zerbah

eSports Manager
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About zerbah

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  • Birthday 04/02/1976

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  1. Registration ending and tournament bracket generation: June 27, 2017, 18:00 GMT Tournament start: June 27, 2017, 18:30 GMT Maximum number of participating teams is not limited. This tournament has 2 stages. 1. Group stage - N* groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for N** teams (** the exact number of teams depends on the number of players in the tournament) , with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1914 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method:TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.
  2. Registration ending and tournament bracket generation: June 28, 2017, 18:00 GMT Tournament start: June 28, 2017, 18:30 GMT Maximum number of participating teams is not limited. This tournament has 2 stages. 1. Group stage - N* groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for N** teams (** the exact number of teams depends on the number of players in the tournament) , with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1913 Registration ending and tournament bracket generation: June 27, 2017, 18:00 GMT Tournament start: June 27, 2017, 18:30 GMT Maximum number of participating teams is not limited. This tournament has 2 stages. 1. Group stage - N* groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for N** teams (** the exact number of teams depends on the number of players in the tournament) , with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on allies and map. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1912 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method:TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.
  3. Registration ending and tournament bracket generation: June 24, 2017, 14:00 GMT Tournament start: June 24, 2017, 14:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1908 Registration ending and tournament bracket generation: June 24, 2017, 10:00 GMT Tournament start: June 24, 2017, 10:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1904 Registration ending and tournament bracket generation: June 24, 2017, 21:00 GMT Tournament start: June 24, 2017, 21:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - US. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1867 Registration ending and tournament bracket generation: June 25, 2017, 10:00 GMT Tournament start: June 25, 2017, 10:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1871 Registration ending and tournament bracket generation: June 25, 2017, 11:00 GMT Tournament start: June 25, 2017, 11:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1872 ATTENTION! This week, all the 1x1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  4. Registration ending and tournament bracket generation: June 25, 2017, 15:00 GMT Tournament start: June 25, 2017, 15:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1896 Registration ending and tournament bracket generation: June 24, 2017, 15:00 GMT Tournament start: June 24, 2017, 15:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1909 Registration ending and tournament bracket generation: June 25, 2017, 12:00 GMT Tournament start: June 25, 2017, 12:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1893 Registration ending and tournament bracket generation: June 25, 2017, 13:00 GMT Tournament start: June 25, 2017, 13:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1894 Registration ending and tournament bracket generation: June 25, 2017, 14:00 GMT Tournament start: June 25, 2017, 14:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1895 Registration ending and tournament bracket generation: June 24, 2017, 12:00 GMT Tournament start: June 24, 2017, 12:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1906 Registration ending and tournament bracket generation: June 24, 2017, 23:00 GMT Tournament start: June 24, 2017, 23:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: SA Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1890 Registration ending and tournament bracket generation: June 25, 2017, 06:00 GMT Tournament start: June 25, 2017, 06:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: US Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1891 Registration ending and tournament bracket generation: June 24, 2017, 11:00 GMT Tournament start: June 24, 2017, 11:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1905 Registration ending and tournament bracket generation: June 24, 2017, 17:30 GMT Tournament start: June 24, 2017, 18:00 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1910 Registration ending and tournament bracket generation: June 24, 2017, 13:00 GMT Tournament start: June 24, 2017, 13:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server - EU Markers - on allies and map. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1907 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  5. Compensation is written in the tournament Rules. All teams who have taken a prize place will receive the prizes as usual.
  6. IMPORTANT! Due to technical problem with matching, many matches haven't started in today's tournaments. All teams/players who encountered this problem will receive compensation. Since this is not a simple problem, all the tournaments who haven't started yet are rescheduled for next weekend (24th and 25th of June). All registered teams will stay. We apologize for all the problems with tournaments this weekend.
  7. IMPORTANT! Due to technical problem with matching, many matches haven't started in today's tournaments. All teams/players who encountered this problem will receive compensation. Since this is not a simple problem, all the tournaments who haven't started yet are rescheduled for next weekend (24th and 25th of June). All registered teams will stay. We apologize for all the problems with tournaments this weekend.
  8. All the matches from today will be moved to Monday and the subsequent matches will be moved one day forward too.
  9. ATTENTION! Due to technical issues, tournament matches in all tournaments that are scheduled for today, June 16th 2017 are going to be rescheduled for Monday, June 19th 2017. We apologize for the inconvenience.
  10. ATTENTION! Due to technical issues, tournament matches in all tournaments that are scheduled for today, June 16th 2017 are going to be rescheduled for Monday, June 19th 2017. We apologize for the inconvenience.
