LordMustang

On Land and at Sea
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LordMustang last won the day on June 24 2016

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About LordMustang

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    The Netherlands
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    сомяаdе таик, F9F, P51D.

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  1. Only that part, landclasses are still broken as described for me.
  2. fx

    Do these FX also work on multiplayer missions?
  3. Hey, The game crashes when it tries to access my landclasses. Land export is added to application.blk, platform used for exporting is PC. export { package:t="pkg_local" types { type:t="tex" type:t="dynModel" type:t="skeleton" type:t="fx" type:t="a2d" type:t="aces" type:t="land" type:t="rendInst" type:t="animTree" type:t="stateGraph" type:t="animChar" type:t="physObj" type:t="fastPhys" type:t="rndGrass" } Asset Viewer tells exporting went fine. All red crosses disappear, meaning that the assets were correctly exported according to Asset Viewer. Landclasses load fine into the Location Editor as well. I have a feeling that the DDSx plugin isn't functioning correctly, but I have no direct evidence for that. You might know better than me. DxDiag.txt assetviewer2-dev.exe-2017.04.28-18.43.19.zip c003b3e6-3311-4b02-8e3e-6e1272170428.zip c003b3e6-3311-4b02-8e3e-6e1272170428.dmp Clog files are packed in the crash dump zip. Edit: seems like the issue is more widespread. The client can't read any usercontent. Mods that worked fine a few hours ago are all broken. I can confirm this for multiple players. Fixed with devs
  4. fx

    Didn't work for me. Is it possible to do from the Editor or do I have to edit .blk manually?
  5. fx

    Do you know how to use them?
  6. Hey guys, I've managed to find a list of all the FX compositions that can be used in the mission editor. Give it a try. Use ctrl+f to search through the list, because it's a long one. Good luck! aircraftGroundDustEnabled:b=yes aircraftGroundDustAlt:r=40.0 aircraftGroundDustForce:p2=500.0, 5000.0 aircraftGroundDustSpeed:p2=30.0, 100.0 aircraftGroundDustVertOffset:r=3.0 aircraftWaterSplashEnabled:b=yes aircraftWaterSplashAlt:r=30.0 aircraftWaterSplashForce:p2=800.0, 10000.0 aircraftWaterSplashSpeed:p2=30.0, 100.0 aircraftWaterSplashVertOffset:r=3.0 unitShellStartFxEnabled:b=yes unitShellStartFxTTL:r=2.0 unitPylonSmokeTTL:r=1.0 aircraftForceMultiplier:r=0.03 aircraftWheelsGroundDustEnabled:b=no aircraftWheelsWaterSplashEnabled:b=no aircraftExhaustSpeedScale:r=0.002 aircraftExhaustSpawnScale:r=10.0 aircraftExhaustFlameInterval:p2=2.0, 4.0 aircraftExhaustFlameTime:p2=1.0, 2.0 timeForSmokingWrecks:r=2.0 shipWaterSplashEnabled:b=yes dirtTopSpawnRateMinSpd:r=1.0 dirtTopSpawnRateMaxSpd:r=5.0 dirtTopSpawnRateSpdMult:r=0.1 dirtFrontSpawnRateMinSpd:r=0.0 dirtFrontSpawnRateMaxSpd:r=-4.0 dirtFrontSpawnRateSpdMult:r=0.5 dirtBackSpawnRateMinSpd:r=0.0 dirtBackSpawnRateMaxSpd:r=3.0 dirtBackSpawnRateSpdMult:r=0.8 splashEffects{ name:t="ship_water_splashes" horzVel:p2=1.0, 5.0 horzVelScale:p2=0.1, 2.0 vertVel:p2=0.1, 1.5 velSq:p2=2.0, 10.0 velSqScale:p2=0.0, 1.0 } backSplashEffects{ name:t="ship_rear_water_splashes" horzVel:p2=1.0, 5.0 horzVelScale:p2=0.0, 1.0 vertVel:p2=0.0, 1.0 velSq:p2=2.0, 10.0 velSqScale:p2=0.0, 1.0 } propSplashEffects{ name:t="ship_propeller_water_splashes" horzVel:p2=0.2, 1.0 horzVelScale:p2=0.5, 5.0 vertVel:p2=0.1, 6.0 velSq:p2=0.2, 2.0 velSqScale:p2=0.6, 1.0 } platform_instance_k{ win32:r=1.0 win64:r=2.0 ps4:r=2.0 } collisionAndScrapeEffects{ heavyHevicle{ scrapeInterval:r=0.1 defaultCollisionUnitFx:t="tank_collision_unit" defaultCollisionUnitScrapeFx:t="tank_scrape" } warShip{ scrapeInterval:r=0.1 defaultCollisionUnitFx:t="ship_collision_unit_steel" defaultCollisionUnitScrapeFx:t="ship_scrape_steel" defaultCollisionGroundFx:t="ship_collision_unit_ground_steel" defaultCollisionGroundScrapeFx:t="ship_scrape_ground_steel" } } ground_splash{ fx:t="20_37_ap_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=2.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.8 maxScale:r=1.0 onePointNumber:i=8 } 20_37_he_hit_ground{ fx:t="37_50_he_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.5 maxScale:r=0.9 } 37_50_ap_hit_ground{ fx:t="37_50_ap_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.0 maxScale:r=1.0 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_ground_37_50" } 37_50_he_hit_ground{ fx:t="37_50_he_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.0 maxScale:r=1.0 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_ground_37_50" } 50_75_ap_hit_ground{ fx:t="50_75_ap_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.0 maxScale:r=1.0 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_ground" } 50_75_he_hit_ground{ fx:t="50_75_he_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.0 maxScale:r=1.0 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_ground" } smoke_shell_explosion{ fx:t="smoke_shell_expl_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.0 maxScale:r=1.0 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_ground" } big_ground_splash{ fx:t="50_75_ap_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.0 maxScale:r=1.0 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_ground" } art_ground_splash{ fx:t="50_75_he_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.0 maxScale:r=1.0 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="art_explosion_ground" } atgm_hit{ fx:t="atgm_hit_composite_fx" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.1 maxScale:r=1.3 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="art_explosion_ground" } big_art_ground_splash{ fx:t="122_152_he_hit_ground_composite" lifeTime:r=0.0 softnessDepth:r=1.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=1.2 maxScale:r=1.3 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="art_explosion_ground" } bullet_self_expl{ fx:t="bullethit_ground_composite_fx" lifeTime:r=0.0 softnessDepth:r=2.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.6 maxScale:r=1.2 } water_splash{ fx:t="bulletsplash_0_20mm_composite_fx" lifeTime:r=20.0 softnessDepth:r=0.1 granularity:i=8 numInstances:i=80 numReserved:i=30 minScale:r=0.8 maxScale:r=1.1 group:t="water_proj" } water_splash_20_76{ fx:t="bulletsplash_20_76mm_composite_fx" lifeTime:r=20.0 softnessDepth:r=0.1 granularity:i=8 numInstances:i=80 numReserved:i=30 minScale:r=0.8 maxScale:r=1.1 group:t="water_proj" } water_splash_76_00{ fx:t="bulletsplash_76_00mm_composite_fx" lifeTime:r=20.0 softnessDepth:r=0.1 granularity:i=8 numInstances:i=80 numReserved:i=30 minScale:r=0.8 maxScale:r=1.1 group:t="water_proj" } big_water_splash{ fx:t="pv_hit_water_composite_fx" lifeTime:r=20.0 softnessDepth:r=0.1 granularity:i=8 numInstances:i=80 numReserved:i=30 minScale:r=0.8 maxScale:r=1.1 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_water" group:t="water_proj" } flare_fire{ fx:t="flarefire_fx" lifeTime:r=100.0 numInstances:i=15 numReserved:i=5 isTrail:b=yes nonPlayerFadeDistScale:r=2.