Stona

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Stona last won the day on February 14

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About Stona

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  • Birthday 01/21/1984

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    Poznań, Poland

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  1. From 22nd February (16:00 GMT) to 27th February (09:00 GMT) Buy special bundles with 30% and 40% discount! We have prepared several discounts, decals and other prizes this week. Use this opportunity to strengthen your War Thunder arsenal with new decorators and premium vehicles, which you can get for a discounted price. Defender Tank Bundle 72.97 51.08 with 30% discount BUY This bundle includes: KV-2 ZIS 6 Advanced Pack; T-34-85E, 1945 Advanced Pack; Shielded KV-1E Starter Pack. Defender Mega Bundle 131.94 79.16 with 40% discount BUY This bundle includes KV-2 ZIS 6 Advanced Pack; T-34-85E, 1945 Advanced Pack; Shielded KV-1E Starter Pack; Sergei Dolgushin's La-7 Advanced Pack; Peshka Advanced Pack; Pavel Golovachev's Yak-9M Advanced Pack. Defender Air Bundle 58.97 41.28 with 30% discount BUY This bundle includes Sergei Dolgushin's La-7 Advanced Pack; Peshka Advanced Pack; Pavel Golovachev's Yak-9M Advanced Pack. The final price of the bundle will depend on whether you already have some of the packs or not. Be sure to login to the store to see your individual price! Upon purchase, you will receive the included vehicles, a sum of Golden Eagles and Premium Account time from packs that weren’t deducted from the bundle price. Note - owning a vehicle from one of the packs alone will not be counted towards the price reduction. You have to own the whole pack as described. You can check this in your purchase history. The offer is valid for PC, Mac and Linux users only. For PS4 players there is 30% off packs with Soviet vehicles from February 23rd til 27th. The War Thunder Team
  2. Hi! Please contact with support via https://support.gaijin.net/hc/en-us/requests/new?ticket_form_id=9866
  3. I suggest both of you to leave the path of "Profanity and insult via direct statement or implication (full or partial circumvention). This includes the use of swearing, medical-related reference (such as cancer, mental illness, etc.), offensive and abusive language, and other references of an insulting or profane nature. Automatically filtered item’s are exempt from action." or you will regret.
  4. The T14 assault tank was the product of a collaboration between British and American engineers. In the run-up to the Second World War, there was a general consensus that heavy infantry support tanks would soon be needed on the battlefields. Several powers had already launched production and deployment of heavy tanks, meanwhile British and American tank designers were just getting down to developing a specification for their concept. After a visit by the head of the US Army Ordnance Department to the UK, engineers from both countries began working on a joint project to design a heavy infantry tank. The British were already working on updating their own Churchill tank, while the Americans were putting the finishing touches on their M6 Heavy Tank. However it’s always good to have a backup, and two heads are better than one, right? Engineering resources were pooled and it was decided that T14 prototypes would be housed in the US. Work began in earnest. In the meantime, the Second World War and recent operational experiences prompted the military to do a top-down review of their requirements for armored vehicles. When two prototypes were built and tested in 1943, it quickly became apparent that the tank design fell short of meeting the army’s needs. Both the British and the Americans succeeded in solving this problem by tweaking their own heavy tanks and were wholly satisfied with the results. The T14’s advantages weren’t enough to warrant interrupting production and modernization programs already underway. Military leaders refused to rethink the concept so close to their important clash with Hitler’s forces in Europe. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 The T14 never saw any real action. But we’re about to see how it fares on the battlefields of War Thunder! The T14 closely resembles the Sherman – it has a cast turret and a sharply angled front armor plate, as well as the 75 mm M3 cannon favored by players. The powertrain is also similar – 500 hp. Despite being conceived as an assault tank, at the end of testing it turned out that the T14’s armor wouldn’t be sufficient to push it up into the heavy tank class. The hull armor is 50 mm thick all around and the front is composed of two armor plates angled at around 60 degrees. The transmission is protected by 101 mm of plating. The turret armor is comparable to the Sherman – 102 mm on the sides of the cast turret, making it hard to penetrate, while the typically rounded shape guarantees frequent ricochets. The T14 boasts 12.7 mm steel armored plates on the tracks, which handily protects them against shock waves from bombs and rocket shells, while HEAT shells that strike the plates will arm and detonate outside the tank. The no-nonsense T14 will be a rank II premium vehicle in the US tech tree, joining the earlier Shermans in battle as an excellent addition to your deck in Arcade Battles, and a trump card against enemy air-dropped bombs in RB. Don’t miss the T14 in the next major update in War Thunder, a truly excellent tank! Previous Development Blogs: Spitfire Mk IIb: an old friend B-10B: The Racing Bomber Centurion Mk I: A Tank for a New Era Type 87: The Japanese Gepard Spähpanzer Ru 251: The Fastest on land Leave comment on our website!
