Stona

Community Manager
  • Content count

    10,191
  • Joined

  • Last visited

  • Days Won

    101

Stona last won the day on March 23

Stona had the most liked content!

Community Reputation

34,401 Outstanding

About Stona

  • Rank
    Чебура
  • Birthday 01/21/1984

Profile Information

  • Gender
    Male
  • Location
    Poznań, Poland

Contact Methods

  • Skype
    Cyberstonka

Recent Profile Visitors

127,717 profile views
  1. So you have an answer - they will be not useful on battlefield. They are too slow, maps are not created to give them any proper ability to attack. WT i's not a Hollywood movie. Any aircraft (maybe except mighty PO-2) will wreck chopper. Any AAA will wreck chopper. Most tanks will one shot them.
  2. You can try to check Phly's video
  3. Dear Players, It's time for your weekly episode of the Thunder Show! Enjoy our selection of epic and humorous Community videos of the week and don't forget: If you want to send in your own video, then check out how below! Which of the clips did you find most impressive? Tell us about your favourite in the comments! More about the Thunder Show Do you have a War Thunder video you would like to share with the world? An epic scene of heroism, a hilarious mistake or just random awesomeness? Then listen up! Every week in the Thunder Show, we pick one of the videos sent to us as a winner in each of the four categories in our show - The Most Epic Video, The Best Fail, The Funniest Video and finally The Most Original Video - and reward the winner with 5000 ! If your video is somewhat special it has every chance to be chosen for the show and in that case you will receives a prize! Don’t miss out on your chance and find out below what to do to send in your video as a submission! Here is how to send your video to our show: STEP 1. Record and put together a video a maximum of 3 minutes length, which corresponds to one of the four categories mentioned earlier. ATTENTION: The submitted video must be made by you, must be published for the first time, visible and must not violate any copyright laws. STEP 2. Subscribe to our Youtube channel at: https://www.youtube.com/warthunder STEP 3. Upload your video to Youtube and send us a direct link to thundershow@gaijin.ru. The covering email should contain the desired category for your video, your in-game nickname and the email address registered with your game account, so we can send you the reward should your submission win! The War Thunder Team
  4. An aircraft has been added to test drive for ground vehicles, to assess ballistics for AAA. On the location “Ash River” one of the south western respawn areas, where the player respawns on the steep hill deployed on the rocks, has been changed. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Leave feedback here!
  5. An aircraft has been added to test drive for ground vehicles, to assess ballistics for AAA. On the location “Ash River” one of the south western respawn areas, where the player respawns on the steep hill deployed on the rocks, has been changed. Note: This server update applies to all platforms unless specifically highlighted. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  6. 1280x1024 | 1920x1080 | 2560x1440 From 15:00 GMT on the 24th of March to 07:00 GMT on the 27th of March Participate in the event “Operation Plunder” in all game modes with +30% and +30% bonuses! Aircraft: Battle of the Ruhr: Liquidating a surrounded force Ground vehicles: Battle of the Ruhr: Tank Battle 1280x1024 | 1920x1080 | 2560x1440 Operation Plunder was a World War II military operation in which the Allied forces crossed the Rhine River at Wesel, Rees, and at a point located south of the Lippe River, established a bridgehead on the east bank of the Rhine. The operation started on the night of 23 March 1945, by the British 2nd Army commanded by Sir Miles Dempsey, and the US 9th Army under the command of Lieutenant General William Simpson. The overture for the operation started at 15:00 with a 4,000 cannon barrage and a massive smoke screen, while British aircraft pummeled ground targets both night and day on the 23rd of March. At 21:00 hours, the British 51st Highland Infantry Division (2nd Army) followed by the 7th Argyll and Sutherland Highlanders and the 15th Scottish Division, initiated their landing. At first there was no real opposition, although as the night wore on, they ran into fierce resistance. However after considerable violent battle, the 1st Commando Brigade managed to enter the Wesel and establish a foothold on the other side of the Rhine. The US 30th Division (9th Army) and the US 79th Division managed to land south of Wesel without major difficulties. By the evening of the 24th of March, the US forces had already built a pontoon bridge across the river. Together with operation Plunder, the allies started operation Varsity on the 24th of March with the aim to disrupt enemy communications. It was carried out by the British 6th Airborne Division and the US 17th Airborne Division, who were in charge of capturing the towns of Schnappenberg and Hamminkeln, clearing part of the Diersfordter Wald of German forces, and securing three bridges over the Issel River. Occurring also on the 24th of March, Winston Churchill crossed the Rhine River in an LCM (landing craft, mechanised), setting foot on the eastern bank of the river, symbolising the crossing of the top British political leader over the traditional border of Germany that no foreign army had crossed in 140 years.
