OrsonES

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About OrsonES

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  1. hello

    1. Taurus1978

      Taurus1978

      Would be nice if you actually replied to messages.

  2. This weekend the participants of closed pre-beta will be able to test “Convoy” mission on the “Ice Fields” location and the following vessels and aircraft: MZ1, S-100 (1944), Project 122 bis, Pr. 183 “Bolshevik”; He 111H-6, Fw 190 A-4, IL-4, Lа-5F. The schedule remains the same: Friday 24th - 17:00 GMT to 21:00 GMT Saturday 25th - 01:00 GMT to 05:00 GMT 17:00 GMT to 21:00 GMT Sunday 26th - 01:00 GMT to 05:00 GMT 17:00 GMT to 21:00 GMT Monday 27th - 01:00 GMT tо 05:00 GMT It is important that you remember that naval battles are in the early testing stage. The new gameplay has created some radical changes and of course has introduced some additional design features which we are sure you will appreciate. The delay in the testing has been precisely for these reasons. You may submit your bug reports in the reporting section on forum. How do i join? It’s very simple. Become the owner of one of the pre-order packs in the Gaijin store. Your purchase will automatically make you a member of the beta test. In addition, the set contains some fantastic game bonuses, including a unique premium craft which will be available in beta test. Please note! Game sessions for the first testing stage will be available in special Events (Events and Specials - Naval Battles) at specific times, several times a week. Naval Pack Project 1124 MRLS Naval Pack John F. Kennedy’s PT-109 Naval Pack S-204 34.99 BUY 44.99 BUY 39.99 BUY This pack includes: Project 1124 MRLS armored river boat (USSR); 1000 Golden Eagles; Naval battles closed beta access. This pack includes: PT-109 torpedo boat (USA); 1000 Golden Eagles; Naval battles closed beta access. This pack includes: The S-204 "Lang" Torpedo boat (Germany); 1000 Golden Eagles; Naval battles closed beta access. How do I participate? Do you own an early access package? Congratulations, for you it’s easy! Launch the game as normal and you will be presented with the option to download the main testing files on joining one of the test events, there is no requirement for a different launcher. After this, visit the game’s official forum, log in with your account and check out the special forum section! We’ve also opened an application for players who want to participate but haven't purchased the packs for the closed beta test, which starts later. You can send in an application and we’ll review you as a candidate for the role of captain on a military vessel. How beta test will be? Testing of naval battles will be done in several stages. In the first stage (pre-beta testing) special missions will be available at a specific time, several days per week. Vehicles that require test will be pre-allocated in the missions. The test will be primarily focused on vessel physics and controls - your feedback is extremely important at this stage, join the pre-beta testing and share your ideas in the special section of the forum. In the following testing stages (beta testing) the participants will be able to research the trees of several nations and for testing will join some selected players that submitted a request for testing. Attention! You can participate in the testing from no more than two PC’s. In the special forum section, you can find out about the testing schedule and news. You can also discuss future naval vessels with the developers. We hope to see you there!
  3. Today we like to announce the start of a new chapter of our "Loving the Unloved" contest. So far we gave some love to British Gladiator biplane fighters and the Italian SM.79 bombers. Now its time to give some well deserved love in form of freshly new skins to the US Curtiss P-36 Hawk! You have two weeks starting today, to create a historic skin worthy of this wonderfull fighter. The best three will be selected by the Live.WT moderation team. All three Versions of the P-36 are allowed to enter the contest, which leads to potential skins for more then 14 Nations such as: Argentina, Brazil, UK, Germany, China, Netherlands, Norway, Peru, Portugal, USA, Thailand, Finland, France, South Africa. If you are a Beginner in the field of skins, one of our Users JeNeDiraiRien created a template for you to use here. Remember to give him a credit if you use his template. Also don't forget to post your skin on http://live.warthunder.com with the Hashtag #unloved3 Rules: The top 3 skins will be selected by the Live.WT moderation team. Skin must be of your own creation You must tag your skin using the “ #unloved3 ” hashtag Only one skin entry per user All skins must be created within the competition timeframe (no older skin submissions) Entries must be kept clean and follow the general rules of the community. Skins must be historical All entries must be submitted before 6th of April, 2017 12:00 GMT The judges decision is final Rewards: Place 2000GE + Premium FW 189 A-1 (UHU) and a choice of a hidden vehicle* (see below) Place 1000GE + Rasmussen’s P-36A and a choice of a hidden vehicle* (see below) Place 500GE + Rasmussen’s P-36A and a choice of a hidden vehicle* (see below) *choice from the following aircraft: Po-2, TB-3, SM-79 1937, SB-2M-103 MV-3, Yer-2 M-105R TAT, DB-7, Gladiator Mk.IIF Usefull Informations and Tutorials: If you are searching for help and informations about how to create custom skins you may find these two Forum Sections usefull: Paint Schemes and Camouflage and The Community Skinning Centre Discuss it here!
  4. Dear players and Fine Arts experts! After reviewing the entries of our newest Art Challenge competition, we are now happy to announce the winners! As always, a lot of effort has been put into the content that was created. The volume of participant did not help to make this matter any easier, but it has filled us all with great happiness - Every single one of you should be proud for your contribution: You're helping to expand the influence of the Artistic side of the War Thunder community and proving how talented it is! Interested in joining any of the competitions below yourself? Then don't waste any time and visit the forums for more information! Winners of Pencil and Paper artwork category 1st place - 4 000 Creator: MinR 2nd place - 3 000 Creator: MariscalGatuno 3rd place - 2 000 Creator: Nomadic_Warrior Winners of Digital Artwork category 1st place - 4 000 Creator: Fisher_ 2nd place - 3 000 Creator: Rataz 3rd place - 2 000 Creator: *HAWAIIAN_WARIOR Well done and keep up the good work guys! Thank you all for your participation in the Art Challenge, and we'll see you soon for Art Challenge #8! You can find more interesting content from our players on our Live.WT site and in our Media section! Discuss it here!
