Reagalan

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About Reagalan

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  1. The Floatplane Zero. It's slow.    Probably has something to do with the giant boat thingies hanging off the bottom (I'm being told they're called "pontoons"). Alright, so it wasn't the worst idea considering the number of far flung and isolated island bases the Empire had strewn across thousands of kilometers of open ocean, many without airfields to land on. Who needs those when there's all this relatively flat water to land on? Also useful when there's no land in sight and the engine dies for whatever reason, just "land" and wait for a passing H6K.   But really, this thing is slow. Slower than some noobplanes, poor acceleration, short WEP time until engine overheats, can't take less than 60 mins of fuel. Oh, I guess it has an 11 second turn time. In typical Japanese style it's phenomenally maneuverable at the expense of everything else. There's some wobble because of the weight of the two wing pontoons, and the roll rate suffers at both high and low ends of the envelope, but hey, it should out turn the I-153.   In the firepower department it sports two very powerful wing mounted 20mms. Not too much ammo for them though, so dial in shots with the nose guns. Recoil is notable, thanks to the light airframe and powerful guns you lose a ton of speed when firing. Recommended convergence is 200-300m and of course, head-ons aren't a good idea.   The climb rate is decent too, and sustained for a fair bit. Combined with the low speed, almost all of your energy is caught up in your altitude, so unless you're actually behind something, at no point should you not be climbing. The WEP reaches it's limit at about the same altitude that it stops really being useful.   It has a fairly decent G-tolerance, but still easy to exceed just because it can corner so hard. Turning at speeds over 520 risks Sudden Wing Separation Syndrome.     More tests can be found here: http://forum.warthunder.com/index.php?/topic/69574-aircraft-performance-index/