zerbah

eSports Manager
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About zerbah

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  • Birthday 04/02/1976

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  1. List of the best Squadrons and the best 8 players from each squadron who won the prizes can be found in the original news on the website: http://warthunder.com/en/news/4724-esport-combined-battles-in-the-squadron-tournament-en The prizes have been issued, congratulations to the winners!
  2. Pilots and tankers! We invite you to take part in the team tactical tournament "D-DAY 7x7" devoted to the Allied Normandy landings on June 6th 1944. Team Tactical Tournament "D-Day 7х7" in Realistic Battles mode Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leaderboard are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with double elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each team has 7(10) players (7 players + 3 reserve player). Time limit per battle (session) - 15 minutes. The exact starting time of each battle is in the tournament schedule. 4 spawns. Round tour according to tournament bracket Server: EU Markers - for everyone Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1815
  3. The statistics department is processing the tournament results, we will publish them and the lists of top players in each squadron tomorrow. Also, the prizes will be issued as soon as I have the final lists of winners.
  4. We will include Yak-3 in the next couple of weeks.
  5. Prizes for the tournaments have been issued. We are looking into the problems with this tournament. Compensation has been issued to all the participants according to the tournament Rules.
  6. Prizes for the tournaments have been issued.
  7. There is a technical problem with the tournament, it will be switched off for an hour and return when it is fixed.
  8. Hello everyone, We would like to invite you to test the new format of 8v8 battles in the squadron tournament available in the Events and Tournaments section of the game client. More information about it: http://warthunder.com/en/news/4724-esport-combined-battles-in-the-squadron-tournament-en
  9. hi, do you think there will ever be big e sports stuff in warthunder again? like the Thunder League? just curious. 

  10. Registration ending and tournament bracket generation: May 21, 2017, 13:00 GMT Tournament start: May 21, 2017, 13:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1797 Registration ending and tournament bracket generation: May 20, 2017, 13:00 GMT Tournament start: May 20, 2017, 13:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1789 Registration ending and tournament bracket generation: May 20, 2017, 12:00 GMT Tournament start: May 20, 2017, 12:30 GMT Maximum number of participating teams is 256. Tournament bracket with double elimination for 256 players. Each match in play-off is until 1 win in battle (session). Each team has 1 player. Respawns: 3 spawns (each player can spawn 3 tanks). Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1788 Registration ending and tournament bracket generation: May 21, 2017, 06:00 GMT Tournament start: May 21, 2017, 06:30 GMT Maximum number of participating teams is 64. Tournament bracket with double elimination for 64 players. Each match in play-off is until 1 win in battle (session). Each team has 1 player. Respawns: 3 spawns (each player can spawn 3 tanks). Time limit per battle (session) - 12 minutes. Server: SA Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1792 Registration ending and tournament bracket generation: May 20, 2017, 23:00 GMT Tournament start: May 20, 2017, 23:30 GMT Maximum number of participating teams is 64. Play-off stage with the bracket for 64 teams, with double elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Respawns: 3 spawns (each player can spawn 3 tanks). Time limit per battle (session) - 12 minutes. Server: US Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1791 Registration ending and tournament bracket generation: May 21, 2017, 11:00 GMT Tournament start: May 21, 2017, 11:30 GMT Maximum number of participating teams is 128. Play-off stage with the bracket for 128 teams, with double elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1795 Registration ending and tournament bracket generation: May 21, 2017, 12:00 GMT Tournament start: May 21, 2017, 12:30 GMT Maximum number of participating teams is 64. Tournament bracket with double elimination for 64 teams. Each match is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server - EU Markers - on allies and map. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1796 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  11. Registration ending and tournament bracket generation: May 21, 2017, 14:00 GMT Tournament start: May 21, 2017, 14:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1798 Registration ending and tournament bracket generation: May 20, 2017, 15:00 GMT Tournament start: May 20, 2017, 15:30 GMT Maximum number of participating teams is 16. This tournament has 2 stages. 1. Group stage - 4 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 8 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on allies Take off from the airfield. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1811 Registration ending and tournament bracket generation: May 21, 2017, 10:00 GMT Tournament start: May 21, 2017, 10:30 GMT Maximum number of participating teams is 128. Tournament bracket with double elimination for 128 players. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and unlimited ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1794 Registration ending and tournament bracket generation: May 20, 2017, 10:00 GMT Tournament start: May 20, 2017, 10:30 GMT Maximum number of participating teams is 128. Tournament bracket with double elimination for 128 players. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1785 Registration ending and tournament bracket generation: May 20, 2017, 21:00 GMT Tournament start: May 20, 2017, 21:30 GMT Maximum number of participating teams is 64. Tournament bracket with double elimination for 64 players. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - US. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1790 Registration ending and tournament bracket generation: May 20, 2017, 11:00 GMT Tournament start: May 20, 2017, 11:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1786 ATTENTION! This week, all the 1x1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  12. Prizes for the tournaments have been issued. Compensation in the form of 50% booster RP and SL has been issued to all the players who were confirmed for the US Air and Tank and SA Tank tournaments on Saturday and Sunday morning. It was a rough weekend, with some attacks on the TSS servers, thank you for staying with us and congratulations to the winners!
