Stona

Community Manager
  • Content count

    10,007
  • Joined

  • Last visited

  • Days Won

    92

Stona last won the day on December 23 2016

Stona had the most liked content!

Community Reputation

33,266 Outstanding

About Stona

Profile Information

  • Gender
    Male
  • Location
    Poznań, Poland

Contact Methods

  • Skype
    Cyberstonka

Recent Profile Visitors

123,208 profile views
  1. We will not remove ATGM from game.
  2. You are watching The Shooting Range – a weekly show for all tankers, airmen and aspiring Captains in War Thunder. In this Episode: The undemanding warrior: the Su-2; Kilometres of concrete, a labyrinth of production facilities –– and Lenin: we explore the Abandoned Factory; Hotline: the developers answer questions that you’ve left in the comments! But first, let’s start with: The up-gunned PT-76: the Object 906! The War Thunder Team
  3. Bardzo możliwe O to to! Spróbuj poszukać tutaj, być może ktoś miał podobny problem : https://forum.warthunder.com/index.php?/forum/597-crashes-connection-update-problems-and-advice/
  4. He did not log in on same account as he was using all the time. Ask him to log in on his old account and he will find everything there.
  5. Wejdź w opcje launchera (prawy górny róg - "klucz francuski"). Tam masz kilka opcji do zaznaczenia, poeksperymentuj z nimi. Niektóre z nich gryzą się z ustawieniami routera/ISP.
  6. The STB-1 is the prototype of the Type 74 main battle tank, designed and tested in Japan in 1969. For its time, this tank was a very technologically advanced vehicle. The STB-1 was introduced to War Thunder with update 1.65 “Way of the Samurai”. The STB-1 is the prototype of the Type 74 main battle tank, designed and tested in Japan in 1969. For the 60’s, the STB-1 was an extremely advanced vehicle, and the reason for that was a range of the newest technological solutions used in its creation. The plan for the construction of this fundamentally new tank was actually finally confirmed in 1964, when it became clear to all eminent Japanese experts that the Type 61 could not be modernised sufficiently to fulfill the new requirements. These requirements were quite serious: a vehicle had to be created that could go head-to-head against the newest Soviet T-62. To achieve maximum universality in this future tank, the designers decided to borrow the most advanced technical solutions from the designs of similar vehicles deployed at the time by NATO countries. At the same time, Japan began to develop some of the planned innovations independently and well ahead of time – such as, for example, the hydraulic suspension that was laid out on the draft tables back in 1961, immediately after the Type 61 was deployed. In accordance with the basic idea, this new tank was intended to become a fast vehicle with good terrain performance, powerful armament, and a fast-reloading main gun. In June of 1969, after a multitude of trials and bench tests, the STB-1 was given life in metal. The tank had a classical layout with the engine and transmission housed in the rear. The tank’s welded hull received cannon resistant armour only at the front. However, the STB-1’s cast turret had good lean angles all around it, thanks to which a shell had a high chance of a ricochet when hitting it. The new tank received hydraulic regulated suspension, an in-line control mechanism, a 750 HP diesel engine, a 105mm English L7 cannon with semi-automatic loading, and a remote control system for the anti-air machine gun. Incidentally, Japan was already independently producing the breech housing and anti-recoil mechanisms for the L7 cannon, buying from abroad only the barrels, the most complex parts to manufacture. The system for supplying and extracting shells made the loader’s job significantly easier, but was too expensive to produce. This meant that the new STB-3 prototype did not include this system. The STB-3 also dispensed with the remote control system for its high-calibre anti-air M2HB machine gun, which proved too slow and impractical when aiming at fast-moving aerial targets. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 In September 1970, the STB-1 successfully completed all its tests, and in October of the same year, it was already participating in a combined arms parade of the Japan Self-Defense Forces. In total, two identical prototypes, the STB-1 and STB-2, were produced in 1969. These allowed all the main innovations of the Type 74 to be tested in practice, opening the way for the creation of the next prototype, the STB-3. The STB-1 tank will be one of the most advanced Japanese tanks of the upcoming update. Apart from its unusual regulated hydraulic suspension, the STB-1 will also possess a range of no less important virtues, including excellent mobility, a high rate of fire, and the English L7 cannon with its excellent piercing properties. As for the hydraulic suspension, this innovation allows the STB-1 to adapt perfectly to landscape on various in-game maps. Where necessary, it can raise its hull to fire over a hill, or hide by lowering itself closer to the ground. The hydraulic suspension also provides this tank with excellent vertical aiming angles of between -12 and +15 degrees, which move not only by lowering and raising the gun, but by the angle of the hull on the vehicle as a whole. The STB-1’s gun is excellent – the English 105 mm L7 cannon, well-known to many tankers from the Leopard 1, M60, and Centurion Mk.10. On top of that, the tank is equipped with a semi-automatic reloading system, which noticeably reduces the reload time, one of the most important aspects of any tank in the game. The speed of the vehicle itself is also not lacking. Thanks to its 750 HP engine, the STB-1 has 19.7 HP per ton of weight, which is one of the best among vehicles of its class! The maximum speed of the STB-1 on the highway is 53 km/h, which is also very respectable. For its rank, the tank has armour of average thickness, with the thickest sections in the frontal projection. The armour thickness of the upper frontal part of the hull is 100 mm with good lean angle, while the lower frontal part is 75 mm thick and also set at an angle. The entire frontal projection of the turret has 100 mm armour and possesses excellent lean angles, so any non-HEAT shell has high chances of simply ricocheting off the STB-1’s turret. The STB-1 was not created to confidently take a hit from its main enemies’ top cannons – its advantage is in something else. Tactical flanking maneuvers and the clever use of terrain – this is where the Japanese forerunner STB-1 is in its element! The STB-1 is a rank five Japanese ground vehicle and will make an excellent opponent for tanks toward the top of the tech trees of other nations.
  7. Make your vehicle more authentic using our new decal unlocking mechanics! Dear players, from now, we will regularly unlock several brand new decals for research and purchase but these will only be available for a limited amount of time! New decals will become available for research and purchase for 2 weeks and after that time, they will be replaced with new ones. Players will retain the unlocked decals forever! We have already added several new decals for you that are available until February the 1st You may find them in customization menu, “week’s latest” section. Follow the news and don’t miss out on some interesting decals. "U.S. Coast Guard” emblem "Wolfpack" emblem, U.S. 15th tank battalion Decal "No water in rad. Petrol in sump. Oil in Petrol Tank”. Driver in clink" inscription "Chrysanthemum” emblem "Emblem of the 2nd armoured division" The requirements for the decals may be checked by hovering your mouse over the decal in the customization menu. Leave comment on our website!
  8. Picture created by Intaras and uploaded to Live.Warthunder Type 60 - a bug where ammo allocation was incorrect after changing specific ammo types has been fixed. Na-To - open hatches position on the destroyed vehicle has been fixed. Fw 190 F-8: rocket type corrected to HEAT. A rare bug where test channel did not operate whilst voice chat with push-to-talk option was enabled. A bug where mounted/attached objects on a vehicle could be shot off by allies without causing damage to the vehicle. Location “Jungle”: A bug when it was possible to shoot through the bridge from below has been fixed. Water visuals have been improved for minimal graphic settings in compatibility mode. Decals on vehicles now reflect in the water. Water on the minimal settings now looks like water on low settings. Client stability has been improved. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  9. Picture created by Intaras and uploaded to Live.Warthunder Type 60 - a bug where ammo allocation was incorrect after changing specific ammo types has been fixed. Na-To - open hatches position on the destroyed vehicle has been fixed. Fw 190 F-8: rocket type corrected to HEAT. A rare bug where test channel did not operate whilst voice chat with push-to-talk option was enabled. A bug where mounted/attached objects on a vehicle could be shot off by allies without causing damage to the vehicle. Location “Jungle”: A bug when it was possible to shoot through the bridge from below has been fixed. Water visuals have been improved for minimal graphic settings in compatibility mode. Decals on vehicles now reflect in the water. Water on the minimal settings now looks like water on low settings. Client stability has been improved. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Leave feedback here
