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  1. 35 points
    While the temperature outside creeps up, the prices in War Thunder are going down. We are starting big with a very nice discount! Restock your hangar with new vehicles and be prepared for summer! Discounts from the 25th of June until the 1st of July! From 25th of June till 1st of July — 50% discount for talismans, back-up vehicles and modifications! From 25th of June till 27th of June — 50% discount for US and Soviet vehicles. From 27th of June till 29th of June — 50% discount for German and British vehicles. From 29th of June till 1st of July — 50% discount for Japanese, French and Italian vehicles. Terms Discounts will replace each other and end at 11:00 GMT on the dates stated. All discounts listed above (inc. talismans, back-up vehicles and modifications) will be applied to all vehicles which you can purchase for Silver Lions or Golden Eagles. Discounts for vehicles which you can purchase for Silver Lions or Golden Eagles are not applied to vehicles which were introduced in update 1.89 “Imperial Navy”. Don’t forget to restart the game client if you were in the game during the start of the discounts. In one week, from the 2nd of July until the 9th of July, there will be discounts in our Gaijin.net store. Don’t miss them! More details - soon! The War Thunder Team
  2. 23 points
    Brasil MB-3 Tamoyo Today I will tell you a little about the company Bernardini and its modifications and construction of tanks in Brazil About BERNARDINI: Discussions about which weaponry to use, which tower and cannon control system, the reasons for using components common to M-41B and many others, were intense and sometimes insoluble, leading to the creation of variants TAMOYO I, II, III. The reason for having an equivalent and uniform supply chain for armored vehicles already in use in the Brazilian Army was very strong. Several visits to material exhibitions such as: AUSA (Annual Meeting) in the USA, Eurosatory in France and Aldershot in England, visits to Krauss-Maffei companies in Munich, where Leopard II tanks were being built by German engineers, Manchester and Nothingham, England, to see the Challenger armor and purchase the 105mm L7A3 TAMOYO III cannon, new to the time, were fundamental and influenced the design of the various versions. Much we learn from visits to Israel and conversations with General Talik Tal, the brains of the Merkava tanks and our contracted consultant, General Natke Nir, an eternal warrior, who opened the door to real employment knowledge of armored battles and territorial occupations . Origins The idea of designing, developing, and constructing a national war-car took shape in the late 1970s when, after the creation of the Army Technological Center - CTEx-, at which point it was intended to continue the nationalization of military equipment , as had been happening since 1969, under the command of the Regional Motomecanization Park, of the 2nd Military Region of São Paulo - PqRMM / 2, where important projects for the creation of armored vehicles on wheels and modernization of caterpillars had been initiated. , which was the basis of all the development of the years to come, such as mistakes and correctness, thus allowing various national companies to enter into the production of defense items that could have given us the great independence we are still seeking. In this new phase, the link between the Army and the national companies came through the ideas advanced by the then director of the Institute of Research and Development of the Army - IPD, General Arguns Fagundes Ourique Moreira, Electronic Military Engineer, formed by the first group of the Military Engineering Institute, in Rio de Janeiro, that originated from the merger of the Escola Tecnica Exercito and the Military Institute of Technology, in 1959. Long before the creation of Basic Operating Requirements - ROB and Basic Technical Requirements (RTB), which would later be created by the CTEx (Gen. Arguns) and the Army General Staff, there was a great concern in this regard with the new TAM (Argentine Tank Mediano), which were being acquired by our southern neighbor, the then Federal Republic of Germany, which had been offered to Brazil a few years previously, but not accepted, and would have local production in that country, armed with 105mm, very modern, for the season. The Army's best fighting car was the M-41 Walker-Bulldog, with a 76mm cannon, which was in the process of being modernized by Bernardini S / A Industria e Comércio, in São Paulo. Thus, the feasibility of designing an average national combat car that could face this "threat", and that was adequate for the Army, mainly in terms of costs, since the budget has always been diminished, being this one a a large project of the recently created Army Technological Center - CTEx, in partnership with a private company, in this case Bernardini S / A Industria e Comércio, in 1979. The first image of the artistic conception of the X-30 combat car, published in the Brazilian press on May 27, 1979, by the newspaper of the State of São Paulo, in an extensive article about Bernardini, a traction maker of safes, is now focused on the production of armored carriages on caterpillars, since it was already involved in the production of X1 family armor. Note that the tower was at the rear and the engine at the front Wooden model showing what the concept of the Tamoyo combat car, preserved at the CTEx in Rio de Janeiro After abandoning the configuration of the front engine, a new design was presented to the press and released, at home and abroad, showing the future X-30 combat car, with the standard configuration for a battle car, tower in the center and engine in the rear At that time, a "gentlemen's agreement" had been established, between the three largest national manufacturers of military ground equipment and the Army, nothing written, but that was agreed: Engesa would produce armored vehicles on wheels, Bernardini caterpillars and to Avibrás the rockets and their respective launchers, and also some models on caterpillars for personal transportation and some variants of this, to the novatração, which would not be compliance by one of them. Based on technical specifications issued by the Brazilian Army, it was shown what was intended to develop, together with private companies, a Medium Combat Car to equip the Brazilian armored units, in order to depend on the minimum possible from the outside. Based on this premise, we tried to develop a Combat Car with a weight of not more than 30 tons, dimensions compatible with our reality, mainly due to the rail network, and with indexes of nationalization as high as possible, whose initial denomination was X -30 (X = prototype, 30 = weight in tonnes). Bernardini also had five CNC machining centers, some of them large, three CNC lathes, three vertical lathes of up to 4.60m in diameter, and an 11m machining center for machining the casing and tower, all for the manufacture of Tamoyo components: casing, reducers, suspension, tower and other components necessary for eventual serial production of tanks. It was also equipped to forge, machine, make