  7. Fighters, it’s time to show everyone how awesome PvP missions should be! Show us what you are capable of, and create the ultimate mission for others to see; everything you need is available with the War Thunder CDK tools. It’s competition time! Not only will creators of the best missions receive up to 12,000 Golden Eagles, but they will find their missions showcased in the “Events” tab in-game! The Competition task: By using the mission editor from the War Thunder CDK, creators will be tasked with creating a multiplayer PvP mission on any game location. Your creativity is practically limitless, but, there are some rules of course (outlined below)! Choose any game mode, whether it be a battle inside a restricted area or the defense of an allied convoy of ground vehicles. You can even add AI and use them to heat up the battle. At your disposal you will find both ground vehicles and aircraft. Your ultimate goal: Interesting, exciting, and balanced battle between two teams. Your creations will be accepted until 29th of April Please share your missions on http://live.warthunder.com Live.warthunder allows you to edit and update your posts, so you can even post missions which are in the development stage to receive feedback from other players. Rewards for the best mission creators: Every mission, even those which do not necessarily receive a prize, can be added to the game as an event! Evaluation of your missions will be done by a jury of Developers and Community Managers. The evaluation process takes into account the number of "likes" on Live.warthunder. The author of the best mission will receive 8,000 Golden Eagles 2nd place - 6,000 Golden Eagles 3rd place - 4,000 Golden Eagles 4th place - 2,000 Golden Eagles 5th place - 1,000 Golden Eagles Each winner will also receive: The title “I’m creating the game” which will be awarded to each winner! A Premium vehicle up to rank 4 of your choice (you can choose any vehicle which is available for purchase) When a player-created mission is added to the game irrespective of whether it was a prize-winning mission, the author will also receive 4,000 Golden Eagles! Useful Information and Tutorials How to create a mission: Here you will learn not only about the mechanics of how to create a mission, but also how to get acquainted with the editor itself. We recommend to start with these articles. You are not the first! Many interesting missions can be found on LIVE. Download and learn how to improve your own work! _Gilard_- author of custom missions shares instructions on how to create a simple PvP mission, with respawns, capture points, etc. Download template. Survived the training? Now you can start practicing! Download War Thunder CDK Start MissionEditor How to share your mission for participation in the competition: Login with your account on http://live.warthunder.com/feed/missions/ Choose “add” → “mission”. Fill out all fields: Mission title - be original, we will take notice. Mission type - PvP. Attach the mission file in the format *.blk. Add nice screenshots and describe the mission. Requirements for the mission and competition rules: Missions need to be created especially for the competition. Only those created missions based on the mission template from the _Gilard_ (attached to the news) are allowed. It must be a PvP mission, for which you will require a minimum of 2 respawn zones - one for each team. The max amount of players in the mission - 16x16. Only use game locations (those that are in the game folder). If you are using pop-up messages in your mission, please use the format: "mission/hint01";"Message in Russian language";"Message in English language"; and the messages need to be saved separately, for example in your post on “live”, so we can attach it to the mission. Be ready to rework and update your mission after our recommendations to secure successful implementation into the game - it is a prerequisite to receive additional rewards. Missions need to be created from scratch. Your are not allowed to use templates or the creations of other players, but you can learn from their experience. Vehicles in your mission need to be presented in the appropriate zone on the location, so it is not possible, for