  10. You cannot modify game files in such way.
  11. Guys, we are aware of the capabilities it brings, but we are still considering how to implement it and make use of it with such a complex game as War Thunder. As you can imagine, it's not an easy task. War Thunder is already a great looking game, so we are excited that in the future we will be able to surprise you with even greater graphics and performance.
  12. We are pleased to present another heavy hitting boat that will appear in the War Thunder naval warfare closed beta test very soon: the Project 122bis! The large Project 122bis sub-chaser was developed in the Soviet Union on the eve of the Great Patriotic War. Unfortunately, the war prevented large-scale production, but immediately after the war ended, military command decided to increase the production of Project 122, at the same time performing important modernization efforts. The factories of the USSR turned out to be capable of producing Project 122a and Project 122bis at an impressive pace – enough to even export them to countries friendly to the Soviet Union. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 In War Thunder, we present to you the Project 122bis sub-chaser of the post-war production series. The boat has decent artillery armament: its main caliber is the universal 85 mm K-90 with armor-piercing and high-explosive shells – successfully backed up by a pair of 37 mm automatic cannons and several high-caliber machine guns. The main features of the Project 122bis in War Thunder are depth charges and a special jet-powered bomb thrower for them. This is the first ship in the game with armament like this – the bombs can not only be dropped behind the boat, but also launched ahead and even to the sides! The bombs don’t fly very far, but their steep trajectory allows them to be thrown very accurately. The delay on the explosion of the depth charges will also add significant variety to gameplay – a small area in front of a moving enemy can be quickly mined to send the opponent to the bottom! It’s worth a go! Keep an eye on our devblog and be the first to find out the recent news about new additions to the game! Previous Development Blogs: New ships and first look at Japanese Ground Forces! PT-810: The American Leviathan S-100 (1945): Master of the Seas Type 11 PT-15: Shore Guard Project 183 Bolshevik torpedo boat: Speed and Power The Fairmile D motor torpedo boat: Dog Boat T-14 Class torpedo boat: Single-Engine Seafarer Project 1124 Armored River Boat: Waterborne Katyusha PT-109: Kennedy's Torpedo Boat Armored Gunboat Project 186 G-5 torpedo boat: The Little Terror 77 ft Elco PT-20 Class torpedo boat: Powerful Reserve The Fairmile C - A greyhound with bite D-3 torpedo boat: Warrior of the North New Location: Abandoned Factory Hydropneumatic suspension in War Thunder New Location: Ice Fields and Convoy Mods Lockheed B-34: Hudson’s bigger brother Ki-100-II Armoured vehicles of Japan - Initial Research Tree Type 89 I-Go Ko: First Series Type 3 Ho-Ni III: The Japanese Marder Type 61: The Japanese-style Patton Type 3 Chi-Nu: Last Line of Defense Type 2 Ka-Mi: Beach Patrol Type 97 Chi-Ha: Hope of the Army ST-A1: Stepping into a New Era ST-A2: One Step Closer to the Goal Type 1 Chi-He – An Updated Classic So-Ki: Elusive Twin Guns Type 74: The Height of Technology Type 3 Chi-Nu II - Crouching Tiger Chi-Ha Short Gun: Naval Caliber Type 60 SPRR Object 906: River Mosquito Тu-14T: The Fastest Torpedo Bomber ZiS-43: When You Need a Bigger Bang La-11: The Last of Its Kind Big Boat: The MZ1
  13. It's passed to web devs and will be fixed sooner or later or is already fixed. You never knows
  14. 1.1.27 Topic titles MUST NOT: be fully capitalized, use unclear abbreviations, reflect profanity (even through the forum filter), and they must be a clear indication of the content of the post.
  15. No I cannot. Suggestion section have strict rules and threads needs to be created there from the start according to rules.
  16. Please create bug report if you think that something is bugged and suggestion thread if you want to suggest something.
  17. Hi Stona.