pre-settings of torsion bars, including with shot pining equipment and life tests. The initial sizing of the line was for a production of 50 tanks per year, that is, one per week. Its quality assurance sector was supported by the Industrial Development of the CTEx, which was equipped with all the instruments for cannon tubes and breeches, including a computer assisted 3D table, and the quality assurance procedures were intensively implemented. such that each cannon tube had its individual results book, throughout the manufacturing process and certification tests. Training was carried out at the Cotia factory to assemble and dismantle various components, with specialized armaments and communications workshops. The manual manufacturing sector has been improved, generating excellent literature of the modernized M-41, making military manuals of the engines, maintenance of 3rd step, lubrication chart, parts catalog, vehicle and cannon operation manuals, all according to norms and nomenclatures military. It was also created a training school and qualification of the maintenance levels. In practice, it was identified that the biggest problem would be the manufacture of the transmission boxes of these cars, and it was decided to choose the CD-500 Allison for its then X-30, later denominated of Tamoyo I, the same one of the M- 41, already known. Bernardini requested permission to build another prototype, with the version of the GE hydromechanical box HMTP-3, which was an evolution of those used in the American Bradley / IFV / ICV family. GE (General Electric) gave a copy of the test and provided all the technical support for it. Thus came the version known as Tamoyo II. The Army decided to use a cannon derived from that used on the M-41, but with a tube made for use with 90mm ammunition from the French F-4 family. Several successful prototypes were built, including Retex, so much so that 1,000 shots of 90 APDSFS ammunition from France were imported, as well as two mouth brakes from the aforementioned F-4 cannon, which was adapted to the barrels of the Tamoyo prototype guns I, and subsequently nationalized and also successfully used. The questions about the model to use were as follows: would this design of the mouth brake have what purpose? could stabilize the APDSFS shot, a flare break or reduce the recoil of the cannon? After numerous tests with various models of mouth brakes, no conclusion was reached. It was only noticed that sometimes the sabot hit the muzzle, in some designs and dimensions, but in detriment of the projectile, but the force of recoil never became a problem in the M-41 and Tamoyo. Mockup built in steel of the future X-30, denominated Tamoyo, preserved in the CTEx, in Rio de Janeiro. Note in detail the board of the manufacturer Bernardini The Tamoyo I and II Prototypes In May 1984, the first prototype, named MB-3 TAMOYO, was made, and MB Medio Bernardini, number 3, indicated the version and Tamoyo was a tribute to the extinct indigenous people of the Tupi linguistic trunk inhabiting the river banks of the São Francisco (MG) and Paraiba do Sul (RJ) rivers. The idea was to represent an Indian warrior, who did not surrender easily and who threw arrows at his enemies. It should be noted that MB-1 was related to the X-1 and MB-2 design of X-1A2. It ended up being later known as TAMOYO I, to differentiate it from the other models II and III, although the designations given by the Army for that version were P0 (T1-1), P1 (T1-2), P2 (TI- II) and P3 (T1-3) demonstration of the table below. It complied with all the premises established by the Ministry of the Army, as a high index of nationalization, compatibility with other existing equipment, mainly with the M-41, suspension by motor Scania DSI 14, low silhouette and configuration quite different from everything else. that we had until then. Its armor was lightweight, the electric turning mechanism of the tower was totally national, its transmission was the same of the M-41, a CD-500-3, since it is one of the requirements of the Army. The project involved about 80 people from both Bernardini and the Army Technological Center (CTEx), and, after operational tests, started the TAMOYO II version. It is noteworthy that, in versions I and II, the vehicles are identical externally, but the II received a new tower, later, with 105mm, which eventually became that of TAMOYO III. The project involved about 80 people from both Bernardini and the Army Technological Center (CTEx), and, after operational tests, started the TAMOYO II version. It is noteworthy that, in versions I and II, the vehicles are identical externally, but the II received a new tower, later, with 105mm, which eventually became the TAMOYO III. The project involved about 80 people from both Bernardini and the Army Technological Center (CTEx), and, after operational tests, started the TAMOYO II version. It is noteworthy that, in versions I and II, the vehicles are identical externally, but the II received a new tower, later, with 105mm, which eventually became that of TAMOYO III. MB-III Tamoyo I The MB-III TAMOYO I during tests performed by Bernardini. This version is with 90mm cannon MB-III Tamoyo II The Tamoyo II presented at an exhibition of military equipment in 1987. Note the tower that will serve the Tamoyo III. This version is the MB-III TAMOYO II with 105mm L7A3 cannon This new version aimed at meeting the requirements of the international market and, therefore, it was valuable to give up the nationalization and acquire equipment, mainly ophthalmic, more sophisticated, in order to make it competitive; including a 105mm cannon, a novelty among us, at that moment, but the 90mm, already in use in the repowered M-41, in version I, was placed. In the administrative contract 06/84 CTEx, of March 27, 1984, celebrated with Bernardini, it was anticipated the development of eight prototypes, being five tanks with 90mm cannon; an Engineering tug with "bulldozer" blades; a bridge launcher armored vehicle; and a vehicle armored rescue. Production of 90mm cannons With respect to the development and manufacture of 90mm cannon tubes, initially focused on the M-41 tanks, it was initially decided to convert the M32 caliber 76mm to the 90mm caliber that fired with the Engesa Cockerill NR8500. These tubes were modified at the São Paulo War Arsenal (AGSP), at the existing Engesa production line, and the breeches were adapted and modified at Bernardini's factory. Its internal geometry was exactly that of the Engesa and the length of the tubes 3,600mm. As Engesa always put them at the end of the production line, which compromised the modernization program of the M-41s, it was decided to modify the tubes elsewhere - which the Army obtained support to develop in house all the machines required for iso, generating a capacity to machine tubes up to 8m in length and 155 gauge. For obvious reasons, it was no longer necessary to cut the tubes and then they were modified with the original length of 4,500mm and, at the request of the Army, the internal geomentry became the French F4 that fired APDS-FS munitions, also known like Arrow. Three versions were developed: Cannon 