DavidXD

Way of the Samurai
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DavidXD last won the day on June 17 2015

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About DavidXD

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  1. Nice ! I also hope to see Reggiane Re.2005 Sagittario in a future update.
  2. Following some misunderstandings in comments, I need to clarify one point : this suggestion is about adding AI infantry (bots), not playable infantry. What is tank desant ? Simple : this is a military tactic in which infantry enters battle by riding tank. You've probably seen it in movies, games, etc... Whole article : https://en.wikipedia.org/wiki/Tank_desant While playing Heliborne, I noticed how simple was the deployment of infantry : you go to a specific point, and the infantry dismount and run to a fortified position. No need to AI, the soldiers run from A to B, clipping through obstacles, and disappear when they reach B. Instead of them, there is now a heavy weapon ruled by AI which will shoot every enemy unit at range. Imagine this in War Thunder : there is already infantry models, which already have some animations (you can even shoot them : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6204132) There is already fortified positions on most maps (trench, pillboxes). There is already AT gun models (at some point of the game, they were even active on some SB maps). There is already bots tanks : remember that an efficient fortified position could be a simple tank turret on the top of a pillbox. It won't require a new AI system to rule it. How to implement it ? -Receiving the ability to transport infantry : exactly like orders. You win it at the end of a match. -Activate it at the beginning of a match : still like orders. Limited to a specific number of players. Orders are limited to one at the time ; here, transport ability could be limited to one-two players by team, and, like orders, it goes to the fastest clicking player. -Spawning : most vehicles, excepting open topped vehicles and SPAA, could be used as infantry transport. So you spawn with a group of soldiers on your back. They would be part of the damage model of the tank (like the crew members on open topped vehicles, they can be killed by mg bullets). No gore effect of course, to not modify the game rating : if they are shot, they have the same animation as crews on open topped vehicles. -No glitch : to prevent the turret to glitch with the soldiers, it's traverse is limited while the infantry is still on your back. -Objective : you receive a specific objective, like a zone to capture, but located not so far, and around a fortified position. -Dismounting : when you are in the objective, the game informs you to press the same key than for repairing. You do so. Your tank can't move during this time (like for a repair). The soldiers dismount, and run to the pillbox. They disappear when entering it (no need of a complicated animation). -Reward. You receive an award, and RP or Silver Lions. You are now free to go. The pillbox "activates" : an AT gun, or a tank turret, ruled by AI, spawns on this pillbox and will now shoot enemies. There could also be a little reward each time the AI turret shoot an enemy. And a little silver lions penalty, if all soldiers get killed before being dismounted (given the pillboxes location, it means that the player rushed into battle instead of going to his objective). Transport vehicle gameplay : depending on its reception, this suggestion could be followed by the implementation of "true" transport vehicles. Armored personnel carriers, or even trucks and jeeps, whose main role would to help infantry to reach their positions. Effect on spawn killing : as the fortified positions are located near the spawn point of both teams, they would protect them. Of course they can be destroyed, but they can also slow down and even kill hostiles. How to defend these new units against planes : -Some of the fortifications will be hard to destroy, like the pillboxes in Air Battles, requiring rockets or bombs -Low RP reward (like destroying a bot) : the players will instead attack more interesting and rewarding targets, like enemy tanks -Hard to spot : an anti-tank gun is easier to hide than a tank ; to represent this, we could have them detectable by planes only at a very short distance (or not at all : no red indicator on them for players in planes, even in Arcade) ; and not present on the map nor minimap. Steps of implementation : Step one : the test. Arcade battles only, very few fortified positions on the maps. If players appreciate it, we could continue with : Step two : realistic battles and simulator battles. More fortified positions on the maps. Step three : improving animations, more fortified positions on the maps. Step four : the pillboxes won't "transform" anymore into an anti-tank gun, but instead use infantry weapons : AT grenades, AT rifles or rocket launchers. Also, we could have a new type of fortified positions : trench. Step five : more AI infantry gameplay mechanics : for example, AI ruled infantry of both teams could fight each other. Additional step : idea by mc07 : control an infantry team (RTS fashion). For more details : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6512051 GokSung suggested to invert Step 1 and 2, to add this feature in RB and SB first, and in AB after. Explanations here : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6276213 Anti-tank weapons : AT guns : German : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6244039 Soviet : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6247162 British : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6254067 US : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6256693 Japanese : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6264201 Grenades : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6228825 Rifles : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6230005 Recoilless weapons : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6233959 PIAT : https://forum.warthunder.com/index.php?/topic/311182-tank-desant-an-easy-way-to-add-infantry-transport-vehicles-gameplay-and-to-reduce-spawn-killing-all-in-one-suggestion/&do=findComment&comment=6237418 The infantry must not be a buffer between the tanks of the two teams : you won't have to fight infantry / fortified position to be able to engage enemy players. On the picture below : Most of the fightings occur in the red rectangle. The "dismounting infantry" zones, and fortified positions, will be the yellow lines : they protect the spawn point. The black rectangles would be the "ambush zones", if the last steps are implemented (infantry with an improved AI and anti-tank weapons) What do you think ?