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=0.2 } flare_smoke{ fx:t="rocket_smoke_far_fx" lifeTime:r=100.0 isTrail:b=no nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=2.0 alphaHeightRange:p2=70.0, 300.0 numInstances:i=0 numReserved:i=0 } flare_explosion{ fx:t="rocket_expl_flame_fx" lifeTime:r=100.0 numInstances:i=0 numReserved:i=0 softnessDepth:r=5.0 } chaff_fire{ fx:t="rocketflame_fx" lifeTime:r=100.0 numInstances:i=10 numReserved:i=3 isTrail:b=yes nonPlayerFadeDistScale:r=2.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=0.2 } chaff_smoke{ fx:t="rocket_smoke_far_fx" lifeTime:r=100.0 isTrail:b=yes nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=2.0 alphaHeightRange:p2=70.0, 300.0 numInstances:i=8 numReserved:i=2 } chaff_explosion{ fx:t="rocket_expl_fx" lifeTime:r=100.0 numInstances:i=0 numReserved:i=0 softnessDepth:r=5.0 } rocket_fire{ fx:t="rocketflame_fx" lifeTime:r=100.0 numInstances:i=40 numReserved:i=5 isTrail:b=yes nonPlayerFadeDistScale:r=2.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=0.2 } rocket_smoke{ fx:t="rocket_smoke_fx" lifeTime:r=100.0 isTrail:b=yes nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=2.0 alphaHeightRange:p2=30.0, 200.0 numInstances:i=30 numReserved:i=5 sortDistanceOffset:r=1.0 } rocket_expl{ fx:t="rocket_expl_fx" lifeTime:r=30.0 groundSpotTexName:t="ground_spot" groundSpotRadius:r=6.0 groundSpotAtTime:r=1.0 numInstances:i=30 numReserved:i=1 softnessDepth:r=5.0 } crv7_expl{ fx:t="hydra_expl_fx" lifeTime:r=30.0 groundSpotTexName:t="ground_spot" groundSpotRadius:r=6.0 groundSpotAtTime:r=1.0 numInstances:i=0 numReserved:i=0 softnessDepth:r=5.0 } crv7_smoke{ fx:t="crv7_smoke_fx" lifeTime:r=100.0 isTrail:b=yes nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=2.0 alphaHeightRange:p2=30.0, 200.0 numInstances:i=0 numReserved:i=0 } hydra_smoke{ fx:t="hydra_smoke_fx" lifeTime:r=100.0 isTrail:b=yes nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=2.0 alphaHeightRange:p2=30.0, 200.0 numInstances:i=60 numReserved:i=30 } hydra_expl{ fx:t="hydra_expl_fx" groundSpotTexName:t="ground_spot" groundSpotRadius:r=6.0 groundSpotAtTime:r=1.0 numInstances:i=40 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=3 onePointRadius:r=5.0 onePointTime:r=5.0 } hlfr_smoke{ fx:t="hellfire_smoke_fx" lifeTime:r=100.0 isTrail:b=yes nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=2.0 alphaHeightRange:p2=30.0, 200.0 sortDistanceOffset:r=2.0 numInstances:i=0 numReserved:i=0 } hlfr_expl{ fx:t="hellfire_expl_fx" lifeTime:r=30.0 groundSpotTexName:t="ground_spot" groundSpotRadius:r=6.0 groundSpotAtTime:r=1.0 numInstances:i=0 numReserved:i=0 softnessDepth:r=5.0 } hlfr_fire{ fx:t="hellfire_flame_fx" lifeTime:r=100.0 numInstances:i=0 numReserved:i=0 isTrail:b=yes nonPlayerFadeDistScale:r=2.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=0.2 } pylon_smoke{ fx:t="pv_rl_fire_composite_fx" lifeTime:r=0.75 numInstances:i=15 numReserved:i=10 onePointNumber:i=0 } rocket_drown{ fx:t="bomb_water_explosion_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=20 numReserved:i=3 group:t="water_proj" } bomb_ground_explosion_big{ fx:t="bomb_big_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=10.0 minScale:r=0.6 maxScale:r=1.5 numInstances:i=14 numReserved:i=2 } bomb_ground_explosion_huge{ fx:t="bomb_big_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=10.0 minScale:r=1.6 maxScale:r=2.5 numInstances:i=14 numReserved:i=2 } bomb_ground_explosion_big_sfx{ fx:t="bomb_big_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=10.0 minScale:r=0.6 maxScale:r=1.5 numInstances:i=14 numReserved:i=2 sfxPath:t="sounds/explosions" sfxEvent:t="bomb_explosion_ground" } bomb_ground_explosion_med{ fx:t="bomb_big_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=10.0 minScale:r=0.3 maxScale:r=1.0 numInstances:i=28 numReserved:i=2 } bomb_ground_explosion_small{ fx:t="bomb_small_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 minScale:r=0.6 maxScale:r=1.9 numInstances:i=56 numReserved:i=2 } bomb_water_explosion_big{ fx:t="bomb_water_big_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=15 numReserved:i=3 group:t="water_proj" } bomb_water_explosion_huge{ fx:t="bomb_water_big_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 minScale:r=1.6 maxScale:r=2.5 numInstances:i=15 numReserved:i=3 group:t="water_proj" } bomb_water_explosion_med{ fx:t="bomb_water_med_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=30 numReserved:i=3 group:t="water_proj" } bomb_water_explosion_small{ fx:t="bomb_water_small_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=60 numReserved:i=3 farPlane:r=3000.0 minScale:r=1.0 maxScale:r=1.5 group:t="water_proj" } bomb_splash{ fx:t="bigsplashexplosion_fx" lifeTime:r=10.0 softnessDepth:r=5.0 groundSpotTexName:t="ground_spot" groundSpotRadius:r=6.0 groundSpotAtTime:r=3.0 numInstances:i=15 numReserved:i=3 } torpedo_ground{ fx:t="bomb_ground_explosion_fx" softnessDepth:r=5.0 numInstances:i=5 numReserved:i=1 sfxPath:t="sounds/explosions" sfxEvent:t="explosion_water" } torpedo_broken{ fx:t="bigsplashexplosion_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=5 numReserved:i=1 } torpedo_explosion{ fx:t="bomb_water_small_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=15 numReserved:i=3 sfxPath:t="sounds/explosions" sfxEvent:t="explosion_water" } torpedo_explosion_unit{ fx:t="bomb_water_med_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=15 numReserved:i=3 sfxPath:t="sounds/explosions" sfxEvent:t="torpedo_explosion_unit" } bomb_reflection{ fx:t="bomb_reflection_splash_fx" softnessDepth:r=5.0 numInstances:i=5 numReserved:i=1 } stone_splash{ fx:t="20_37_ap_hit_stone_composite" lifeTime:r=0.0 softnessDepth:r=2.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.8 maxScale:r=1.0 onePointNumber:i=8 } 122_he_stone_splash{ fx:t="122_152_he_hit_stone_composite" lifeTime:r=0.0 softnessDepth:r=2.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.8 maxScale:r=1.0 onePointNumber:i=8 } 122_ap_stone_splash{ fx:t="122_152_ap_hit_stone_composite" lifeTime:r=0.0 softnessDepth:r=2.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.8 maxScale:r=1.0 onePointNumber:i=8 } 20_ap_wood_splash{ fx:t="pv_hit_wood_composite_fx" lifeTime:r=0.0 softnessDepth:r=2.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.8 maxScale:r=1.0 onePointNumber:i=8 } 20_ap_water_splash{ fx:t="pv_cannonball_splash_fx" group:t="water_proj" lifeTime:r=0.0 softnessDepth:r=2.