100 Canuck Corsair Mk 1 de Havilland Sea Mosquito FR.33 deHavilland Sea Vixen DH Venom DH 82 Tiger Moth English Electric Canberra English Electric Lightning Fairy Battle Fairy Barracuda Fairey Fantome Fairy Firefly IIM Fairey Spearfish Fairey Swordfish Mk II/IV Fairey G.4/31 Firebrand T.F. Mk.IV Gloster E.28/39 Gloster F.5/34 Gloster Javelin F. (A.W) Mk 4 Gloster Javelin F. (A.W) Mk 7 (early production) Gloster meteor F.3 ''trent'' Gloster Meteor F 3 G.41E to replace the Sea Meteor. Gloster Meteor F.8 ''Sapphire'' Gloster TC.33 Grumman Martlet Mk I/II Handly Page HP.47 Handly Page Halifax Handly Page Victor Handly Page Hampden Handly Page H.P.54 Harrow Handly Page Heyford Hawker P.V.4 Hawker Hind and Demon Hawker Hunter Hawker Sea Hawk Hawker Tornado Martin Baker MB 5 Hawker Sea Fury Mk. X Miles M.20 Miles M.24 Master Fighter Parnall G.4/31 Saunders Roe SR.A/1 Jet fighter/seaplane Sea Hornet F20 Sea Vampire F20 Short Sunderland Shorts Stirling Supermarine Stranraer and Walrus Supermarine Swift Supermarine Swift F.2 (specified variant unlike above) Supermarine Spitfire LF V series Supermarine Spitfire Mk VI Supermarine Spitfire Mk VII Vickers Type 253 Vickers Type 432 Vickers Wellesley Vickers Windsor Vickers Valiant Vought F4U-7 Corsair as Tier IV UK premium Westland Interceptor Westland Lysander Westland PV.4 Westland PV.7 Westland Wallace Westland Wapiti Westland Welkin Westland Whirlwind USA Release tree America American Premium: Spitfire Mk VA with Jet Propulsion Exhaust Stacks A-6A Intruder A20G (Early model) A-27 Adding the F80a instead of F80c B-10 Boeing B-17B/C/D B-19 B-26 B-32 B-36 Peacemaker B-40 Flying Fortress B-45 B-47 B-50 Super fortress Boeing RB-52B-5 BO thru RB-52B-20 and/or B-52B-25-BO Stratofortress [J57-P-1WA engine] B-57 Beechcraft XA-38 Grizzly heavy attack aircraft Bell P-59B Airacomet CA-18 Mustang Mk 22 / XP-51G Cessna A-37 Consolidated PB-2 Consolidated P-30 Consolidated TBY-2 Sea Wolf Convair F2Y Sea Dart convair model 48 charger Curtiss A-18 Shrike II Curtiss CW. 21B Demon Curtiss NC-4 Curtiss SO3C Seamew de Havilland Mosquito NF.30 as Tier IV US premium. Douglas A3D-2 Skywarrior early production Douglas P-70 Nighthawk Douglas A4D-1 Skyhawk Douglas B-66B-DL Destroyer Douglas AD-4 Skyraider ETF-51D FH-1 F2G Super Corsair F3D F3D-2 F3H-1N F3H-2 F4F-3S "Wild Catfish" F6F-3 (early production) F7U Cutlass F-84B Fighter/Bomber F-84E F-84F F-84F-50 RE (Group F) Thunderstreak. F-84G-1-RE/-5-RE F-86D Sabre & F-86K Sabre F-86E F-86H F-89 Scorpion F-94 Starfire F9F-6 "Cougar'' F9F-8 ''Cougar'' Grumman S-2 Tracker Grumman Guardian AF-2S "Hobo Queen II" (42-108532) Consolidated Vultee B-32-20-CF Dominator as Tier IV US premium Lt. Colonel Lee Archer's/Tuskegee Airmen P-51C-10 L-4H ''Rosie the Rocketer'' Ling-Temco-Vought A-7A Corsair II Lockheed B-34-VE Lexington (Ventura IIA) Lockheed B-37-LO Lexington Lockheed F-94 Starfire Lockheed F-94B-1-LO Starfire Lockheed F-104 Starfighter Lockeed Hudson Lockheed P-322-I (Lightning I) as a Tier II US fighter Lockheed PV-2D Harpoon Lockheed PV-1N Ventura. Lockeed Ventura Lockheed P2V-4 Neptune (late production) Lockheed PV-1 Ventura (late production) Martin Mars Martin AM Mauler Martin Model 167 'Maryland' Martin P4M Mercator Martin P6M SeaMaster Martin XB-51 McDonnell F2H Banshee Naval Aircraft Factory PBN-1 Nomad Naval Aircraft Factory SBN-1 Navy P-80 North American FJ-1 & FJ-2 Fury North American FJ-3 Fury (testbed plane BuNo 131931) North American FJ-4B Fury Northrop BT-1 Northrop F-89C-30-NO Scorpion Project GUNVAL Northrop F-89C-40-NO Scorpion Northrop F-89C-15-NO Scorpion Northrop N-156 P-38 "J" "L" "K" P-38D P-39D-1-BE