example, to place ground vehicles in a low-detailed area on an aircraft specific location. The creator of a mission transfers all rights to Gaijin Entertainment to use it in the game at any time in the future. The authorship of the mission will be indicated in the description. Special conditions for adding a mission to the game: It must be interesting to play our mission multiple times. A simple battle between two teams will be interesting just for few battles, but the for example, the task as first to arrive in the battle area faster than the enemy even if their respawn area is very close to you will give the battle additional diversity. Unexpectedly appearing AI targets will also surprise participants. The mission should be carefully worked out. Respawn area at a depth of 10 meters is a bad idea If you want to devote a mission to an event, do not forget to come up with a story behind it and describe it as well. Even in PvP you can implement unusual tasks. Remember the “Biathlon” event, where the teams must pass the route parallel to the battle. Even the unusual arrangement of respawn areas can significantly refresh the battle, but never forget about balance! More tips: Q. How do you start custom missions in “custom battles”? A. There are two ways to do it: First: If you already have any item worth at least $10 from the game store, you can launch the mission immediately for all players in “custom battles”. Open your mission on LIVE and push the button “Copy the mission URL”. Launch the game and go to menu → custom battles → create session → missions by URL → add mission. Choose the name for the mission and paste the copied link into the field. Done! Now by launching the mission you will open it for all players in “custom battles” and can try it out! Second: If you don’t have any items from the game shop worth at least $10, just copy the *.blk file to the folder ‘UserMissions’, which is in the game folder. Then, open menu → custom battles and launch your mission for single player mode. Q. Are there any special system requirements for the computer to work in the War Thunder CDK? A: System requirements are the same as for the game. Q: Will my mission work after updates? A: In most cases, updates will not affect the performance of missions which are built on the basis of existing game locations. The War Thunder Team
  8. You got the answer on previous page :|
  9. Yes, we have markers only on friendlies. No, as far as I know we do not plan to have mixed battles in ground forces RB same as we have in ground forces AB.
  10. Always? Or always when you are in the US team ? That's true. I cannot agree. Check where other players are going (not all of course, but at least some of them know the paths). All maps allows you to flank. There is no single map with only straight corridor to cap zones. No you are not. Leave H2H for tanks with heavy armour. As you mentioned, you saw in video that you should flank. Try harder. If you will die 2-3 times, do not surrender. Every map has have his own places where you can go. Think what heavy tanker can do. They are heavy, they are slow (usually) so they usually select same routes all the time. And do not rush. There is plenty of time in battle to travel to proper position to attack, especially at the start of the battle. I am pretty sure that more experienced players will give you more advice
  11. You cannot have such thing in RB due to fact that there are no markers. If you want to play such battles, you can play Arcade Battles.
  12. Check EULA. If this application is not breaking it, it's ok. Please re-read main article and linked posts/articles. Everything is explained there. I am pretty sure you understand that we will not reveal EVERYTHING step by step.
  13. 1&2) Check EULA. We cannot answer on questions "is XXXXX legal?" due to fact that there is like 12432546476457 applications Check EULA, if application is not breaking it - it's ok. 3a) There is forum 3b) You cannot save replay to be able to use them forever. After some game updates old replay become obsolete and there is no way to change it. You can store old game files and use them to launch old replay. As long as you will not use your ultrasharp display to cut yourself playing WT, it's ok
  14. We do not work like that. Good player =/= cheater. If you think that someone is cheating, all instruction what to do are listed in linked threads and articles.
  15. What proportion do you want to get if amount of cheats is so low that there is a really small chance to meet any noob who use cheats in battle? As we stated above, there is no option to have supernatural power, speed or anything like that. What left? Ability to know where enemy is.