90mm 76 / 90M32 BR1- with tube length 3,600mm and ammunition NR 8500 equal to Cascaveis. Cannon 90mm 76 / 90M32 BR2- with pipe length 4,500mm and ammunition NR 8500 equal to Cascaveis. Cannon 90mm 76 / 90M32 BR3 - 4.500mm tube length and French type F4 ammunition - shoot arrow APDS-FS. Here, it is worth noting that all M-41s received the BR2 cannons, even those who had received the BR1 versions. The tests performed in the Marambaia Field of Tests proved little ballistic modification between the BR1 and BR2 versions, but the adaptation in the M-41 was much simpler, although it was possible to find the two models operating in the Army. As a result, the Tamoyo I and II now have C-50 76 / 90M32 BR3 guns. The Br2 was compatible with the Rattlesnake / M-41 and the BR3 with the French F4. The Army would have to choose which one to adopt in the future, which did not happen, because the Tamoyo project did not go forward. Tamoyo I with super cannon 90, with mouth-brake similiar to the original French. The tests conducted, showed almost no effect by the chamfer used in the French version. Note the 90mm F4 Dummy ammunition, with a conical case on the vehicle Cannon 90mm Bernardini tube manufacturing, October 1985 Measuring the internal metrology of the 90mm tube at Bernardini in 1985 Approval test of the 90mm C / 50 M32 BR2 cannon prototype, which were developed for the repowered M-41C. Here we see the cannon mounted on the stand, with the carrying of a shot in 1988 View of the face of the tube chamber of the BR2 cannon, showing the existing inscriptions and extractor features View of the face of the breech of the BR2 cannon, showing the identification plate Cannon BR3 mounted on the stowage, being prepared for precision shots, during homologation tests View of the face of the tube chamber of the BR3 cannon showing its inscriptions and the features of the extractors Testing platform at Marambaia with the BR2 C / 50 BR2 C / 50 cannon, with the Engineer Flávio Bernardini at his side in 1988 The MB-III Tamoyo I during the damping tests performed by Bernardini in 1988. The MB-III Tamoyo I doing damping and acceleration testing and several other tests being performed by Bernardini in 1988. MB-3 Tamoyo I Drawing Demonstration Construction of the MB-3 Tamoyo II Mock-up 1: 1 of the Tamoyo II, whose tower was made with Styrofoam, at Bernardini in August 1983 Housing of the Tamoyo II Chassis under construction Chassis housing of the Scania DSI 14 engine installation at Tamoyo II at the factory in Cotia, São Paulo, in April 1987 under construction The GE HMTP-3 transmission form of Tamoyo II in its travel packaging Tamoyo II at the factory in Cotia, São Paulo, performed the first tests of the chassis without the tower Tamoyo II MB-3 Shooting Test, performed by Bernardini S / A, accompanied by a reported M-41B, but still armed with a 76mm cannon Power pack without the Tamoyo II transmission, which used the GE HMTP 500-3 transmission similar to those of the Bradley IFVs, being sold in 2011, perhaps the last remnant of that version MB-3 Tamoyo II Drawing Demonstration The Tamoyo II presented at an exhibition of military equipment in 1987. Note the tower that will serve the Tamoyo III. This version is the MB-III TAMOYO II with 105mm L7A3 cannon The emergence of Tamoyo III As a result of the experience gained in versions I and II, the Tamoyo III version (P-4 or T-III) was created, being executed at Bernardini's expense. This version was much more modern than the previous ones and it was a new car of cambate medio, undoubtedly, could very well meet the needs of the years of 1990, being owed in no way to the similar ones that were being developed in diverse countries , that moment. To be able to get an idea, its engine was only in its initial stage of development, being able in the future to reach from 900HP to 1000HP. The transmission for this version was still a problem because GE transmission could not receive more than 600HP gross and its new version was still on the test bench in the United States; the ZF had neither prototypes available. The solution was to use the old and reliable CD 850-6 A (the same as the M-60), which ended up serving as a glove, and the engine could withstand more than 1000hp gross. The design of the tower had not yet reached an ideal profile, more tapered, wedge-shaped, because of a lack of familiarity with the construction, involving composite armor, but the one that was built was totally electric, with suppression of explosions and with vision thermal protection, good protection, L7A3 cannon, firing with moving car, tower stabilization, laser telemetry, compartmentalized ammunition. Its weight increased to 31 tons, being still an armor much lighter than those existing in the market, at the time. One factor that led to the development of Tamoyo III was that the specifications requested by the Army for version I were below the international market, and to overcome these deficiencies the following changes were made in its conception: 1- cannon 105mm L7 NATO; 2- Stabilized tower; 3- Shooting computer; 4- Motor DDA 8V92TA with 750HP; 5- Transmission box Alisson CD8506A or GE HMTP-3; 6- Compound and spaced shielding; 7- Compartmentalized ammunition; 8- System of protection of explosion and automatic fire and in the tower. In order to remedy the difficulties that a project of this for its accomplishment, partnerships were obtained with foreign companies to be able to give continuity to the project, which were: Royal Ordnance Nothingham; Moog AEG- Siemens; Ferranti Computers; Kolmorgen Corporation; Rank Pullin; GM Allison; GM Detroit Diesel -DDC; Graviner / expectronics; The project was not a mere adventure, as many people think, when speaking of Tamoyo as an improved M-41, it was much more, and to understand it we transcribe, in full, the Bernardini document describing the which was the TAMOYO III COMBAT CAR, on which we were intercalating photos showing the main components that were part of it, using, for that, period and some photos of when it was open to visitation at the time of the auction in 2007. "The TAMOYO III is a medium-sized combat tank with a weight of approximately 31 tons. Its main weapon is a 105mm cannon capable of firing modern ammunition with precision at a great distance, combined with enormous mobility on varied terrain and road and good Ballistic protection puts itself in a position to face heavier combat cars. Its construction follows the current trends, combining the maximization of the internal space, without prejudice to the operational requirements of weight, length and width, with a very low silhouette which improves the combat conditions even more. The welded steel casing, formed by the union of special alloy plates in geometric planes favoring ballistic protection, guarantees the safety of the crew and equipment, providing the maximum efficiency of the assembly. The chassis, supported on a suspension composed of 6 support wheels on each side and used a composition of torsion bars, shock absorbers and hydrocyclic elements wrapped by a steel caterpillar and rubber skids, presents a specific low pressure on the ground, ensuring mobility on any terrain. The gun control can be done simultaneously, either by the shooter or by the commander with priority for the latter, with 360º rotation and elevation angle + 15º to -6º. The shooting system offers the precision of the laser telemetry allied to the shooting computer raising the probability of success in the first shot, through observation by the periscopes with amplification of residual light or thermal image. The power package forms a power pack that can be removed and put into operation outside the vehicle in less than 40 minutes, is composed of a turbo diesel engine and a power shift transmission that facilitates operation on varied terrain. The protection of this set is complemented by a system of automatic fire fighting and a possible installation of protection system for chemical, bacteriological and nuclear war (QBR or NBC). 