OrsonES

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About OrsonES

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  • Birthday 11/15/1988

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  1. Loving the Unloved We present to you the top 3 skins of the Live.WT "Loving the Unloved" competition 1st place - 2 000 + Premium FW 189 A-1 (UHU) and a choice of a hidden vehicle Creator: Aotea 2nd place - 1 000 + Rasmussen’s P-36A and a choice of a hidden vehicle Creator: Raptorattacker 3rd place - 500 + Rasmussen’s P-36A and a choice of a hidden vehicle Creator: Headstick *choice from the following aircraft: Po-2, TB-3, SM-79 1937, SB-2M-103 MV-3, Yer-2 M-105R TAT, DB-7, Gladiator Mk.IIF Honourable Mentions Kulcsos12, Herra_Tohtori, ScoAtao Aranel_ITA, JohnnyAlpha65, FLAK_GOD SPITFIREPILOT, Chub_and_Tuck, avp216 Scout99 BHmaster Due to the amazing success of our Live competition it has been decided all participants will each receive 100 for their efforts. Discuss it here!
  2. War Thunder Screenshot Competition April week 2 winners We present to you the winners of our current War Thunder's Screenshot Competition (April week 2). Each of weekly winners got a prize of 300 YukiNishimura_TH and "Returning Home...." (Artistic screenshot) Kanay and "Warm Waters" (Artistic screenshot) *Olife- and "Rainy day" (Artistic screenshot) Epiccheese and "guardians of the valley" (Straight Screenshot) Jagace and "A Sunny Day Over the Cliffs of Dover" (Straight Screenshot) War Thunder biweekly Skin Competition April weeks 1-2 winners We present to you the winners of our current War Thunder Skin Competition - April weeks 1-2 winners. Each of the biweekly winners recive a prize of 750 Kulcsos12 and Hungarian IL-2 Leviathan_07 and Pz.Kpfw.38(t) Headstick and B-25J of 12th Bomber Group GRUFFMAN and Ki-100 SPITFIREPILOT and Meteor F Mk 3 WK654 of 245 Squadron Royal Air Force Are you interested in making your own skins, but you have no idea where to start? Don't worry, we have the best solution for you! Head over to this thread on our forum, where you'll find the finest guides and advice, all in one place! Rewards will be allocated within 2 working weeks from date winners were announced. Well done and keep up the good job guys! You can find more interesting content from our players on our Live.WT site and in our Media section! Discuss it here!
  3. Missions - Balance changes. New section for decals “Nose art” has been added. Client stability has been improved. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Discuss it here!
  4. Missions - Balance changes. New section for decals “Nose art” has been added. Client stability has been improved. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
  5. Welcome to our new bi-monthly instalment of the Art Challenge! Take out your preferred drawing tools of choice, be it the simple Pencil and its Paper, or the revolutionary Drawing Tablet, to digitalise your work and prepare to embark on an epic challenge to test your artistic skills! This contest has been separated into two groups, which differ slightly from what you’d usually expect: - Physical: Traditional Pencil & Paper artwork and model kits. - Digital: 2D or 3D digital artwork or rendered models. Your task for this contest is simple: Create and design a CONCEPT of a new vehicle that could have existed under War Thunder's timeline. For this instalment of the Art Challenge, we have brought Aslad onboard, the creator of the Concept Challenge, as a guest judge. If you're not familiar with the Concept Challenge, then fret not! We’ll tell you what you need to know. You can use existing vehicles as the basis for your design, or create a completely fresh new design, without the worry of needing to take physics into account, which allows you to go wild with your creativity, as long as you don’t make something ‘too’ ridiculous. Take a look at OliS77 and VishNChips’ designs to get an idea of what we're looking for: Remember, your choice of vehicle/infantries/etc to be represented in your artwork are limited to War Thunder's timeline, meaning entries that feature modern and futuristic vehicles will not be accepted if they clearly do not look like vehicles of the WWII to early Cold War era. Due to the nature of the chosen theme, Digital 3D Models and Model kits WILL be accepted. This is an exception owing to the theme of the contest this time around. Screenshots still will not be accepted in any form – However, you may use screenshots as references for your work if you wish, but do not trace them. Attention: If we somehow spot a design that appears more than once, the best of them may be picked as a competing candidate. Try to be creative to avoid such situations! Rules: • The deadline for this contest is June 13th 2017, 12:00 GMT.. • The theme for this contest is ‘Concept design’ - You can design anything you want as long as you stay true to War Thunder's eras of vehicles (WW2, Korean War, etc...no modern tanks for example!) • Title your submission when you post it in this thread. Make sure to note which group you are submitting your work to. Additionally, post it on live.warthunder with the hashtag " #artchallenge8 " and post the link to your WT.Live post in this thread. • Your design can be one of the following: - A piece of Art - A Schematic - A Blueprint - An Orthographic drawing - A 3D Digital Model - A Model Kit • Pencil Artists - You can scan your work if needed, but make no alterations to the image in an editing program afterwards! • Your submission must be created solely for this contest - Previous submissions and submissions that have been posted before this contest will not be accepted! • 1 Submission per user. You cannot participate in multiple categories! • You must be the sole author of your work - Do not copy or steal the work of others! (Proof of Ownership may be required) • The submission must not violate moral, ethical or legal norms or the Forum Rules, Game Rules or the User Agreement. • This contest may be cancelled at any time, amended and/or the rules may change. • The contest organisers reserve the right to alter these conditions at any time. Prizes: Pencil + Paper artwork Digital artwork 1st Place: 4000 2nd Place: 3000 3rd Place: 2000 1st Place: 4000 2nd Place: 3000 3rd Place: 2000 The War Thunder Team
  6. Welcome to our new bi-monthly instalment of the Art Challenge! Take out your preferred drawing tools of choice, be it the simple Pencil and its Paper, or the revolutionary Drawing Tablet, to digitalise your work and prepare to embark on an epic challenge to test your artistic skills! This contest has been separated into two groups, which differ slightly from what you’d usually expect: - Physical: Traditional Pencil & Paper artwork and model kits. - Digital: 2D or 3D digital artwork or rendered models. Your task for this contest is simple: Create and design a CONCEPT of a new vehicle that could have existed under War Thunder's timeline. For this instalment of the Art Challenge, we have brought Aslad onboard, the creator of the Concept Challenge, as a guest judge. If you're not familiar with the Concept Challenge, then fret not! We’ll tell you what you need to know. You can use existing vehicles as the basis for your design, or create a completely fresh new design, without the worry of needing to take physics into account, which allows you to go wild with your creativity, as long as you don’t make something ‘too’ ridiculous. Take a look at OliS77 and VishNChips’ designs to get an idea of what we're looking for: Remember, your choice of vehicle/infantries/etc to be represented in your artwork are limited to War Thunder's timeline, meaning entries that feature modern and futuristic vehicles will not be accepted if they clearly do not look like vehicles of the WWII to early Cold War era. Due to the nature of the chosen theme, Digital 3D Models and Model kits WILL be accepted. This is an exception owing to the theme of the contest this time around. Screenshots still will not be accepted in any form – However, you may use screenshots as references for your work if you wish, but do not trace them. Attention: If we somehow spot a design that appears more than once, the best of them may be picked as a competing candidate. Try to be creative to avoid such situations! Rules: • The deadline for this contest is June 13th 2017, 12:00 GMT.. • The theme for this contest is ‘Concept design’ - You can design anything you want as long as you stay true to War Thunder's eras of vehicles (WW2, Korean War, etc...no modern tanks for example!) • Title your submission when you post it in this thread. Make sure to note which group you are submitting your work to. Additionally, post it on live.warthunder with the hashtag " #artchallenge8 " and post the link to your WT.Live post in this thread. • Your design can be one of the following: - A piece of Art - A Schematic - A Blueprint - An Orthographic drawing - A 3D Digital Model - A Model Kit • Pencil Artists - You can scan your work if needed, but make no alterations to the image in an editing program afterwards! • Your submission must be created solely for this contest - Previous submissions and submissions that have been posted before this contest will not be accepted! • 1 Submission per user. You cannot participate in multiple categories! • You must be the sole author of your work - Do not copy or steal the work of others! (Proof of Ownership may be required) • The submission must not violate moral, ethical or legal norms or the Forum Rules, Game Rules or the User Agreement. • This contest may be cancelled at any time, amended and/or the rules may change. • The contest organisers reserve the right to alter these conditions at any time. Prizes: Pencil + Paper artwork Digital artwork 1st Place: 4000 2nd Place: 3000 3rd Place: 2000 1st Place: 4000 2nd Place: 3000 3rd Place: 2000 The War Thunder Team Discuss it here!