  16. Dear friends! There were some really exciting battles last weekend in the TSS tournaments: Ground Forces Tournaments Team Panzer_AS with _Dimon_71rus_ and Lich_Tiger_pro has become the best tanker duo from the last weekend! They took their first victory in the Tank blitz-tournament 2x2 in Arcade Battles mode by winning against team JTZ (z0078 and _John_Tanner). In 3rd place was team RUSSIANS (HyboKiller and LEONIDROBOT). Check out the tournament replays Winning the Tank blitz-tournament 2x2 in Realistic Battles mode was not as easy for the Panzer_AS - their opponents, team BARS (KOT_HA_CAMOJIETE and Panther_YIII) proved to be very strong and sent them to the loser’s bracket in the 7th round! But Panzer_AS didn’t give up and returned the favour in the final match on the Poland map for the double crown in the tank tournaments. Team Karaya (FokaA_ngry and BarDoza) took 3rd place. Watch the replays here The Serbian team inat (Vicco_SRB and SuRPRIsE) confidently won the Tank blitz-tournament 2x2 in Simulator Battles mode. On their way to victory they had to fight the experienced team 228 (_QuiGonsky and MONACO) twice. But the most surprising play showed Panzer_AS taking third place - unbelievable results! Tournament bracket and replays Аircraft Tournaments Three great pilots fought for the 1st place in the Air blitz-tournament 1x1 in Arcade Battles mode on Yak-1B - Alex_24RUS won the day, with _SkyForcer_ in 2nd place and experienced duelist, _V3na in 3rd place. Match replays can be found here A real superhero of the Air blitz-tournament 1x1 in Realistic Battles mode was _socolik_ - he had to play twice as much matches than his opponents in the loser’s bracket after he lost in the 1st round of the tournament. But his will was strong and he won the tournament! Players from the KOTbI squadron showed excellent skill - Sasha08104 took 2nd and _G_A_M_B_1_T_ ended up in 3rd place. Tournament bracket and replays Champion of the air tournaments, murahiga continues to dominate virtual skies of War Thunder and wins the second Air blitz-tournament 1x1 in Simulator Battles mode in a row! Dmitry_FX takes the well deserved 2n Watch the replays of virtual duels here See you in the new tournaments every week on the TSS portal!
  17. Guys, please re-read 1st post. Also check this thread (link) and this article (link) Little reminder about "he got hax because he climb 10000m/s and can use lasers!" Q: Is it possible to use cheats in War Thunder (like speed-hack, invulnerability and other unfair advantages)? A: All movement and player interactions like collisions, damage etc. are calculated on the server side. It means that even if corresponding parameters are modified on the client side, the cheater will not actually gain any advantages like invulnerability, increased damage or anything similar. Anyone pretending to distribute software that gives such advantages is probably a fraudster looking to steal your money or compromise your personal data.
  18. In War Thunder in random battles we do not have historical matchmaking. You fight with vehicles with similar BR (battle rating) to your machine.
  19. Navy part of the game will be available same as other branches (air and ground) after pre-tests and CBT. We do not have exact date yet, but do not be afraid. War Thunder is F2P game and you will be able to use navy units without spending money. Cheers!
  20. Log in to website with account you are using in game. Survey is only for War Thunder players.
  21. Screenshot created by Mrdeathman and uploaded to Live.Warthunder Changes in “Assault” Co-Op mode: Performance (optimisation) during the new “Assault” missions has been improved. 50% of repair costs for AB will pay for respawn in the vehicle. Shells/Ammunition will be free. Other changes: Buttons in the upper menu will now adapt to the selected resolution and font size. The bug where wing detachment meant that the aircraft was able to reach high speed has been fixed. Fw 190/Ta 152/Do 335 (all modifications) - The way in which the oil radiators work has been fixed (cooling effect is now more efficient). Multiple ballance edits have been made to the “Assault” missions, designed to increase the average session time at higher ranks. Increased the score value required for a victory in “Domination” missions (aircraft). The changes affect those missions where the average mission time was too short (less than 10 minutes). Heavy units have been added for the mission “Front Line: Foothills” in order to increase the average session time and bring the game time closer to other “Front Line” missions Client stability has been improved. Note: This update applies to PC/Linux/Mac users. If applicable, PS4 Users will receive the update as soon as possible. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Leave feedback here!