1.Carcaça 1.1 Structure The structure of the chassis consists of a monoblock made of special steel plates for tempered and tempered blinds for optimum hardness, welded, forming a single piece. This shielding steel of various thicknesses follows the specification of the CTEx for monometallic shielding steels already used several years ago by Bernardini. The frontal shielding has been specially formed with the use of ceramic materials, special resins and non ferrous materials in envelope and offering resistance to hollow load projectiles of great caliber. A forged ring is welded to the housing in a unique piece of special high strength steel to support the tower bearing. This bearing, also made of steel, is highly accurate and sealed against agents from the external environment. To ensure physical and thematic insulation between the engine and crew compartments a structural diaphragm wall is provided with doors for access to the front of the engine. After welding of external spacers, machining of the housing as a whole is carried out from the suspension attachment points to the bearing bearing ring of the tower, ensuring the maintenance of the center of gravity and the alignment of the set. The cooling air is eliminated through a large rear armor, mixing with exhaust gases, to reduce the temperature thereof. The brackets of the engine, tank tanks filters, batteries, controls, seats, drains, fire system, ammunition magazines and other elements, welded by means of jigs, maintain the interchangeability between the vehicles. Once the welding services have been completed, the casing is subjected to blasting with steel shot with subsequent application of amticprrosivo primer and general painting according to current military regulations. 1.1.1. External Holders They are designed to fix components and parts on the outside of the chassis. 1.1.2 Driver's Excotilha It consists of the cover and drive mechanism located to the left of the vehicle. It is of Type slider with an internal command to the left side of the driver. With a single lever the driver raises and turns the hatch keeping the same direction of rotation of the handle. It has a mechanical safety lock. Between the cover and the chassis there is a rubber seal to prevent water and dust from entering into adverse operations 1.1.3 Periscopes The driver's periscopes in number of 3 are located at the front, one fixed on the chassis armature and two fixed to the sliding hatch. The ergonomic design is such that it allows the periscope to be in a comfortable position for the driver with the hatch closed. It has a quick clamping mechanism allowing easy replacement in a short time. The driver still has a spare daytime periscope, stored in an appropriate box. The central periscope may be replaced by a type of light amplification that is used for nocturnal operations. 1.1.4. Driver's seat The driver's seat is specially designed for improving the driver's comfort. It is constructed in lightweight material with seat and seat made of integral resin of great durability, covered with canvas cover of easy substitution. The set is adjustable both in distance and height for accommodation of owners of different heights. The system also allows quick access to the emergency hatch located under the seat. 1.1.5. Driver Commands The driver has several commands as follows: -Accelerator: powered by the right foot to accelerate the engine -Freio: activated by the left foot for braking the car. Turning the pedal and placing the gear lever in neutral, a waiting device keeps the brake locked for parking. - Marchans' Singer: Located to the right of the driver, allows the selection of gears in the following options: Neutral Pivot neutral Low High Re Its construction with a special lock prevents that, without the activation of this, are selected opposing gears: neutral for pivot; pivot for back, etc. The selector also has a connection with the joystick, keeping it locked when in neutral. -Manche: The steering column is designed in such a way that it allows a height and distance adjustment for greater driver comfort in the various positions. The assembly is connected to the gear selector as described and has the shape of a joystick. -Automatic accelerator: allows pedal independent acceleration with position control. -Televan tank: located to the right sludge of the driver allows the selection of fuel tank, having the following positions: Closed. Right tank. Left tank. Right and left. The selection of tanks is done simultaneously with the return of diesel oil from the engine to the tanks. - Motor Cut: Allows the motor to be cut mechanically: 1.1.6. Supplementary Shielding The chassis extra shield consists of two different types. One constructed of composite materials and ceramic for protection against hollow load type designs, located on the front side of the chassis as the first section of the skirt and from there to the end of the skirt by a steel plate of armor against explosive grenades. Motor Specifications Manufacturer: ........................... Detroit Diesel Corporation Designation: ...............................8V-92TA Engine Type: ............................. 2 hours Number of cylinders: ...............8 Diâmentro x course: ............... 123x127mm Displacement: ......................... 12,1 Liters Gross Power: ........................... 736HP at 2300 Air temperature: .................... 29,4ºC Atmospheric pressure: ..........73,66mm Hg Compression Ratio:...............17:1 Type of fuel:........................... diesel type 2 Fuel consumption:............... 2,0 Kg / h Voleme Basic: ...................... 1223 liters Power Ratio: ....................... 0.6 hp / lt Weight Reason: ................. 1,39 Kg / hp Net weight:.......................... 1023kg Number of Turbos: ............2 Type of lubricant: ............ MIL-L-2104C 1.3.2. Streaming Among two alternatives, two transmissions were selected as optional. 