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.8 maxScale:r=1.0 onePointNumber:i=8 } gun_fire{ cols:i=4 rows:i=2 minShotFreq:r=5.0 maxShotFreq:r=20.0 fps:r=25.0 showTime:r=0.1 action:r=1.0 minFreq{ fps:r=25.0 showTime:r=0.1 action:r=1.0 } maxFreq{ fps:r=25.0 showTime:r=0.1 action:r=1.0 } } shell_reject{ emitter:t="emtr_shellrejection" fx:t="ShellRejection_fx" lifeTime:r=50.0 onePointNumber:i=15 numInstances:i=15 numReserved:i=5 } aircraft_propellers_ground_dust{ fx:t="aircraft_ground_dust_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=20 numReserved:i=5 } aircraft_wheels_ground_dust{ fx:t="aircraft_wheels_dust_fx" lifeTime:r=10.0 softnessDepth:r=1.0 numInstances:i=20 numReserved:i=5 } aircraft_wheels_ground_friction{ fx:t="aircraft_wheels_friction_fx" lifeTime:r=10.0 softnessDepth:r=2.0 numInstances:i=20 numReserved:i=5 } aircraft_propellers_water_splashes{ fx:t="water_oceanwave_splash_fx" lifeTime:r=10.0 softnessDepth:r=1.0 numInstances:i=20 numReserved:i=5 } aircraft_wheels_water_splashes{ fx:t="water_oceanwave_splash_fx" lifeTime:r=10.0 softnessDepth:r=1.0 numInstances:i=20 numReserved:i=5 } rotor_ground_dust{ fx:t="rotor_dust_fx" lifeTime:r=10.0 softnessDepth:r=1.0 numInstances:i=8 numReserved:i=1 } rotor_water_splashes{ fx:t="rotor_water_fx" softnessDepth:r=1.0 numInstances:i=7 numReserved:i=1 } rotor_water_foam{ fx:t="rotor_foam_fx" softnessDepth:r=1.0 numInstances:i=7 numReserved:i=1 } air_hit{ fx:t="airhit_fx" lifeTime:r=10.0 numInstances:i=80 numReserved:i=3 } cannon_air_hit{ fx:t="cannon_airhit_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } explosion_plane{ fx:t="air_expl_composite_fx" lifeTime:r=10.0 groundSpotTexName:t="ground_spot" groundSpotRadius:r=8.0 groundSpotAtTime:r=0.0 numInstances:i=20 numReserved:i=3 } explosion_pony{ fx:t="expl_pieces_fx" lifeTime:r=10.0 numInstances:i=20 numReserved:i=3 } land_explosion_plane{ fx:t="crsh_expl_composite_fx" lifeTime:r=10.0 softnessDepth:r=8.0 sortDistanceOffset:r=0.0 nonPlayerFadeDistScale:r=2.0 playerFadeDistScale:r=1.0 groundSpotTexName:t="ground_spot" groundSpotRadius:r=8.0 groundSpotAtTime:r=0.0 numInstances:i=20 numReserved:i=2 } explosion_plane_pieces{ fx:t="expl_pieces_fx" lifeTime:r=10.0 sortDistanceOffset:r=0.0 nonPlayerFadeDistScale:r=0.8 playerFadeDistScale:r=0.5 numInstances:i=20 numReserved:i=2 } water_explosion_plane{ fx:t="bigsplashexplosion_fx" lifeTime:r=10.0 softnessDepth:r=8.0 numInstances:i=20 numReserved:i=5 } aircraft_ground_dust{ fx:t="aircraft_ground_dust_fx" lifeTime:r=10.0 softnessDepth:r=1.0 numInstances:i=10 numReserved:i=2 } aircraft_wheels_dust{ fx:t="aircraft_wheels_dust_fx" lifeTime:r=10.0 softnessDepth:r=1.0 numInstances:i=10 numReserved:i=2 } land_crash_fire{ fx:t="land_crash_fire_fx" lifeTime:r=180.0 softnessDepth:r=5.0 minScale:r=1.0 maxScale:r=1.2 sortDistanceOffset:r=1.0 nonPlayerFadeDistScale:r=1.5 playerFadeDistScale:r=1.0 numInstances:i=20 numReserved:i=3 farPlane:r=10000.0 } land_crash_smoke{ fx:t="land_crash_smoke_fx" lifeTime:r=180.0 softnessDepth:r=5.0 minScale:r=1.0 maxScale:r=1.2 sortDistanceOffset:r=1.0 nonPlayerFadeDistScale:r=1.5 playerFadeDistScale:r=1.0 numInstances:i=20 numReserved:i=3 farPlane:r=10000.0 } motor_exhaust{ fx:t="motor_exhaust_fx" lifeTime:r=3.0 isTrail:b=yes onePointNumber:i=8 numInstances:i=20 numReserved:i=8 } pony_exhaust{ fx:t="motor_exhaust_fx" lifeTime:r=3.0 isTrail:b=yes numInstances:i=20 numReserved:i=8 } motor_exhaust_wep{ fx:t="motor_exhaust_wep_fx" lifeTime:r=2.0 isTrail:b=yes onePointNumber:i=8 numInstances:i=8 numReserved:i=0 } trail_inversion{ fx:t="trail_inversion_fx" lifeTime:r=2.0 isTrail:b=yes nonPlayerFadeDistScale:r=1.0 playerFadeDistScale:r=2.0 sortDistanceOffset:r=0.0 farPlane:r=15000.0 numInstances:i=20 numReserved:i=5 } trail_oil{ fx:t="trail_oil_large_fx" lifeTime:r=10.0 alphaHeightRange:p2=50.0, 200.0 isTrail:b=yes nonPlayerFadeDistScale:r=2.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes numInstances:i=25 numReserved:i=5 } trail_fuel{ fx:t="airsmoke_engine_minor" lifeTime:r=10.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes sortDistanceOffset:r=15.0 nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 onMoving:b=yes numInstances:i=20 numReserved:i=4 } major_engine_smoke{ fx:t="major_engine_smoke_fx" lifeTime:r=10.0 alphaHeightRange:p2=0.0, 100.0 isTrail:b=yes sortDistanceOffset:r=20.0 nonPlayerFadeDistScale:r=2.0 playerFadeDistScale:r=0.4 numInstances:i=20 numReserved:i=4 } minor_engine_smoke{ fx:t="minor_engine_smoke_fx" lifeTime:r=5.0 alphaHeightRange:p2=0.0, 50.0 isTrail:b=yes nonPlayerFadeDistScale:r=2.0 playerFadeDistScale:r=0.4 sortDistanceOffset:r=10.0 numInstances:i=20 numReserved:i=5 } major_engine_fire{ fx:t="major_engine_fire_fx" lifeTime:r=10.0 alphaHeightRange:p2=0.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=0.4 sortDistanceOffset:r=25.0 numInstances:i=20 numReserved:i=4 } major_fuel_smoke{ fx:t="major_fuel_smoke_fx" lifeTime:r=15.0 alphaHeightRange:p2=0.0, 300.0 isTrail:b=yes sortDistanceOffset:r=2.5 nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=0.4 numInstances:i=20 numReserved:i=4 } major_fuel_fire{ fx:t="major_fuel_fire_fx" lifeTime:r=10.0 isTrail:b=yes sortDistanceOffset:r=7.5 nonPlayerFadeDistScale:r=6.0 playerFadeDistScale:r=0.4 numInstances:i=20 numReserved:i=4 } major_skin_smoke{ fx:t="major_skin_smoke_fx" lifeTime:r=10.0 isTrail:b=yes sortDistanceOffset:r=7.5 nonPlayerFadeDistScale:r=6.0 playerFadeDistScale:r=0.4 numInstances:i=20 numReserved:i=4 } major_skin_fire{ fx:t="major_skin_fire_fx" lifeTime:r=10.0 isTrail:b=yes sortDistanceOffset:r=7.5 nonPlayerFadeDistScale:r=6.0 playerFadeDistScale:r=0.4 numInstances:i=20 numReserved:i=4 } wrecked_smoke{ fx:t="trail_oil_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } contrail{ fx:t="trail_contrail_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=50 numReserved:i=5 } aerobatics_smoke_wing_1{ fx:t="pilotage_trail_white_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_wing_2{ fx:t="pilotage_trail_red_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_wing_3{ fx:t="pilotage_trail_orange_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_wing_4{ fx:t="pilotage_trail_yellow_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_wing_5{ fx:t="pilotage_trail_green_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_wing_6{ fx:t="pilotage_trail_blue_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_wing_7{ fx:t="pilotage_trail_magenta_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_tail_1{ fx:t="pilotage_trail_white_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_tail_2{ fx:t="pilotage_trail_red_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_tail_3{ fx:t="pilotage_trail_orange_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_tail_4{ fx:t="pilotage_trail_yellow_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_tail_5{ fx:t="pilotage_trail_green_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_tail_6{ fx:t="pilotage_trail_blue_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } aerobatics_smoke_tail_7{ fx:t="pilotage_trail_magenta_fx" lifeTime:r=18.