  22. Screenshot created by Mrdeathman and uploaded to Live.Warthunder Changes in “Assault” Co-Op mode: Performance (optimisation) during the new “Assault” missions has been improved. 50% of repair costs for AB will pay for respawn in the vehicle. Shells/Ammunition will be free. Unlimited respawns, but after respawn, the slot with the vehicle will be blocked for 5 minutes on timer. Other changes: Buttons in the upper menu will now adapt to the selected resolution and font size. The bug where wing detachment meant that the aircraft was able to reach high speed has been fixed. Fw 190/Ta 152/Do 335 (all modifications) - The way in which the oil radiators work has been fixed (cooling effect is now more efficient). Multiple ballance edits have been made to the “Assault” missions, designed to increase the average session time at higher ranks. Increased the score value required for a victory in “Domination” missions (aircraft). The changes affect those missions where the average mission time was too short (less than 10 minutes). Heavy units have been added for the mission “Front Line: Foothills” in order to increase the average session time and bring the game time closer to other “Front Line” missions Client stability has been improved. Note: This update applies to PC/Linux/Mac users. If applicable, PS4 Users will receive the update as soon as possible. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  23. No.1 Fighter squadron, Irish army air corps at Baldonnel, Ireland by CmdNomad Dear Players, on behalf of the entire team here at War Thunder we wish all of you a very happy St. Patrick’s Day! Celebrated as an international holiday all over the world from Moscow, New York, Argentina, and even Japan. This holiday is best known as the Feast of St. Patrick. This feast or celebration dates all the way back to Ireland and Great Britain as a way to mark the death of the highly regarded patron Saint of Ireland as according to the Church calendar. Today, families, friends and strangers, will come together to share green beer, laughs, music, parades, and smiles. So from all of us to all of you: May the luck of the Irish be with you for the entire year to come. From 15:00 GMT on March 17th to 07:00 GMT on March 20th: Participate in the special 8x8 tournament in aircraft Arcade Battles on the Gladiator Mk.II and win "Four-leaf Clover" and "Personal motif of Brendan Finucane" decals 5 victories in the tournament 10 victories in the tournament Four-leaf Clover Decal Decal with personal motif of Brendan Finucane Tournament is available in the “Event” tab! The War Thunder Team
  24. Masz radio, masz mapę, masz czat tekstowy. Taki problem napisać lub zaznaczyć, że ktoś jedzie na spawna? Najlepiej w ogóle nie wymagajmy od Graczy myślenia. Niech zamykają oczy i klikają LPM "na jana", przy odrobinie szczęścia coś trafią. Po co komukolwiek myślenie, planowanie, rozglądanie się?
  25. If you expect that different camo will somehow make your tank invisible for enemy - you expect too much It's like in real life - camo helps but amount of that "help" depends only on your enemy and his perceptivity. Poor player will not notice white tank on white background during battle, good player will know what to expect and it will be easier to him to find you.
  26. You are watching The Shooting Range – a weekly show for all tankers, airmen and aspiring Captains in War Thunder. In this Episode: The Howling Vulture: the rise and fall of the Ju-87; Too heavy, too late: the T29 or how the Americans tried to build a perfect heavy tank; Hotline: the developers answer questions that you’ve left in the comments! But first, let’s start with... Heavy fighters and how to use them! The War Thunder Team
  27. It have same effect as in reality. For example: Tank in winter(white) camouflage is less visible for players on when you play on winter map.
  28. As far as I know, we do not have plans for such option (at least for now). Sorry, but to use steam wallet you will need to do it via game browser.
  29. Check out the new tournaments on the tss.warthunder.com! Arcade Battles Realistic Battles Simulator Battles Aircraft: 256 players 256 players 64 players Tanks: 128 teams 128 teams 128 teams Tournament details: Air blitz-tournament 1x1 for 256 players in Arcade Battles mode: One of the most versatile fighters of War Thunder, the Yak-1B, is returning to air tournaments. You can choose the original Soviet version, or the premium, German version. Registration Prize fund: 1.000 Golden Eagles, Premium Account, Title “1v1 Master-duelist” Air blitz-tournament 1x1 for 256 players in Realistic Battles mode: Pilots of Realistic Battles mode can show their skill in the famous British fighter - the Spitfire Mk.IIb. Registration Prize fund: 1.000 Golden Eagles, Premium Account, Title “1v1 Master-Duelist” Air blitz-tournament 1x1 for 64 players in Simulator Battles mode: The excellent German fighter - the Bf.109E-4, awaits virtual pilots this Saturday. Registration Prize fund: 1.000 Golden Eagles, Premium Account, Title “1v1 Master-Duelist” Tank blitz-tournament 2x2 