  13. Prizes for the tournaments have been issued. Compensation in the form of 50% booster RP and SL has been issued to all the players who were confirmed for the US Air and Tank and SA Tank tournaments on Saturday and Sunday morning. It was a rough weekend, with some attacks on the TSS servers, thank you for staying with us and congratulations to the winners!
  14. Everybody who was registered in the American 1x1 Air tournament will be compensated with the 50% boosters without the need for logs. The new American 1x1 RB Air tournament is available this evening: https://tss.warthunder.com/index.php?action=tournament&id=1784
  15. The new American 1x1 tank RB tournament is available today: https://tss.warthunder.com/index.php?action=tournament&id=1782
  16. There was a big technical problem with servers during the night that was fixed 20 minutes ago. The SA tournament will start with delay of 2 hours at 08:00 GMT. All the teams will remain. The US tournaments will be rescheduled to this evening.
  17. IMPORTANT! Due to technical difficulties, the American air blitz-tournament 1x1 didn't start properly. All the players registered will be compensated according to the tournament rules. We apologize for the inconvenience.
  18. Prizes for the tournaments have been issued. Congratulations to the winners!
  19. Registration ending and tournament bracket generation: May 14, 2017, 14:00 GMT Tournament start: May 14, 2017, 14:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1773 Registration ending and tournament bracket generation: May 14, 2017, 10:00 GMT Tournament start: May 14, 2017, 10:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and unlimited ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1769 Registration ending and tournament bracket generation: May 13, 2017, 10:00 GMT Tournament start: May 13, 2017, 10:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1761 Registration ending and tournament bracket generation: May 13, 2017, 21:00 GMT Tournament start: May 13, 2017, 21:30 GMT Maximum number of participating teams is 64. Tournament bracket with double elimination for 64 players. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - US. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1765 Registration ending and tournament bracket generation: May 13, 2017, 11:00 GMT Tournament start: May 13, 2017, 11:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1762 ATTENTION! This week, all the 1x1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  20. Registration ending and tournament bracket generation: May 14, 2017, 13:00 GMT Tournament start: May 14, 2017, 13:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1772 Registration ending and tournament bracket generation: May 13, 2017, 13:00 GMT Tournament start: May 13, 2017, 13:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1774 Registration ending and tournament bracket generation: May 13, 2017, 12:00 GMT Tournament start: May 13, 2017, 12:30 GMT Maximum number of participating teams is 256. Tournament bracket with double elimination for 256 players. Each match in play-off is until 1 win in battle (session). Each team has 1 player. Respawns: 3 spawns (each player can spawn 3 tanks). Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1763 Registration ending and tournament bracket generation: May 14, 2017, 06:00 GMT Tournament start: May 14, 2017, 06:30 GMT Maximum number of participating teams is 64. Tournament bracket with double elimination for 64 players. Each match in play-off is until 1 win in battle (session). Each team has 1 player. Respawns: 3 spawns (each player can spawn 3 tanks). Time limit per battle (session) - 12 minutes. Server: SA Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1767 Registration ending and tournament bracket generation: May 13, 2017, 23:00 GMT Tournament start: May 13, 2017, 23:30 GMT Maximum number of participating teams is 64. Play-off stage with the bracket for 64 teams, with double elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Respawns: 3 spawns (each player can spawn 3 tanks). Time limit per battle (session) - 12 minutes. Server: US Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1766 Registration ending and tournament bracket generation: May 14, 2017, 11:00 GMT Tournament start: May 14, 2017, 11:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1770 Registration ending and tournament bracket generation: May 14, 2017, 12:00 GMT Tournament start: May 14, 2017, 12:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server - EU Markers - on allies and map. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1771 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  21. We present the new tournaments of the 2017 - a regular series of the team tournaments "Colosseum".The series will run tournaments once each month in all game modes with switching between the air, ground and combined battles tournaments which will be in the following formats:Steel Legion 4x4 (tank tournament)Steel Legion 2x2 (tank tournament)Gladiators 4x4 (air tournament)Gladiators 2x2 (air tournament) Fire Front 4x4 (combined battles tournament) GLADIATORS 4x4 Simulator Battles Tournament Registration ending and tournament bracket generation May 12, 2017, 20:00 GMT Tournament start: May 13, 2017, 11:00 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each team has 4(6) players (4 players + 2 reserve player). Time limit per battle (session) - 35 minutes. Server - EU Markers - for allies The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1740