  5. As far as I know all songs used in our trailers are made by us/for us.
  6. No, because BR are adjusted from time to time, which means that we would need to juggle vehicles in tech tree - that will bring too many problems with research them etc.
  7. In one of the nearest War Thunder updates, we will significantly improve the visuals for tracers in our game. Players see tracers in every single battle - coloured “lights” of MG bullets, white flashes of tank rounds, multi-coloured lines of AA fire. In one of the upcoming updates we will introduce improved tracers for all types of ammunition. Tracers are now better optimized, they become visible much faster and from greater distances. The War Thunder Team
  8. From February 14th 11:00 GMT to February 15th 07:00 GMT Play and win rewards! Dear players, Valentine’s day in War Thunder will bring more love - and you may share it with others and win valuable prizes! Capturing zones in ground battles brings additional reward. "MAKE LOVE NOT WAR" achievement. Gain 3 victories in a row to gain "TO THE DEPTHS OF LOVE" decal. Take the 1st place after a victorious battle whilst using any vehicle of ranks 3-5 and receive a unique booster that will provide +30% RP bonus for all your teammates! This is not only an inscription - use it to get one additional reward! What is it? Look for the tips on our Facebook page! Love and be loved, happy Valentine’s Day! The War Thunder Team
  9. Dear players! Soon, we are going to introduce planned changes regarding the Battle Ratings and the economy of ground vehicles and aircraft. We have already gathered a great amount of information regarding BRs (We appreciate all your feedback, thanks!). Now it's time for the economy. The economy changes should be implemented really soon™, but there is no problem in adjusting the changes if, in your opinion (supported with good arguments) there is something that should be adjusted a little more (or less). We are waiting for opinions in this feedback topic. Other changes: Cost of the flyout in SB has been reduced by 30% Reward for damaging enemy bases has been reduced by 10% for ranks 1-3 and by 15% for ranks 4-5 in all modes Reward for destroying enemy bases has been reduced by 10% for ranks 1-3 and by 15% for ranks 4-5 in all modes RP requirements changes
  10. Looks like you have some problems, cuz you did not saw our forum rules, especially part with: Do not: 1.1.13 Discuss usage of cheats,exploits, hacks, illegal golden eagle farming or any related topic. Why? Look around during driving. There is a button for free cam, you can use it to look around without moving turret all the time - use it. There is a zoom button - use it. Cruise control - use it, so you can look around without any problems during moving. How many of them? 1-2 per team, There are always players who know map so good that they are able to find great spot from where they can see big part of terrain. Problem with them is, they usually do not contribute to victory due to fact, that it's hard to cap point when you sit in one place 2km away from cap zone After every shot, there is a smoke from barrel. You need to learn to spot it before next shot will hit you. On each map you can find some nevralgic points. You will recognize them after some time. Always look on your map, check where your allies are going. Guess what, in next battle they will most probably go in same places, so if you will be on enemy team, you can use this knowledge. That's a common mistake. Imagine that all your allies are on same level as you - why you think that they will spot enemy when you was unable to do it? Many of them think as you - I will not get hit from this side, I see that Peterigus is covering it, so I am safe. Bam :P
  11. Dear players! Soon, we are going to introduce planned changes regarding the Battle Ratings and the economy of ground vehicles and aircraft. We have already gathered a great amount of information regarding BRs (We appreciate all your feedback, thanks!). Now it's time for the economy. The economy changes should be implemented really soon™, but there is no problem in adjusting the changes if, in your opinion (supported with good arguments) there is something that should be adjusted a little more (or less). We are waiting for opinions in the feedback topic (link). Other changes: Cost of the flyout in SB has been reduced by 30% Reward for damaging enemy bases has been reduced by 10% for ranks 1-3 and by 15% for ranks 4-5 in all modes Reward for destroying enemy bases has been reduced by 10% for ranks 1-3 and by 15% for ranks 4-5 in all modes RP requirements changes Feedback Thread
  12. OK, so for the BR changes, is the KV-1B(Finnish version) going to be put to 4.0, since the KV-1E is? They are exactly the same, which is why I don't see why the KV-1B wouldn't be downtiered aswell. You don't want another problem like the Japanese M4A3 being .3 BR lower than the exact same vehicle on the American tech tree, do you?