for 128 teams in Realistic Battles mode: Play in legendary medium tanks from World War II and decide which one of them is the best! Registration Prize fund: 2.000 Golden Eagles, Premium Account, Title “Iron Warrior” Tank blitz-tournament 2x2 for 128 teams in Realistic Battles mode: For the first time you will be able to play in the US M47 Patton in this tournament. Get ready to face some tough tanks from the 4th and 5th ranks. Registration Prize fund: 2.000 Golden Eagles, Premium Account, Title “Iron Warrior” Tank blitz-tournament 2x2 for 128 teams in Simulator Battles mode: In this tournament, each nation has some advantages and disadvantages - pick your tanks carefully! Registration Prize fund: 2.000 Golden Eagles, Premium Account, Title “Iron Warrior” ATTENTION! When registering your team, the system will inform you of the required steps necessary in order to confirm your participation in the tournament. More detailed information can be found here. Check out the new tournaments on the tss.warthunder.com!
  30. Co-op mode is temporary only for Aircraft. Ground mode will be available soon AB
  31. Flames from the exhausts of aircraft engines – a small change that makes a big impression in War Thunder! You can witness the exhaust flames in several engine settings, such as when starting or switching the engine to WEP. We have implemented the flame effect for all our aviation engines with exterior exhaust pipes (except for aircraft with flame suppressors and turbochargers). This new addition offers an even more immersive experience in the War Thunder universe and just looks awesome! You’ll be able to see flames blasting from the exhausts of your favourite aircraft in War Thunder update 1.67 “Assault”. Clear prop! Leave comment on our website!
  32. This. This. Never this. Blame everything around except own lack of skills. Pretty common in PvP games. As soon(™) you stop doing this, you will start to learn from your mistakes and become a better player after each death.
  33. First, you should secure your account. Change passwords for your game account and password for e-mail you are using with your game account. Enable 2 step authentication. At the end of the day, everything you or someone else did using you account falls on you. So now you can only cross your fingers and hope that he did not break game rules. Please check information related to account security:
  34. Dear friends! There were some really exciting battles last weekend in the TSS tournaments: Ground Forces Tournaments A real hero of the Tank blitz-tournament 1x1 in Arcade Battles mode was LEONIDROBOT - after losing in the 6th round, he fought his way through the loser’s bracket to the final and won! __ArchangeL__, who ended in the 2nd place played confidently up to the final and lost only to the champion. The 3rd place remained vacant this weekend and in 4th place is Nord_Famel. Check out the tournament replays The best team of the Tank blitz-tournament 2x2 in Realistic Battles mode was pisospro (players _QuiGonsky and MONACO) who won the tournament without losing any matches. Experienced pair, Sasha08104 and Evil_WARRIOR from the KOTbIARCAD team, took 2nd place and team GG (LoveIstheAnswer and parol23_) ended in 3rd place. Watch the replays here Team MdV_Gruppe (Br3nor and _AweX_) showed excellent team play in the Tank blitz-tournament 2x2 in Simulator Battles mode. They won twice against team DYNAMIGHT (EvilBambus and _AxiE), who took 2nd place. In 3rd place is team Spooky (HumanCorrector and _socolik_). Tournament bracket and replays Аircraft Tournaments The best team play in the Air blitz-tournament 2x2 in Arcade Battles mode was shown by BIRBANT and tadzik98 from team ACEPL. A close second was team TCM_VEN (TCM_Blonka and Venatores). Team BEDA (Anderer and N_lO) took 3rd place. Match replays can be found here Player _V3na was the best In the Air blitz-tournament 1x1 in Realistic Battles mode - only Johnny_winner, who ended in 2nd place, managed to show some resistance against the champion. Another hero of the weekend tournaments, _socolik_, took 3rd place. Tournament bracket and replays Japanese virtual ace, murahiga, showed an ideal run in the Air blitz-tournament 1x1 in Simulator Battles mode. Ainar1 and razdva12, took the 2nd and 3rd places, respectively. Watch the replays of virtual duels here See you in the new tournaments every week on the TSS portal!
  35. I byłby jeszcze większy płacz, niż na plotki nad lotniskami. Jak ktoś Cię zabija na Twoim spawnie, to podziękuj sobie i drużynie za to, że dopuściła wrogą maszynę tak blisko własnej bazy.