1.3.2.1 Option 1: CD-850-6A The CD850 transmission was developed for the Armored Vehicle Command of the United States Army by Allison Divison of GM Corporation. It has been proven as the most effective unit for application in medium and heavy vehicles on caterpillars. Its production in series was initiated in 1948, for use with gasoline engine, in the Media Tanks M-46. Since then, constant innovations have been incorporated to meet the new application requirements. The model CD-850-6A, for use with diesel engines, was developed for application in the Heavy Tank M60. New vehicle modernization programs have enabled the extension of series production continued up to 1989, for use in countries such as: South Korea, Taiwan, Sweden, Isreal and others. This is a cross-drive, power-shift transmission specially developed for application in combat tanks with the following functions in one envelope: Gear shift Direction Brake The gearshift is made by a hydraulic selector mechanically actuated by the driver. The steering system is actuated externally by mechanical means, acting internally in a multi-disc friction system. The multi-disc cold in oil bath is mechanically driven. The transmission has an external oil circuit for cooling your system. The lubricating oil is also the drive fluid for the converter turbines and check valves. This type of transmission allows high speed travel on varied terrain and road by selecting only one gear, performing small radius curves, pulling other vehicles, performing pivoting operations for maneuvers in restricted locations. TECHNICAL SPECIFICATIONS FOR TRANSMISSION CD-850-6A Designation CD850-6A Torque ...........................233Kgm Power ........................... 650 H.P. Rotation .......................2400 rpm Torque converter ....... single stage, multi stage Multiplication ratio ...3.9: 1 Marches .........................2 front Marking Control ..........manual Transmission Relationships first (LOW) ....................3.9: 1 Monday (HIGH) .............1.08: 1 Ré .....................................4.21: 1 Oil capacity ....................83 liters Weight (dry) ....................1380kg Direction ..........................Triple differential, regenerative, with neutral gear selector for pivot Brakes ............................. Muilti-disk oil-cooled, mechanical drive for service and parking. 1.3.2.2. Option 2: HMPT-500-3 The advanced state of technology achieved by General Electric in the development of hydromechanical transmissions, made possible the selection of the HMPT-500 transmission for application in the new program of systems of Combate vehicles for the North American Army, being the first to be applied in the vehicles: M2-Infantry Combat Vehicles, M3- Cavalry Combat Vehicle and MLRS Multi-launch System. In view of the success achieved, a new transmission with capacity of 600HP was developed from the same basic envelope. This power change with reduced component change brought an attractive profile to this development by the opening of new fields of application. The results obtained in specific tests and maneuvers performed by the North American army highlighted the quality as follows: High mobility and agility Simplified car operation Proven Reliability Low fuel consumption Simple maintenance Dimensions and reduced weight I continue logistic support program Qualities that were also obtained with the application of this transmission in TAMOYO II. 1.3.2.2.1 Main Functions of the HMPT-500-3 Transmission In its basic conception it performs the following functions: Automatic determination of speed and power ratio provided by the engine, through the position of the accelerator and the load required by the vehicle, providing better performance and economy. Transmission of power with infinitely variable transmission ratio, through three forward gears and a reverse gear. Provides maximum steering torque in all gear ratios with a large gear differential on the track. Provides dynamic braking with full engine retardation and limited torque in hydrostatic retardation. Service brakes for stop and parking of the vehicle, mechanically actuated and oil-cooled. Clutch disconnected for engine starting and vehicle traction. Of great value under extremely cold ambitious conditions. Traction pump for traction starting of the engine when the starting system is inoperative. Power take-off point for activating accessories Direction with transmission ratio with continuous variation with regenerative system without use of brakes or clutches. Performs real pivoting. TECHNICAL SPECIFICATIONS FOR HMPT-500-3 TRANSMISSION Model .......................................GE HMPT-500-3 Manufacturer .........................GENERAL ELECTRIC Power input ............................600HP (450kw) Input speed ............................ 2600rpm Maximum output torque ......15150Nm Speed ahead ..........................3200rpm Reverse speed ........................544rpm Directional torque ................9200 Nm per side Solid Weight .........................875kg Lubricant ...............................45 kg inter box Hydrostatic elements .......... 4 spherical pistons Displacement ....................... 344 cm3 / rot Power take-off ..................... Full power Constant rotation Hydraulic Oil ...................... MIL-L2101 Grade 30 MIL-L46167 (-18 ° C to -54 ° C) Filtration ............................ 40micra Performance .....................70% Front and rear ramps 40% Horizontal ramps 1.3.3. Cooling System The organic cooling system to the Power-Pack consists of several subsystems as described below: 1.3.3.1 Cooling of engine water The DDA 8V92TA engine is water cooled, its circuit consisting of a water pump coupled to the front of the engine, from there the water enters the block and cylinders come out in two thermostatic valves that guarantee the ideal operating temperature. Following the water passes in two radiators placed laterally to the Power-Pack assembly. Completely the system a tank with deaeration circuit in the upper parts of the set. Due to the pressurizing of the system at 0.7 bar, we have an increase in the boiling temperature of the water to 105ºC which allows operations in environments with temperatures up to 51ºC without compressing the vehicle. The Tamoyo III parading at the Cavalry Festival in Rio Grande do Sul on May 10, 1987 Final version of MB-3 Tamoyo III, export version. Note the steel-reviewed and composite meterial tower and the 105mm L7A3 cannon, which would be the standard for this version Final version of the MB-3 Tamoyo III, armed with 105mm L7A3 cannon, when of its presentation to the Army in 1987 MB-3 Tamoyo III Drawing Demonstration This video was an advertisement for the MB-3 Tamoyo by the company Bernardini in the 80's. In this video you can watch Bernardini presenting the MB-3 TAMOYO I, with its 90mm cannon source:
  3. 19 points
    I heavily disagree on minor damage not counting for an assist or kill. If I graze someone with a bullet and he proceeds to maneuver himself into ground or overload his wings and breaks them I should be credited kill. 15 seconds is not going to cut it. Alternatively if I do simple damage to the plane and he proceeds to alter his flight to get caught by ally I should also be credited an assist regardless of the damage I dealt. There is more to air combat than just putting bullets in each other's plane.
  4. 15 points
    THIS is a game development, not a new Tier7 toy. I hope we will see the Critical/Serious timer somewhere. Pinned in the kill-feeds, maybe?