  11. Prizes for the tournament have been issued.
  12. Prizes for the Gladiators 4x4 SB tournament have been issued.
  13. Registration ending and tournament bracket generation: June 20, 2017, 18:00 GMT Tournament start: June 20, 2017, 18:30 GMT Maximum number of participating teams is not limited. This tournament has 2 stages. 1. Group stage - N* groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for N** teams (** the exact number of teams depends on the number of players in the tournament) , with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1897 Registration ending and tournament bracket generation: June 21, 2017, 18:00 GMT Tournament start: June 21, 2017, 18:30 GMT Maximum number of participating teams is not limited. This tournament has 2 stages. 1. Group stage - N* groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for N** teams (** the exact number of teams depends on the number of players in the tournament) , with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on allies and map. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1899 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method:TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.
  14. Registration ending and tournament bracket generation: June 20, 2017, 18:00 GMT Tournament start: June 20, 2017, 18:30 GMT Maximum number of participating teams is not limited. This tournament has 2 stages. 1. Group stage - N* groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for N** teams (** the exact number of teams depends on the number of players in the tournament) , with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1898 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method:TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.
  15. Registration ending and tournament bracket generation: June 17, 2017, 14:00 GMT Tournament start: June 17, 2017, 14:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1889 Registration ending and tournament bracket generation: May 28, 2017, 10:00 GMT Tournament start: May 28, 2017, 10:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1857 Registration ending and tournament bracket generation: June 17, 2017, 21:00 GMT Tournament start: June 17, 2017, 21:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - US. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1867 Registration ending and tournament bracket generation: May 27, 2017, 10:00 GMT Tournament start: May 27, 2017, 10:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1871 Registration ending and tournament bracket generation: June 18, 2017, 11:00 GMT Tournament start: June 18, 2017, 11:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match is until 2 wins in the rounds in the single mission. Each team has 1 player. Time limit per battle (session) - 25 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1872 ATTENTION! This week, all the 1x1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  16. Registration ending and tournament bracket generation: June 18, 2017, 15:00 GMT Tournament start: June 18, 2017, 15:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1896 Registration ending and tournament bracket generation: June 17, 2017, 15:00 GMT Tournament start: June 17, 2017, 15:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1887 Registration ending and tournament bracket generation: June 18, 2017, 12:00 GMT Tournament start: June 18, 2017, 12:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1893 Registration ending and tournament bracket generation: June 18, 2017, 13:00 GMT Tournament start: June 18, 2017, 13:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1894 Registration ending and tournament bracket generation: June 18, 2017, 14:00 GMT Tournament start: June 18, 2017, 14:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1895 Registration ending and tournament bracket generation: June 17, 2017, 12:00 GMT Tournament start: June 17, 2017, 12:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1885 Registration ending and tournament bracket generation: June 17, 2017, 23:00 GMT Tournament start: June 17, 2017, 23:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: SA Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1890 Registration ending and tournament bracket generation: June 18, 2017, 06:00 GMT Tournament start: June 18, 2017, 06:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: US Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1891 Registration ending and tournament bracket generation: June 17, 2017, 11:00 GMT Tournament start: June 17, 2017, 11:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1884 Registration ending and tournament bracket generation: June 17, 2017, 13:00 GMT Tournament start: June 17, 2017, 13:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server - EU Markers - on allies and map. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1886 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  17. The Gladiators 4x4 mission was not working after patch 1.69, it was fixed today and the final of the SB May Gladiators 4x4 should finish today or tomorrow. As soon as it is finished, the prizes for the tournament will be issued. We apologize for the long wait.
  18. Prizes for the tournament have been issued.
  19. Prizes for the tournaments have been issued. This is our mistake, we issued compensation to all the players in this tournament. Can you upload the log from this time?
  20. Prizes for the tournaments have been issued. I you haven't played in the tournament the system shows N/A Place. The prizes are issued to all the players registered in the team, so don't worry.
  21. Prizes for the tournament have been issued.
  22. Well, the team is not confirmed yet, so it can have more players. The captain will have to decide who to keep and who to remove from the team.