  36. Pilots of Simulator Battles, we have already introduced you to the new game mechanics of “rooms” (lobby), which opens for you the possibility of choosing the game session and even the team you join. In the future it will replace “Enduring Confrontation” and will greatly expand your capabilities of simple preparation in battles. Movement to the new mechanics will proceed smoothly. In War Thunder Update 1.67 “Assault”, the new SB will be presented in the form of rooms and achievements will be able to be used in it! This will allow SB pilots along with players of other game modes to participate in the events and specials where battles will return a clear definition of the winning and losing team. In the first stage of the movement to the new SB you will find the the familiar “EC” as separate room. But this is not all the merits of the new format: in the final stages of the movement to the new SB, players will be able to create own rooms! Player will be able to choose: Which countries will be able to participate in each team Which Battle Ratings will be available for the mission (selection from the available ranges) Which missions will be in rotation, including creation of the “EC” User rooms will be in separate block and the name will include the BR fork and name of the mission. In these missions you will not be able to join accidentally from the general queue, but you can get to them from the list of rooms. We will announce separately the start of lobby mode for aircraft SB after the release of the War Thunder Update 1.67 “Assault” We hope that you will appreciate the new features of the updated SB! War Thunder - very simple Very soon SB will be a more transparent and simple mode, where apart from the usual choice of battle server the player will be able to independently choose an interesting battle. In addition, the achievements of the events and specials will work in SB and skilled players will be able to create custom player rooms. Q. What will the rules of respawn be in the new SB? A. You will able to choose whole set-ups of aircraft which will be accepted in mission. You will be able to respawn in each vehicle once (or twice if you have back-up vehicle). When losing the chosen vehicle it will be blocked till end of the battle. Q. Which missions we will see in the new SB? A. It will be missions from aircraft RB Q. Which nations will participate? A. For the moment: USSR vs Germany, USA vs Japan, USA + Britain vs Germany. Q. How deep will the customization of the user rooms be? A. You will be able to choose the BR fork (selection from the available ranges), choose missions and sides of the conflict. Q. Will you consider allowing research progress in the user rooms? A. Yes
  37. Because War Thunder started as an aircraft only game.
  38. Nope. Brave statement. I think you should jump to academy section and ask for few tips how to play slow machines.
  39. AFAIK we do not plan such thing. War Thunder since the beginning was planned as a game where aircraft and ground vehicles fight on one battlefield.
  40. Pilots and Tankers! Below are the planned changes to vehicle Battle Ratings for both Aviation and Ground Forces: Other planned changes: IS-2 mod. 1944 - BR-471D round will be removed IS-2 mod. 1944 “Revenge”- BR-471D round will be removed ISU-152: place in the research tree will be changed - it will be situated right after SU-152, before ISU-122 modifications Kugelblitz and Coelian will switch their places in the research tree. Changes for Simulator Battles are planned, but we cannot publish them yet. Please be sure to leave your thoughts and feedback in this thread! The War Thunder Team
  41. Hi! If you bought pack with Japanese Tank or obtain access to CBT of Japanese Ground Forces by special missions and still do not have access to CBT forum please: - relog on forum. Wait few minutes and relog again, then check your profile - you should have new title (your member group should change into Way of the Samurai ). - if you did steps mentioned above and still see member group, please leave a message here with information how you get access (by pack or by missions). Cheers!
  42. Dear Pilots! In Enduring Confrontation mode the mechanics of the reward that a player receives have been changed. A player receives the first half of the Silver Lions reward normally (right after destroying an enemy unit, base or by performing any action that gives a reward to the player) and the second part after safe landing on the friendly airfield. This change should limit unfair bailing by pilots from their aircraft instead of returning to a friendly airstrip to rearm and repair their machines.
  43. Dear players, Very soon we will be making some changes in the rotation and line-ups for combined ground and air battles in SB. Now players will have 2 event options available: first - 1 of 6 variants for basic rotation (ranks I-IV) and one of the additional 2 variants for rank V vehicles (1 per day). Thus players will have more available vehicles. Check the current line-up table and schedule. The new rotation for ranks I-IV will consist of 6 subsequent steps: [rank 1] [ranks 2-3] [ranks 1-2] [ranks 3-4] [rank 3] [rank 4] etc. One step is 24 hours, since there are 6 steps, each week the specific steps will move naturally to a different day of the week. Additional variants for rank V will be changed once a day - with two steps total. We are waiting for your constructive feedback!