  5. Dear players and Fine Arts experts! After reviewing the entries of our newest Art Challenge competition, we are now happy to announce the winners! As always, a lot of effort has been put into the content that was created. The volume of participant did not help to make this matter any easier, but it has filled us all with great happiness - Every single one of you should be proud for your contribution: You're helping to expand the influence of the Artistic side of the War Thunder community and proving how talented it is! Interested in joining any of the competitions below yourself? Then don't waste any time and visit the forums for more information! Winners of Pencil and Paper artwork category 1st place - 4 000 Creator: MinR 2nd place - 3 000 Creator: MariscalGatuno 3rd place - 2 000 Creator: Nomadic_Warrior Winners of Digital Artwork category 1st place - 4 000 Creator: Fisher_ 2nd place - 3 000 Creator: Rataz 3rd place - 2 000 Creator: *HAWAIIAN_WARIOR Well done and keep up the good work guys! Thank you all for your participation in the Art Challenge, and we'll see you soon for Art Challenge #8! You can find more interesting content from our players on our Live.WT site and in our Media section!
  6. Orson my dude; How've you been! 

  7. War Thunder Screenshot Competition March week 3 winners We present to you the winners of our current War Thunder's Screenshot Competition (March week 3). Each of weekly winners got a prize of 300 djandDK and Just around the corner (Straight Screenshot) Lauri_Toerni and Through the woods (Straight Screenshot) Killer1986rr and "WAKE up" (Straight Screenshot) YukiNishimura_TH and "Ibuningu (イブニング)" (Artistic Screenshot) Bomberpilot1784 and Flower Field (Artistic Screenshot) Well done and keep up the good job guys! You can find more interesting content from our players on our Live.WT site and in our Media section! Discuss it here!
  8. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 WAR THUNDER PRESENTS UPDATE 1.67 «ASSAULT» Dear friends! It's time for a new major update for War Thunder! A full list of new features and changes is available in the changelog on the update page. Here we will focus on the most interesting additions that update 1.67 "Assault" brings to the game! Weapon stabilization for ground vehicles The gun stabilizer is a system that improves the tank gun’s aim at the target and preserves (stabilizes) its aim even when the hull vibrates during movement, which allows it to perform effective aimed fire during vehicle movement or when temporarily stopped. Reaction time and accuracy between target detection and effective hit draw the line between life and death in tank warfare. This new feature will increase realism on machines historically equipped with a gun stabilisation system. Click here to read more. Exhaust Flames for aircraft Flames from the exhausts of aircraft engines – a small change that makes a big impression in War Thunder! You can witness the exhaust flames in several engine settings, such as when starting or switching the engine to WEP. We have implemented the flame effect for all our aviation engines with exterior exhaust pipes (except for aircraft with flame suppressors and turbochargers). This new addition offers an even more immersive experience in the War Thunder universe and just looks awesome! Click here to read more. New Locations This ancient town is where all of the main roads through the Ardennes mountains meet. The German army is not stopping – the cost of delaying the assault on Antwerp is too high. The Ardennes Unique mountain with a flat summit is a true natural wonder – a gargantuan mountain plateau rising up against the landscape. The plateau is partially obscured by a huge cloud. Guiana Highlands New Co-op mission mode "Assault"! “Assault” that’s the name of the new game mode, Co-op mission in the skies and on the ground against superior enemy numbers.“Assault” mode missions will be available for all vehicles of all ranks and nations. Assault is perfect for starting a gaming day in War Thunder! You may “warm up” a little while destroying bots before you join battles against real players or you may find a friend for a squad and get some nice booster which will may come in handy in random battles. Click here to read more. Will be available soon! New Ground Vehiclеs, Aircraft and much more! IS-6 Ru 251 Ki-67-I B-10B Check full changelog Follow us in Social Media: Facebook Google+ Youtube Twitter See you in the battle!
  9. War Thunder presents Update 1.67 "Assault"" Ground Vehicles Ru 251 T34 Type 87 FV4005 USSR IS-6 (premium) 29-К SU-5-1 USA T34 Т14 (premium) M8 Scott Germany Sturmpanzer II Ru 251 (premium) Japan Type 87 Type 95 Ro-Go (premium) Type 60 ATM Britain Centurion Mk I FV4005 Aircraft Ju 87 Stuka A-26B-50 Ki-67 Hiryu Spitfire Mk.IIb USSR DB-3B (M-87)/3T (М-87) IL-4/4T(model updated) USA А-26B-50 B-10B (premium) Germany Ju-87B-2 (model updated) Ju-87D-3 (model updated) Ju-87D-5 (model updated) Ju-87G-1 (model updated) Ju-87G-2 (model updated) Ju-87R-2 (model updated) Japan Ki-67-I Ko Ki-67-I otsu Britain Lincoln B Mk II Spitfire Mk IIb (model updated) New locations "Ardennes" (Mixed battles location) "Guiana Highlands" (Arcade Aircraft battles location) Location updates: Eastern Europe - Exits from the main channel on the map have been added for amphibious tanks (demonstration). The hill with windmills has been significantly reduced by comparison with the opposite part of the map (demonstration). Berlin - Exits from the channel on the map have been added for amphibious tanks (demonstration). Mechanics Game mechanics of “rooms” (lobby) - represented in the aircraft SB. “Assault” Co-op missions are temporarily available only for Aircraft. Missions Test drive has been added for Japanese ground vehicles. In test drives against Soviet ground vehicles, the following