  23. Thanks, I messed up the list in the Rules, it is fixed now.
  24. GS Cup 5x5 Tank Realistic Battles Tournament Registration ending and tournament bracket generation June 18, 2017, 20:00 GMT Tournament start: June 19, 2017, 18:00 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, in the format of best of 3, until 2 wins in battles (sessions). According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with double elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each match is in format of one battle (session) in the special Gladiator mission. Each team has 5(7) players (5 players + 2 reserve players). Time limit per battle (session) - 15 minutes. 2 spawns. Server - EU Markers - for everyone The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1856
  25. Registration ending and tournament bracket generation: June 13, 2017, 18:00 GMT Tournament start: June 13, 2017, 18:30 GMT Maximum number of participating teams is not limited. This tournament has 2 stages. 1. Group stage - N* groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for N** teams (** the exact number of teams depends on the number of players in the tournament) , with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1878 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method:TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament.
  26. Registration ending and tournament bracket generation: June 11, 2017, 15:00 GMT Tournament start: June 11, 2017, 15:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1876 Registration ending and tournament bracket generation: June 10, 2017, 10:00 GMT Tournament start: June 10, 2017, 10:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match is until 1 wins in the rounds in the single mission. Each team has 2(+1) player. Time limit per battle (session) - 15 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1879 Registration ending and tournament bracket generation: June 10, 2017, 21:00 GMT Tournament start: June 10, 2017, 21:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Time limit per battle (session) - 15 minutes. Server - US. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1882 Registration ending and tournament bracket generation: June 11, 2017, 10:00 GMT Tournament start: June 11, 2017, 10:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match is until 1 wins in the rounds in the single mission. Each team has 2(+1) player. Time limit per battle (session) - 15 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1880 Registration ending and tournament bracket generation: June 11, 2017, 11:00 GMT Tournament start: June 11, 2017, 11:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is until 1 wins in the rounds in the single mission. Each team has 2(+1) player. Time limit per battle (session) - 15 minutes. Server - EU. Fuel/Ammo - Limited fuel and ammo. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1881 ATTENTION! This week, all the 1x1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here:
  27. Registration ending and tournament bracket generation: June 10, 2017, 14:00 GMT Tournament start: June 10, 2017, 14:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1865 Registration ending and tournament bracket generation: June 10, 2017, 15:00 GMT Tournament start: June 10, 2017, 15:30 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 1, until 1 win in battle (session). Each match in play-off stage is until 1 win in battle (session). Each team has 4(+1) players. Respawns: unlimited Time limit per battle (session) - 25 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1864 Registration ending and tournament bracket generation: June 11, 2017, 12:00 GMT Tournament start: June 11, 2017, 12:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1873 Registration ending and tournament bracket generation: June 11, 2017, 13:00 GMT Tournament start: June 11, 2017, 13:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1874 Registration ending and tournament bracket generation: June 11, 2017, 14:00 GMT Tournament start: June 11, 2017, 14:30 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 2(+1)player. Spawns - Unlimited Time limit per battle (session) - 15 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1875 Registration ending and tournament bracket generation: June 10, 2017, 12:00 GMT Tournament start: June 10, 2017, 12:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1859 Registration ending and tournament bracket generation: June 11, 2017, 06:00 GMT Tournament start: June 11, 2017, 06:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: SA Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1869 Registration ending and tournament bracket generation: June 10, 2017, 23:00 GMT Tournament start: June 10, 2017, 23:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: US Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1868 Registration ending and tournament bracket generation: June 10, 2017, 11:00 GMT Tournament start: June 10, 2017, 11:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server: EU Markers - on everyone Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1858 Registration ending and tournament bracket generation: June 10, 2017, 13:00 GMT Tournament start: June 10, 2017, 13:30 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, with 2 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with single elimination. Each match in play-off stage is until 1 win in battle (session). Each team has 1 player. Spawns - Unlimited Time limit per battle (session) - 12 minutes. Server - EU Markers - on allies and map. Backup vehicles do not work in this tournament. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1861 ATTENTION! This week, all the 1х1 blitz-tournaments use the same team confirmation method: TEAM CAPTAIN HAS TO BE LOGGED IN THE GAME CLIENT AT THE MOMENT OF REGISTRATION ENDING AND TOURNAMENT BRACKET GENERATION! If the captain is not logged in the game client at this appointed time, his team will not participate in the tournament. Please read the tournament rules carefully and check the instructions here: 0