Airacobra P-39D-2-BE Airacobra P-39 Q-1 BE Airacrobra P-39M-3 Airacobra P-40F P-40L P-43 Lancer P-47 A/B P-47 N/M P-51K P-59 P-60 XP-61E Premium Heavy Fighter P-63D P-64 P-66 PBJ-1 and P-2 Neptune PB2Y-3 Coronado PBY Black Cat Premium Bristol Beaufighter Premium Plane Idea: Unique B-17E "Old 666" Republic / Curtiss P-47 C/G Thunderbolt Republic P-47M Ryan FR-1 Fireball SB2A Buccaneer SBC Helldiver Seversky (Republic) P-35A TO-1 Shooting Star T-6G T-28 Trojan US Premium Tempest Vought AU-1 Corsair Vought F6U-1 Pirate Vought F7U-3 Cutlass Vought / Naval Aircraft Factory F4U-2 Corsair. Vought SB2U-3 Vindicator (land based variant) Vultee XA-41 XA2J Super Savage XB-15 XB-28 XPBB-1 Sea Ranger X5FU XA-32 XB-42 Mixmaster XP-54 "Swoose Goose" XP-60 XF2R Dark Shark XF15C XF-87 XF-90 XP-58 XP-81 XP-83 German Release tree Germany Arado Ar 65 Arado Ar 67 Arado Ar 76 Arado Ar 80 Arado Ar 95 Arado Ar 195 Arado 196 Arado Ar-68 Arado Ar-197 V3 Arado Ar 234B2/N Arado Ar-234C-3 'Blitz' Arado Ar 240 Avia S-199 (Czech BF109) Bf 109 F-4/Z Bf 109 H Bf 109 G-0 Bf 109 G-1/G-2 Bf 109 G-14/ASCM Bf 109 G-14/AS (Croatian) Bf 109 T-1 Bf 109 T-2 and Galland's Bf 109 F-2 as German Premiums Bf 109 V23 Bf 110C-6 Bf 110 Dackelbauch Bf 110 G-2/R1 Bf 162 Bloch MB.210 Braunschweig LF-1 Zaunkönig Bücker Bü-181B-3 and C-3 BV 138 BV 141 BV 222 BV 234 Blohm & Voss Ha 137 Blohm & Voss BV 142 Blohm & Voss P.194 Blohm & Voss BV 155B Do 19 Do 22 Do 24 Dornier 317 Dornier 335 "Arrow" F-86K for Luftwaffe Fi-156 Fi-167 Fiat G.91 Focke Wulf P.VII Flitzer Focke Wulf 42 Focke Wulf 57 Focke Wulf 187 Falke (Falcon) Focke Wulf 189A-4 Uhu Focke Wulf 190A-0 Focke Wulf 190 A-3/U7 - 1. Höhenjäger Focke Wulf 190 A-6. Focke-Wulf 190 A-7 Focke-Wulf 190 A-9 Focke Wulf 190 A-10 Focke Wulf 190 B - 1. Höhenjäger Focke Wulf 190 C-1 Focke Wulf 190 D9 -1944/45 versions (with rockets) Focke Wulf 190 D11 Focke Wulf 190D-14 Focke Wulf 190D-15 Focke Wulf 191 Focke-Wulf Ta 153 Focke-Wulf Ta 154 Moskito (Mosquito) Focke-Wulf Ta 183 Huckebein Focke-Wulf Ta. 400 Fokker G.I German F86 sabre and German MiG-15 He 50 He 100 He 115 He 118 He-162 A-1 He 177 He 274 He 277 He 280 Horten X Volksjäger Horton 229 & XVIII (experimental German Stealth Jet Fighter & Bomber) Hs 123 dive bomber Hs 123 V5 Hs 130 Ju-88 A1 / P1 / A17 Ju-88H Ju-88P Ju-88S Ju-89 Ju-288 Ju 290 Junkers EF 61 Junkers EF 100 Junkers EF 126 Elli Junkers Ju-388 Junkers Ju 390 Lippisch P-13a Me 209 Me 262 A-1a/U2 Me 262 A-1a/U3 Me 262 A-1a/U5 Me 262 A-2A/U2 Me-262 B-1A/U1 Me 262 Lorin Me 263 (Junkers Ju 248) Me 264 Me 309 Me 309 MK 212 Me 509 Me 609 Messerschmitt Bf109G-5/AS Messerschmitt Me 323 Messerschmitt P.1101 Messerspit DB 605 Mistel - Beethoven Device Mörkö-Morane, the French Frankenplane Premium Beaufighter Premium IL-2 Premium Mc. 202 Republic F-84F-45-RE (Group E) Thunderstreak (Luftwaffe) Republic RF-84F-46-RE Thunderflash (Luftwaffe) Wili Reschke's Ta-152 H-1 "Green 9" Japanese Release tree Japan A6M1 and A6M4 Reisen (Zero) A6M5d S Night fighter Aichi E13A Aichi E16A floatplane Aichi H9A1 Aichi M6A Seiran Aichi S1A Denko Another possible H8K2-problem solution: Fiat BR.20 as premium B4Y "Jean" F-86F-40 J1N J7W shinden Japanese F86 sabre J6K1 Kawasaki Ki-3 Kawasaki Ki-60 Kawasaki Ki-100-II Type 5 Fighter. Kayaba Ka-1 Kayaba Katsoudori ramjet Ki-36 "Ida" Ki-43 III Ko Ki-51 "Sonia" Ki-71 ''Edna'' Ki-79 Ki-83 Ki-87 Ki-91 Ki-93-I Ko / Otsu. Ki-94-I Ki-94-II Ki-20 Ki-115 Ki-119 Ki-201 Ki-202 Rocket Interceptor Kugisho 'Tenga' (Milky Way) Kyushu Q1W LaGG-3-8 (with VYa-23) (captured) Lockheed T-33 Wakataka Mitsubishi B5M Mabel Mitsubishi Ki-1, Ki-2 Mitsubishi G6M1 Heavy Escort Fighter Nakajima Kikka