  5. 14 points
    After multiple tests, we improved the scoring of critical hits, vehicle eliminations, and kill assists to aircraft/helicopters: Critical damage The damage is now considered critical only when it directly affects flight characteristics, not when merely dealing damage to certain portions of an aircraft. This makes scoring damaging effects more adequate, since similar impairments work differently for different aircraft: some become uncontrollable, while others are still able to fly. One target may receive several critical hits from different players. Now every shooter is able to score his/her own critical hits each time. Critical damage still has its effect period, this period is now 90 seconds. During this period, each similar hit won’t count as an additional critical. When this period expires, you are able to re-inflict critical damage to the same target. Critical damage may also have delayed effect. For example, a disabled radiator could cause an engine to overheat and fail or may be followed by a fire destroying multiple parts of an aircraft. In this case, the scoring of critical damage occurs immediately after these damaging effects occur on the target aircraft. Such critical damage has no effect period and is considered active at all times. You’ll get an on-screen notification each time critical or serious damage is dealt. Critical damage notifications appear only when critical damage is dealt. Serious damage Serious damage is damage to certain parts and modules of an aircraft that does not directly affect its flight characteristics and controls, but is close to inflicting Critical damage. Serious damage is less than Critical, but may always lead up to Critical. Serious damage has an effect period and is active for 15 seconds in able to allow a player to score a kill, or 30/60/80 seconds (AB/RB/SB) to score a kill assist. Unlike Critical damage, Serious damage is removed from the target when the timer expires, although it can be ‘refreshed’ on a target by scoring more hits. Simple damage Simple damage is any damage that is not Critical or Serious. Active for 15 seconds, then it is removed from the target. Target destruction Target destruction is scored immediately when lethal damage is done to any target (i.e. pilot knock out, destruction of a main support inside the wing, tail cut, or a fuel explosion inside the aircraft) If a target crashes, the following scoring scenarios are implemented; When a targets damage affect period refreshes (after 90 seconds) Critical damage and target destruction score goes to the pilot who inflicted the heaviest supplemental damage, not the last one; Without new Critical damage occurring, the score goes to the last pilot which inflicted Serious or Simple damage in the last 15 seconds before the crash (as it was previously in the game); Without any additional Critical, Serious or Simple damage, but Critical Damage was inflicted previously. The score goes to the one who inflicted the heaviest Critical damage before the damage effect timer expired. Target destruction does not score if a target aircraft successfully lands on an airfield and is able to repair. Kill assist Kill assist scores occur when any pilot inflicts new Critical (less than 90 seconds) or Serious (30/60/80 for AB/RB/SB) damage before the targets destruction. Simple damage will not score a Kill Assist. Examples The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
  6. 14 points
    As the title says, cut your losses with this world war mode crap battles, and use the Enduring Confrontation format for the "battles"
  7. 12 points
    After multiple tests, we improved the scoring of critical hits, vehicle eliminations, and kill assists to aircraft/helicopters: Critical damage The damage is now considered critical only when it directly affects flight characteristics, not when merely dealing damage to certain portions of an aircraft. This makes scoring damaging effects more adequate, since similar impairments work differently for different aircraft: some become uncontrollable, while others are still able to fly. One target may receive several critical hits from different players. Now every shooter is able to score his/her own critical hits each time. Critical damage still has its effect period, this period is now 90 seconds. During this period, each similar hit won’t count as an additional critical. When this period expires, you are able to re-inflict critical damage to the same target. Critical damage may also have delayed effect. For example, a disabled radiator could cause an engine to overheat and fail or may be followed by a fire destroying multiple parts of an aircraft. In this case, the scoring of critical damage occurs immediately after these damaging effects occur on the target aircraft. Such critical damage has no effect period and is considered active at all times. You’ll get an on-screen notification each time critical or serious damage is dealt. Critical damage notifications appear only when critical damage is dealt. Serious damage Serious damage is damage to certain parts and modules of an aircraft that does not directly affect its flight characteristics and controls, but is close to inflicting Critical damage. Serious damage is less than Critical, but may always lead up to Critical. Serious damage has an effect period and is active for 15 seconds in able to allow a player to score a kill, or 30/60/80 seconds (AB/RB/SB) to score a kill assist. Unlike Critical damage, Serious damage is removed from the target when the timer expires, although it can be ‘refreshed’ on a target by scoring more hits. Simple damage Simple damage is any damage that is not Critical or Serious. Active for 15 seconds, then it is removed from the target. Target destruction Target destruction is scored immediately when lethal damage is done to any target (i.e. pilot knock out, destruction of a main support inside the wing, tail cut, or a fuel explosion inside the aircraft) If a target crashes, the following scoring scenarios are implemented; When a targets damage affect period refreshes (after 90 seconds) Critical damage and target destruction score goes to the pilot who inflicted the heaviest supplemental damage, not the last one; Without new Critical damage occurring, the score goes to the last pilot which inflicted Serious or Simple damage in the last 15 seconds before the crash (as it was previously in the game); Without any additional Critical, Serious or Simple damage, but Critical Damage was inflicted previously. The score goes to the one who inflicted the heaviest Critical damage before the damage effect timer expired. Target destruction does not score if a target aircraft successfully lands on an airfield and is able to repair. Kill assist Kill assist scores occur when any pilot inflicts new Critical (less than 90 seconds) or Serious (30/60/80 for AB/RB/SB) damage before the targets destruction. Simple damage will not score a Kill Assist. Examples The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated. Leave feedback here
  8. 12 points
  9. 11 points
    Sortie de l'évent: B1 Bis et B1 Ter disponibles pour l'évent côté FR. 1h après, retraits des deux chars emblématiques des forces françaises de l'époque... de qui se moque t-on? Honnêtement, ils ont réfléchis à quoi les mec en sortant l'évent? C'est pas assez net en partie que les B1 font bien le café? du coup ils suppriment purement et simplement au lieu de limiter la sortie de ces engins (via les SP et nombre limité...)... C'était trop compliqué à faire?