models have been changed: IS-4 replaced by T-10 and T-95 replaced by IS-4. In aircraft missions at a BR of 3.7-4.7, destroying a base now requires one less 1,000kg bomb. Interface Inventory button has been moved to the shop menu. The “Events and tournaments” button has been removed from the menu tab, instead “tournaments” and “streams and recordings” have been added. Flight Models changes Ho 229 - reduced stability margin yaw, reduced changes to balancing and redundant pitch up at high speeds. J7W1 - Revised weight balance and stabilization; made more pronounced, reduced the likelihood of falling into a tailspin in AB. Yak (entire line) - adjusted the operation of the propeller at low speeds (M-105 engines), fixed the calculation of lift with full wing flaps extended. Supermarine Spitfire (entire line) - Fixed calculation of lift on the wings. Bf 109 (entire line) - reduced flap release speed according to the real aircraft (full turn of the wheel corresponds to about 5 degrees) F9F-8 - Fixed a bug with heavy use of the ailerons at certain speeds. Gloster Meteor Mk 4, Mk 8 - Fixed a bug with the description of the engines. P-38 (entire line) - the maximum permissible speed specified for the release of the flaps has been increased in accordance with the flight manual. MiG-3-15, MiG-3-34 - corrected the dynamic pressure of the engine at altitude. Improved fuselage stabilisation. P-40E, G-50, MC.200, MC.202, Ki-10-II - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section. Do 335 (entire line) - reduced vibrations of the gun sight, refined thermodynamics and radiator control. Typhoon (entire line) - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. This included separate fuel tanks, primarily the spent main tanks progressing to the wing tanks. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water. Typhoon Mk Ia - Added extended features such as a functioning cockpit canopy. Tempest Mk V - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water. Tempest Mk II - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water. Sea Fury - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water. P-400, P-39 (entire line) - The amount of fuel and ammunition carried now has a more pronounced effect on the alignment of the aircraft. Acceleration improved (especially in a dive). Controllability at high speeds has been increased. Resistance is reduced at low speeds. Fixed a bug in which the firing of guns on the ground led to the aircraft overturning. Adjusted thermodynamics. Total control of the aircraft improved in all game modes. Ki-84 (entire line) - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section. P-47 (entire line), Ki-83 - Fixed a bug which leads to a shortfall in engine power at altitudes above 6500 meters. Flight data has not changed and matches the datasheets. Lincoln B Mk II - Has been initially configured according to the data sheet. B-10B - Has been initially configured according to the data sheet. Ki-67-1 (entire line) - Has been initially configured according to the data sheet. DB-3 - Has been initially configured according to the data sheet. A-26B - Has been initially configured according to the data sheet. Economy and research The ability to purchase winter camouflage for GE has been removed from following vehicles: Leopard A1A1, Pz.III B, RakJPz 2, RakJPz 2 HOT, 8,8 cm Flak 37 Sfl., LVT(A)(4) ZIS-2, M163, T20, M551, T29, M56, ASU-57, ASU-85, IT-1, КВ-122, Object 906, ZIS-43, Type-62, Т-62, ZSU-23-4. From now on, these camouflages can only be obtained by unlocking them. British A-30 Challenger tank has been moved from the 4th to 3rd rank. Sounds Voice over for Japanese crews has been added. Supercharger sound for KV-220 engine has been added. New sound for the MG C30 L automatic cannon has been added. New sound for Type 3 machine gun and new sound for M2 have been added New sound for Type 92 machine gun (and Lewis) has been added. .com reported bug fixes Client crashes for some map areas have been fixed. (source). Bugs related to the animation of instruments in the F6F-5 cockpit have been fixed. (source). .ru reported bug fixes Non-destructible float on N1K1-Ja has been fixed (source). Display of the side float on the N1K1-Ja after the wing has been destroyed has been fixed (source). Replay of the sound playback of the vertical elevation of the M26 T99 has been fixed (source). A bug related to the choice of voice-over for crew of different nations has been fixed. (source). The flaps animation issue, where they were not releasing symmetrically, has been fixed. (source). The absence of additional (researchable) weaponry for the Nakajima Kikka in X-Ray view has been fixed. (source). Texture bugs on some aircraft and ground vehicles have been fixed. (source). Other Flame effects from the exhaust outlets for aircraft have been added. Fixed a bug related to different armor penetration values of HESH projectiles. The values of armor-piercing for this type of projectiles have been revised. Cromwell Mk I - detailed the commanders hatch and area around the machine gun. Comet I / Comet Iron Duke IV - detailed the commanders hatch and area around the machine gun. T92 - fixed the 7.62-mm machine gun model used from M73 to M37. FV4004 - machine gun model has been changed from BESA to Browning. M551 - Max speed value has been corrected from 40 km/h to 69 km/h. Ammo racks for tanks at rank 5 are now more detailed (divided into a larger number of modules). The “add-on armour” modification now increase the mass of the vehicle depending on the amount of elements. Additional reward (decals) for regular log-in into the game has been added. Aircraft model, damage model, characteristic and weaponry changes The visual separation of wings now corresponds to the displayed model in X-ray mode. With the destruction of aircraft components (EG