Nakajima G10N Fukaku R2Y1 Keiun Shin Meiwa PS-1/US-1A Yokosuka H5Y Yokosuka E14Y Yokosuka D4Y Yokosuka P1Y/P1YS Yokosuka MXY7 Ohka USSR Release tree Russia Avia B-135 A 20 G 1 (premium) Grigorovich I-Z Bell P-39Q-25-BE Airacobra (Voyenno-Vozdushnye Sily) Bereznyak-Isayev BI-1 Beriev Be-2 Beriev Be-6 Grigorovich IP-1 I-15bis DM-2 La-7R La-11 La-160 "Strelka" IL-1 Ilyushin IL-2 with NS-37's. IL-6 IL-40P Kalinin K-7 Kalinin K-12 Kostikov 302P La-5 M-71 LaGG-1 LaGG-3 (105-2) "Dubler" Li-2 bomber MBR-2 on skis Mikoyan/Gurevich I-224 / Premium MIG-17 MiG-17 SN Experimental MiG-15 SU MiG's [MiG-1, MiG-3 variants, MiG-3U, I-211/Ye, Mig-13] Mikoyan-Gurevich MiG-17 Mikoyan-Gurevich I-225 MiG I-1230 MiG I-231 Mikoyan-Gurevich I-250 Mikoyan-Gurevich I-270 Mikoyan-Gurevich I-320 OKB-1 150 Polikarpov TIS Polikarpov R-Z Polikarpov VIT-2 Polikarpov I-195 Sukhoi Su-2 Sukhoi Su-5 Sukhoi Su-8 Sukhoi Su-9 Sukhoi Su-11 Sukhoi Su-12 TA-3 Tomashevich Pegasus Tupolev I-12 (ANT-23) Tupolev ANT-29 Tupolev Tu-1 Tupolev Tu-12 Tupolev Tu-14 Tupolev Tu-16 Tupolev Tu-85 Tupolev Tu-95 Volkspolizei La-9 Yakovlev UT-1b Yakovlev Yak-3 RD Yakovlev Yak-6 Yakovlev Yak-9 PD Yakovlev Yak-23 Yakovlev Ya-25 Yakovlev Yak-25 "Flashlight" Other Nations Independent French tech tree Independent Italian tech tree Aero A.300 ANBO IV or 41 Bell P-39N-5 Airacobra (Armee de l'Air) Bell P-63C-5-BE Kingcobra (Armee de l'Air) EKW C-36 FFVS J22 Fiat CR.32 Cr.42 DB Yugoslav Ikarus IK-2 Yugoslav Rogožarski IK-3 Ikarus S-49 I.Ae. 30 Ñancú IAR 80 / IAR 81 Italian P-38s M53/59 Praga "Ješterka" Macchi M.C.72 Macchi C.205 MÁVAG Héja II M.S.406/D-3801 M.D.450B Piaggio P.108 Pulqui 2 PZL.11 PZL.24 Karaś PZL.37B Łoś PZL.43 Czajka PLZ.46 Sum VL Myrsky. Vought AU-1 Corsair (Aeronavale) Swiss BF109 E SKINS / SCHEMES / DECALS Adolf Galland´s Personal Emblem Camouflage Faction Packs & Map Options Add ribbons tactics of the Luftwaffe! Add Current National Flags in Decals Number color variation Give Japanese Tanks Their Historical Flag! Adding Pz IV F2 and G "Lines" and "Spots" camos Australian Yellow and Black Striped Vampire Camouflage Argentine ground forces decal B-25 ''Pacific Prowler'' BF 109 E1 Decals Bomber Skin Bulgarian Air Force Skins Bulgarian Air Force Emblem Canadian Red Ensign Decal Community generated Aircraft Skins Croatia roundel Custom Squadron Decals Chieftain Berlin Camo Czechoslovakian emblems Dutch Decals Expanded P-51 and P-47 skins Expansion and improvement of (German) turret numbers Faded decals Hungarian emblems for aircrafts IIAF Skins (Imperial Iranian Air Force) Indian/Pakistani airforce skins for Tempest II Indonesia Air force skin Israeli Roundels And Decals Jagdgeschwader 26 skins/insignia "Lidice" inscription Markings of the German Luftwaffe Reichsverteidigun Make skin templates use the best quality Make newest national roundels (1.59) unlockable, instead of "GE only" Mirror decal option More Decal slots for bombers/attackers (bigger planes) New Skin for Bf-109G-6,-10 and K-4 Norwegian Airforce Roundel Notable pilot/crews skins/premium planes No. 303 ("Kościuszko") Polish Fighter Squadron Old Indonesian Airforce Roundel P-63 French/British skins Paid / Premium decals Panzer Early Balkenkreuz PBY Black Cat Camo Philippine Air Force roundel Plane Specifc Decals Polish 1st Armored Division emblem Premium decal slots Premium Skin Packs Possible October Mission for a Decal Preview Skins for aircraft RAAF roundel for US aircraft RNZAF aircraft/skins Red Tails Skin/Camo for the P51D (Tuskegee Airmen) Remove 2nd Panzer Division Insignia remove Death to German Enemies decal return the original China Air Force camouflage of SB-2M 103U