  22. We present the new tournaments of the 2017 - a regular series of the team tournaments "Colosseum".The series will run tournaments once each month in all game modes with switching between the air, ground and combined battles tournaments which will be in the following formats:Steel Legion 4x4 (tank tournament)Steel Legion 2x2 (tank tournament)Gladiators 4x4 (air tournament)Gladiators 2x2 (air tournament) Fire Front 4x4 (combined battles tournament) FIRE FRONT 4x4 Arcade Battles Tournament Registration ending and tournament bracket generation May 16, 2017, 20:00 GMT Tournament start: May 17, 2017, 18:00 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leaderboard are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with double elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each match is in format of one battle (session) in the special Gladiator mission. Each team has 4(6) players (4 players + 2 reserve player). Time limit per battle (session) - 15 minutes. The exact starting time of each battle is in the tournament schedule. Markers - on everyone. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1733
  23. Dear Realistic Squadron Battles players, We have a suggestion to implement the airfield only spawn for fighters and attackers in the Realistic Squadron Battles. The bombers would still spawn in the air. Why do we suggest this? Right now, many fighters and attackers spawn in the air and go straight for enemy tanks using rockets. This does not give tanks a chance to take positions on the map. With spawn of fighters and attackers restricted to the airfield, the tanks would have more time to reach the cap zones and fight a little longer. Please let us know your opinion of this new mechanic in this topic. Thank you.
  24. *The changes are cancelled for now, based on the input of the players. We will create a special Event where you can test the new format and we will gather your opinions on it. Dear Arcade Squadron Battles players, With the start of the next season of the Squadron Battles, on May 1st 2017, the following changes are planned in the Arcade Squadron Battles: Number of players remains the same - 8 vs 8. Number of spawns per team is limited to 24 Each player of the team can spawn maximum 4 times. The team can take into battle maximum of: 10 Medium/Light tanks 4 Heavy tanks 6 SPGs 4 SPAAs 4 Fighter aircraft 1 Attacker aircraft 2 Bomber aircraft. Note: In case of successful landing on the friendly airfield, rearming and repairing an aircraft, a player can change the vehicle without losing a respawn. This rule does not apply on ground vehicles. Clarification: This format allows you to use more crews than the actual one and will bring the Squadron Battles and tournaments to the same game format which will give all teams who play the Squadron Battles more chances at winning the tournaments. Just by playing the Squadron Battles, players will actually train for the tournaments.
  25. Fellow pilots and tankers, We invite you to participate in the following tournaments from May 1st to May 10th, 2017: "ARMOR OF VICTORY 5x5" This tournament is a new format of tank tournaments where each team has limited amount of spawns of different types of ground vehicles. Registration ending and tournament bracket generation: April 30, 2017, 20:00 GMT Tournament start: May 1, 2017, 18:00 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each match is in format of one battle (session) in the special Gladiator mission. Each team has 5(2) players (5 players + 2 reserve player). Time limit per battle (session) - 15 minutes. 4 spawns. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1715 "BIRDS OF PREY 4x4" New format of air tournament where the goal is to destroy the enemy ground forces while keeping yours safe. Based on the mission [Tournament] Kursk. Registration ending and tournament bracket generation: April 30, 2017, 20:00 GMT Tournament start: May 1, 2017, 18:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leaderboard are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each match is in format of one battle (session) in the special Gladiator mission. Each team has 4(6) players (4 players + 2 reserve player). Time limit per battle (session) - 25 minutes. 4 spawns The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1716 "AIR HUNTERS 2x2" Fight for the air supremacy until the points run out in the new Team Deathmatch format on the [Duel] Kursk 8x8 map. Registration ending and tournament bracket generation: April 30, 2017, 20:00 GMT Tournament start: May 1, 2017, 18:00 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each team has 2(1) players (2 players + 1 reserve player). Time limit per battle (session) - 25 minutes. Spawns - unlimited. Markers - on allies. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1717