separation of the wings, tail, etc.), the damage model now matches the visual model. Updated float destruction models for hydroplanes. Added fuselage destruction for all aircraft with fixed landing gear. Fixed the suspension mounting gap for weapons on wing mounted pylons. Fixed the influence of aileron deflection on the aerodynamic resistance of the aircraft. Bomb trapeze has been added (Ju-87, SBD-3). Fixed internal damage for aircraft collisions. Now, parts of the model are not damaged by weak and minor collisions. Improved the behavior of the aircraft on the deck (fixed a bug that caused damage to propellers). Clarified aerodynamic resistance for an open bomb bay. Fixed the fuselage gap that released water from the PBY-5A. Updated fight models for aircraft with aerodynamic asymmetry in AB. They are no longer leaning forward. Updated mechanics for the damage model regarding aircraft control surfaces - added a probability factor so that now the separation takes place in a certain speed range. General fixes in the behavior of various parts of the aircraft damage model, such as the separation of the wings and tail units. P-39 (all models) - Updated armour in cockpit. H8K2, H8K3 - 800kg HE bombs have been added. J2M4 kai - Weaponry has been changed. Type 92 mod 1 - wing cannons have been replaced with Type 92 mod 2 cannons. Pokryshkin’s P-39N-0 - Armour has been fixed. The problem, where on some aircraft it wasn’t possible to create user camouflage has been fixed. Wrong name of the Pe-2-31 in German localization has been fixed. Wellington - A bug, where dropping torpedoes required the the bomb-bay to be opened has been fixed. Separate dropping of torpedoes has been added. Hudson Mk V - The angles of elevation of the defense machine gun have been corrected. Flaps, rudder and aileron DM has been corrected for all planes. G5N1 - deflection angles for upper defensive turret have been corrected A bug with modification “bullet proof glass” has been fixed on affected aircraft. Typhoon Mk.Ib - Rocket weaponry has been added. Type 91 mod2 and mod3 torpedoes setup according to USNTMTJ - Japanese Torpedoes and Tubes - Article 2 Aircraft Torpedoes. (source) Wirraway - Information about defensive weaponry has been added. Tu-2 - Additional bomb load has been added. Do 17Z-2 - Defensive weaponry has been fixed. Hampden TB Mk I, Hampden TB Mk.I UTK-1 - preset with bombs/torpedo has been deleted. Presets with 4x1000lb + 2x250lb and 6x250lb bombs have been added. Spitfires (all models) - Errors with armour have been fixed. Pe-2-31 - Localization in the German version has been fixed. Ki-21-I hei - Deflection angles for upper defensive turret have been corrected. A-20G-25 - Deflection angles for upper defensive turret have been corrected. Ki-49-I - Information about defensive weaponry has been added. DM on engine nacelle engines for all aircraft has been fixed when landing. He 111H-6 - Defensive weaponry has been fixed. H8K2, H8K3 - Deflection angles for upper defensive turret have been corrected. 800kg HE bombs have been added. Pe-8 - A bug, where it was possible to shoot from stern turret by killed gunner has been fixed. SB-2M - (all models) - Nasal defensive turret has been fixed. Do 217E-4 - Information about defensive weaponry has been added. Ju 88C-6 - Ammunition for defensive weaponry has been fixed. Ki-45 otsu - 37mm canon modification has been added. A bug, where by dropping bombs from pylons the message popped-up that the bomb-bay is closed has been fixed. Ju 88 (all models) - Information about the defensive weaponry has been fixed. Ar 234B-2 - Errors with armour have been fixed. Added new aircraft rockets: Soviet Union - RBS 82, RBS 132 Japan - Type 3 No.1 Mod.28 Mk.1, Type 5 No.1 Mod.9, Type 3 No.6 Mod.27 Mk.1, Type 5 No.6 Mod.9 Ground Vehicles model, damage model, characteristic and weaponry changes: Added Weapon Stabilization For the following vehicles: Germany: Leopard A1A1 (two-plane) FlakPz Gepard (two-plane) USSR: PT-76B (two-plane) Object 906. (two-plane) T-10M (two-plane) T-62 (two-plane) ZSU-23-4 (two-plane) USA: M551 (two-plane) M60A1 (two-plane) M3 / M3A1 (single-plane, vertical) M5A1 (single-plane, vertical) M4 / M4A1 / M4A2 (single-plane, vertical) M4A1 (76) W (single-plane, vertical) M4A2 (76) W (single-plane, vertical) M4A3 (76) W (single-plane, vertical) M4A3E2 (single-plane, vertical) M4A3E2 Cobra King (single-plane, vertical) M4A3E2 (76) W (single-plane, vertical) M24 (single-plane, vertical) Great Britain: Centurion Mk 3 (two-plane) Centurion Mk 10 (two-plane) Chieftain Mk 3 (two-plane) Conqueror (two-plane) Falcon (two-plane) Japan: STB-1 (two-plane) Type 74 (two-plane) M24 (single-plane, vertical) M4A3 (76) W (single-plane, vertical) Added emulation of the vertical stabilizer for tanks with guns, vertical guidance of which was made with the help of a shoulder stop: Germany: Pz.35 (t) Pz.38 (t) Ausf. A Pz.38 (t) Ausf. F Great Britain: A13 all model Tetrarch Mk I Valentine Mk I Matilda Mk II Crusader Mk II Japan: Ha-Go Ha-Go Commander Chi-Ha Ch-Ha Kai Chi-He Ka-Mi Ke-Ni The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. See you in battle! Discuss and leave your feedback here!