RNLAF skins for B-25-j Royal Greek Air force Skins/Decals Skin Progress After Updates Scottish flag Slovak Air Force Roundels Slovak army (camouflages) SoonTM decal State Flag Decals Squadron Camouflage South African air force decal Swiss air force skins for ME109 E3-G6 ''Viva la Morte!" Yugoslavian skins and decals Yugoslavian Flag EVENTS 2nd November - Alexander Lippisch's birthday Add Ki-43/F1M to Guadalcanal Add the Ju 88 to the Malta event An idea for Squadron Battles: not only tier IV germans. Battle of berlin (night) Event: Solo duels (1v1) Event: Penemunde Event: carrier battles Event: Operation Bodenplatte Event: Peenemünde Army Research Facility Event: Philippine Sea Event: Food Fight! Operation Manna and Chowhound F9F-2 in Korean War Event First Mustang over Mustang Norway event FIFA WM 2014 Event Flight of the Night Witches FRB event with Icons Ground Vehicles "Enduring Confrontantin" (Improving Ground Vehicles Simulator Battle Game Mode) Interwar Event Limit the number of German jets per team in Ruhr event. Make the victories related to Golden battles worth more in RB / SB Mission 935 Mission type for RB Mode "Waved Battles" ME 163's vs AI b-17's & human p-51's event Operation Downfall: Invasion of Japan P-38 Lightning is not being added to any events PS4 Vs PC Event Return Ponies and gaijilla as an Event or into Custom Battles "The Raid" Battle of Saipan Sky Duels for Lions "Valkyrie" plot Memorial for July 20 MAPS/SCENARIOS Add Realistic Size Maps for your tank battles Add a map/maps built around bombing a target to RB for every nation Adding Sinai Map into the EC 5 only map rotation Alternative battle of berlin (Alternate History/What If?) Berlin Wall [Alternate History] Invasion of Oahu map [Alternate history] Ruhr, 1946 [Alternate History] The Battle of Tokyo Battle between the Skyscrapers (Map) Battle of El Alamein Balikpapan, Borneo. Berlin 1954 Crimea Campaign Dam buster raid Expanding Ardenes map to 128 km x 128 km standard and making summer version of it for 1940. scenario. Finland [Winter War / Continuation War / Lapland War] Hazard Maps Map Boundary Change (Jungle) Italian battlefield (update) Kreta New map. The Legend of Y-29 Make the desert coast map bigger Spanish Civil War: historical map "The English Channel" Dynamic map (1939-1945) and Dynamic map aspects World War I Maps FORUMS / WEBSITE Add a button for phone users to switch back to the phone version from the pc version Add French And Italian Sections In The Combined Services Section Aircraft paint-scheme sharing Allowing users to edit their own forum post's title Automatic unit of measurement converter Back to top button in forums Countdown for events Change the minimal amount of letter for a search to work to 3 or make a exception for the term ''PS4'' Dutch Forum Suggestion Forum App for mobile phones Give the ''top-5'' its own spot on the site GMT timer Korean-Sub forum live.warthunder skin checklist Local times for events per country / region Mac system Requirements on Main Page Making events traceable to plan purchases Move CBT suggestions to a location higher up the forum Moving the suggestions section under project discussion PS4 Subforum Renew image at the top of forums Semi-regular Feedback Questionnaire Support Tapatalk Synchronize friends in-game/forums Time multiple events for different time zones Warning (0-pt) notifications GROUND FORCES Adding binoculars to tank commanders Airburst shells for AAA Aircraft Change in combined/GF battles Armored Cars (player controlled) Armored Recovery Vehicles Artillery uses a map instead of 3rd person Attack/Defence style maps Alternate history airborne