    1. thanks for censoring my legitimate complaint - that is the way to deal with players who have thrown a lot of money at this game. Great customer service - beats dealing with real issues.
    2. why can I not say s*** in the in-game chat forum when there are 17000 instances of the uncensored version in this very forum?
    3. I would love to PM whichever mod chat banned me to discuss the issue, but when one is chat banned, no information is given as to who banned you. They appear to hide in cowards corner.
    4. Go ahead, ban me again, and censor this - I know you guys can't deal with honest commentary. But you'll take my money (well, gaijin will). 
    5. Actually, on the issue of money - are any of you on Gaijin's staff, or retainers? I didn't think you were, but you're incredibly (blindly) loyal if not. 
    6. Given the ban on nicks not allowed to contain:
      • 1.2.7. Reference to drugs and narcotic substances (e.g. "420")
      • How do you get away with using "Stona" - homonym "Stoner" = heavy drug user
    1. Hoppy53

      Hoppy53

      No answer? Thought you wouldn't

      :D

  18. In the Second World War, air-cooled radial engines were the most widely used in Japanese aviation. They were what engine builders designed and what aircraft designers built airplanes for. But even this rule has an exception: the Kawasaki company designed fighters for their very own inline liquid-cooled engines. At the end of 1939, Kawasaki purchased a license to produce one of the best aircraft engines of the age, the Daimler-Benz 601, which was used on the Bf 109E and MC.202 Folgore, providing them with excellent flight characteristics. A group of designers led by Takeo Doi designed the Ki-61 for the new engine, which outwardly resembled the Bf 109 and MC.202, but was nonetheless an original project in its own right. With the same engine power, the Ki-61 was faster than the much-lauded Emil, and all kinds of armament could be installed on its wing: from 7 mm machine guns to 30 mm cannons. All the same, the Ki-61’s fate ended in tragedy. By 1942, its engine had already become outdated, and in terms of reliability, the Japanese version was inferior to the German. The situation worsened with difficult weather conditions and the qualification of service personnel in the army air force, and in 1945, the engine construction factory was almost completely destroyed as a result of a bombing attack, putting a stop to Ki-61 manufacturing. All this led to the creation of the Ki-100 fighter based on the Ki-61, with its engine replaced by a radial air-cooled engine. However, as a result of this, the Ki-100’s maximum speed was reduced in comparison to that of the Ki-61-II. On the other hand, its maneuverability, rate of climb, reliability and survivability all increased. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 Based on the series-produced Ki-100-Ib, by August 1945 three Ki-100-IIs were built with turbochargers and a methanol injection system for WEP. These were the most modern aircraft of their type, capable of intercepting enemy bombers at a great altitude. Because of the end of the war, these planes did not go into large-scale series production. In War Thunder, the Ki-100 fighter is worthy of any player. Statistically, in its battle rating the Ki-100 is the most successful fighter in terms of battle losses to enemies downed. There is a number of reasons for that. The Ki-100 is well armed and easy to accurately fire from: it has two cannons mounted in the fuselage with more than enough ammo. Its radial engine not only has increased survivability thanks to its air-cooling system, but also more effectively covers the pilot from the front thanks to its increased size in comparison with inline engines. Previous Development Blogs: New ships and first look at Japanese Ground Forces! PT-810: The American Leviathan S-100 (1945): Master of the Seas Type 11 PT-15: Shore Guard Project 183 Bolshevik torpedo boat: Speed and Power The Fairmile D motor torpedo boat: Dog Boat T-14 Class torpedo boat: Single-Engine Seafarer Project 1124 Armored River Boat: Waterborne Katyusha PT-109: Kennedy's Torpedo Boat Armored Gunboat Project 186 G-5 torpedo boat: The Little Terror 77 ft Elco PT-20 Class torpedo boat: Powerful Reserve The Fairmile C - A greyhound with bite D-3 torpedo boat: Warrior of the North Big Boat: The MZ1 New Location: Abandoned Factory Hydropneumatic suspension in War Thunder New Location: Ice Fields and Convoy Mods Lockheed B-34: Hudson’s bigger brother Armoured vehicles of Japan - Initial Research Tree Type 89 I-Go Ko: First Series Type 3 Ho-Ni III: The Japanese Marder Type 61: The Japanese-style Patton Type 3 Chi-Nu: Last Line of Defense Type 2 Ka-Mi: Beach Patrol Type 97 Chi-Ha: Hope of the Army ST-A1: Stepping into a New Era ST-A2: One Step Closer to the Goal Type 1 Chi-He – An Updated Classic So-Ki: Elusive Twin Guns Type 74: The Height of Technology Type 3 Chi-Nu II - Crouching Tiger Chi-Ha Short Gun: Naval Caliber Type 60 SPRR Object 906: River Mosquito Тu-14T: The Fastest Torpedo Bomber ZiS-43: When You Need a Bigger Bang La-11: The Last of Its Kind Leave comment on our website!
  19. It was an error in text. It's only for 2nd one.
  20. Fixed errors in the T-54 series damage model with some penetration damage effects on internal modules and components when getting hit from front. Fixed a bug in the IS-3 damage model associated with the reduction of driver’s ability when machine gun fire hits the vision port without penetrating the armour. Fixed a bug in the Ferdinand’s damage model associated with the reduction of driver and radio operator abilities fire hits the frontal additional armour plate with a thickness of 100mm without penetrating the armour. Added the ability to elevate and depress launchers on the IT-1 and Raketenjagdpanzer 2. Adjusted spin-up time on the M163 Vulcan SPAAG. The average time before opening fire is now about 0.5 seconds when you activate the weapon. (Source "MIL-G-45500/3 Military Specification Sheet Gun, Automatic, 20mm: M168") Fixed the order of crew replenishment in SPG’s SU-152 and ISU-122 Reduced the recoil of the Type 60 SPRR. Note: This update applies to PC/Linux/Mac users. If applicable, PS4 Users will receive the update as soon as possible. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  21. In text you have examples of ordnance of other Schwalbe versions. We already have one with 50mm gun, one with boosters, with bombs, with 48 rockets etc. This is new version of classic Me 262 1-A1. It's good multi-role fighter. And yes, 250Kg bomb can destroy any tank in game.
  22. Guys, this is not a "where is fix for XYZ" thread. If you think that you found a bug - please report it in a proper forum section. If you have a question related to thing not listed in actual patch note - please go to bug report section and check if it was bug reported. If yes - you need to wait till it will be fixed (no ETA, so no need to ask here. Only valid answer will be always "ASAP"). If no - please submit it as a bug report, so we can fix it faster. Thanks.
  23. Artistic screenshot of F4U created by Leon_SVK and uploaded to Live.Warthunder website Changes in Flight Models: F4U (all modifications) - Water injection consumption has been fixed. Operating time with injection has been increased up to 8.5 minutes (was 7.5 minutes). He 112B-0 - In-game vehicle card has been changed to correct values. Ki-100-2 - Maximum engine power in X-Ray view has been fixed. BV 238 - Inoperative instruments in the cockpit have been fixed (source). Bug where after battle, preselected ammunition loadouts were reset has been fixed (source). Collision model of the buildings in the “Abandoned Factory” location has been fixed. Type 1 Chi-He and Type 3 Ho-Ni III are now available for research and purchase for all players. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  24. Artistic screenshot of F4U created by Leon_SVK and uploaded to Live.Warthunder website Changes in Flight Models: F4U (all modifications) - Water injection consumption has been fixed. Operating time with injection has been increased up to 8.5 minutes (was 7.5 minutes). He 112B-0 - In-game vehicle card has been changed to correct values. Ki-100-2 - Maximum engine power in X-Ray view has been fixed. BV 238 - Inoperative instruments in the cockpit have been fixed (source). Bug where after battle, preselected ammunition loadouts were reset has been fixed (source). Collision model of the buildings in the “Abandoned Factory” location has been fixed. Type 1 Chi-He and Type 3 Ho-Ni III are now available for research and purchase for all players. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Leave feedback here!
  25. We are pleased to present heavy hitting boat that will appear in the War Thunder naval warfare closed beta test very soon: the German multi-purpose MZ1. The MZ1 is an advanced German boat project created at the end of World War II. The leading boat of the series was laid down in 1943 and went into testing at the end of August 1944. In total, the Germans were able to build one boat of the twelve planned in this series. Three more were ready for assembly. All the built boats ended up at the disposal of the British occupational forces. The leading boat was sent to England for testing, while the remaining boats were scrapped. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 The leading MZ1 series boat has become a new ship in the Kriegsmarine tree in War Thunder. The letters MZ in its name are an abbreviation of the German Mehrzweckboote, meaning "multi-purpose boat", which entirely discloses its intended purpose. The MZ-1 is a multi-purpose weapons platform with guns of several calibers, torpedoes and depth charges capable of solving any task of a small fleet. In battle, the MZ1 is an incessant and vociferous barrage of shells from an 88 mm, a 37 mm and several 20 mm cannons that generously rain fire down on the enemy. The two torpedo bays and six depth charges complete the image of this floating monster. There are no targets in the game that the MZ1 can’t take care of! Previous Development Blogs: New ships and first look at Japanese Ground Forces! PT-810: The American Leviathan S-100 (1945): Master of the Seas Type 11 PT-15: Shore Guard Project 