  10. War Thunder presents Update 1.67 "Assault"" Ground Vehicles Ru 251 T34 Type 87 FV4005 USSR IS-6 (premium) 29-К SU-5-1 USA T34 Т14 (premium) M8 Scott Germany Sturmpanzer II Ru 251 (premium) Japan Type 87 Type 95 Ro-Go (premium) Type 60 ATM Britain Centurion Mk I FV4005 Aircraft Ju 87 Stuka A-26B-50 Ki-67 Hiryu Spitfire Mk.IIb USSR DB-3B (M-87)/3T (М-87) IL-4/4T(model updated) USA А-26B-50 B-10B (premium) Germany Ju 87B-2 (model updated) Ju 87D-3 (model updated) Ju 87D-5 (model updated) Ju 87G-1 (model updated) Ju 87G-2 (model updated) Ju 87R-2 (model updated) Japan Ki-67-I Ko Ki-67-I otsu Britain Lincoln B Mk II Spitfire Mk IIb (model updated) New locations "Ardennes" (Mixed battles location) "Guiana Highlands" (Arcade Aircraft battles location) Location updates: Eastern Europe - Exits from the main channel on the map have been added for amphibious tanks (demonstration). The hill with windmills has been significantly reduced by comparison with the opposite part of the map (demonstration). Berlin - Exits from the channel on the map have been added for amphibious tanks (demonstration). Mechanics Game mechanics of “rooms” (lobby) - represented in the aircraft SB. “Assault” Co-op missions are temporarily available for Aircraft only. Missions Test drive has been added for Japanese ground vehicles. In test drives against Soviet ground vehicles, the following models have been changed: IS-4 replaced by T-10 and T-95 replaced by IS-4. In aircraft missions at a BR of 3.7-4.7, destroying a base now requires one less 1,000kg bomb. Interface Inventory button has been moved to the shop menu. The “Events and tournaments” button has been removed from the menu tab, instead “tournaments” and “streams and recordings” have been added. Flight Models changes Ho 229 - reduced stability margin yaw, reduced changes to balancing and redundant pitch up at high speeds. J7W1 - Revised weight balance and stabilization; made more pronounced, reduced the likelihood of falling into a tailspin in AB. Yak (entire line) - adjusted the operation of the propeller at low speeds (M-105 engines), fixed the calculation of lift with full wing flaps extended. Supermarine Spitfire (entire line) - Fixed calculation of lift on the wings. Bf 109 (entire line) - reduced flap release speed according to the real aircraft (full turn of the wheel corresponds to about 5 degrees) F9F-8 - Fixed a bug with heavy use of the ailerons at certain speeds. Gloster Meteor Mk 4, Mk 8 - Fixed a bug with the description of the engines. P-38 (entire line) - the maximum permissible speed specified for the release of the flaps has been increased in accordance with the flight manual. MiG-3-15, MiG-3-34 - corrected the dynamic pressure of the engine at altitude. Improved fuselage stabilisation. P-40E, G-50, MC.200, MC.202, Ki-10-II - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section. Do 335 (entire line) - reduced vibrations of the gun sight, refined thermodynamics and radiator control. Typhoon (entire line) - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. This included separate fuel tanks, primarily the spent main tanks progressing to the wing tanks. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water. Typhoon Mk Ia - Added extended features such as a functioning cockpit canopy. Tempest Mk V - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water. Tempest Mk II - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water. Sea Fury - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water. P-400, P-39 (entire line) - The amount of fuel and ammunition carried now has a more pronounced effect on the alignment of the aircraft. Acceleration improved (especially in a dive). Controllability at high speeds has been increased. Resistance is reduced at low speeds. Fixed a bug in which the firing of guns on the ground led to the aircraft overturning. Adjusted thermodynamics. Total control of the aircraft improved in all game modes. Ki-84 (entire line) - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section. P-47 (entire line), Ki-83 - Fixed a bug which leads to a shortfall in engine power at altitudes above 6500 meters. Flight data has not changed and matches the datasheets. Lincoln B Mk II - Has been initially configured according to the data sheet. B-10B - Has been initially configured according to the data sheet. Ki-67-1 (entire line) - Has been initially configured according to the data sheet. DB-3 - Has been initially configured according to the data sheet. A-26B - Has been initially configured according to the data sheet. Economy and research The ability to purchase winter camouflage for GE has been removed from following vehicles: Leopard A1A1, Pz.III B, RakJPz 2, RakJPz 2 HOT, 8,8 cm Flak 37 Sfl., LVT(A)(4) ZIS-2, M163, T20, M551, T29, M56, ASU-57, ASU-85, IT-1, КВ-122, Object 906, ZIS-43, Type-62, Т-62, ZSU-23-4. From now on, these camouflages can only be obtained by unlocking them. British A-30 Challenger tank has been moved from the 4th to 3rd rank. Sounds Voice over for Japanese crews has been added. Supercharger sound for KV-220 engine has been added. New sound for the MG C30 L automatic cannon has been added. New sound for Type 3 machine gun and new sound for M2 have been added New sound for Type 92 machine gun (and Lewis) has been added. .com reported bug fixes Client crashes for some map areas have been fixed. (source). Bugs related to the animation of instruments in the F6F-5 cockpit have been fixed. (source). .ru reported bug fixes Non-destructible float on N1K1-Ja has been fixed (source). Display of the side float on the N1K1-Ja after the wing has been destroyed has been fixed (source). Replay of the sound playback of the vertical elevation of the M26 T99 has been fixed (source). A bug related to the choice of voice-over for crew of different nations has been fixed. (source). The flaps animation issue, where they were not releasing symmetrically, has been fixed. (source). The absence of additional (researchable) weaponry for the Nakajima Kikka in X-Ray view has been fixed. (source). Texture bugs on some aircraft and ground vehicles have been fixed. (source). Other Flame effects from the exhaust outlets for aircraft have been added. Fixed a bug related to different armor penetration values of HESH projectiles. The values of armor-piercing for this type of projectiles have been revised. Cromwell Mk I - detailed the commanders hatch and area around the machine gun. Comet I / Comet Iron Duke IV - detailed the commanders hatch and