DisconnecT83

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About DisconnecT83

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  1. The Spähpanzer Ru 251 is a German light reconnaissance tank developed in 1964 to replace the obsolete American M41 Walker Bulldogs in service in the Bundeswehr. It was designed on the basis of the German Kanonenjagdpanzer 4-5 tank destroyer. The final product possessed exceptional mobility and armament, but with the arrival of the more powerful Leopard 1, the Ru 251 was never put into mass production. The Spähpanzer Ru 251 light tank was conceived solely as a reconnaissance vehicle. In the early 1960s, the Bundeswehr were still using the outdated American M41 Walker Bulldogs in their armored scout battalions, however the time had come to replace them with something more modern. A program to develop a new light tank was launched in 1960. It was essential that the tank had excellent mobility and enough firepower to destroy the main Soviet tanks of the day. The first prototype was built in 1963, followed by at least one more by 1964. In 1964, the Ru 251 prototypes underwent intensive field tests, although by that time the Leopard main battle tank was already being readied for serial production and the Germans decided against ordering another tank so similar to the Leopard. The Spähpanzer Ru 251 was built based on the Kanonenjagdpanzer 4-5 tank destroyer, borrowing the majority of its components. Instead of a cabin, the Ru 251 was fitted with a cast rotating turret. The tank was also equipped with the 90 mm Rheinmetall BK 90 gun, the German version of the American 90 mm M36 installed on the M47 Patton IIs. Like its forefather, the Ru 251 possessed remarkable mobility and firepower, but lacked any shell-proof armor. The work on the Ru 251 prototypes was strictly confidential, and details of its development are still kept under wraps by the Bundeswehr today. Despite attempts to keep this scout under the radar, its path is now clear to join the battlefield in War Thunder. Soon every player will be able to feel the wind in their hair and relish breakneck speeds as the Ru 251 outstrips other tanks, evading shells and leaving opponents languishing in the dust. Yes, the Ru 251 will wrest the garland of victory from the muddy tracks of the M18 Hellcat and set a new landmark speed – 80 km/h! An impressive top speed is all well and good, but first you need to get there, and the Ru 251’s 650 horsepower diesel engine will make sure that you do. The power-to-weight ratio of this 25-ton vehicle is a meaty 25.4 horsepower per ton, and with such a formidable capacity, it’s safe to say that the Ru 251 won’t be dawdling in the rear guard. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 The tank’s armament is also nothing to be sniff at. Plenty of players are already familiar with the exceptional armor-piercing qualities of the 90 mm cannons on the KanJPz 4-5, so they’ll be pleased to see them again on the Ru 251. This weapon is already capable of piercing any SPG or tank available in War Thunder, but with an amendment to the mount on the rotating turret and the increased speed of its new carrier it will become an even greater threat. As before, the ammunition complement includes three shell types – APCRs, non-rotating HEAT shells and high-explosive shells – meaning that the Ru 251 has something for everyone. As a light tank designed for reconnaissance, the Ru 251 is not equipped for full-scale firefights with an opponent and its light bulletproof armor reflects this. The Ru 251’s 20mm of armor can comfortably withstand a burst from a high-caliber machine gun, but is vulnerable to anything bigger. This is understandable, however, as this tank is built to quickly move around an opponent from the sides or rear and deal a lightning strike before taking cover. Any excess armor would only hinder such maneuvers. This new addition in update 1.67, a superb steel scout, new land speed record-holder and all-around superb tank, will soon delight all fans of light armored vehicles and take its place at rank IV on the German tech tree as a premium. Wipe off your grimy speedometers and get ready for the Ru 251 – the fastest tank in War Thunder! The War Thunder Team Previous Development Blogs: Spitfire Mk IIb: an old friend Centurion Mk I: A Tank for a New Era Type 87: The Japanese Gepard B-10B: The Racing Bomber Discuss it here!
  2. A bug, where daily Battle Tasks were not displayed for some players, has been fixed, and the cost of vehicles in the war bonds shop has been reduced by 100 war bonds as compensation. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Discuss it here!