183 Bolshevik torpedo boat: Speed and Power The Fairmile D motor torpedo boat: Dog Boat T-14 Class torpedo boat: Single-Engine Seafarer Project 1124 Armored River Boat: Waterborne Katyusha PT-109: Kennedy's Torpedo Boat Armored Gunboat Project 186 G-5 torpedo boat: The Little Terror 77 ft Elco PT-20 Class torpedo boat: Powerful Reserve The Fairmile C - A greyhound with bite D-3 torpedo boat: Warrior of the North New Location: Abandoned Factory Hydropneumatic suspension in War Thunder New Location: Ice Fields and Convoy Mods Lockheed B-34: Hudson’s bigger brother Armoured vehicles of Japan - Initial Research Tree Type 89 I-Go Ko: First Series Type 3 Ho-Ni III: The Japanese Marder Type 61: The Japanese-style Patton Type 3 Chi-Nu: Last Line of Defense Type 2 Ka-Mi: Beach Patrol Type 97 Chi-Ha: Hope of the Army ST-A1: Stepping into a New Era ST-A2: One Step Closer to the Goal Type 1 Chi-He – An Updated Classic So-Ki: Elusive Twin Guns Type 74: The Height of Technology Type 3 Chi-Nu II - Crouching Tiger Chi-Ha Short Gun: Naval Caliber Type 60 SPRR Object 906: River Mosquito Тu-14T: The Fastest Torpedo Bomber ZiS-43: When You Need a Bigger Bang La-11: The Last of Its Kind Leave comment on our website!
  26. There is no thread because it's new aircraft. But yes, it's great aircraft against bombers on RB.
  27. Dear Players, It's time for your weekly episode of the Thunder Show! Enjoy our selection of epic and humorous Community videos of the week and don't forget: If you want to send in your own video, then check out how below! Which of the clips did you find most impressive? Tell us about your favourite in the comments! More about the Thunder Show Do you have a War Thunder video you would like to share with the world? An epic scene of heroism, a hilarious mistake or just random awesomeness? Then listen up! Every week in the Thunder Show, we pick one of the videos sent to us as a winner in each of the four categories in our show - The Most Epic Video, The Best Fail, The Funniest Video and finally The Most Original Video - and reward the winner with 5000 ! If your video is somewhat special it has every chance to be chosen for the show and in that case you will receives a prize! Don’t miss out on your chance and find out below what to do to send in your video as a submission! Here is how to send your video to our show: STEP 1. Record and put together a video a maximum of 3 minutes length, which corresponds to one of the four categories mentioned earlier. ATTENTION: The submitted video must be made by you, must be published for the first time, visible and must not violate any copyright laws. STEP 2. Subscribe to our Youtube channel at: https://www.youtube.com/warthunder STEP 3. Upload your video to Youtube and send us a direct link to thundershow@gaijin.ru. The covering email should contain the desired category for your video, your in-game nickname and the email address registered with your game account, so we can send you the reward should your submission win! The War Thunder Team Leave a comment on website!
  28. Hi! I cannot. First, I am not game designer or developer, and second - how would you like to fix it? We should disable option to move camera in battle? I think it will destroy gameplay. Also, you can play Simulator Battles, it's very limited there due to camera position on commander cupola. Remember that at the end of the day, it's a game, so we need to have some compromises in gameplay Cheers! PS. It's not an exploit.
  29. Cannot remember any official information about it. As you can imagine, it will be really hard to implement - (almost) each gun and crew member would required individual approach as they are standing in different position/side/angle to the gun. Ammo is in different place etc. We have several dozens of open vehicles (AAA, some SPG, some Tank Destroyers). Each of them have at least one (usually two or three) crew members around. Right now everything is simplified (but if you look closely, you will notice that for example when you move gun, crew member is actually using instruments to move gun), but in the future? Who knows?
  30. There is no bug or problem here. Discount is for package owners, not owners of the vehicles from package. Single vehicle won as a prize in event =/= package bought in Gaijin shop/Steam shop etc. Package = Whole pack bought in shop.
  31. Hi! If you bought pack with Japanese Tank or obtain access to CBT of Japanese Ground Forces by special missions and still do not have access to CBT forum please: - relog on forum. Wait few minutes and relog again, then check your profile - you should have new title (your member group should change into Way of the Samurai ). - if you did steps mentioned above and still see member group, please leave a message here with information how you get access (by pack or by missions). Cheers!
  32. Panowie,   Od teraz macie wpływ na to, jaka bitwa będzie dostępna w zakładce Wydarzenia w grze.  Żeby zdecydować, wystarczy wskoczyć tutaj i zagłosować na to, co byście chcieli zobaczyć w kolejnych tygodniach :)   Zasady mam nadzieję są zrozumiałe dla wszystkich. Jeśli coś trzeba wyjaśnić, piszcie.