tank event Allow ground forces to return to the battlescreen Basic Camouflages Change the AI's horsepower or path Change the crew skills Display the heading of the tank in realistic/sim Force planes to take of in RB/SB combined battles First aid kit for tank crews Hungarian Ground Forces Tech Tree Improving Tank Controls Increase Ground Forces Tickets Iron sights for AAA Make Full sized Simulator maps available to all Modes. Panzer IV Ausf. G (late) as Premium counterpart to the T-34-57 mod '43 Reduce the # of tanks required to be researched for unlocking a new Era remove the lead indicator from tanks Repair improvements Replace minimap with a proper topographic map Single missions Smoke shell Barrages symbol for repairing on minimap Tank Insides Tank only game mode Tank Smoke Screens (a new, detailed suggestion is welcome) Label ground forces spawn points home base for war thunder ground forces AB Limit the aiming assist in arcade to targets that are in the players LOS Lower the players viewpoint in Simulator Battles New tank UI MISC Additional Info on planes for stat cards. AAA: Accuracy buff, damage nerf Add a Jet bomber in for every nation Add a option to switch left mouse button to right mouse button Add davis barriers to american carriers Add more modern carriers for Americans Add option to manually select in which servers do I want to play Add the UI to replays and make a site for hosting replays Additional statistics Additional HUD data and color options (VC mode only) Advanced Photo Mode. April 1st flying tanks, ''real'' UFO's, modern jets Airfields / Fighter height / Ground forces (Arcade Solution) African-American pilot icons All RP earned on premium planes goes towards vehicle research when having premium instead of mark of distinction Allow text chat to be usable for a minute after the game ends Allow to buy permanent back-up plane Allow to modify skins of planes we don't own AN/APS 13 radar Axis Vs Allies AB option Bad network connection warning removal Balance the flow of data Buy backup vehicles mid game Being able to duel your friends Blacklist also mute voice commands Blacklist should stop pairing a user in game with blacklisted Bomber spawn height increases with tier Chat board for each type of queue wait room Change "Gun Overheat Indicator" color Change AA to Fireworks on 4th of july Change the name of paid ''gift'' aircraft Chat & Voice Commands Climbing rate on the stat card Cockpit sunglasses Combat Tutorial before you enter historical and FRB Condensation Trails (Contrails) Convergence in feet Convert Maxed Out Planes Lost EXP into Lions Croatian military decorations and awards Custom Battles option to increase Reload Time Custom Battle: add the ability to set a tier spread, type of victory and have chat bans not apply in custom battles Customizable and explorable military airfield Customizable minimap/pinging Daily Login reward Daily test drive of choice Delete button for inventory. Damage Model as optional grafic overlay in Hangar Density models of objects & panes Desensitization of controls on joystick when zooming in Dead engine landing on airfield = not a crash Different cannon/mg size firing options Display weather conditions and time of the day on spawn screen pls Distance for Yards / miles Dynamic MM Engine Startup Exhaust Smoke Ejection seats Emphasis on finishing jet FM's Enable Same Nation Matchups End of match Statistics Events Schedule within the game Expanded options in the mission editor Expanded payment options Female Crew Icons Selectable fueling order Free premium of choice for ppl who have played for 365 consecutive days Fly any plane in