  10. 11 points
    A bug where guided air-to-air missiles could twitch and split apart when using the missile camera view has been fixed. A bug where objects of the modular airfields in “Enduring confrontation” missions appeared partially underground has been fixed. A bug where the Type 95 Ro-Go had an extra gun reload indicator has been fixed. A bug when an aircraft respawn could occur inside a cliff in the location “Vietnam” by flying out in the air event has been fixed. A bug which caused a decrease in performance when placing an armor-piercing reticle cross on some tanks has been fixed. A bug where a tremble in the sight on the XM-1 could be experienced when the suspension was set at maximum position has been fixed. A bug where the “first person view” in the replays of SB battles has been displayed in 3rd person view instead has been fixed. The bug appeared after switching between players. Discuss it here! The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
  11. 10 points
    Every battle I am in my T-62 I always see at least 1 XM-1 that thing is broken the T-62A's top APDSFS can't pen the damn thing most of the time frontally and not to mention it some how can one shot everything at the worst I see up to 9 of them and it is impossible for me to do well the team that has the most XM-1s will win which is BS either Nerf it or buff every other tank. Hell I remember that WarThunder moved it to BR 9.0 to stop it from fighting 8.3s this thing should be moved up to 9.7 because I never want to fight is as an 8.3 The other 9.0 prems and 8.3 prems are fine. Just the XM-1 it over preforms I only have had 3 good games and 1 amazing game at 8.3 and 2 of those were victories. I feel that we all hate the XM-1 any other 9.0 is balanced but the XM-1 isn't it is the definition of pay to win.
  12. 9 points
    yesterday I was flying a bomber in a mission, and I hear this prop sound getting louder and louder. So I hit the c button and look around..nothing! But it gets louder and louder. I think i'm going nuts! Eventually it gets softer and eventually goes away. A few minutes later it happens again! I'm really thinking i'm losing my mind! How this plane whatever it is and wherever it is doesn't hit me I don't know! And then...a few minutes later...it happens again! What the heck is going on! After the mission I decide to take a break and clear my head and what do I see off in the distance? Three C-130's from the local National Guard base turning to come back towards the airfield. They were doing touch and go's. And my store is a few miles off the end of the runway. I never hear them that close because usually the prevailing wind means they take off in the other direction. For a few minutes I thought Gaijin had come up with some pretty darn realistic sound effects!
  13. 9 points
    Falscher Thread, katastrophale Rechtschreibung, fehlende Zeichensetzung, grenzwertiger Inhalt durch Rage und Beleidigung, offensichtliches Unterschreiten der Mindestaltersgrenze von 12 Jahren. Und dann noch "-bubie" mit "ie"! Einzig dein Selbstbildnis am Ende ist gelungen. Ist es sehr warm bei dir heute? Ja, das kann einem echt zu schaffen machen.
  14. 9 points
  15. 9 points
    That tells me more about the KTH drivers you managed to kill than how "good" APCR is. Don't forget how the Tigers and Panthers also have APCR but I never see any German main even bothering with it or even acting like it is an option. You do realize that there are tanks at 5.3 and 5.7 that don't have a chance in hell to take out a Tiger II(H) from the front at close range, let alone over 500m right?. Even at 6.3, the KTH has tanks that either need specialized shells, like APCR or APDS to penetrate the front or can't do anything at all, specially the IS-1, both T-34-85/85DT and even the IS-2 with the shell nerf has issues going through the frontal armor of the KTH. Besides, even with the ammo rack, APCR is hardly a one-hit kill and you still have to aim at a small turret face to penetrate. Insofar the only tank that has a shell capable of punching through the Tiger II(H) front plate stock at 6.3 is the Charioteer and the Super Pershing. Everything else needs to unlock what are unarguably the shells with the lowest damage outputs in this game. Even the M26 at 6.3 can't do anything to a Tiger II(H) with its shells and don't even mind how the M26 is one of the slowest medium tanks in that BR range. Meanwhile the only tanks the KT(H) has issues point and clicking are other 6.7 tanks and the fairly rare 6.3 premium Doom Turtle. Everything else that can soak the 88 is above the KT(H) BR wise. Daily reminder that "jUsT USe AyyPeeDeeEss" is bogus. The lowest damage output in this game.
  16. 9 points
    an eye for an eye will make the world blind
  17. 9 points
  18. 9 points
    It's historical, deal with it - Gaijin.
  19. 8 points
    A bug relating to ground battles, where there would be a delay when the colour of the armour-piercing reticle cross would change, has been fixed. A bug which would occur after flying the Wyvern S.4, where other single-engined aircraft would have no thrust or propeller rotation after spawning in them, has been fixed. The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated. Leave feedback here
  20. 8 points
    The Swedes never intended to use the S Tank in an offensive role. It was designed solely around the idea of being the most capable defensive MBT that they could make that was optimized for their use case. And they nailed it. Defensive fighting in the northern Swedish forests? I'd take the S Tank over even the M1. Thing is so low to the ground it would be a pain to find, and because it is so low, it takes a fraction of the time to dig out a fighting position for it that would make it the next best thing to invisible. Not to mention that by forgoing movement of the gun in it's mounting, they made the already exceptionally accurate L7 even more accurate - some of the firing tests I have seen was unbelievable.
  21. 8 points
    Ha, ha, hahahahahahahahahahahhaahahah T29, T30, T34, T26E1, Fv 4202, Centurion Mk3, Strv 81...
  22. 8 points
    I'm expecting 1.91 to be released in August)) I'm already tired with 1.89 now) Gib me motivation to play)
  23. 8 points
    Again, we have discussed the R2Y2 situation, reasons for their introduction and our clear intention to not introduce any more aircraft like it from this point. The source quoted did indeed go into creating the R2Y2s we have in game. Discussing beyond that goes no further as it serves no purpose as they will not be removed from the game without a proper replacement for them. Since there are none, it wont be happening. We have been following and passing feedback and changes will be made to its spawn. It will no longer have a bomber spawn in the future. Its still yet to be decided what the final result will be of where it starts. Options 1 and 2 are not acceptable as I have already said (and you also said) there is some source material out there on the R2Y2 and what very little there is, we want to at least stick too. Indeed there are many possibilities and we have been forwarding feedback. The results of which (changes to its spawn) I mentioned above and will come soon.