area around the machine gun. T92 - fixed the 7.62-mm machine gun model used from M73 to M37. FV4004 - machine gun model has been changed from BESA to Browning. M551 - Max speed value has been corrected from 40 km/h to 69 km/h. Ammo racks for tanks at rank 5 are now more detailed (divided into a larger number of modules). The “add-on armour” modification now increase the mass of the vehicle depending on the amount of elements. Additional reward (decals) for regular log-in into the game has been added. Aircraft model, damage model, characteristic and weaponry changes The visual separation of wings now corresponds to the displayed model in X-ray mode. With the destruction of aircraft components (EG separation of the wings, tail, etc.), the damage model now matches the visual model. Updated float destruction models for hydroplanes. Added fuselage destruction for all aircraft with fixed landing gear. Fixed the suspension mounting gap for weapons on wing mounted pylons. Fixed the influence of aileron deflection on the aerodynamic resistance of the aircraft. Bomb trapeze has been added (Ju-87, SBD-3). Fixed internal damage for aircraft collisions. Now, parts of the model are not damaged by weak and minor collisions. Improved the behavior of the aircraft on the deck (fixed a bug that caused damage to propellers). Clarified aerodynamic resistance for an open bomb bay. Fixed the fuselage gap that released water from the PBY-5A. Updated fight models for aircraft with aerodynamic asymmetry in AB. They are no longer leaning forward. Updated mechanics for the damage model regarding aircraft control surfaces - added a probability factor so that now the separation takes place in a certain speed range. General fixes in the behavior of various parts of the aircraft damage model, such as the separation of the wings and tail units. P-39 (all models) - Updated armour in cockpit. H8K2, H8K3 - 800kg HE bombs have been added. J2M4 kai - Weaponry has been changed. Type 92 mod 1 - wing cannons have been replaced with Type 92 mod 2 cannons. Pokryshkin’s P-39N-0 - Armour has been fixed. The problem, where on some aircraft it wasn’t possible to create user camouflage has been fixed. Wrong name of the Pe-2-31 in German localization has been fixed. Wellington - A bug, where dropping torpedoes required the the bomb-bay to be opened has been fixed. Separate dropping of torpedoes has been added. Hudson Mk V - The angles of elevation of the defense machine gun have been corrected. Flaps, rudder and aileron DM has been corrected for all planes. G5N1 - deflection angles for upper defensive turret have been corrected A bug with modification “bullet proof glass” has been fixed on affected aircraft. Typhoon Mk.Ib - Rocket weaponry has been added. Type 91 mod2 and mod3 torpedoes setup according to USNTMTJ - Japanese Torpedoes and Tubes - Article 2 Aircraft Torpedoes. (source) Wirraway - Information about defensive weaponry has been added. Tu-2 - Additional bomb load has been added. Do 17Z-2 - Defensive weaponry has been fixed. Hampden TB Mk I, Hampden TB Mk.I UTK-1 - preset with bombs/torpedo has been deleted. Presets with 4x1000lb + 2x250lb and 6x250lb bombs have been added. Spitfires (all models) - Errors with armour have been fixed. Pe-2-31 - Localization in the German version has been fixed. Ki-21-I hei - Deflection angles for upper defensive turret have been corrected. A-20G-25 - Deflection angles for upper defensive turret have been corrected. Ki-49-I - Information about defensive weaponry has been added. DM on engine nacelle engines for all aircraft has been fixed when landing. He 111H-6 - Defensive weaponry has been fixed. H8K2, H8K3 - Deflection angles for upper defensive turret have been corrected. 800kg HE bombs have been added. Pe-8 - A bug, where it was possible to shoot from stern turret by killed gunner has been fixed. SB-2M - (all models) - Nasal defensive turret has been fixed. Do 217E-4 - Information about defensive weaponry has been added. Ju 88C-6 - Ammunition for defensive weaponry has been fixed. Ki-45 otsu - 37mm canon modification has been added. A bug, where by dropping bombs from pylons the message popped-up that the bomb-bay is closed has been fixed. Ju 88 (all models) - Information about the defensive weaponry has been fixed. Ar 234B-2 - Errors with armour have been fixed. Added new aircraft rockets: Soviet Union - RBS 82, RBS 132 Japan - Type 3 No.1 Mod.28 Mk.1, Type 5 No.1 Mod.9, Type 3 No.6 Mod.27 Mk.1, Type 5 No.6 Mod.9 Ground Vehicles model, damage model, characteristic and weaponry changes: Added Weapon Stabilization For the following vehicles: Germany: Leopard A1A1 (two-plane) FlakPz Gepard (two-plane) USSR: PT-76B (two-plane) Object 906. (two-plane) T-10M (two-plane) T-62 (two-plane) ZSU-23-4 (two-plane) USA: M551 (two-plane) M60A1 (two-plane) M3 / M3A1 (single-plane, vertical) M5A1 (single-plane, vertical) M4 / M4A1 / M4A2 (single-plane, vertical) M4A1 (76) W (single-plane, vertical) M4A2 (76) W (single-plane, vertical) M4A3 (76) W (single-plane, vertical) M4A3E2 (single-plane, vertical) M4A3E2 Cobra King (single-plane, vertical) M4A3E2 (76) W (single-plane, vertical) M24 (single-plane, vertical) Great Britain: Centurion Mk 3 (two-plane) Centurion Mk 10 (two-plane) Chieftain Mk 3 (two-plane) Conqueror (two-plane) Falcon (two-plane) Japan: STB-1 (two-plane) Type 74 (two-plane) M24 (single-plane, vertical) M4A3 (76) W (single-plane, vertical) Added emulation of the vertical stabilizer for tanks with guns, vertical guidance of which was made with the help of a shoulder stop: Germany: Pz.35 (t) Pz.38 (t) Ausf. A Pz.38 (t) Ausf. F Great Britain: A13 all model Tetrarch Mk I Valentine Mk I Matilda Mk II Crusader Mk II Japan: Ha-Go Ha-Go Commander Chi-Ha Ch-Ha Kai Chi-He Ka-Mi Ke-Ni The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. See you in battle!