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.5 sortDistanceOffset:r=20.0 onMoving:b=yes minScale:r=1.0 maxScale:r=1.0 numInstances:i=20 numReserved:i=5 } jet_flame{ fps:r=45.0 numFrames:i=4 enginePowerScale:p2=0.2, 1.0 randomScale:p2=0.07, 0.3 } trail_jet{ fx:t="trail_jet_fx" lifeTime:r=18.0 alphaHeightRange:p2=1200.0, 3000.0 isTrail:b=yes nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=2.0 numInstances:i=20 numReserved:i=4 } gun_smoke_0{ fx:t="aircraft_guns_smoke_fx" isTrail:b=yes onePointNumber:i=20 numInstances:i=40 numReserved:i=20 } gun_smoke_1{ fx:t="artillery_flash_fx" numInstances:i=15 numReserved:i=0 softnessDepth:r=1.0 } gun_smoke_2{ fx:t="tank_flash_fx" numInstances:i=15 numReserved:i=0 softnessDepth:r=1.0 } part_cut{ fx:t="part_cut_fx" numInstances:i=5 numReserved:i=2 } part_meet_ground{ fx:t="rotor_collision_ground_fx" numInstances:i=8 numReserved:i=4 } part_meet_water{ fx:t="water_singlesplash_fx" numInstances:i=10 numReserved:i=4 } propellor_meet_ground{ fx:t="rotor_collision_ground_fx" numInstances:i=10 numReserved:i=4 } propellor_meet_water{ fx:t="water_singlesplash_fx" numInstances:i=10 numReserved:i=4 } track_dirt_back{ fx:t="pv_track_dirt_back_composite_fx" numInstances:i=50 numReserved:i=8 } track_dirt_front{ fx:t="pv_track_dirt_front_composite_fx" numInstances:i=50 numReserved:i=8 } track_dirt_top{ fx:t="pv_track_dirt_top_composite_fx" numInstances:i=50 numReserved:i=8 } track_move_dirt{ fx:t="pv_move_dirt_fx" numInstances:i=50 numReserved:i=8 } track_sand_back{ fx:t="pv_track_sand_back_composite_fx" numInstances:i=50 numReserved:i=8 } track_sand_front{ fx:t="pv_track_sand_front_composite_fx" numInstances:i=50 numReserved:i=8 } track_sand_top{ fx:t="pv_track_sand_top_composite_fx" numInstances:i=50 numReserved:i=8 } track_move_sand{ fx:t="pv_move_sand_fx" numInstances:i=50 numReserved:i=8 } track_snow_back{ fx:t="pv_track_snow_back_composite_fx" numInstances:i=50 numReserved:i=8 } track_snow_front{ fx:t="pv_track_snow_front_composite_fx" numInstances:i=50 numReserved:i=8 } track_snow_top{ fx:t="pv_track_snow_top_composite_fx" numInstances:i=50 numReserved:i=8 } track_move_snow{ fx:t="pv_move_snow_fx" numInstances:i=50 numReserved:i=8 } tank_water_splashes{ fx:t="pv_move_water_fx" numInstances:i=50 numReserved:i=20 onePointNumber:i=20 } tank_explosion{ fx:t="pv_explosion_composite_fx" numInstances:i=50 numReserved:i=8 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="destroy" lightColor:p4=10.0, 2.0, 2.0, 100.0 } tank_explosion_flowers{ fx:t="pv_explosion_flowers_composite_fx" numInstances:i=50 numReserved:i=8 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="destroy" } slug_explosion{ fx:t="slug_expl_splash_composite_fx" numInstances:i=50 numReserved:i=8 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="destroy" minScale:r=4.0 maxScale:r=4.0 } tank_exhaust{ fx:t="pv_exhaust_fx" numInstances:i=50 numReserved:i=8 } lightning_ball{ fx:t="lightning_ball_continuous_fx" numInstances:i=50 numReserved:i=8 } big_gun_flame{ fx:t="pv_gun_flame_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 } 400m_gun_flame{ fx:t="ps_gun_flame_400mm_fire_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 } gunpowder_gun_flame{ fx:t="pv_gunpowder_flame_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 group:t="highres" numInstances:i=50 numReserved:i=1 } aaa_gun_flame{ fx:t="pv_gun_flame_fire_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 } big_gun_mb_flame{ fx:t="pv_gun_mb_flame_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 } pv_gun_dust_special{ fx:t="lightning_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 farPlane:r=15000.0 } machine_gun_flame{ fx:t="pv_mg_flame_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=80 numReserved:i=1 onePointNumber:i=50 } small_gun_flame{ fx:t="pv_gun_sc_flame_fire_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 onePointNumber:i=50 } small_gun_mb_flame{ fx:t="pv_aa_quadruple_gun_mb_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 onePointNumber:i=50 } 23mm_aa_gun_flame{ fx:t="pv_aa_gun_front_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 onePointNumber:i=50 } ground_shock_wave_dust{ fx:t="pv_gun_dust_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=50 numReserved:i=1 } cannon_hit_light{ fx:t="pv_hit_penetration_composite_fx" lifeTime:r=10.0 numInstances:i=80 numReserved:i=3 onePointNumber:i=80 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_metal" } cannon_hit_armor{ fx:t="pv_hit_penetration_composite_fx" lifeTime:r=10.0 numInstances:i=80 numReserved:i=3 onePointNumber:i=80 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_metal" } cannon_ricochet{ fx:t="pv_hit_ricochet_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 onePointNumber:i=40 sfxPath:t="tanks/effects_tanks" sfxEvent:t="rico" } tank_engine_fire{ fx:t="pv_engine_fire_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="engine_burn" lightColor:p4=10.0, 2.0, 2.0, 50.0 } tank_engine_smoke{ fx:t="pv_engine_smoke_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } tank_ammo_fire{ fx:t="pv_ammo_fire_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="ammo_explode" } tank_fire_small{ fx:t="pv_fire_small_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } tank_fire_big{ fx:t="pv_fire_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="fire_destroyed" } tank_smoke_small{ fx:t="pv_smoke_small_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } tank_smoke_big{ fx:t="pv_smoke_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } tank_fuel_explosion{ fx:t="pv_fuel_explosion_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } cannon_hit_armor_cumulative{ fx:t="pv_hit_cumulative_composite_fx" lifeTime:r=10.0 numInstances:i=80 numReserved:i=3 onePointNumber:i=80 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_metal" } cannon_hit_ship_cumulative{ fx:t="ps_hit_cumulative_composite_fx" lifeTime:r=10.0 numInstances:i=80 numReserved:i=3 onePointNumber:i=80 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="explosion_metal" } pv_point_smoke_blue{ fx:t="pv_point_smoke_blue_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } pv_point_smoke_white{ fx:t="pv_point_smoke_blue_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } pv_point_smoke_red{ fx:t="pv_point_smoke_blue_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } ji_ha_death{ fx:t="slug_expl_splash_composite_fx" numInstances:i=50 numReserved:i=8 sfxPath:t="tanks/effects_tanks" sfxEvent:t="snail_death" minScale:r=4.0 maxScale:r=4.0 farPlane:r=15000.0 } tank_light_smoke{ fx:t="pv_smoke_small_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } ship_engine_fire{ fx:t="ps_engine_fire_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="fire_destroyed" minScale:r=1.2 maxScale:r=1.5 group:t="water_proj" } ship_hit_fire{ fx:t="ps_hit_fire_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } location_smoke_city{ fx:t="location_smoke_city_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } location_fire_composite{ fx:t="location_fire_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=3 } bonfire_composite{ fx:t="bonfire_composite_fx" lifeTime:r=10.0 numInstances:i=30 onePointNumber:i=30 numReserved:i=3 sfxPath:t="sounds/effects" sfxEvent:t="fire_hangar" } xmass_tree_sparklers_composite{ fx:t="xmass_sparkles_composite_fx" lifeTime:r=10.0 numInstances:i=30 numReserved:i=5 onePointNumber:i=10 } hangar_hmb_light{ fx:t="hmb_light_composite_fx" lifeTime:r=10.0 numInstances:i=250 numReserved:i=5 onePointNumber:i=10 } hangar_hmb_light_noshaft{ fx:t="hmb_light_noshaft_composite_fx" lifeTime:r=10.0 numInstances:i=250 numReserved:i=5 onePointNumber:i=10 } hangar_hmb_low_light_yellow{ fx:t="hmb_low_light_yellow_composite_fx" lifeTime:r=10.0 numInstances:i=250 numReserved:i=20 onePointNumber:i=10 } impact_dust{ fx:t="pv_step_dirt_composite_fx" numInstances:i=15 