    1. MaterialWharf3

      MaterialWharf3

      Could you shed some light as to why the KV-1B(Finnish) wasn't put down to 4.0? Is is the exact same tank as the KV-1E, but it seems to have been ignored, even though I have ample feedback about that problem. 

  13. would we recieve the pz II Luchs? i heard rumor of it from some high end friends

     

    1. Stona

      Stona

      Rumors is a nice word to use when you ask about any new vehicles for War Thunder :)

    2. PSYKOTIX

      PSYKOTIX

      indeed XD

       

  14. You need to send ticket to support. We cannot help you here, sorry.
  15. Ok, where is the problem here? That someone reported you? It's against rules to report users who insult other? I think that he is a good example how users should react for such childish insults. I suggest to you to re-read forum rules before you type anything more to other user in game or on this forum. We do not like players who insult other players.
  16. Hi! If you have enough data, please submit a suggestion in Suggestion Section on forum! Some of them looks really interesting
  17. Ok, you convinced us! Amount of arguments in your post is overwhelming... julhocesar2015, please if you want to have any influence on changes, you need to support your thoughts with something more than "Gaijin went crazy"
  18. Ok, looks like you are new here Please do not remove the br-471d from the IS-2 BECAUSE (and here is the place where you say to us why it should stay in that vehicle after BR changes)
  19. 1) Please re-read article 2) Please post something more than random sentence without any arguments. Thanks.
  20. Screenshot created by Snowladge and uploaded to Live.WarThudnder.com From February 10th 15:00 GMT to February 13th 07:00 GMT take part in the Historical Enduring Confrontation event whilst flying Japanese or Soviet aircraft
  21. Screenshot created by Snowladge and uploaded to Live.WarThudnder.com From February 10th 15:00 GMT to February 13th 07:00 GMT take part in the Historical Enduring Confrontation event whilst flying Japanese or Soviet aircraft Leave feedback here!
  22. Pilots and Tankers! Below are the planned changes to vehicle Battle Ratings for both Aviation and Ground Forces: Other planned changes: IS-2 mod. 1944 - BR-471D round will be removed IS-2 mod. 1944 “Revenge”- BR-471D round will be removed ISU-152: place in the research tree will be changed - it will be situated right after SU-152, before ISU-122 modifications Kugelblitz and Coelian will switch their places in the research tree. Changes for Simulator Battles are planned, but we cannot publish them yet. Please be sure to leave your thoughts and feedback in this thread! The War Thunder Team
  23. Pilots and Tankers! Below are the planned changes to vehicle Battle Ratings for both Aviation and Ground Forces: Other planned changes: IS-2 mod. 1944 - BR-471D round will be removed IS-2 mod. 1944 “Revenge”- BR-471D round will be removed ISU-152: place in the research tree will be changed - it will be situated right after SU-152, before ISU-122 modifications Kugelblitz and Coelian will switch their places in the research tree. Changes for Simulator Battles are planned, but we cannot publish them yet. Please be sure to leave your thoughts and feedback in discussion thread! The War Thunder Team
  24. 1) Nie pojawiają się. Pokaż proszę te czarne pasy/celownik na screenie. 2) Już Ci parę osób wytłumaczyło co robisz źle. 3) Nie wiem skąd się to Tobie wzięło. Masz powtórkę z takiej sytuacji? Nie widziałem żeby ktokolwiek poza Tobą doświadczał czegoś takiego. 4) Być może celujesz do ludzi których owa wiara stara się chronić przed Twoimi pociskami? A już całkiem serio, jeśli masz zbindowany przycisk do namierzania nabliższego wroga i nie potrafisz kontrolować tego, czy go używasz, czy nie (nie wiem, problem z klawiaturą, przypadkowe jego wciskanie), to najłatwiej będzie tę opcję sobie wyłączyć. Wtedy czołg przestanie "samoczynnie" namierzać najbliższego wroga. 5) Nieprawda. Cały czas gram na max detalach i nie mam problemu ze skalowaniem grafik. Jeśli masz tego typu problem, to sugeruję sprawdzenie klawiatury/przypisanych klawiszy, bo ponownie wygląda to na problem z Twoim sprzętem. Jestem pod wielkim wrażeniem, jak bardzo mijasz się z prawdą w swoim poście. Gra nie została zepsuta, a ilość błędów systematycznie zmniejsza się od czasów bety. Pomysł na udział samolotów w bitwach naziemnych jest... od początku istnienia gry. Takie były, są i pozostaną założenia War Thunder. Łączymy różne maszyny w jednej bitwie. Ilość graczy - jest osobny temat do tego. Twoje 50k max jest wyssane z palca. Co rozumiesz jako czystą bitwę? Pusty, płaski plac o wymiarach 10km x 10km? Uwaga, nigdy czegoś takiego nie będzie i być nie miało. Praktycznie każda mapa( nawet Berlin, Ren i fragmenty "fabryk" mają miejsca z których możesz sobie snajpować wroga) umożliwia prowadzenie ostrzału na odległość +1km. To, że zamiast flankować przeciwnika, jedziesz w środek miasta i zostajesz zmuszony do walki na odległości 100m jest tylko i wyłącznie Twoim wyborem (nawet jeśli cap jest na środku miasta, zawsze masz czas aby objechać go dookoła). Jak myślisz, na płaskiej mapie wyglądało by to inaczej niż zabawa w bunkry, gdzie każdy by stanął pod kątem i wygrałby ten, którego czołg ma grubszy przedni pancerz? Od samolotów ginie się przede wszystkim w momencie, kiedy stoi się w miejscu. Tym bardziej po zmianach w systemie celowania bombowcami. Nie wiem jakie Ty bitwy grywasz, że wszędzie widzisz samoloty. Samoloty zaczynaja się w ilości większej niż 1-2 na drużynę pojawiać czasami pod koniec dłuższej bitwy. A i wtedy duża część z nich to myśliwce. W WT artyleria jest bardzo niecelna. A fobia to strach. To jak to jest, Rosjanie boją się artylerii? Skoro uważasz, że gra nie jest dla Ciebie, to nie męcz się w bitwach losowych, znajdź kolegów którzy podobnie jak Ty mają awersję do samolotów i grajcie sobie bitwy zamknięte. Tam ustalicie swoje reguły, które Wam będą odpowiadały. Możesz też zerknąć na wydarzenia które od czasu do czasu organizują ekipy klanowe. Masz tam tło historyczne, specjalne, skonstruowane pod wydarzenie mapy i specjalne zasady, być może w takich bitwach poziom Twojej frustracji spadnie? Pozdrawiam i życzę więcje radości z gry.
  25. According to what you said, it's not WT fault, but problem with your OS and lack of support for GPU drivers. If you have nothing to lose, why not update your OS? (I do not own Mac, so I have no clue how it look on that sysop.) As you can see, we support legacy gpu (680 is old chip) but you need to have updated software for it. Hope you will manage to solve your problems with OS and join us on battlefield
  26. Access to forum gained. Access to forum gained. Access to forum gained. Sorry, no clue what you mean. You have access to Closed Section. If you cannot participate in tests - please contact with support. We cannot help you here. Please contact with support. Please contact with support. Access to forum gained. Access to forum gained. Access to forum gained. Please contact with support. Access to forum gained. Access to forum gained. Sorry for delay guys
  27. Check out the new tournaments on the tss.warthunder.com! Arcade Battles Realistic Battles Simulator Battles Aircraft: 512 players 256 players 64 players Tanks: 256 players 128 players ATTENTION! When registering your team, the system will inform you of the required steps necessary in order to confirm your participation in the tournament. More detailed information can be found here! Tournament details: Air blitz-tournament 1x1 for 512 players in Arcade Battles mode The Spitfire Mk.IX is returning to arcade air duels - take it out for a spin and remember how good this beautiful machine is at turning, shooting and eliminating your opponents! Participate Prize fund: 1000 Golden Eagles, Premium Account, Title “1v1 Master-Duelist ” Air blitz-tournament 1x1 for 256 players in Realistic Battles mode There are many reasons why pilots like the La-5FN fighter. It has a powerful engine and weapons and can take a lot of punishment in battle. But most importantly, flying it and winning against your enemies is pure joy! Participate Prize fund: 1000 Golden Eagles, Premium Account, Title “1v1 Master-Duelist ” Air blitz-tournament 1x1 for 64 players in Simulator Battles mode This Sunday, you will have the opportunity to fly the favorite fighter of the legendary soviet ace Alexander Pokryshkin - the P-39N-0 Airacobra! Participate Prize fund: 1000 Golden Eagles, Premium Account, Title “1v1 Master-Duelist ” Tank blitz-tournament 1x1 in Arcade Battles mode Once more, you can play in the tournament that does not have a limitation on the number of participants. This time, you will have a new and unique vehicle line-up at your disposal. Participate Prize fund: 3000 Golden Eagles, Premium Account, Title “Iron Warrior ” Tank blitz-tournament 1x1 for 256 players in Realistic Battles mode Which one is better - the Т-44, the Panther F, the M26 Pershing or the Centurion Mk.3? It is up to you to decide - pick your favorite tanks of rank 4 and prove that in your capable hands, they are the best! Participate Prize fund: 1000 Golden Eagles, Premium Account, Title “Iron Warrior” Tank blitz-tournament 1x1 for 128 players in Simulator Battles mode For those who love the tank classics, in this tournament you can play with the T-34-85, the Tiger E, the Sherman Jumbo, the A34 Comet and other famous machines. Participate Prize fund: 3000 Golden Eagles, Premium Account, Title “Iron Warrior” ATTENTION! When registering your team, the system will inform you of the required steps necessary in order to confirm your participation in the tournament. More detailed information can be found here Check out the new tournaments on the tss.warthunder.com!