Custom Battles Friendlist activity indicator Game start delay Ground attack aircraft get no lead indicator G's indicator in HUD Expanded Battle Ratings for RB Ground Forces (Clarification in Comments) Heavy fighters spawn points Hide player level from profile Honour system Hungarian military decorations and awards Ingame Title in Japanese Pre-Order pack Increased information on crews Increase the amount of squad channels Increase the range of players in Squadron battles iTunes payment system for shop In game title in tribute to Otto Carius Joystick sensitivity - more options Joystick-only, Mouse-only battles Knowledge Base App for WT Korean medals Language support: Dutch Larger contact list Leader board needs "My Page" option Left handed configuration option Linux compatible version Local network patch sharing Make acrobatic smoke look like pre 1.39 Mark of distinction for non premium aircraft Match Filter to allow more realistic match ups More AI or selectable friendly's and all load out unlocked for test flights More buyable things (tank packs, GE packs) on steam More chat rooms More clarification when pressing J More Historical campaign packs More limited time Premium Planes Move the US p-63a-10 to tier 4 Naming an aircraft New Australian Planes and Maps New players/old players/MM New Title: Love Fool Night Battle lighting Online currency's as payment method Option to choose letter size Option to choose spawn points for flying boats in test-flight Option to delete your chat Option to have TAS and IAS Option to move crews left/right horizontally, changing places between each other Option to select one map to never play on Pacific bundle "add on" Paying $ for CB access Allow purchases in the store to be done with Paysafecard Paint bullets Pilot stamina and strength limitations Plane/Player education Planes of the same type gain RP together Premium: Researching 2 Planes at Once Premium Vehicles made by the Community (Project) Purchasing Golden Eagles with surplus XP Lions Removable Schürzen on German Tanks Ramming planes gives a economic punishment Regular Battle Rating tuning Replace the German Premium Yak-1B with the Yak-1 on the release tree Replays to look the same as in-game Replays should have the option to rewind Replays should be viewable even from older versions of the game Researching more than one plane at once Research tree : show ''stock'' stats Reworked Jericho Sirens for the Ju-87 Stuka series Rollback to 0 option Saving plane line-ups Set convergence distance / fuel amount /rocket activation / bomb detonation outside of a battle Show blacklisted players in a highlighted or different colour on match roster Skin template pack Silver Lions to free exp Single Player XP and Lions SMS payment method to get Golden Eagles Spitfire Mk Vc overtired and cost Split Plane/Tank Queues for SB Mixed Battles Squadron chat - more options Squadron timestamps Squadron profile icons Standardized format for Aircraft Description Steam Cards and Achivements Steam workshop support for user created content Suggestion to Adding Tiers 21 and 22 for jets Target tugs in test flight "Thoma shields" wire mesh schurzen for Panzer IV ausf. J Team kill punishment changes for AI Team VoIP or option to open VoIP for ps4 Test Flight: being able to set damage to aircraft before flight Test out the B-29 & IL-28 on the dev to see how they would act in game Time in Text chat messages Test Flight available for all planes Text chat translator The MiG-9 and the MiG-9 /L in a group Title for clan officer/clan commander Toggle weapons for LMB Trains as ground targets USA/British flag in language menu Use of CPR in new