numReserved:i=2 minScale:r=0.8 maxScale:r=1.1 } water_jet{ fx:t="pv_water_jet_composite_fx" numInstances:i=16 numReserved:i=2 } old_ship_hit_ball{ fx:t="pv_hit_wood_composite_fx" lifeTime:r=0.0 softnessDepth:r=2.0 granularity:i=4 numInstances:i=100 numReserved:i=30 minScale:r=0.8 maxScale:r=1.0 onePointNumber:i=8 sfxPath:t="sounds/effects" sfxEvent:t="old_ship_hit" } old_ship_expl{ fx:t="grnd_expl_composite_fx" lifeTime:r=100.0 softnessDepth:r=5.0 sortDistanceOffset:r=1.0 numInstances:i=10 numReserved:i=1 sfxPath:t="sounds/explosions" sfxEvent:t="explosion_old_ship" } old_ship_expl_battle_area{ fx:t="water_crash_splash_fx" lifeTime:r=100.0 softnessDepth:r=5.0 sortDistanceOffset:r=1.0 numInstances:i=10 numReserved:i=1 sfxPath:t="sounds/explosions" sfxEvent:t="explosion_old_ship_cr" } ship_explosion{ fx:t="ps_explosion_composite_fx" numInstances:i=50 numReserved:i=8 sfxPath:t="tanks/explosions_tanks" sfxEvent:t="destroy" lightColor:p4=10.0, 2.0, 2.0, 100.0 minScale:r=0.6 maxScale:r=0.7 } start_torpedo{ fx:t="ps_trp_fire_composite_fx" lifeTime:r=2.0 numInstances:i=10 numReserved:i=4 onePointNumber:i=0 } pumpkin_expl{ fx:t="pumpkin_expl_composite_fx" lifeTime:r=2.0 numInstances:i=20 numReserved:i=4 onePointNumber:i=0 } pumpkin_flame{ fx:t="pumpkin_flame_composite_fx" lifeTime:r=2.0 numInstances:i=200 onePointNumber:i=200 numReserved:i=4 } light_indoor_20{ fx:t="light_indoor_20_fx" lifeTime:r=2.0 numInstances:i=30 numReserved:i=10 onePointNumber:i=0 } light_indoor_10_yellow{ fx:t="light_indoor_10_yellow_fx" lifeTime:r=2.0 numInstances:i=30 numReserved:i=10 onePointNumber:i=0 } trail_water{ fx:t="trail_water_fx" lifeTime:r=40.0 alphaHeightRange:p2=50.0, 300.0 isTrail:b=yes nonPlayerFadeDistScale:r=3.0 playerFadeDistScale:r=1.0 onMoving:b=yes sortDistanceOffset:r=5.0 numInstances:i=14 numReserved:i=2 } medium_water_splash{ fx:t="water_crash_splash_fx" lifeTime:r=20.0 softnessDepth:r=10.0 granularity:i=8 numInstances:i=40 numReserved:i=20 minScale:r=0.65 maxScale:r=1.1 } water_units_dust{ fx:t="water_engine_fx" lifeTime:r=20.0 softnessDepth:r=2.0 granularity:i=8 numInstances:i=30 numReserved:i=1 minScale:r=0.8 maxScale:r=1.1 } water_units_move_splash{ fx:t="water_oceanwave_splash_fx" lifeTime:r=20.0 softnessDepth:r=2.0 granularity:i=8 numInstances:i=30 numReserved:i=1 minScale:r=0.8 maxScale:r=1.1 } hit_pieces{ fx:t="HitPieces_fx" lifeTime:r=1000.0 numInstances:i=20 numReserved:i=5 } shell_expl_long_fireworks{ fx:t="fireworks_expl_composite_fx" lifeTime:r=4.0 nonPlayerFadeDistScale:r=1.2 numInstances:i=100 numReserved:i=0 updateInvisible:b=yes minScale:r=0.3 maxScale:r=0.8 } firework_large_single{ fx:t="firework_large_composite_fx" lifeTime:r=4.0 nonPlayerFadeDistScale:r=1.2 numInstances:i=100 numReserved:i=0 updateInvisible:b=yes minScale:r=1.0 maxScale:r=4.0 sfxPath:t="sounds/effects" sfxEvent:t="firework" } firework_large_yellow_single{ fx:t="firework_large_yellow_composite_fx" lifeTime:r=4.0 nonPlayerFadeDistScale:r=1.2 numInstances:i=100 numReserved:i=0 updateInvisible:b=yes minScale:r=1.0 maxScale:r=4.0 sfxPath:t="sounds/effects" sfxEvent:t="firework" } firework_large_red_single{ fx:t="firework_large_red_composite_fx" lifeTime:r=4.0 nonPlayerFadeDistScale:r=1.2 numInstances:i=100 numReserved:i=0 updateInvisible:b=yes minScale:r=1.0 maxScale:r=4.0 sfxPath:t="sounds/effects" sfxEvent:t="firework" } firework_large_green_single{ fx:t="firework_large_green_composite_fx" lifeTime:r=4.0 nonPlayerFadeDistScale:r=1.2 numInstances:i=100 numReserved:i=0 updateInvisible:b=yes minScale:r=1.0 maxScale:r=4.0 sfxPath:t="sounds/effects" sfxEvent:t="firework" } firework_large_blue_single{ fx:t="firework_large_blue_composite_fx" lifeTime:r=4.0 nonPlayerFadeDistScale:r=1.2 numInstances:i=100 numReserved:i=0 updateInvisible:b=yes minScale:r=1.0 maxScale:r=4.0 sfxPath:t="sounds/effects" sfxEvent:t="firework" } shell_expl_long{ fx:t="shell_expl_fx" lifeTime:r=4.0 nonPlayerFadeDistScale:r=1.2 numInstances:i=100 numReserved:i=0 updateInvisible:b=yes minScale:r=0.3 maxScale:r=0.8 } shell_expl_short{ fx:t="shell_expl_fast_fx" lifeTime:r=1.0 nonPlayerFadeDistScale:r=1.6 numInstances:i=90 numReserved:i=0 updateInvisible:b=yes minScale:r=0.3 maxScale:r=0.8 } explosion_pieces{ fx:t="expl_pieces_smoke_fx" lifeTime:r=2.0 isTrail:b=yes nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=5.0 numInstances:i=10 numReserved:i=3 } explosion_pieces_gm{ fx:t="expl_pieces_smoke_fx" lifeTime:r=2.0 isTrail:b=yes nonPlayerFadeDistScale:r=5.0 playerFadeDistScale:r=5.0 onePointNumber:i=0 numInstances:i=20 numReserved:i=0 } water_explosion_pieces{ fx:t="waterpieceSmoke_fx" lifeTime:r=2.0 softnessDepth:r=5.0 numInstances:i=12 numReserved:i=3 } ground_model_fire{ fx:t="gm_fire_fx" lifeTime:r=1800.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=60 numReserved:i=1 minScale:r=0.6 maxScale:r=1.4 } ground_model_expl{ fx:t="grnd_expl_composite_fx" lifeTime:r=100.0 softnessDepth:r=5.0 sortDistanceOffset:r=1.0 numInstances:i=10 numReserved:i=1 } cut_tail_smoke{ fx:t="gm_fire_fx" lifeTime:r=10.0 softnessDepth:r=0.5 sortDistanceOffset:r=0.0 numInstances:i=0 numReserved:i=0 } ground_model_smoke{ fx:t="gm_enginesmoke_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=18 numReserved:i=1 } ship_model_fire{ fx:t="gm_fire_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=15 numReserved:i=1 } ship_model_expl{ fx:t="ship_expl_composite_fx" lifeTime:r=100.0 softnessDepth:r=5.0 sortDistanceOffset:r=1.0 numInstances:i=10 numReserved:i=1 } ship_model_expl_sfx{ fx:t="ship_expl_composite_fx" lifeTime:r=100.0 softnessDepth:r=5.0 sortDistanceOffset:r=1.0 numInstances:i=10 numReserved:i=1 sfxPath:t="sounds/explosions" sfxEvent:t="explosion_ground" } ground_light{ fx:t="artillery_ground_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=1 } ground_flash{ fx:t="artillery_flash_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=0 } tank_dust{ fx:t="tanks_dust_fx" lifeTime:r=10.0 softnessDepth:r=5.0 numInstances:i=90 numReserved:i=1 } object_ground_explosion{ fx:t="grnd_expl_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=18 numReserved:i=1 } object_water_explosion{ fx:t="bigsplashexplosion_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } wind_particles{ fx:t="air_dust_fx" lifeTime:r=10.0 softnessDepth:r=5.0 isTrail:b=yes heightRange:p2=300.0, 1000.0 spawnRange:p2=1.0, 0.0 cameraOffset:p3=0.0, 0.0, 600.0 spawnKoefByType:r=0.5 numInstances:i=0 numReserved:i=0 } haze{ fx:t="trail_haze_fx" lifeTime:r=0.0 isTrail:b=yes numInstances:i=12 numReserved:i=5 } area_fx_0{ fx:t="gm_enginesmoke_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=18 numReserved:i=2 minScale:r=15.0 maxScale:r=27.0 } area_fx_1{ fx:t="gm_fire_fx" numInstances:i=20 numReserved:i=2 updateInvisible:b=no farPlane:r=7000.0 softnessDepth:r=5.0 } part_damage{ fx:t="part_damage_fx" softnessDepth:r=1.0 numInstances:i=10 numReserved:i=5 } building_expl{ fx:t="building_expl_fx" numInstances:i=50 numReserved:i=5 softnessDepth:r=5.0 minScale:r=0.8 maxScale:r=1.2 sfxEvent:t="building_fall" } tree_expl{ fx:t="tree_expl_fx" numInstances:i=15 numReserved:i=2 minScale:r=0.8 maxScale:r=1.1 sfxEvent:t="tree_falling" } ground_model_hit{ fx:t="HitPieces_fx" numInstances:i=12 numReserved:i=0 } ground_explosion_fx{ fx:t="ground_explosion_fx" numInstances:i=10 numReserved:i=0 softnessDepth:r=2.0 farPlane:r=3000.0 minScale:r=1.0 maxScale:r=2.0 } rocks_explosion_fx{ fx:t="rocks_explosion_fx" numInstances:i=10 numReserved:i=0 } beton_explosion_fx{ fx:t="beton_explosion_fx" numInstances:i=10 numReserved:i=0 } buildings_explosion_fx{ fx:t="buildings_explosion_fx" numInstances:i=10 numReserved:i=0 } crash_smoke_burst_fx{ fx:t="crash_smoke_burst_fx" numInstances:i=0 numReserved:i=0 } crash_smoke_fx{ fx:t="crash_smoke_fx" numInstances:i=0 numReserved:i=0 } huge_explosion_fx{ fx:t="huge_explosion_fx" numInstances:i=1 numReserved:i=0 minScale:r=3.0 maxScale:r=3.0 } hangar_smoke_fx{ fx:t="hangar_smoke_fx" numInstances:i=0 numReserved:i=0 softnessDepth:r=1.0 } rain_splash{ fx:t="rain_splash_fx" numInstances:i=800 numReserved:i=4 softnessDepth:r=5.0 } ship_exhaust{ fx:t="ship_exhaust_fx" numInstances:i=50 numReserved:i=0 softnessDepth:r=1.0 } ps_exhaust{ fx:t="ps_exhaust_composite_fx" numInstances:i=50 numReserved:i=8 } ps_exhaust_large{ fx:t="ps_exhaust_large_composite_fx" numInstances:i=50 numReserved:i=8 } boat_exhaust{ fx:t="boat_exhaust_fx" numInstances:i=50 numReserved:i=0 softnessDepth:r=1.0 } water_foam{ fx:t="water_foam_fx" numInstances:i=50 numReserved:i=5 waterTexRender:b=yes } water_small_splash{ fx:t="water_splash_small_fx" numInstances:i=50 numReserved:i=0 waterTexRender:b=yes softnessDepth:r=3.0 } ground_smoke{ fx:t="engine_smoke_fx" numInstances:i=10 numReserved:i=0 softnessDepth:r=3.0 } white_smoke{ fx:t="whitesmoke" numInstances:i=10 numReserved:i=0 softnessDepth:r=2.0 } lightning_ray{ fx:t="lightning_ray_fx.fx" softnessDepth:r=5.0 numInstances:i=10 numReserved:i=0 } lightning_ball_continuous{ fx:t="lightning_ball_continuous_fx" softnessDepth:r=5.0 numInstances:i=25 numReserved:i=0 } waypoint_ground{ fx:t="waypoint_ground_fx" group:t="highres" softnessDepth:r=5.0 numInstances:i=5 numReserved:i=0 } am_ap_smoke_fx{ fx:t="am_ap_smoke_fx" numInstances:i=10 numReserved:i=0 softnessDepth:r=2.0 } ad_wood_small{ fx:t="ad_wood_small_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_mid" } ad_wood_big{ fx:t="ad_wood_big_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_big" } ad_wood_metal_big{ fx:t="ad_wood_big_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_metal_big" } ad_wood_snow_big{ fx:t="ad_wood_snow_big_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_big" } ad_wood_metal_snow_big{ fx:t="ad_wood_snow_big_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_metal_big" } ad_snowman{ fx:t="ad_snow_explotion_medium_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.5 maxScale:r=0.9 sfxPath:t="tanks/object_crash" sfxEvent:t="sandbag" } ad_fence_wood_small{ fx:t="ad_wood_small_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_small" } ad_wood_snow_small{ fx:t="ad_wood_snow_small_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_small" } ad_shlagbaum{ fx:t="ad_wood_small_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_metal" } ad_dust_red_bricks{ fx:t="ad_dust_red_bricks_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="concrete_mid" } ad_dust_stucco{ fx:t="ad_dust_stucco_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="concrete_mid" } ad_dust_snow{ fx:t="ad_snow_explotion_medium_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.5 maxScale:r=0.9 sfxPath:t="tanks/object_crash" sfxEvent:t="concrete_mid" } ad_metal{ fx:t="ad_metal_sparks_large_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="bollard" } ad_metal_small{ fx:t="ad_metal_sparks_small_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="metal_small" } ad_metal_snow{ fx:t="ad_metal_snow_big_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="bollard" } ad_metal_snow_small{ fx:t="ad_metal_snow_small_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="metal_small" } ad_metal_fence_grid{ fx:t="ad_metal_sparks_small_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="metal_grid" } ad_dust_bollard{ fx:t="ad_metal_sparks_large_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="bollard" } ad_sand{ fx:t="ad_dust_sand_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="sandbag" } ad_haystack{ fx:t="ad_haystack_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="haystack" } ad_explosion_small{ fx:t="ad_explosion_small_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.9 maxScale:r=1.1 sfxPath:t="tanks/object_crash" sfxEvent:t="explosion_gasoline" } ad_explosion_big{ fx:t="ad_explosion_big_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.9 maxScale:r=1.1 sfxPath:t="tanks/object_crash" sfxEvent:t="explosion_gasoline" } ad_chemicals_explosion_small{ fx:t="ad_chemicals_explosion_small_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.9 maxScale:r=1.1 sfxPath:t="tanks/object_crash" sfxEvent:t="explosion_gasoline" } ad_explosion_mine{ fx:t="ad_explosion_mine_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="explosion_mine" } ad_explosion_glass{ fx:t="ad_glass_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="projector" } ad_explosion_glass_snow{ fx:t="ad_glass_snow_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="projector" } ad_icefloe_big{ fx:t="ad_icefloe_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_big" } ad_car_wreck{ fx:t="pv_explosion_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="car_wreck" } ad_buildings_destructions_big{ fx:t="ad_buildings_big_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="building_big" } ad_buildings_straw_destructions_big{ fx:t="ad_buildings_straw_big_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="building_big" } ad_buildings_destructions_part{ fx:t="ad_buildings_part_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="concrete_big" } ad_metal_buildings_destructions_part{ fx:t="ad_buildings_part_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 sfxPath:t="tanks/object_crash" sfxEvent:t="wood_metal_big" } ad_hydrant_destruction{ fx:t="pv_water_jet_small_composite_fx" numInstances:i=20 numReserved:i=5 softnessDepth:r=5.0 onePointNumber:i=5 sfxPath:t="tanks/object_crash" sfxEvent:t="projector" } px_ground_fx{ fx:t="ad_buildings_part_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 minScale:r=0.8 maxScale:r=1.2 numInstances:i=1000 numReserved:i=25 } px_ground_sand_fx{ fx:t="ad_buildings_part_sand_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 minScale:r=0.8 maxScale:r=1.2 numInstances:i=1000 numReserved:i=25 } px_ground_snow_fx{ fx:t="ad_buildings_part_snow_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 minScale:r=0.8 maxScale:r=1.2 numInstances:i=1000 numReserved:i=25 } px_fracture_fx{ fx:t="ad_buildings_fracture_composite_fx" lifeTime:r=4.0 numInstances:i=200 numReserved:i=50 softnessDepth:r=5.0 onePointNumber:i=5 minScale:r=0.8 maxScale:r=1.2 } ship_water_splashes{ fx:t="ps_water_splash_composite" lifeTime:r=2.0 numInstances:i=200 numReserved:i=50 softnessDepth:r=0.5 onePointNumber:i=20 granularity:i=8 group:t="water_proj" } ship_rear_water_splashes{ fx:t="ps_rear_water_splash_composite" lifeTime:r=2.0 numInstances:i=200 numReserved:i=50 softnessDepth:r=0.5 onePointNumber:i=20 granularity:i=8 group:t="water_proj" } ship_propeller_water_splashes{ fx:t="ps_propeller_water_splash_composite" lifeTime:r=2.0 numInstances:i=200 numReserved:i=50 softnessDepth:r=0.5 onePointNumber:i=20 granularity:i=8 group:t="water_proj" } golden_light_area_fx{ fx:t="golden_trails_composite_fx" lifeTime:r=10.0 softnessDepth:r=5.0 sortDistanceOffset:r=0.0 numInstances:i=18 numReserved:i=2 minScale:r=1.0 maxScale:r=1.0 } location_factory_smoke_large_fx{ fx:t="location_factory_smoke_large_fx" lifeTime:r=2.0 numInstances:i=200 numReserved:i=50 softnessDepth:r=0.5 onePointNumber:i=20 granularity:i=8 } location_factory_smoke_small_fx{ fx:t="location_factory_smoke_small_fx" lifeTime:r=2.0 numInstances:i=200 numReserved:i=50 softnessDepth:r=0.5 onePointNumber:i=20 granularity:i=8 } location_lighthouse_50_fx{ fx:t="lighthouse_50_composite_fx" lifeTime:r=2.0 numInstances:i=500 numReserved:i=50 softnessDepth:r=0.5 onePointNumber:i=20 granularity:i=8 } location_sand_wind_composite_fx{ fx:t="location_sand_wind_composite_fx" lifeTime:r=2.0 numInstances:i=500 numReserved:i=50 softnessDepth:r=0.5 onePointNumber:i=20 granularity:i=8 } location_sand_wind_dense_composite_fx{ fx:t="location_sand_wind_dense_composite_fx" lifeTime:r=2.0 numInstances:i=650 numReserved:i=650 softnessDepth:r=5.0 onePointNumber:i=20 granularity:i=8 } location_waterfall_10m_composite_fx{ fx:t="location_waterfall_10m_composite" lifeTime:r=2.0 numInstances:i=500 numReserved:i=50 softnessDepth:r=0.5 onePointNumber:i=20 granularity:i=8 group:t="water_proj" } tank_collision_unit{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } tank_scrape{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } ship_collision_unit_steel{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } ship_collision_unit_wood{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } ship_collision_unit_ground_wood{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=18 numReserved:i=1 } ship_collision_unit_ground_steel{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=18 numReserved:i=1 } ship_scrape_steel{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } ship_scrape_wood{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } ship_scrape_ground_wood{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } ship_scrape_ground_steel{ fx:t="ps_collision_sparks_composite_fx" lifeTime:r=4.0 softnessDepth:r=5.0 numInstances:i=10 numReserved:i=5 } world_map_click{ fx:t="world_map_click_composite_fx" numInstances:i=30 numReserved:i=0 softnessDepth:r=3.0 group:t="highres" farPlane:r=30000.0 onePointNumber:i=30 } world_map_marker{ fx:t="world_map_marker_composite_fx" numInstances:i=30 numReserved:i=0 softnessDepth:r=3.0 group:t="highres" farPlane:r=30000.0 } world_map_hover{ fx:t="world_map_target_composite_fx" numInstances:i=30 numReserved:i=0 softnessDepth:r=3.0 group:t="highres" farPlane:r=30000.0 onePointNumber:i=30 }
  7. He's merely pointing out that the Soviets lack decent attackers compared to other nations. I have no clue what that even has to do with the IT-1. Seems like you're just trying to twist the discussion to a topic you feel you can dominate with your anti-Soviet mindset.
  8. Raketens hide better behind hills with their elevated scopes KwK42 lol Yeah biased, sauce? I can name lots of inaccurate reloads for the sake of balance, but the Russians still get the long end of the stick with their 30+ seconds reloads. And MK103 happily lived thereafter. Nice double standards. Crewmen of all nations are exactly the same, only difference being the vitality skill across players. Wut? Sauce? Smells like some nice Germany-biased accusations here.
  9. Chieftain mk 5 T-55 French planes
  10. The fact that you can't OHK tanks with HEAT-FS shows your own aiming incompetence rather than ineffectiveness of HEAT. The fact that you play abysmally with a tank, doesn't mean that it's a bad tank. I have enough experience to tell you that in only very few tanks any AP(HE) variant should be preffered over HEAT-FS, one of the examples being the T-10M, and maybe the 906 in some situations. My Leopards drive around OHKing tanks left and right without any APHE.
  11. Besides tier 4, I haven't found Japan really lackluster. They need a solid non-obscure tier 4 tank.
  12. .50 cals are plain bad. HEAT-FS isn't bad at all, in fact it's amongst the best shells in the game. I don't know where you pull your stuff from, but the RU is far from a bad tank. Go play the Jpz 4-5 with APCR and then report back in.
  13. lolwut, the only cause why Germany is losing is because most of their players fail to adapt from the no-brain Tiger II to a light tank that actually requires some situational awareness.
  14. 1.69

    Every day we get 24 hours closer to the T-55.
  15. Both the bore evacuator and the rotating turret floor could mean that the T-55 has a better reload than the T-54 series, thus providing some gameplay related improvements.
  16. f9f-8

    Seeming as I do not have the access to tools that can determine what is included in the weight like you can, I just tried something. But if you want to blame me for it, go ahead.
  17. f9f-8

    From F9F-5 thread, I prefer to continue in this thread: The F86-F25 weighs 5430.0 kg according to gamefiles, which translates to 11971,1 lbs. As we don't know whether this includes ammunition, armament, pilots, I decided to find a more detailed weight sheet and compare those with the gamefiles. Fuel is obviously separated from mass(game), since it has it's own entry in the file, namely: MaxFuelMass0:r=1283.6 When searching an FM for "mass", it returns 3 valid entries, namely: Main{ ... Mass:r=900.0 ... Propellor{ ... Mass:r=150.0 Mass{ EmptyMass:r=5430.0 MaxFuelMass0:r=1283.6 FuelAccumulatorCapacity0:r=7.0 FuelAccumulatorLink0:i=2 MinimalLoadFactor:r=0.0 FuelAccumulatorFlowRate:r=1.5 MaxNitro:r=0.0 OilMass:r=11.9 AdvancedMass:b=no What can we get out of this? The absolute maximum load without any fuel and external ordnance, can reach the following, given that ammunition mass isn't taken into account. I highly doubt it is, as it doesn't have any entry in the FM files: 900.0+150.0+5430.0=6480.0 kg (14285,9 lbs) This number doesn't correspond to any likely value presented in Standard Aircraft Characteristics, F-86F-25 thry -40, North American, '56. So, let's try only the EmptyMass entry in FM files. 5430.0 kg corresponds to 11971,1 lbs as mentioned before. While not completely accurate, this number comes very close to the empty weight listed in the SAC and ammunition. This would be: 11,125+540=11665. If we add a basic pilot to that, let's say 170 lbs, this would give a weight of 11835 lbs. Very close to the EmptyMass listed in the FM. That's why I assume the EmptyMass includes basic empty plane, armament with ammunition and a pilot. But you as a techmod should be able to tell which parameters EmptyMass includes. I hope you can shed some light on that, to either confirm or disregard my calculations. Thanks in advance.
  18. The prototype yes, but the planned final version had the proposed armament I posted.
  19. It was a modified D.550 to be able to carry armament. The D.550 was basically an attempt to create world's fastest plane, and it succeeded. The D.551 was able to hit 650 km/h, but I'm not sure about that. It was basically a French P51, proposed armament was 6x 7.5mm and 1x 20mm.
  20. Did anyone ever suggest the D.551?
  21. You're actually doing nothing. If @Hornet331 didn't jump in to put forward a counterargument with actual decent sources, you would still be nowhere. You then resort to personally attacking and putting the others you disagree with in a corner and label them as xxxx. I think that you seriously need to reconsider your argumentation. While that is true for something as random as a dice, it isn't entirely true for a playerbase. Thunderskill isn't the perfect blend of all players. You can easily check that with the winrates that are shown there. It shows the average winrates of all the tracked players spread over the gamemodes. The rates should be very close to 50% if Thunderskill had such a very good sample, but they aren't close. Data becomes more accurate when you have a bigger sample size, as the LLN proves you posted, but we don't know the sample size of Thunderskill. It says 450k registered players, but many of those are likely to have left the game by now. This makes the 450k a rather unreliable number. Combining this uncertainty with the fact that the average winrates seem to deviate quite a lot from the 50% they're supposed to be, makes me believe that Thunderskill doesn't provide very accurate data on vehicles. Individual data will be alright as long as it is updated. Then again, we cannot know for sure as we do not have any numbers of people actively playing, nor the total amount of battles being held on the servers to be able to acurately determime the samplesize Thunderskill has. I'm no expert at probability theories though, the mathematics I follow are more concerned with algorithms, deratives etc.
  22. "These may be very different from the real, because we are monitoring only those players who use our site." "Players in database: 455877" That's a rather small portion of the playerbase. Also, the fact that winrates of all the registered players on Thunderskill show huge discrapencies means that certain portions of the playerbase are over-represented on Thunderskill. Simple mathematics can prove that.
  23. Nowhere in any of your comments posted above can I see any solid mathematics let alone science. Interpreting unreliable data from a community-build site certainly doesn't fit that category. In the end it's you who decides for yourself which arguments you find to be valid, you are pointing out statements that you find absurd.
  24. SSD is more of a luxury. Most laptops have a spare mSATA slot, so you can place the SSD later on, to save some money right now.
  25. Insulting? You are quite easily insulted then. I can't count the amount of L2P arguments you have spouted out on these forums on my fingers anymore. Ah boi, the good ol' stats argument. "My K/D is better so all your opinions are hereby discarded". Just because someone disagrees with you doesn't mean that they're incapable of maths or lack logic. Drawing that conclusion is what I call flawed logic. You're not the all-knowing god up here. Take other player's opinions into account and discuss them, without having to personally attack that person.
  26. I would advise to get 8 gb of ram, a 64 bit OS really requires that, and 64 bit is kinda standard these days.
  27. FTFY
  28. rant

    You don't, but since some members of this community are quite hypocritical, they will use anything to back up their claims. Even things like player-based balancing, which they hate when Gaijin uses it.
  29. It's a bomber, not a deathstar. I would put it at 9.0 just to make sure. It's a completely out-of-place vehicle that shouldn't have been implemented at all in the first place. It's the embodiment of everything broken in this game.
  30. I unfortunately haven't yet. Seems like a great island yes. have you by any chance seen the glowing mushrooms that sometimes appear on the island?
  31. Hey, I've been having an issue lately with spawning in. It can be reproduced the following way: -Make sure 64-bit client is off(!), I use 32 bit client to disable texture streaming because that doesn't work. -Join a new battle -Press spawn, but then immediately press cancel -Change shell loadout or camouflage -Spawn again -Watch it processing operation infinitely, choose cancel when the option appears -Spawn again, you will now spawn instantly -Tadaaa, you're 40 seconds late That's basically it, kinda annoying. Video: 2017_04_17_16_20_21__10384.clog DxDiag.txt
  32. You can try to back up your claim with a source and post a link, otherwise not many people are going to believe you.
  33. Seemingly as the T-10M is still slower, has a way higher SP cost and isn't able to fire guided rockets, I still think the M551 has its advantages. And the M551 isn't designed to take the crown, the M60A1 is better for that. Heck, you can even take the M103 right now with that AP. Every tree has pure garbage, and I still believe that the M551 is less garbage than the T-62 or T-54.
  34. It's not a translation from the picture, but it's another post on the T-34-100. The D-10T T-34-100 had various issues with stress on the suspension because of the recoil. The LB-1 gun had a muzzle brake and took stress of the suspension, fixing the worst problems. The only reason why both the T-34-100 and T-44-100 weren't put in service was thw T-54
  35. Between 6th and 14th of April, 1945, the T-34/100 with the LB-1 gun was tested, with 1000 rounds fired and over 501 km driven with this tank. The practical rate of fire of this gun was between 5,2 and 5,8 rounds per minute, the accuracy of this gun was higher than its predecessors and the stress on the suspension was lower. The trials were a success and the army liked this vehicle as well, but in the end, the T-34/100 was never mass produced – the war was practically over, there was no need for it anymore and new, more modern tanks (T-44 and T-54) were being developed at this point as well. Would be awesome if you actually cared in the slightest about the vehicles you're commenting on. The T34-100 with LB-1 cannon was quite a succesful vehicle. Whereas the availability of BR-412D should be questionable, the tank itself shouldn't be.
  36. Not sure where you buy your info, but loading the ATGM into a M551 breach was a hell of a job. I spoke with a guy who did it, and he told me that the ATGM barely fits inside the vehicle. So there's no doubt that a T-10M would load faster. Also, the M551 is still faster, gets some gun depression and doesn't suffer from all the bad things that come along with the "heavy tank" tag. Comparing it to a T-10M is comparing apples with pears.
  37. Looking at your profile picture, I smell much hypocrisy in this one.
  38. Hey, According to F9F-8, Characteristics Summary, 15th of February 1957, Grumman, the F9F-8 is supposed to have an empty mass of 11866 lbs, which translates to 5382 kg. Page 2 of said document. Currently, the F9F-8 has an empty mass of 5900 kg ingame. This means that it is 518 kg too heavy. Mass{ EmptyMass:r=5900.0 MaxFuelMass0:r=3018.0 FuelAccumulatorCapacity0:r=9.0 FuelAccumulatorLink0:i=1 MinimalLoadFactor:r=0.0 FuelAccumulatorFlowRate:r=1.5 MaxNitro:r=0.0 OilMass:r=11.0 AdvancedMass:b=no SeparateFuelTanks:b=yes Takeoff:r=9636.0 CenterOfGravity:p3=-0.3, -0.2, 0.0 WingCritOverload:p2=-180000.0, 410000.0 GearDestructionIndSpeed:r=410.0 FlapsDestructionIndSpeedP1:p2=0.1, 620.0 FlapsDestructionIndSpeedP2:p2=1.0, 410.0
  39. According to Standard Aircraft Characteristics F9F-5,-5P "Panther" by Grumman, 1st of June 1952 the empty weight of the F9F-5 is supposed to be 10147 lbs, which translates to 4603 kg. Page 3 of aforementioned document. Current ingame mass of the F9F-5 is 5040 kg. This means that the F9F-5 is 473 kg too heavy. Mass{ EmptyMass:r=5040.0 MaxFuelMass0:r=2957.0 FuelAccumulatorCapacity0:r=9.0 FuelAccumulatorLink0:i=1 MinimalLoadFactor:r=0.0 FuelAccumulatorFlowRate:r=1.5 MaxNitro:r=85.0 OilMass:r=10.0 AdvancedMass:b=no SeparateFuelTanks:b=yes Takeoff:r=9636.0 CenterOfGravity:p3=-0.24, 0.0, 0.0 WingCritOverload:p2=-144115.0, 344115.0 GearDestructionIndSpeed:r=410.0 FlapsDestructionIndSpeedP1:p2=0.1, 607.0 FlapsDestructionIndSpeedP2:p2=1.0, 380.0
  40. I made some screenshots, highlighting the Type 62 alongside a T54-1951
  41. 1.69

    Q. Any news about the T-55? A. We plan to introduce the vehicle, we are working on it. So it's finally happening. I can't wait to club the living hell out of Leopards with this thing. Improved traverse, stabilization, more powerful engine, bore evacuator. The only con of it is the depression, as with all Russki stuff. Thoughts?