  11. Make your vehicle more authentic! We regularly introduce new decals you may unlock and/or purchase. New decals will become available for unlocking and purchase for 2 weeks and after that time, they will be replaced with new ones. Players will retain the unlocked decals forever! We have already added several new decals for you that are available until March the 15th You may find them in customization menu, “week’s latest” section. Follow the news and don’t miss out on some interesting decals. "Emblem of the Japanese 11th Sinsha Rentai" Gain “Supporting fire” achievement (assist your squad mate in destroying enemy vehicles) 25 times "Tactical sign of the Japanese 11th Sinsha Rentai" Gain 15 victories, whilst being the first in the team or purchase with 200 Golden Eagles "Tactical sign of the Japanese ground forces" Capture 35 capture zones "Emblem of the Japanese 9th Sinsha Rentai" Destroy 40 enemy player controlled medium tanks (20 for RB, 14 for SB) whilst driving Japanese ground vehicles purchase with 200 Golden Eagles "Vechicle recognition marking, Great Britain" Purchase with 200 Golden Eagles The requirements for the decals may be checked by hovering your mouse over the decal in the customization menu. In order to obtain a decal you should be using vehicles of ranks 2-5 in random battles and events. They cannot be gained in Enduring Confrontation mode. Previous decals will be now moved to the following sections and will be available only for the players who have them unlocked/purchased: "Emblem of the Field Artillery School"Japan → Axis (tanks). “13th Sinsha Rentai emblem", Japan → Axis (tanks). "Emblem of 8th Armoured Division", GB → Allies (tanks) "Emblem of the British 22th Guards Tank Brigade", GB → Allies (tanks) "Al Capone" Inscription → Allies (tanks) The War Thunder Team
  12. The Type 60 ATM is to become a Japanese carrier of guided anti-tank missiles. This APC, armed with some of the slowest ammunition in the game, is to appear in update 1.67. If you’ve always wanted to “unleash“ a predatory anti-tank missile, this tank is just the ticket! The Type 60 ATM was a Japanese Type 60 APC personnel carrier equipped with guided anti-tank Type 64 MAT missiles. The Type APC itself was developed by the Mitsubishi company in 1959 and officially put into service in 1960, becoming the first APC developed by Japan after the war. The Type 64 MAT (Anti-tank Missile) first-generation missiles, also known as KAM-3, were developed by the Kawasaki company and put into service in 1964. The Type 64 MAT was an ordinary guided, wired HEAT missile, very reminiscent in its design of the German anti-tank Cobra and the Soviet 9M14 Malyutka, put into service several years before. The firing crew consisted of three people, and the vehicle aimed by sending a signal from the control unit along a wire connected to the rear of the missile. The wired aiming system limited the maximum cruising speed and flight range of the missile, but was extremely reliable and cheap to produce. Containers of these missiles were used as portable weapons, and were also installed on jeeps and APCs. In total, roughly 430 standard models of the Type 60 APC were produced, and around 220 Type 64 MAT missile systems, but the precise number of APCs equipped with the missiles is unknown. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 In the game, the Type 60 ATM will be a top-range Japanese ATGM carrier and will take a position at rank 5 of the ground vehicle tech tree. With its low profile, good mobility, bulletproof armor and anti-tank missiles in addition to its high-caliber Browning machine gun, the Type 60 ATM will be very similar to the British FV438 in its characteristics. Missile’s flight speed feels strangely low for many people. It is just 85 meters per second, or 306 kilometers per hour, a record-low speed among all the ammunition in the game! The slow speed of the missile’s flight gives the target a chance to exit the hit zone. However, correcting the missile’s flight also becomes far easier, which can be quite important in Realistic Battles, where first-generation ATGMs are aimed manually. The ammunition complement of the Type 60 ATM amounts to only 6 missiles, including those that are already loaded into the containers, so you’re best off aiming as carefully as you can. Thankfully, the high-caliber Browning machine gun allows you to ‘feel out’ any target before firing your main volley. This Japanese modern tank hunter is already warming up its engine and checking its aiming system for its death-dealing homing missiles. All fans of Japan’s armored vehicles will soon have a new and powerful weapon at their disposal. Previous Development Blogs: Spitfire Mk IIb: an old friend B-10B: The Racing Bomber Typ-Klasse 140 Jaguar: the Schnellboot Successor Guiana Highlands – The Lost world A-26B-50: The King of Attackers! The Ardennes Gun Stabilizer Centurion Mk I: A Tank for a New Era Type 87: The Japanese Gepard Spähpanzer Ru 251: The Fastest on land T14: The Ground Assault Tank Heavy Tank T34: Commanding Respect FV4005 - Big Box Surprise IS-6: the Soviet Hammer Leave comment on our website!
  13. Ok guys thx for your entries we will now check everything and winners should be announced within 2 weeks from now.
  14. War Thunder Screenshot Competition March week 2 winners We present to you the winners of our current War Thunder's Screenshot Competition (March week 2). Each of weekly winners got a prize of 300 SolarOfTruth and The Irresistible War Paradox (Artistic screenshot) ROOKIE101 and "Fiery Death" (Artistic screenshot) A2ron and "Rocket warfare" (Artistic screenshot) Mrdeathman and "The dawn patrol" (Straight Screenshot) JAxeel and Normandy (Straight Screenshot) War Thunder biweekly Skin Competition March weeks 1-2 winners We present to you the winners of our current War Thunder Skin Competition - March weeks 1-2 winners. Each of the biweekly winners recive a prize of 750 GreenAid and Type 62-I _Sabro_ and Spitfire F mk IXc FL-A (EN520) Cruz4Hun and BF-109 G6 MAJKILLA and P-38J "Decatur Illinois" JeNeDiraiRien and P51D Mustang, SPA 65 Chimera Squadron, "Crème Brûlée" Are you interested in making your own skins, but you have no idea where to start? Don't worry, we have the best solution for you! Head over to this thread on our forum, where you'll find the finest guides and advice, all in one place! Well done and keep up the good job guys! You can find more interesting content from our players on our Live.WT site and in our Media section! Discuss it here!
  15. Dear Players!Welcome to our revamped Top Screenshots of the month competition.Each week* a panel of official judges, chosen from the team, will vote on the top 5 Screenshots submitted each week and the winners will receive 300 Golden Eagles for being placed in the top 5. Every week 5 new winners will be drawn and at the end of the month, the judges will vote on the top 3 of the month from the winners throughout the month and those winners will earn 1500 GE each!If possible please make your screenshots with War Thunder watermark.One entry per week!Top three Screenshots of the month will be chosen for following categories:1. Straight Screenshot (Unmodified) - any unmodified screenshot - aircraft / tank2. Artistic Screenshot (anything that has been touched up by photoshop etc) - creative or artistic enough to get our attention.To submit a screenshot for consideration, post a single screenshot here. Please upload your screenshot to our a live.warthunder and link it in your post. Make sure to include the title of your screenshot and if desired, a brief description of it.Please do not post anything containing swastikas, SS division symbols, profanity, vulgar symbols, etc. If you post screenshots that contain one of these or post something ridiculous, your screenshot will not even be considered. We will be choosing screenshots that may be used in future updates or articles so you acknowledge to waive your rights to them over to us.. You are free to post screenshots for both planes and tanks or both.And lastly, to have this thread the clearest and cleanest possible, please respect this format for your submissions [b]NAME[/b] (Your name) [color=#a52a2a][b]TITLE OF THE PICTURE[/b][/color] (The name of the picture) [i]CATEGORY [/i] (Straight screenshot, artistic screenshot) [url=LIVE WARTHUNDER LINK][img=IMAGE URL (High quality)][/url]
  16. Dear Players! Welcome to our new Top Skins of the month competition. Every 2 weeks a panel of official judges, chosen from the team, will vote on the top 5 skins submitted and the winners will receive 750 Golden eagles for being placed in the top 5. Every 2 weeks, 5 new winners will be drawn and at the end of the month, the judges will vote on the top 3 of the month from the 10 winners throughout the month and those winners will earn 2000 GE each! The Top three skins of the month will be chosen for following categories: 1. Historical Skin (any historically correct skin - aircraft / tank) 2. Historical Ace Skin (any historically correct skin related to ww2 ace - aircraft /ground vehicle) 3. Non-historical Skin (anything creative enough to get our attention) Please post your creative, unique, historical or very special skins only. If you post something ridiculous like a bright rainbow skin, your skin will not even be considered. We will be choosing more historical and special skins. You are free to post skins for both aircraft and ground vehicles. Rules: Include the category of your skin, title of your skin and if desired, a brief description of it. All skins must be uploaded to our live.warthunder site with the link to your skin added to your entry. All entries of a Historical skin are required to provide, in addition to their creation, a link to, or direct picture of, a real photo of the plane/tank for which the skin has been based off. You may submit a maximum of 1 skin per month if you win in weeks 1-2. Entries containing swastikas, SS division symbols, profanity, vulgar symbols, etc. will not be accepted. Note: If a skin submission has previously won, it will no longer be accepted in future selections. Examples: Historical Skin- Historical Ace- Non Historical- The War Thunder Team
  17. Welcome to our new bi-monthly installment of the Art Challenge! Take out your preferred drawing tools of choice, be them the standard Pencil and Paper, or even the renowned Drawing Tablet to digitalize your work, and prepare to embark on an epic challenge to test your artistic skills! This contest has been separated into two groups: One for Traditional - Pencil & Paper artwork, and one for Digital artwork! Your task for this contest is simple: Make a drawing of an ALTERNATIVE REALITY that correlates with that of the War Thunder timeline. Remember, your choice of vehicle/infantries/etc to be represented in your artwork are limited to War Thunder's tineline, this means that entries featuring modern and futuristic vehicles will not be accepted if they are clearly not based around WW2 vehicles and the Korean War, and up to the early Cold War era for tanks. Clarification: This is a drawing contest. This means that the following will not be accepted as submissions: Models and Model kits 3D Models and 3D Renders. Skins. In-game screenshots and Edited screenshots - You may however use screenshots as references for your work if you wish, but do not trace them. Attention: If there are too many entries from the same universe, we reserve the right to pick the best out of them so as to not prefer a single one. When you're using a reference image for your work, we expect that it is not copied over in its entirety. Originality and creativity are where it counts. Notice the following between the source image and the art it is based on: Completely redone camouflage 2nd plane in the formation has been moved and even completed Certain elements and features of the Spitfire has been redone, such as the pilot in the cockpit, the radiator, etc… Rules: The deadline for this contest is March 13th 2017, 12:00 GMT. The theme for this contest is Alternative Realities and/or Universes - You can draw anything you want so long that you stay true to War Thunder's eras of vehicles, or vehicles based around those even in a futuristic environment. (WW2, Korean War, etc...no modern tanks for example!) Title your submission when you post it in this thread. Make sure to note which Group you are submitting your work to. Additionally, post it on live with the hashtag " #artchallenge7 " and post the link to your live post in this thread. Pencil Artists - You can scan your work if needed, but make no alterations to the image in an editing program afterwards! Please refrain from using submissions you have previously published. 1 Submission per user. You cannot participate in both categories! You must be the sole author of your work - Do not copy or steal the work of others! The submission must not violate moral, ethical or legal norms or the Forum Rules, Game Rules or the User Agreement. This contest may be cancelled at any time, amended and/or the rules may change. The Contest Organizers reserve the right to alter these Conditions at any time. Prizes: Pencil + Paper artwork Digital artwork 1st Place: 4000 2nd Place: 3000 3rd Place: 2000 1st Place: 4000 2nd Place: 3000 3rd Place: 2000 The War Thunder Team
  18. Dear players, you all know that we have always supported the principle of fair play. Every tanker or pilot, whether he is your ally or your opponent is still a player the same as you, who wants to enjoy the game. Sometimes specific players try and spoil the fun, especially teamkillers. Frequently, they will be punished by our automated punishment system, but certain unfair moves are difficult to detect with our system, for instance members of the “PVVD” squadron decided that they were somehow superior than other players and ruined a game session. Behaviour like this cannot and will not be tolerated. Players Trimurti_ and _BATAREYKIN_ will be blocked from the game for 15 days, the Squadron leaders in this case will receive a strict warning. Please, show respect for each other and fight fair. When caught disrupting game play in this manner, action will be taken. Any problems with game play misbehaviour should be reported using the in-game reporting system. Team kills will continue to be handled automatically. The War Thunder Team
  19. Tak panowie widzę że dyskutujecie o innych grach w luźnej dyskusji.   To postanowiłem założyć ten o to temat w którym dyskutujcie Sobie o wszystkich grach które znacie itd itp.     Btw ma ktoś Men of War AS? jak tak to czasem można by pyknąć coś w multi  :salute:
  20. Poprzedni temat przy pewnych pracach na forum połączył się z innym i nie ma możliwości żeby to odwrócić. Przepraszamy za problemy ;)   W tym temacie proszę zamieszczać różne ciekawe i interesujące screeny z gry.  
  21. Poprzedni temat przy pewnych pracach na forum połączył się z innym i nie ma możliwości żeby to odwrócić. Przepraszamy za problemy ;)   I w tym temacie proszę zamieszczać tylko i wyłącznie Wyniki z gry i nic więcej. Wszelkie inne screeny nie na temat będą usuwane.  
  22. nie ma takiego tematu nigdzie tutaj. Więc go założyłem i na początek daje takie coś :)   reakcje niektórych ludzi są fajne :)   https://www.youtube.com/watch?v=KAQhG59zqZc