Lord_of_Sofa

On Land and at Sea
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Lord_of_Sofa last won the day on November 23 2016

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About Lord_of_Sofa

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    Advocatus Diaboli
  • Birthday 09/19/1988

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    Eisenbach(Taunus), Germany

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  1. Try for yourself http://live.warthunder.com/post/594946/en/ - invisible spawns - locations move
  2. I guess some opening post maintenance is in order.
  3. The change needed would be quiet small and not related to AI. If they would change the torpedoes from "weapons" to "models" the Ai could react to them if they get to close by changing course and/or speed.
  4. Was bei nicht gerade angebrachten Torpedorohren durchaus ein Problem darstellen kann
  5. To be fair, no one really explained it to us
  6. Might have been the "Battleship" fraction. Until they realize that "ship" and "big" are terms used to describe more than just capital ships. Well, the number of patrol craft with Traversing torpedo tubes. is rather low
  7. rant

    You can switch between 1.67 and 1.65 in the tabs. Unfortunately the Mig-3 wasn't very popular amongst players in 1.67, so I posted the link to the old data set.
  8. And unfortunately nothing really new in the files. Just some new naval speculation based on the texture files of an uncommon gun mount.
  9. Other than: "They existed" and "No we don't know anything about the Type 4". No.
  10. Tanks/Vehicles

    0° left and right "..working on multiple solutions.." Apparently none of these solutions materialized, as you can see on the picture. The fire control system would effectively be an aimbot.
  11. I guess it wouldn't take long to develop weapons to counter the missile defenses. Silent torpedoes, supersonic rockets, high tech "smoke screens", penetrators to heavy to intercept, anti laser coating, swarm rockets, ...
  12. rant

    There are some ways. Here for example http://wwiilogs.com/WTstats/VehicleDetail.asp?Vehicle=140&GameType=3&Patch=2&Career=0&Tab=2
  13. Actually we arrived at the point where the weapon system to sink all kinds of ships effectively cost only a fraction of even a small ship.
  14. rant

    The numbers aren't really wrong, but there's more to statistics than just listing the K/D ratio. You need to analyse the data. For example: I have a plane with 188 kills and just 51 deaths in 71 battles. So either I'm an outstanding player or the plane is undertiered, right? Both answers are wrong. The plane is my Mig-3 -15 and most of these kills were probably reserve biplanes piloted by rookies back when T1 monoplanes were still rare.
  15. I would say you would need to fire at least 30 at once to sink it due to aktive and passive missile defenses. That would make 45 million. That's really cheap compared to a ship. I guess you just can't afford to anchor a ship close to an enemy shore.
  16. And now compare the built cost to the money you need to invest to sink it.
  17. rant