  7. War Thunder Screenshot Competition April week 1 winners We present to you the winners of our current War Thunder's Screenshot Competition (April week 1). Each of weekly winners got a prize of 300 AngryBird9SVK and "Convoy" (Artistic screenshot) _Blitz__ and "Patrol" (Artistic screenshot) Snowladge and Bowmans (Artistic screenshot) MistletoeSmew and 'My best turn fighter' (Straight Screenshot) Thunder421 and "Contact Front" (Straight Screenshot) Rewards will be allocated within 2 working weeks from date winners were announced. Well done and keep up the good job guys! You can find more interesting content from our players on our Live.WT site and in our Media section! Discuss it here!
  8. Dear players and Fine Arts experts! A new month has arrived, so it's time to proclaim the winners of our last month's Community competitions! As always, a lot of effort has been put into the content that was created, and the winners will be happy to receive their share of the prize fund totalling more than 10 500 Golden Eagles! Interested in joining any of the competitions below yourself? Then don't waste any time and visit the forums for more information! Artistic Screenshot - 1 500 Creator: *Olife- Artistic Screenshot - 1 500 Creator: bomberpilot1784 Straight Screenshot - 1 500 Creator: Lauri_Toerni Skin - 2 000 Creator: Tiger_VI Skin - 2 000 Creator: teo_storm1 Skin - 2 000 Creator: JeNeDiraiRien Previous Competitions: January 2017 February 2017
  9. Dear Players! Welcome to our revamped Top Screenshots of the month competition. Each week* a panel of official judges, chosen from the team, will vote on the top 5 Screenshots submitted each week and the winners will receive 300 Golden Eagles for being placed in the top 5. Every week 5 new winners will be drawn and at the end of the month, the judges will vote on the top 3 of the month from the winners throughout the month and those winners will earn 1500 GE each! If possible please make your screenshots with War Thunder watermark. One entry per week! Top three Screenshots of the month will be chosen for following categories: 1. Straight Screenshot (Unmodified) - any unmodified screenshot - aircraft / tank 2. Artistic Screenshot (anything that has been touched up by photoshop etc) - creative or artistic enough to get our attention. To submit a screenshot for consideration, post a single screenshot here. Please upload your screenshot to our a live.warthunder and link it in your post. Make sure to include the title of your screenshot and if desired, a brief description of it. Please do not post anything containing swastikas, SS division symbols, profanity, vulgar symbols, etc. If you post screenshots that contain one of these or post something ridiculous, your screenshot will not even be considered. We will be choosing screenshots that may be used in future updates or articles so you acknowledge to waive your rights to them over to us.. You are free to post screenshots for both planes and tanks or both. And lastly, to have this thread the clearest and cleanest possible, please respect this format for your submissions [b]NAME[/b] (Your name) [color=#a52a2a][b]TITLE OF THE PICTURE[/b][/color] (The name of the picture) [i]CATEGORY [/i] (Straight screenshot, artistic screenshot) [url=LIVE WARTHUNDER LINK][img=IMAGE URL (High quality)][/url]
  10. Dear Players! Welcome to our new Top Skins of the month competition. Every 2 weeks a panel of official judges, chosen from the team, will vote on the top 5 skins submitted and the winners will receive 750 Golden eagles for being placed in the top 5. Every 2 weeks, 5 new winners will be drawn and at the end of the month, the judges will vote on the top 3 of the month from the 10 winners throughout the month and those winners will earn 2000 GE each! The Top three skins of the month will be chosen for following categories: 1. Historical Skin (any historically correct skin - aircraft / tank) 2. Historical Ace Skin (any historically correct skin related to ww2 ace - aircraft /ground vehicle) 3. Non-historical Skin (anything creative enough to get our attention) Please post your creative, unique, historical or very special skins only. If you post something ridiculous like a bright rainbow skin, your skin will not even be considered. We will be choosing more historical and special skins. You are free to post skins for both aircraft and ground vehicles. Rules: Include the category of your skin, title of your skin and if desired, a brief description of it. All skins must be uploaded to our live.warthunder site with the link to your skin added to your entry. All entries of a Historical skin are required to provide, in addition to their creation, a link to, or direct picture of, a real photo of the plane/tank for which the skin has been based off. You may submit a maximum of 1 skin per month if you win in weeks 1-2. Entries containing swastikas, SS division symbols, profanity, vulgar symbols, etc. will not be accepted. Note: If a skin submission has previously won, it will no longer be accepted in future selections. Examples: Historical Skin- Historical Ace- Non Historical- The War Thunder Team
  11. War Thunder presents Update 1.67 "Assault"" Ground Vehicles Ru 251 T34 Type 87 FV4005 USSR IS-6 (premium) 29-К SU-5-1 USA T34 Т14 (premium) M8 Scott Germany Sturmpanzer II Ru 251 (premium) Japan Type 87 Type 95 Ro-Go (premium) Type 60 ATM Britain Centurion Mk I FV4005 Aircraft Ju 87 Stuka A-26B-50 Ki-67 Hiryu Spitfire Mk.IIb USSR DB-3B (M-87)/3T (М-87) IL-4/4T(model updated) USA А-26B-50 B-10B (premium) Germany Ju 87B-2 (model updated) Ju 87D-3 (model updated) Ju 87D-5 (model updated) Ju 87G-1 (model updated) Ju 87G-2 (model updated) Ju 87R-2 (model updated) Japan Ki-67-I Ko Ki-67-I otsu Britain Lincoln B Mk II Spitfire Mk IIb (model updated) New locations "Ardennes" (Mixed battles location) "Guiana Highlands" (Arcade Aircraft battles location) Location updates: Eastern Europe - Exits from the main channel on the map have been added for amphibious tanks (demonstration). The hill with windmills has been significantly reduced by comparison with the opposite part of the map (demonstration). Berlin - Exits from the channel on the map have been added for amphibious tanks (demonstration). Mechanics Game mechanics of “rooms” (lobby) - represented in the aircraft SB. “Assault” Co-op missions are temporarily available for Aircraft only. Missions Test drive has been added for Japanese ground vehicles. In test drives against Soviet ground vehicles, the following models have been changed: IS-4 replaced by T-10 and T-95 replaced by IS-4. In aircraft missions at a BR of 3.7-4.7, destroying a base now requires one less 1,000kg bomb. Interface Inventory button has been moved to the shop menu. The “Events and tournaments” button has been removed from the menu tab, instead “tournaments” and “streams and recordings” have been added. Flight Models changes Ho 229 - reduced stability margin yaw, reduced changes to balancing and redundant pitch up at high speeds. J7W1 - Revised weight balance and stabilization; made more pronounced, reduced the likelihood of falling into a tailspin in AB. Yak (entire line) - adjusted the operation of the propeller at low speeds (M-105 engines), fixed the calculation of lift with full wing flaps extended. Supermarine Spitfire (entire line) - Fixed calculation of lift on the wings. Bf 109 (entire line) - reduced flap release speed according to the real aircraft (full turn of the wheel corresponds to about 5 degrees) F9F-8 - Fixed a bug with heavy use of the ailerons at certain speeds. Gloster Meteor Mk 4, Mk 8 - Fixed a bug with the description of the engines. P-38 (entire line) - the maximum permissible speed specified for the release of the flaps has been increased in accordance with the flight manual. MiG-3-15, MiG-3-34 - corrected the dynamic pressure of the engine at altitude. Improved fuselage stabilisation. P-40E, G-50, MC.200, MC.202, Ki-10-II - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section. Do 335 (entire line) - reduced vibrations of the gun sight, refined thermodynamics and radiator control. Typhoon (entire line) - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. This included separate fuel tanks, primarily the spent main tanks progressing to the wing tanks. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water. Typhoon Mk Ia - Added extended features such as a functioning cockpit canopy. Tempest Mk V - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water. Tempest Mk II - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water. Sea Fury - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water. P-400, P-39 (entire line) - The amount of fuel and ammunition carried now has a more pronounced effect on the alignment of the aircraft. Acceleration improved (especially in a dive). Controllability at high speeds has been increased. Resistance is reduced at low speeds. Fixed a bug in which the firing of guns on the ground led to the aircraft overturning. Adjusted thermodynamics. Total control of the aircraft improved in all game modes. Ki-84 (entire line) - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section. P-47 (entire line), Ki-83 - Fixed a bug which leads to a shortfall in engine power at altitudes above 6500 meters. Flight data has not changed and matches the datasheets. Lincoln B Mk II - Has been initially configured according to the data sheet. B-10B - Has been initially configured according to the data sheet. Ki-67-1 (entire line) - Has been initially configured according to the data sheet. DB-3 - Has been initially configured according to the data sheet. A-26B - Has been initially configured according to the data sheet. Economy and research The ability to purchase winter camouflage for GE has been removed from following vehicles: Leopard A1A1, Pz.III B, RakJPz 2, RakJPz 2 HOT, 8,8 cm Flak 37 Sfl., LVT(A)(4) ZIS-2, M163, T20, M551, T29, M56, ASU-57, ASU-85, IT-1, КВ-122, Object 906, ZIS-43, Type-62, Т-62, ZSU-23-4. From now on, these camouflages can only be obtained by unlocking them. British A-30 Challenger tank has been moved from the 4th to 3rd rank. Sounds Voice over for Japanese crews has been added. Supercharger sound for KV-220 engine has been added. New sound for the MG C30 L automatic cannon has been added. New sound for Type 3 machine gun and new sound for M2 have been added New sound for Type 92 machine gun (and Lewis) has been added. .com reported bug fixes Client crashes for some map areas have been fixed. (source). Bugs related to the animation of instruments in the F6F-5 cockpit have been fixed. (source). .ru reported bug fixes Non-destructible float on N1K1-Ja has been fixed (source). Display of the side float on the N1K1-Ja after the wing has been destroyed has been fixed (source). Replay of the sound playback of the vertical elevation of the M26 T99 has been fixed (source). A bug related to the choice of voice-over for crew of different nations has been fixed. (source). The flaps animation issue, where they were not releasing symmetrically, has been fixed. (source). The absence of additional (researchable) weaponry for the Nakajima Kikka in X-Ray view has been fixed. (source). Texture bugs on some aircraft and ground vehicles have been fixed. (source). Other Flame effects from the exhaust outlets for aircraft have been added. Fixed a bug related to different armor penetration values of HESH projectiles. The values of armor-piercing for this type of projectiles have been revised. Cromwell Mk I - detailed the commanders hatch and area around the machine gun. Comet I / Comet Iron Duke IV - detailed the commanders hatch and area around the machine gun. T92 - fixed the 7.62-mm machine gun model used from M73 to M37. FV4004 - machine gun model has been changed from BESA to Browning. M551 - Max speed value has been corrected from 40 km/h to 69 km/h. Ammo racks for tanks at rank 5 are now more detailed (divided into a larger number of modules). The “add-on armour” modification now increase the mass of the vehicle depending on the amount of elements. Additional reward (decals) for regular log-in into the game has been added. Aircraft model, damage model, characteristic and weaponry changes The visual separation of wings now corresponds to the displayed model in X-ray mode. With the destruction of aircraft components (EG separation of the wings, tail, etc.), the damage model now matches the visual model. Updated float destruction models for hydroplanes. Added fuselage destruction for all aircraft with fixed landing gear. Fixed the suspension mounting gap for weapons on wing mounted pylons. Fixed the influence of aileron deflection on the aerodynamic resistance of the aircraft. Bomb trapeze has been added (Ju-87, SBD-3). Fixed internal damage for aircraft collisions. Now, parts of the model are not damaged by weak and minor collisions. Improved the behavior of the aircraft on the deck (fixed a bug that caused damage to propellers). Clarified aerodynamic resistance for an open bomb bay. Fixed the fuselage gap that released water from the PBY-5A. Updated fight models for aircraft with aerodynamic asymmetry in AB. They are no longer leaning forward. Updated mechanics for the damage model regarding aircraft control surfaces - added a probability factor so that now the separation takes place in a certain speed range. General fixes in the behavior of various parts of the aircraft damage model, such as the separation of the wings and tail units. P-39 (all models) - Updated armour in cockpit. H8K2, H8K3 - 800kg HE bombs have been added. J2M4 kai - Weaponry has been changed. Type 92 mod 1 - wing cannons have been replaced with Type 92 mod 2 cannons. Pokryshkin’s P-39N-0 - Armour has been fixed. The problem, where on some aircraft it wasn’t possible to create user camouflage has been fixed. Wrong name of the Pe-2-31 in German localization has been fixed. Wellington - A bug, where dropping torpedoes required the the bomb-bay to be opened has been fixed. Separate dropping of torpedoes has been added. Hudson Mk V - The angles of elevation of the defense machine gun have been corrected. Flaps, rudder and aileron DM has been corrected for all planes. G5N1 - deflection angles for upper defensive turret have been corrected A bug with modification “bullet proof glass” has been fixed on affected aircraft. Typhoon Mk.Ib - Rocket weaponry has been added. Type 91 mod2 and mod3 torpedoes setup according to USNTMTJ - Japanese Torpedoes and Tubes - Article 2 Aircraft Torpedoes. (source) Wirraway - Information about defensive weaponry has been added. Tu-2 - Additional bomb load has been added. Do 17Z-2 - Defensive weaponry has been fixed. Hampden TB Mk I, Hampden TB Mk.I UTK-1 - preset with bombs/torpedo has been deleted. Presets with 4x1000lb + 2x250lb and 6x250lb bombs have been added. Spitfires (all models) - Errors with armour have been fixed. Pe-2-31 - Localization in the German version has been fixed. Ki-21-I hei - Deflection angles for upper defensive turret have been corrected. A-20G-25 - Deflection angles for upper defensive turret have been corrected. Ki-49-I - Information about defensive weaponry has been added. DM on engine nacelle engines for all aircraft has been fixed when landing. He 111H-6 - Defensive weaponry has been fixed. H8K2, H8K3 - Deflection angles for upper defensive turret have been corrected. 