  28. We present the new tournaments of the 2017 - a regular series of the team tournaments "Colosseum".The series will run tournaments once each month in all game modes with switching between the air, ground and combined battles tournaments which will be in the following formats:Steel Legion 4x4 (tank tournament)Steel Legion 2x2 (tank tournament)Gladiators 4x4 (air tournament)Gladiators 2x2 (air tournament) Fire Front 4x4 (combined battles tournament) GLADIATORS 4x4 Realistic Battles Tournament Registration ending and tournament bracket generation June 14, 2017, 20:00 GMT Tournament start: June 15, 2017, 18:00 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, in the format of best of 3, until 2 wins in battles (sessions). According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with double elimination. Each match is in the format of best of 3, until 2 wins in battles (sessions). Each team has 4(2) players (4 players + 2 reserve player). Time limit per battle (session) - 35 minutes. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1835 GLADIATORS 2x2 Arcade Battles Tournament Registration ending and tournament bracket generation June 13, 2017, 20:00 GMT Tournament start: June 14, 2017, 18:00 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, in the format of best of 3, until 2 wins in battles (sessions). According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with double elimination. Each match is in the format of best of 3, until 2 wins in battles (sessions). Each team has 2(1) players (2 players + 1 reserve player). Time limit per battle (session) - 15 minutes. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1836 GLADIATORS 2x2 Simulator Battles Tournament Registration ending and tournament bracket generation June 16, 2017, 20:00 GMT Tournament start: June 17, 2017, 18:00 GMT Maximum number of participating teams is 32. This tournament has 2 stages. 1. Group stage - 8 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 16 teams, with single elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each match is in format of one battle (session) in the special Gladiator mission. Each team has 2(1) players (2 players + 1 reserve player). Time limit per battle (session) - 15 minutes. The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1832
  29. We present the new tournaments of the 2017 - a regular series of the team tournaments "Colosseum".The series will run tournaments once each month in all game modes with switching between the air, ground and combined battles tournaments which will be in the following formats:Steel Legion 4x4 (tank tournament)Steel Legion 2x2 (tank tournament)Gladiators 4x4 (air tournament)Gladiators 2x2 (air tournament) Fire Front 4x4 (combined battles tournament) STEEL LEGION 4x4 Arcade Battles Tournament Registration ending and tournament bracket generation June 15, 2017, 20:00 GMT Tournament start: June 16, 2017, 18:00 GMT Maximum number of participating teams is 128. This tournament has 2 stages. 1. Group stage - 32 groups of 4 teams each. Group matches are played in circle system, in the format of best of 3, until 2 wins in battles (sessions). According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 64 teams, with double elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each match is in format of one battle (session) in the special Gladiator mission. Each team has 4(6) players (4 players + 2 reserve players). Time limit per battle (session) - 15 minutes. 3 spawns. Server - EU Markers - for everyone The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1833
  30. Pilots and tankers! We invite you to take part in the team tactical tournament "D-DAY 7x7" devoted to the Allied Normandy landings on June 6th 1944. Team Tactical Tournament "D-Day 7х7" in Realistic Battles mode Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in the circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leaderboard are based on the best team by parameters in the statistics/skill of all the matches they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with double elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each team has 7(10) players (7 players + 3 reserve player). Time limit per battle (session) - 15 minutes. The exact starting time of each battle is in the tournament schedule. 4 spawns. Round tour according to tournament bracket Server: EU Markers - for everyone Rules, full information and registration for the tournament here: http://tss.warthunder.com/index.php?action=tournament&id=1815
  31. We present the new tournaments of the 2017 - a regular series of the team tournaments "Colosseum".The series will run tournaments once each month in all game modes with switching between the air, ground and combined battles tournaments which will be in the following formats:Steel Legion 4x4 (tank tournament)Steel Legion 2x2 (tank tournament)Gladiators 4x4 (air tournament)Gladiators 2x2 (air tournament) Fire Front 4x4 (combined battles tournament) GLADIATORS 4x4 Simulator Battles Tournament Registration ending and tournament bracket generation May 12, 2017, 20:00 GMT Tournament start: May 13, 2017, 11:00 GMT Maximum number of participating teams is 64. This tournament has 2 stages. 1. Group stage - 16 groups of 4 teams each. Group matches are played in circle system, with 3 battles (sessions) in each match. According to results of the matches, teams receive points: win - 3 points draw -1 point defeat - 0 points If two or more teams have the same number of points in the tournament bracket, the places in the leader board are based on the best team by parameters in the statistics/skill of all the mathes they played. The 2 best teams from each group enter the play-off bracket. 2. Play-off stage with the bracket for 32 teams, with single elimination. Each match is in format best of 3, until 2 wins in battles (sessions) Each team has 4(6) players (4 players + 2 reserve player). Time limit per battle (session) - 35 minutes. Server - EU Markers - for allies The exact starting time of each battle is in the tournament schedule. Rules, full information and registration for the tournament here: https://tss.warthunder.com/index.php?action=tournament&id=1740