Hangars Ultimate Game Card or Karma Koin as payment options Unlock everything on the DEV server Video tutorials "contest'' Tutorial: base capturing Visual sound for disabled players "VOID" and "SAMPLE" Skins Walkable bomber interior War Thunder Merchandise Warning of Impending Server Shutdown Weekend premium accounts Wellington Battle Rating adjustment West Coast of USA server World war idea's (eastern ,western ,pacific front, gameplay & death) X-axis Yaw Xp used to by upgrades Graphics/UI Ability to manually define RAM and VRAM size the WT engine can use Ability to flag/tag crew speciality Ability to turn in game chat off Ability to toggle ground-target markers on radar mini-map Able to save control settings for aircraft and automatically imposed when selected said aircraft Abbreviate long tank never even more Add a option for Inverted Mouse Look Add a option to pre load userskins into memory Add a option to choose the measurement for bombs Add a option for virtual cockpit HUD in 3rd person view Add a Kill counter for events in the hangar Add a next Bomb Size Indication Add a extra BR filter Add current researched module to aircraft info sheet Add scrollwheel camera controls Add "send to holiday" to vehicle pop-up menu Quick "Send to holiday" feature! Add historical battle info from game's point of view Add penetration and muzzle velocity values to aircraft guns Add the Battlerating in the vehicle tree Add Tier and BR marks to Planes/Tanks in the Score Board in RB/SB Add altitude with the location when asking for cover Add variometer numbers (climb rate) to the HUD indicators adding post-match chat Aerial burst bombs for IJAAS and IJNAS Aiming lead reticule should account for players' ping Allow users to change ammo amounts in hanger Always visible ammo counter, g-forces and engine/oil/water temperature Ammo shows what is what when you hover over it Ammo count for bomber turrets Auto Squad with team when you join a game Azimuth/angle indicator in sniper view Battlerating display in hangar Barrel Rings for Tanks be able to apply "x2" bonus to game of your choice Be able to show damage icon in SB, and turn on/off Be able to turn speed , altitude indicators on/off Change "To Battle"-button to "Ready"-button when in a squad. Change in-game messages Cockpit field of view and markers visibility in arcade/historical battles Coloring aircrafts in compliance to specific crews qualification level Crew Qualification Indicator when Choosing planes Custom Fonts should be implemented for Custom Localization Custom battles, add a feature that hides or only shows matches with passwords. Customizable quick chat Customized Joystick settings for each aircraft Darker playertags in battle Dedicate Button to Cycle Through Guns on Console Different visual models for the same vehicle Display BR instead of Rank in tree/squadron interface Display canopy open in hangar Display PING on PS4 verison, just like PC version Don't darken the hangar while waiting for a battle Earn (or Pay) for 4 Decals on Talisman Planes Effects Enlarge the chat icon "Expert Crew", "Ace Crew" symbols on aircraft F-86 should not display ejected shell casings when firing Fill in information when applying for a squadron G-force meter in the hud Have the chat screen overlay the research menu have the marked player highlighted in Statistics Have the mod tab flow through like the crew tab Have the ''battle meter'' stand out more in the plane selection screen Have typed chat be continues between the game and the respawn screen High altitude clouds & giant smoke colons from destroyed objects HUD or some elements of it should fade away with