    If you want you can use wwiilogs.com. It doesn't offer much in terms of player performance, but if you want statistics about WT this is the place to go.
  18. Acceptable and the best case scenario due to this recent change The Weekly Rumor Summary(03.04.2017) Change in the live.warthunder Contribution Agreement The Contribution Agreement of live.warthunder.com, the portal where custom maps, vehicles and other stuff is uploaded has been changed. Hide contents 6. Consideration 6.1. If and when Gaijin chooses to include Your User Generated Content into the Game, in consideration for the rights granted herein, Gaijin agrees to pay You (a) a fixed fee in the amount from 6,000 USD to 10,000 USD at Gaijin’s sole discretion – for 3D models of aircraft, tanks, ships; or (b) a fixed fee in the amount from 1,500 USD to 8,000 USD at Gaijin’s sole discretion – for 3D models of cockpits, or (c) a share revenue as provided in Attachment A for the period of six (6) months (“Consideration Period”) from the date of acceptance of User Generated Content (solely at Gaijin’s discretion) (“Share Revenue”) – for other types of User Generated Content. This means that player created vehicles are now no longer limited to premiums. I hope this means we will see more user created content in the future. https://forum.warthunder.com/index.php?/topic/355719-169-rumor-round-up-and-disscussion/&do=findComment&comment=6874128
  19. I seriously doubt it. These weapons might need a lot of power to shoot at anything bigger than missiles, but you don't need a battleship to support them. Destroyers are a big enough and probably not as expensive.
  20. Since I tend to miss three of the five tasks I fully support this suggestion
  21. May I remind you that we are testing without knowing what we are testing at all, without any kind of changelog, or any communication at all. If we don't know what changed, how are we supposed to give feedback or make proper bug reports? 90% of the testing we did could have been done by bots.
  22. Since you are in the mood of answering questions. Anything new an manual guided bombs?
  23. Um diesen thread wieder in maritime Gewässer zu lenken. Das ist im Moment die modernste Marinewaffe die wir kennen 53.3 cm (21") DM2A1 Seal Ship Class Used On Surface ships and Submarines Date Of Design 1967 Date In Service 1969 Weight 3,020 lbs. (1,370 kg) Overall Length 257.9 in. (6.550 m) Explosive Charge 551 lbs. (250 kg) Range / Speed 22,000 yards (20,000 m) / 33 knots Also has a lower speed setting for increased range Power Silver-zinc battery Wire-guided anti-ship torpedo. Has passive homing capability. When launched by surface ships, these torpedoes are fired back over the stern with the tail facing forward.
  24. Something to shorten the wait. http://live.warthunder.com/post/594946/en/ - big map - long game time - hidden spawns - unlimited respawns (unfortunately a certain lack of players)
  25. Hidden behind the curtain of uncertainties that is the future.
  26. You actually can set torpedoes to the same depth used in game (0.5 m) and one S-Boot was actually sunk by a torpedo. Main reason they weren't used is that it is incredibly hard to hit a moving target with them. And they are quite expensive. Why waste a torpedo when a cannon can do the same.
  27. 26 days of events. One stage every two days. 13 stage obtainable in total
  28. I think such a feature isn't really needed. The chances to hit anything with torpedoes at range are already slim. Hitting a target which moves at an right angle to your course (I'm sure there's a nautical term for that) or even at a parallel course without any torpedo calculator is almost impossible from more than 1500 m. Currently we already get a verbal warning of torpedoes which get closer than 200 m I think. Enough time to change course and speed. If this would be depending on ship height or be a crew skill then torpedoes would probably as dangerous as in reality. Except that we don't have random failures or magnetic pistol problems north of Denmark.
  29. It should be a Russian M-8 rocket. Either for the premium boat or the Ya-5. Not 100% shure, but it's probably a Kusentai W13
  30. We might see the first DevBlog thursday or friday with something new about naval forces, just in time for the next test
  31. I will just leave this here
  32. Wait a second. What about the naval tests? I guess this will be a interesting WT weekend.
  33. I'll add it to the list
  34. Except if you hit the driver hatch
  35. That what happend? A new forum feature being added or was one of you posts removed?
  36. It just marks your last read post. Everything under the blue line is new.
  37. They certainly fit the bill. And they could fill the gap between Motor Launches and Corvettes. Another small tip, don't post mobile links and navypedia is always worth a visit http://www.navypedia.org/ships/uk/uk_index.htm
  38. Sounds more like wishful thinking. The performance cap between the escorts we tested and even a light cruiser is far bigger than you are willing to admit. More likely this was a test to see how big the difference between all the tested ships is and if an adjustment of the Business is in order
  39. Armored wheeled vehicles? Like a tank an wheels? Can do.
  40. No wishlisting! The Weekly Rumor Summary(03.04.2017) April Fool's 2017 As you certainly know we got to play modern tanks and attack helicopters this weekend. And as always some people took it way to serious and expected them to stay in game. While there is a small chance this might happen I wouldn't count on it. However these tanks were equipped with two things that might find their way into the game. ERA and smoke launchers. Both were mentioned in a Q&A sessions some time ago. It was said that smoke is primary planned for naval warfare but may be added to tanks as well. Originally it was feared that it could be used as a strategic weapon to "lag out" players on weak computers. Depending on data gathered from this weekend this might be no problem at all. ERA is apparently being worked on at the moment, but it won't get into the game until each nation has equal tanks to mount it. Change in the live.warthunder Contribution Agreement The Contribution Agreement of live.warthunder.com, the portal where custom maps, vehicles and other stuff is uploaded has been changed. This means that player created vehicles are now no longer limited to premiums. I hope this means we will see more user created content in the future. https://forum.warthunder.com/index.php?/topic/355719-169-rumor-round-up-and-disscussion/&do=findComment&comment=6874128 Archive Unconfirmed/General Overview of New Stuff (To be updated regularly): Air: Release trees: Ground: Naval: Confirmed: Denied: Developers Q&A since 1.65: Datamining tutorial: