Knight of the Sea
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About fwD13

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  1. Also the typhoon stepped in to the ground attack role so the 4 x cannon spitfires weren't needed.
  2. Ok thanks, I'm aware it was more than a experimental field mod but from what I read the original factory made one and the most produced one was the Spitfire Mk Vc with 2 x Hispano 20mm cannons with 120 R.P.G and 4 x Browning .303 machine guns with 350 R.P.G. and 2 x 250-lb bombs under the wings and 1 x 500-lb bomb under the centerline fuselage. The 4 x cannon model was not produced in the same numbers as the original model. With 2 x Hispano 20mm cannons with 60 R.P.G you get 6 sec of firing time(I forget how much time the .303 gets) and with 120 R.P.G you get 12 sec of firing time. The original Spitfire Mk Vc had more firing time making it a better fighter, the 4 x cannon model with 120 R.P.G is better for ground attack but worse for air combat since you only get 12 sec of firing time. That why the design was dropped till the Mk.21.
  3. The Spitfire Mk Vc has the incorrect armament, its correct armament is 2 x Hispano 20mm cannons with 120 R.P.G and 4 x Browning .303 machine guns with 350 R.P.G. and 2 x 250-lb bombs under the wings and 1 x 500-lb bomb under the centerline fuselage. The c after the V doesn't stand for cannon it's a reference to the wing type the Spitfire used, there wing type A,B,C, and E. The standard factory armament for the wing types is as follows type A 8 x Browning .303 machine guns, type B 2 x 20mm Hispano cannons(60 R.P.G) and 4 x 7.7mm Browning machine guns, Type C 2 x 20mm Hispano cannons(120 R.P.G) and 4 x 7.7mm Browning machine guns, and type E 2 x 20mm Hispano cannons and 2 x 12.7mm Browning heavy machine guns OR 4 x 7.7mm Browning machine guns. Some Spitfire Mk Vc had 4 x Hispano 20mm cannons but this armament was not factory standard and abandon until the Mk.21 this why some sources say the Mk Vc is armament is 4 x Hispano 20mm cannons. The picture below is a Spitfire Mk Vc in National Museum of the United States Air Force notice the armament 2 x Hispano 20mm cannons and 4 x Browning .303 machine guns and a British one to the right. In game images Sources: http://www.nationalmuseum.af.mil/Visit/Museum-Exhibits/Fact-Sheets/Display/Article/196284/supermarine-spitfire-mk-vc/ http://www.flyingheritage.com/TemplatePlane.aspx?contentId=14 http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=218 http://www.historyofwar.org/articles/weapons_spitfire_mkV.html https://ww2-weapons.com/spitfire-mk-v/
  4. air forces

    Is the twin 30mm German variant of the G.91 going to be added as well since the G.91 is being added.
  5. ground forces

    Is East Germany going to be given it's T-55A as well or no.
  6. I agree I wish they would bring back events like this.
  7. I was referencing past and present top 200 events such as the E100 where people did cheat to win. Cheating doesn't have to always involve 3rd party software, supertooning and rigged a match is cheating to. I'm well aware that clans weren't allowed as well as squads but that doesn't you can't supertoon and rig the match. I was only referring to the top 200 event not the WW2 chronicles and its purely your opinion that this event meets every ones needs, obviously you don't work 40 + hours a week or are a full time college student, or some who has family obligations, or has a life because it seems you think that people have all this time. I said I didn't want the I-301 or the SU-76M, but I wanted everyone to have a fair chance at obtaining them and I'm not confused. I earned both the PV-1 and the Yak-3T and the completion time varied from a few hours to many for the tasks based apon the game mode, lineup, and map so you had to have a lot of free time. This goes to show you still have no idea what your your talking about, which I politely stated here and above were as your insulting me which is as stated here is against the rules. 1.1.1. Insult any forum members or forum staff.
  8. Life is only as fair as you let it be and besides that's your opinion. No they don't have you taken in to consideration people who work, have school, or don't have a lot of time to spend grinding out an event, those people never had a chance to begin with. Also if only the top 200 get the vehicle its never the top 200 that get it, no lifers, top clans, cheaters, and supertooners are usually the people who get these vehicles. The WW2 events are fair because everyone can either get the vehicles for free or buy them. Top 200 event vehicles is not fair to and discriminates against people who work, have school, or don't have a lot of time to spend grinding out an event and only favors no lifers, top clans, cheaters and supertooners. Gaijin has a big policy about being fair and I don'y see the top 200 event fits that policy. I played this game for about 4 years now I am good, I had no desire to get either vehicle but that doesn't mean the event isn't flawed to begin with, Also it seems you lack any knowledge of the history of the topic your commenting on which I suggest you research be you go posting on something you know nothing about.
  9. Gaijin shouldn't be testing the events we should be, that video game design 101 it doesn't matter if Gaijin thinks the events fun or balanced it matters that we do. If they allowed you to complete the tasks in random battles with your vehicles it would be to easy, Gaijin needs to pick more balanced historical line ups and better game modes. In the last WW2 event the Spitfire Mk Vc should have been taken of the list in air battles and the Hurricane Mk IIB and Macchi C.202 Folgore should have been taken off the list for ground battles. If the ground battles were just the Ju 87 D-3 and the Blenheim Mk IV the GF event would have been balanced. Exactly right everyone should have a fair chance and be to obtain an event vehicle, if only 200 players get it that's not everyone and that's not fair so Gaijin needs to get rid of this top 200 thing.
  10. Aircraft/Loadouts

    Germany needs to get there's first but other than that you have my full support. + 1
  11. Also I just wanted to add this, Spawn killing is Insulting to other players, encourages people to either leave the game or not play GF, is a form of griefing, is non-designed advantage over an enemy team(just because Gaijin is reluctant/hasn't fixed spawn killing doesn't mean is a designed mechanic), Spawning is defiantly stat padding, and the biggest of all its a clear violation of the fair play policy. So I don't why people haven't been receiving bans for it. 1.1.1. Insult any forum members or forum staff. 1.1.7. Encourage other users to stop playing the game, or encourage users to avoid purchasing any content from the store, in order to prove a point. 2.11.01 Damage or griefing of a player's own teammates 2.11.02 Obtaining and usage of non-designed advantage over an enemy team: B. Usage of bugs and errors in the design of game locations (driving into rock texture and buildings, driving underwater). C. Usage of errors and bugs in the game mechanics. 2.11.03 Participating in battles with foregone in advance conclusion (contractual fights and or padding) 2.11.04 Other actions which violate the principle of fair play.
  12. This is my zone suggestion from page 9 redone with more information and a slightly different suggestion. Problem: I think everyone can agree that spawn killing in tanks is a problem and has been since 2014 and has only gotten worse since then. So suggestion a death zone and sanctuary zone be added to the spawns. Currently 95% of AB and RB(I don't play SB so no clue on that) tank games end with the victor wining by spawn killing the other team which isn't the objective capping is War thunder's featured game mode for tanks is domination not search and destroy, there is no need to wipe out the enemy team. Someone in the spawn can't stop you from capping or prevent you form winning so why do you need access to the enemy spawn, answer is you don't. As a beta tester for ground forces I miss the times when people actually went for the objective to win, but that isn't even possible now in AB and RB. I would also like to add that back in 2014 I had suggested adding spawn killing option to the list of complains which would of made spawn killing a temporary bannable offence(eventually permeate for repeat offenses) like team killing and it got majority support and the topic it was passes to development but nothing was done. Solution: Death zone: A zone that instantly kills any enemy tank that enters it. Allied tanks in this zone can be killed and kill enemy tanks. This zone starts after the Sanctuary zone and is not in the direct spawn zone. Take Kuban for example, dived the map into 3 sections 15% is your spawn, 15% is the enemies spawn and 70% is the in-between where the cap zones are and the distance between yours and the enemies spawn. To win the game you don't need access to the 15% on either side. Currently since there is no death zone people cant focus on the objective because as you can see in my first video if you don't go to flanks that led to your spawn the enemy team come through those flanks and spawn trap your team. In my second video I prove that not guarding the flanks to the spawn leads to being spawn trapped, it also shows how the enemy cant ignore the spawn trapper because if they do they'd give me there side armour and die and by having to deal with the spawn tapper the enemy team couldn't supply reinforcements to there front line therefore losing them the game. I like to also point out how in the video I was nowhere near the objective which is how your suppose to win. The death zone would fix this because it would now be impossible to flank each others spawn and allow you to get out of the open in cover. Sanctuary zone: A zone in your spawn where you can not die, but you can not kill anyone either. With maps like Ash River, where if you spawn at A on the one side you can be instantly killed because there's a ridge that over looks it that the enemy can use to see and kill you, Poland and abandon factory where you spawn in an open field/ open area, and with planes like bombers that can kill(see my last video for proof) you in your spawn where the death zone cant help you, the sanctuary zone prevents these cases stated above. Leaving the zone will disable the effect, going back into the zone will not re-able it. Now I know since some maps offer good sniping spots in the spawn and SPAA's like to stay in the spawn, you should be able to press a key and disable the effect, just like shooting the gun disabled the invaluable timer. How this might look: The red line is the start of the Death zone, violet circles are Sanctuary zones. Wot has prevented Spawn killing with a similar method: First video 10:30-11:02 explains how spawn killing was a major problem and was one of the main reason the mode was removed. Second video 1:30-2:25 explains the death zone I prose. Also AW add AI AT guns in the spawn to prevent spawn killing. Proof: https://forum.warthunder.com/index.php?/topic/153795-a-spawn-killing-option-needs-to-be-added-to-the-complain-options/ https://www.youtube.com/watch?v=Wzgl1OaLV3w https://www.youtube.com/watch?v=sz54V6jP0x4 https://www.youtube.com/watch?v=BujI0APe9Aw
  13. I would like to suggest the P40 737(i) (Carro Armato P26/40 was just the 5 per-series built by Italy) as tier 2 German heavy at a BR of 3.7 to 4.3. As of right now the Germans do not have any tier 2 heavy's and this tank would solve that. 5 of them that were built which were pre-series that were built by Italy came into German hands with the materials to compete more than 200 tanks after Italy's surrender in 1943. At a conference with Hitler on 23 September 1943, it was pointed out that the armour of this tank was the best of any captured vehicle and the gun had moderate performance. So as a result 100 more of these tanks were built by Germany. Alive today: Surviving examples of the P40, one is on display at the Museo Storico della Motorizzazione Militare in Rome albeit with no engine and the other is at the School of Italian Cavalry in Lecce which is in running order. Number built: 105 5 in 1943 made by Italy 100 made by Germany Combat Service: P40 turrets were used in Anzio and Gustav line as fortification. The 5 pre-series were given to Panzer Ausbildung Abteilung a training unit of Army group C. One was sent to Kummersdorf for testing an inspection Specifications Crew 4 (commander/gunner, loader, driver, radio-operator) Weight: 26 tonnes Length: 5.80 m Width: 2.80 m Height: 2.5 m Engine: SPA V-12 diesel 25lit 330PS at 2,100rpm Gearbox: 5 forward, 1 reverse Speed: (kn/hr): 42 Range: (km): 275 Radio: RF 1 CA Armament: Main gun: 7.5cm 75/34 L/34/1 x 8mm MG38(i)(in the turret) Secondary gun: 1 x 8mm MG38(i)(in the hull) Traverse: 360 degrees(electric) Elevation: -10 degrees/+ 23 degrees Sight: direct Ammunition: 7.5cm 65 rounds, 8mm 576 rounds Armour(mm/angle) Turret: front 60/15 degrees, side 45/ 25 degrees, rear 40/25 degrees, top/bottom 20/82 degrees & 90 degrees Superstructure: front 50/45 degrees, side 45/ 35 degrees, rear 40/10 degrees, top/bottom 20/83 degrees & 90 degrees Hull: front 50/55 degrees, side 40/ 0 degrees, rear 40/40 degrees, top/bottom 15/90 degrees Gun mantel: 60/round Blueprints/Wooden model/Prototypes: Informational Pictures: P40 737(i) Pictures: Carro Armato P26/40 Pictures: Sources: Encyclopedia of German tanks of WW2 by Peter Chamberlain and Hilary Doyle http://www.militaryfactory.com/armor/detail.asp?armor_id=503 http://www.aviarmor.net/tww2/tanks/italy/p40.htm http://www.maquetland.com/article-phototheque/244-p-40-rome http://ftr.wot-news.com/2013/08/01/p-2640-italys-finest-tank-of-ww2/ http://www.wwiivehicles.com/italy/tanks-heavy/p26-40.asp http://en.wikipedia.org/wiki/Carro_Armato_P_40 http://www.comandosupremo.com/CarroP40.html http://www.onwar.com/tanks/italy/fp40.htm