  28. Dear Pilots! In Enduring Confrontation mode the mechanics of the reward that a player receives have been changed. A player receives the first half of the Silver Lions reward normally (right after destroying an enemy unit, base or by performing any action that gives a reward to the player) and the second part after safe landing on the friendly airfield. This change should limit unfair bailing by pilots from their aircraft instead of returning to a friendly airstrip to rearm and repair their machines.
  29. We would like to invite you to join the historical "Enduring Confrontation" game mode in Realistic Battles.  You can play it on three different maps! As previously, your feedback is greatly appreciated and has already helped to shape the game mode extensively! From 16.00 GMT on January 15th till 07.00 GMT on January 18th "Enduring Confrontation" (RB) is available! You can find it in the "Events and Tournaments" tab in the game's menu.   Maps: Stalingrad Khalkin Gol Ruhr Historical Line Ups! About Enduring Confrontation: “Enduring Confrontation” (EC) is a game mode featuring air battles lasting several hours in which victory depends on the completion of various dynamically changing tasks and missions unique to each class of aircraft. Players can join an ongoing EC match at any point except for the last five minutes of battle. If a player leaves a running EC match, it’s also possible for him to join back at a later point in time - if there is an available slot in the team. Any aircraft repairs in this mode are completely free, but every flyout is paid for with Silver Lions. Having just joined the session, the player has to start with weaker aircraft, gaining access to more powerful and dangerous machines only after some time in battle, which can be reduced by destroying enemy ground targets such as bases and airfields as well as shooting down enemy player aircraft. Main objectives include the reconnaissance of enemy airfields, search and destroy missions, the interception of enemy aircraft and many others, which will be added as the development of the game mode progresses. Whenever a mission or task in an ongoing EC match has been completed, the game generates another procedural mission. Through active participation in battle, players earn ‘Air Domination Points’ (ADP) for their team which, combined, represent the team’s total ADP score. At the end of the session, the team with the greater ADP score wins the match. When flying out an aircraft, the aircraft’s class (e.g. Attacker) at that Battle Rating will not be immediately available again to the player. Thus, for the next flyout, the player has to either change the class or BR of the aircraft he wants to fly. Features of Enduring Confrontation: Rewards earned in battle are awarded to the player immediately after leaving an EC session, regardless of the outcome of battle. After a player has chosen a certain aircraft, it will be locked for some time starting from the moment the aircraft has been destroyed. E.g. if the vehicle is available once per 30 minutes, a player can chose it 30 minutes after his vehicle was destroyed, not after he started to fly it. The above also implies that a player who managed to land on an allied airfield will be able to swap out his vehicle for another choice, without restarting the timer. Vehicles of the same BR and class share a common timer. Currently, two groups with common timers exist: Fighters (including light, heavy and naval) and Bombers (including all bombers and attackers).It will be useful to keep aircraft of all types in your preset so you won’t be left without an aircraft to fly in the midst of battle.  Timer duration depends on Battle Ratings. The higher the BR, the longer the timer duration will be. Vehicles of the lower BR spectrum for a specific session do not come with a timer and are always available. Airfields are further from each other than in previous EC tests. Each spotted enemy airfield is a possible target. A mission to destroy it will be assigned. A team that has had all its airfields destroyed will be given a 90 second period where during which players will not only be unable to respawn but their airfields will also not restore A destroyed airfield will be restored after a set time and could reappear at a different location. The hunters now appear less often and from now on they patrol the location and can be spotted from afar so a player can take some measures against them.  Reconnaissance aircraft appear independently of each other (in previous test they appeared simultaneously). Reconnaissance aircraft now try to get back behind their lines if they are damaged. Reconnaissance aircraft now scout for longer period of time and “circle” over the enemy positions . Reconnaissance aircraft have several spawn points (previously they had only one). Frontline mechanics are not implemented on Khalkhin Gol (Stalingrad had one) Please be sure to leave your feedback, suggestions and discussions in this thread! We'll see you in the skies! Enjoy the Enduring Confrontations! The War Thunder Team