JingoJaden

Knight of the Sea
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About JingoJaden

  • Rank
    Warrant officer
  • Birthday 07/26/1989

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    Male

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  1. 2017 wish list

    Ships rather than boats. Economy reform for the better. Ethics reform with the userbase. Italian tech tree. New music. Br Decompression . . . Supermarine Spiteful
  2. [server] [update]

    I don't know which hamsters in wheels rolled up these numbers, mostly in the red to an economy which is already anaemic at least in the EU, but warthunder makes it hard to be excited on the soft aspects of the game. The hard aspect such as models and functions are excellent and constantly improving, but the soft aspects such as the methods you seem to handle feedback, economy, br and the likes is quite often extremely wanting and it's killing the game. It feels at least to the uninformed party like an echo chamber which listens mostly to itself, the 93% of the userbase polls which frequently wants ships over boats and frequent economy changes that leaves us scratching our heads. Popular youtubers expressing discontent at gaijin to the point of no longer even reviewing the game is also discouraging even though I know that several on the Gaijin team attempted to warm up to them, but disagreements on ethics is of particular concern at least form a western perspective. In fairness the BR changes while some aspects were wanting are not too terrible this time around, in fact I will applaud quite a few of them as they seemed well reasoned in AB, but a br change most people have wanted forever is to reduce the spread from 1.0 to 0,7. There are simply too many vehicles that because their popular counterparts are 1.0 Br's away will almost always be under-tiered and relatively un-competitive. I don't think it is too late for the "Make Warthunder Great Again" update with a focus on the soft aspects of the game, and I don't think it would be an ill move to reach out to the community, try to get open economical goals with rewards for those who participate to improve both the free and paid aspects of the game while at the same time pleasing the shareholders, and I really don't think looking at how say . . . Obsidian 'handled' it's userbase would be a bad model on reflection. This game still has a lot of love, but I do think it's relation from users to dev's, however hard and demanding that aspect may be for a global corporation, could use a makeover.