800kg HE bombs have been added. Pe-8 - A bug, where it was possible to shoot from stern turret by killed gunner has been fixed. SB-2M - (all models) - Nasal defensive turret has been fixed. Do 217E-4 - Information about defensive weaponry has been added. Ju 88C-6 - Ammunition for defensive weaponry has been fixed. Ki-45 otsu - 37mm canon modification has been added. A bug, where by dropping bombs from pylons the message popped-up that the bomb-bay is closed has been fixed. Ju 88 (all models) - Information about the defensive weaponry has been fixed. Ar 234B-2 - Errors with armour have been fixed. Added new aircraft rockets: Soviet Union - RBS 82, RBS 132 Japan - Type 3 No.1 Mod.28 Mk.1, Type 5 No.1 Mod.9, Type 3 No.6 Mod.27 Mk.1, Type 5 No.6 Mod.9 Ground Vehicles model, damage model, characteristic and weaponry changes: Added Weapon Stabilization For the following vehicles: Germany: Leopard A1A1 (two-plane) FlakPz Gepard (two-plane) USSR: PT-76B (two-plane) Object 906. (two-plane) T-10M (two-plane) T-62 (two-plane) ZSU-23-4 (two-plane) USA: M551 (two-plane) M60A1 (two-plane) M3 / M3A1 (single-plane, vertical) M5A1 (single-plane, vertical) M4 / M4A1 / M4A2 (single-plane, vertical) M4A1 (76) W (single-plane, vertical) M4A2 (76) W (single-plane, vertical) M4A3 (76) W (single-plane, vertical) M4A3E2 (single-plane, vertical) M4A3E2 Cobra King (single-plane, vertical) M4A3E2 (76) W (single-plane, vertical) M24 (single-plane, vertical) Great Britain: Centurion Mk 3 (two-plane) Centurion Mk 10 (two-plane) Chieftain Mk 3 (two-plane) Conqueror (two-plane) Falcon (two-plane) Japan: STB-1 (two-plane) Type 74 (two-plane) M24 (single-plane, vertical) M4A3 (76) W (single-plane, vertical) Added emulation of the vertical stabilizer for tanks with guns, vertical guidance of which was made with the help of a shoulder stop: Germany: Pz.35 (t) Pz.38 (t) Ausf. A Pz.38 (t) Ausf. F Great Britain: A13 all model Tetrarch Mk I Valentine Mk I Matilda Mk II Crusader Mk II Japan: Ha-Go Ha-Go Commander Chi-Ha Ch-Ha Kai Chi-He Ka-Mi Ke-Ni The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. See you in battle!
  12. Dear players, you all know that we have always supported the principle of fair play. Every tanker or pilot, whether he is your ally or your opponent is still a player the same as you, who wants to enjoy the game. Sometimes specific players try and spoil the fun, especially teamkillers. Frequently, they will be punished by our automated punishment system, but certain unfair moves are difficult to detect with our system, for instance members of the “PVVD” squadron decided that they were somehow superior than other players and ruined a game session. Behaviour like this cannot and will not be tolerated. Players Trimurti_ and _BATAREYKIN_ will be blocked from the game for 15 days, the Squadron leaders in this case will receive a strict warning. Please, show respect for each other and fight fair. When caught disrupting game play in this manner, action will be taken. Any problems with game play misbehaviour should be reported using the in-game reporting system. Team kills will continue to be handled automatically. The War Thunder Team
  13. Tak panowie widzę że dyskutujecie o innych grach w luźnej dyskusji.   To postanowiłem założyć ten o to temat w którym dyskutujcie Sobie o wszystkich grach które znacie itd itp.     Btw ma ktoś Men of War AS? jak tak to czasem można by pyknąć coś w multi  :salute:
  14. W tym temacie proszę prowadzić dyskusję na temat RAF. wszelkie posty nie na temat będą usuwane.
  15. Poprzedni temat przy pewnych pracach na forum połączył się z innym i nie ma możliwości żeby to odwrócić. Przepraszamy za problemy ;)   W tym temacie proszę zamieszczać różne ciekawe i interesujące screeny z gry.  
  16. Poprzedni temat przy pewnych pracach na forum połączył się z innym i nie ma możliwości żeby to odwrócić. Przepraszamy za problemy ;)   I w tym temacie proszę zamieszczać tylko i wyłącznie Wyniki z gry i nic więcej. Wszelkie inne screeny nie na temat będą usuwane.  
  17. nie ma takiego tematu nigdzie tutaj. Więc go założyłem i na początek daje takie coś :)   reakcje niektórych ludzi są fajne :)   https://www.youtube.com/watch?v=KAQhG59zqZc