blackouts Implementing better spotting for aircraft in SB Combined arms Include Overspeed Data in Stat Cards for RB and Sim Increase the rendering sizes Indicator for complete / incomplete modification research In Custom Games, Allow Options for Hiding or Showing Enemy Indicators In game clock Ingame fighter-bomber squadron Ingame notification on website news Instrument panel for aircraft Kill-to-Death (or RP-to-Death) ratio in stats Loading screen MINIGAME (guess the sillohette) New enemy/friendly colors on PS4 Make user skins visible to squad mates More after battle report information More Battle Rating GUI locations More interactive Tactical Map Move Gloster planes to Hawker branch Navigation Lights to Replace Colored Smoke (at least in SB) New Hangar screen New map markers for AI and AAA New HUD For War Thunder One-second burst mass changing based on ammo belt selection option to get the original CBT ammo icon for tanks Option to reopen previous game review screen Option to change the objects the minimap shows Option to Reduce Mouse Sensitivity for Sniper View. Option to turn off hangar camera scenes Option to turn the technical data on and off and a middle option for the HUD size Overhaul of Dialogs/UI in modification screen and for GE transactions Panzerkampfwagen II Ausf. G Panzerkampfwagen II Ausf. L "Luchs" Photogrammetry Pivot Turning for Keyboard users Possibility to save sets od decals Primitive lead computing sight for AA vehicle (RB and SB) Ping indicator in hangar AND/OR Ability to back out of matches with unplayable ping PS4, the ability to increase the HUD Re-add Korea as combat theater in the mission editor real dimensions of the tanks in the stats Recording Assists Reenable All Chat by Default Rename the Taiwan flag to RoC Remove ammo indicator on aircraft that did not have this feature in RB/SB Remove fuel tank graphics until they are implemented Remove national decal limitations with the exception of simulator Remove the blacklist ''message blocked'' message Remove ''chat spam'' from simulator battles Rework ingame chat Rework spectator graphics/UI Saving "Groups" of planes for quick tier changes Scalable Menu Separate Colors for All / Team Chat Separate reload keys for separate guns Separate the statistics of killed targets for ground and air forces Small screen filter in hangar server indication Show crew influence on tank performance Show co-ordinates in SB (in top right) Show pilot level on the score board in a game Show progress in achievements/emblems/skins in after battle reports Show weight, horsepower and armor on data sheets side-by-side comparison Size adjustment buttons for mini-map Third person in-game interface total plane model destructibility and disintergration Toggleable/increased view distance Undo button for Crew Training unlock aircraft customization for every plane Using Miles and Feet Rather Than Kilometers for gun convergence Vy in data chart Yellow color on minimap for "under repair" Audio allow players to add their own music to the game "Blue note" sound for Meteor F.8 and Hunter Change the gun sounds from a burst to a single round Give the 20mm MG C/30-L the same gun sound as the 2 cm Kwk 30 More dramatic in game Music New engine sounds - B25 "J" New ,50 cal sounds P-51 wistle Prioritisation of the warning that you are on fire radio chatter/commands in the language of the country you're playing Option to make Radio commands more calm/less annoying. Officially supported sound packs. Realistic sounds for the NS/R-23 and N-37 Realistic Sound of Engines Sound Enhancement in Tanks for Added Immersion Stacking Gunfire Sounds Tire Squeal/Screech