  3. A bug, where daily Battle Tasks were not displayed for some players, has been fixed, and the cost of vehicles in the war bonds shop has been reduced by 100 war bonds as compensation. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  4. Make your vehicle more authentic! We regularly introduce new decals you may unlock and/or purchase. New decals will become available for unlocking and purchase for 2 weeks and after that time, they will be replaced with new ones. Players will retain the unlocked decals forever! We have already added several new decals for you that are available until March the 1st You may find them in customization menu, “week’s latest” section. Follow the news and don’t miss out on some interesting decals. "Anchor" emblem, special navy landing forces Japan « 200 Golden Eagles Tactical sign of 9th Sinsha Rentai, Japan « Destroy 60 enemy player controlled vehicles(x2 for RB, x3 for SB) whilst driving any ground vehicles. 4th/7th Dragoon Guards emblem, GB « Gain 30 victories (x2 for RB, x3 for SB) whilst driving British ground vehicles with a minimal battle activity of 70% or purchase with 200 Golden Eagles. "Evelyn Tentions" inscription. No. 771 Naval Air Squadron, Fleet Air Arm of the Royal Navy « Gain 30 victories (x2 for RB, x3 for SB) whilst flying any aircraft with a minimum battle activity of 70%. “53" tank number, British 6th Guards Tank Brigade « Capture 35 zones whilst driving any ground vehicles or purchase with 200 Golden Eagles. The requirements for the decals may be checked by hovering your mouse over the decal in the customization menu. In order to obtain a decal you should be using vehicles of ranks 2-5 in random battles and events. They cannot be gained in Enduring Confrontation mode. Previous decals will be now moved to the following sections and will be available only for the players who have them unlocked/purchased:Show/Hide▼ "Daisy Mae" Inscription - “Allies” tanks "The black bear" Inscription - “Allies” tanks "Grinning skull" decal - “Allies” tanks Decal "Emblem of the 6th armoured division", GB - “Allies” tanks Decal "Emblem of the Cavalry School in Chiba", Japan - “Axis” tanks The War Thunder Team Discuss it here!
  5. M4A3 (105) - Screenshot submitted on Live.Warthunder.com by EdwardKalk Battle Rating changes. Economy changes. All the vehicles that have their SL costs changed, have their RP requirements for research and modifications automatically updated, same for the crew training. [Ground strike] Mission on African Canyon and Desert Coast locations have new (test) logic that increases number of ground units depending on the BR. BRs 1.0-5.0 - no increase. BRs 5.0-6.7 - 6 additional ground units for each team, BRs 6.7-8.7 10 more additional units. 8.7+ - again 6 more units. The amount of added units will be corrected according to the results of the test. In Air RB missions (for the BRs 3.3+) incorrectly increased base durability has been fixed. This does not affect AB. The amount of the points lost after the base is destroyed has been decreased (it used to be 10% of maximum, from now on it’s 7%). It will be implemented for all game modes. The above mentioned changes have been implemented in order to avoid extremely short game sessions, where heavy bombers quickly destroy bases and airfields and to increase the role of the ground units, thus increasing the role of the attackers. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Discuss it here!
  6. M4A3 (105) - Screenshot submitted on Live.Warthunder.com by EdwardKalk Battle Rating changes. Economy changes. All the vehicles that have their SL costs changed, have their RP requirements for research and modifications automatically updated, same for the crew training. [Ground strike] Mission on African Canyon and Desert Coast locations have new (test) logic that increases number of ground units depending on the BR. BRs 1.0-5.0 - no increase. BRs 5.0-6.7 - 6 additional ground units for each team, BRs 6.7-8.7 10 more additional units. 8.7+ - again 6 more units. The amount of added units will be corrected according to the results of the test. In Air RB missions (for the BRs 3.3+) incorrectly increased base durability has been fixed. This does not affect AB. The amount of the points lost after the base is destroyed has been decreased (it used to be 10% of maximum, from now on it’s 7%). It will be implemented for all game modes. The above mentioned changes have been implemented in order to avoid extremely short game sessions, where heavy bombers quickly destroy bases and airfields and to increase the role of the ground units, thus increasing the role of the attackers. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  7. In all [Ground attack] missions for BR ranges between 3.3 and 5.7 all respawn points for fighters are now higher by 500m and for bombers lower by 500m. A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%). In combined battles in the locations “Poland”, “Eastern Europe”, “Kursk” and “Tunisia”, the airfield has been changed by increasing the runway to 2km length. ZSU-57-2 - the ammo belt has been updated. Now uses APCBC-HE (instead of APCBC). Ta-Se, So-Ki - listed as SPAA instead of medium tanks. Breach repair speed has been reduced by 40%. Crew replenishment speed has been increased by 33%. Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed. DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles: Flakpanzer 38t Gepard Flakpanzer I FlakPz.I Gepard Panzerjager I Nashorn Marder III Marder III Ausf.H Sd.Kfz.6/2 Sd.Kfz.9 Flak 37 Type 94 So-Ki Ta-Se Crusader AA Mk.II Crusader AA Mk.I AEC AA Mk.II Falcon T17E2 M13 M15 M16 M3 GMC M19 M42 M163 Vulcan M18 Hellcat M56 Scorpion ASU-57 GAZ-4M GAZ DShK GAZ-ММ 72-К PT-76B 94-KM ZiS-30 ZiS-43 ZSU-23-4 ZSU-57-2 ZSU-37 ZUT-37 The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.