  44. We would like to invite you to join the historical "Enduring Confrontation" game mode in Realistic Battles.  You can play it on three different maps! As previously, your feedback is greatly appreciated and has already helped to shape the game mode extensively! From 16.00 GMT on January 15th till 07.00 GMT on January 18th "Enduring Confrontation" (RB) is available! You can find it in the "Events and Tournaments" tab in the game's menu.   Maps: Stalingrad Khalkin Gol Ruhr Historical Line Ups! About Enduring Confrontation: “Enduring Confrontation” (EC) is a game mode featuring air battles lasting several hours in which victory depends on the completion of various dynamically changing tasks and missions unique to each class of aircraft. Players can join an ongoing EC match at any point except for the last five minutes of battle. If a player leaves a running EC match, it’s also possible for him to join back at a later point in time - if there is an available slot in the team. Any aircraft repairs in this mode are completely free, but every flyout is paid for with Silver Lions. Having just joined the session, the player has to start with weaker aircraft, gaining access to more powerful and dangerous machines only after some time in battle, which can be reduced by destroying enemy ground targets such as bases and airfields as well as shooting down enemy player aircraft. Main objectives include the reconnaissance of enemy airfields, search and destroy missions, the interception of enemy aircraft and many others, which will be added as the development of the game mode progresses. Whenever a mission or task in an ongoing EC match has been completed, the game generates another procedural mission. Through active participation in battle, players earn ‘Air Domination Points’ (ADP) for their team which, combined, represent the team’s total ADP score. At the end of the session, the team with the greater ADP score wins the match. When flying out an aircraft, the aircraft’s class (e.g. Attacker) at that Battle Rating will not be immediately available again to the player. Thus, for the next flyout, the player has to either change the class or BR of the aircraft he wants to fly. Features of Enduring Confrontation: Rewards earned in battle are awarded to the player immediately after leaving an EC session, regardless of the outcome of battle. After a player has chosen a certain aircraft, it will be locked for some time starting from the moment the aircraft has been destroyed. E.g. if the vehicle is available once per 30 minutes, a player can chose it 30 minutes after his vehicle was destroyed, not after he started to fly it. The above also implies that a player who managed to land on an allied airfield will be able to swap out his vehicle for another choice, without restarting the timer. Vehicles of the same BR and class share a common timer. Currently, two groups with common timers exist: Fighters (including light, heavy and naval) and Bombers (including all bombers and attackers).It will be useful to keep aircraft of all types in your preset so you won’t be left without an aircraft to fly in the midst of battle.  Timer duration depends on Battle Ratings. The higher the BR, the longer the timer duration will be. Vehicles of the lower BR spectrum for a specific session do not come with a timer and are always available. Airfields are further from each other than in previous EC tests. Each spotted enemy airfield is a possible target. A mission to destroy it will be assigned. A team that has had all its airfields destroyed will be given a 90 second period where during which players will not only be unable to respawn but their airfields will also not restore A destroyed airfield will be restored after a set time and could reappear at a different location. The hunters now appear less often and from now on they patrol the location and can be spotted from afar so a player can take some measures against them.  Reconnaissance aircraft appear independently of each other (in previous test they appeared simultaneously). Reconnaissance aircraft now try to get back behind their lines if they are damaged. Reconnaissance aircraft now scout for longer period of time and “circle” over the enemy positions . Reconnaissance aircraft have several spawn points (previously they had only one). Frontline mechanics are not implemented on Khalkhin Gol (Stalingrad had one) Please be sure to leave your feedback, suggestions and discussions in this thread! We'll see you in the skies! Enjoy the Enduring Confrontations! The War Thunder Team