  24. 8 points
    Armored Vehicles Q. Do you plan to add any upgrade packages (modifications) for the M1A1 and Challenger 2 such as the M1A1 HA or the Challenger 2 “Theatre entry standard” kits or maybe even the “MEGATRON” modification? Perhaps as separate machines entirely? A. We are not excluding additional modifications for British and American tanks, including protection modules, however later versions of the Challenger 2 such as Megatron, if they are added, will most likely be introduced as separate vehicles. Q. Is there a SAM Anti-Air planned for Italy and Japan? A. Yes, we have plans for Italian and Japanese air defense systems. Q. You have already implemented the mechanics of changing vehicle construction (raising armour shields). Do you plan to develop it further for example by connecting Ka-Mi floating rafts? A. May be. But not in any nearest plans. Aircraft Q. The T-2 is a very powerful aircraft in game right now and every other nation can't really match it. Do you have plans for better counterparts? Like the British/French Jaguar which is a very similar aircraft? A. We plan to introduce contemporaries and more modern aircraft for other nations in the game. Q. Do you have further plans for any more Hawker Hunter variants? A. We do not have any more current plans regarding this aircraft. Q. Do you still have plans to continue updating older aircraft models like you have previously done with the Ju 87, He 111, F4U, Hurricane and Spitfire series as some examples? A. We have no immediate plans in the very near future, but we periodically update models and don't exclude the possibility of any further models being updated. Q. Why is there a laser designator on the MI35/24B and FJ4B? ATGMs fly pretty correctly without it. A. The presence of laser designators on these vehicles is an error and it will be fixed in an upcoming future update. Helicopters Q. How do you plan to develop helicopter Enduring Confrontation or is the current implementation final? A. We always try to develop game modes, so helicopter Enduring Confrontation is not an exception, but it is too early to speak about such changes, so just follow the news. Q. Do you still plan to add full helicopter lines for Italy and Japan? Or just premiums? A. We plan to add separate helicopter branches for each nation in the game. Q. Can you tell us anything about British Helicopters? A. As previously stated, we have plans for more helicopters, including British examples. We will talk about them more specifically in future dev blogs, so be sure to follow the news. Navy Q. Do you plan to adjust the RP cost requirements for Rank I-II vessels? Some have very high requirements that go as high as 220,000-270,000 RP which is more than some destroyers and cruisers! A. It is the feature of the naval research model. The efficient vehicles, even ones of rank II-III, i.e. the one located on the right side of the research tree requires a large amount of RP to research it. Treat this as the top of its own class of ships. Q. Can you tell us anything about new game modes, objectives or events for Naval Battles? Perhaps the return of the Convoy mode? A. We are developing a couple of new modes for naval gameplay. As soon as they are ready to be released at the right quality level we will talk about these modes or implement them in form of test events on the production server. Q. How do you rate the number of aircraft in naval battles? In some cases players prefer heavier fleet, for example destroyers, and get to the point of battle when there is already a lot of enemy aircraft in the sky. In such conditions, the life of the ship is pretty short. Is this the way it should be or is it worth paying attention to the situation? A. We are constantly analyzing statistics including statistics from naval battles. Aircraft efficiency is at the moment at an acceptable level. Q. Should we wait for “monitor” class of ships (eg USS Monitor) this year or basically wait for them in the game? A. Basically, you can wait for it Q. The Japanese cruisers (especially the top ones) are not credible. What kind of new vehicles can we expect? Is it possible we may see a cruiser like the "Mogami" and its variants in light and heavy execution? A. At the time of the question, the efficiency of heavy cruisers with 8-inch artillery is slightly lower than we expected, including due to some specificity of the ship’s Damage Model and some issues (specifically fuses of armor-piercing shells and internal structure of ships in the game). Now these changes have already been released on the main server and we analyze the statistics and general gameplay changes. However, we are also working on better Japanese ships and more powerful ones. Other Q. USSR, USA, Britain and Germany have possible setups with 3 vehicles at each rank for the same Battle Rating. At the same time, France, Italy and Japan (only in ground vehicles) have big gaps in the middle of the research trees or just one vehicle or even no vehicles at the particular BR. Will attention be paid to this problem? A. Historically, gaps were present in reality which is reflected in the game, but we always strive to fill these gaps practically. Q. In combined SB it isn’t possible to see German trophy vehicles like Yak-1. LA-5FN etc. Will you take a look at this concern? A. We try to add as few as possible trophy vehicles to the game modes without markers because this leads to accidental team kills. Q. Sweden had a lot of interesting vehicles, especially ground vehicles. Should we wait for this nation to be added to the game? A. We see Sweden as one of the candidates to be added as a new game nation.
  25. 8 points
    Meanwhile someone who actually flew a real spitfire ... https://forum.il2sturmovik.com/topic/50013-some-impressions-about-flying-a-real-spitfire-tr-9/ TL;DR the wondering nose spitfire we have in game is nowhere near a real spitfire
  26. 7 points
    Do you have, as often showed in this subforum: - issues with content / mechanics / economy? - the urge to leave the game? - up to 3 proposals to make things better? If one or more answers are "yes", then join Gaijins official Survey WebPoll (Nope, it´s not the regular post-update poll). How: - log in and click the link in the garage in the upper right - or use this link: https://poll.gaijin.net/survey/60/?lang=en So get your a** up and make SIM great again!
  27. 7 points
    I don't agree with the time limit. I've been beaten over this far too many times. I also done agree with some of the "criticals", like losing flaps on the wing, as this doesn't actually do much to stop anyone. This does look nice and all but 90 seconds is so short...
  28. 7 points
    OK. Looks complicated and we will have to see how it works in practice. I'm sure many folk will have complaints and some suggested improvements. Very pleased that Gaijin have take the time to review, change and (importantly) describe the nature of the changes. We are often left in the dark when small changes happen. Fabulous to get such good communication.
  29. 7 points
    Excellent changes. The whole kill attribution system has been giving a lot of players grief for quite some time now, and it's good to see Gaijin reworking the system to be more fair to the players that did the most work to get the kill. Hopefully this also means that critical damage is now truly "critical," and an aircraft won't be able to just shake off a direct tank shot as though it was nothing.
  30. 7 points
    I'm gonna get hate off people who are pro auto loaders here but I think the cons of auto loaders are not represented in game at all. Vehicles with auto loaders get all the benefits of having them without the cons. An auto loading system should be able to be crippled just as much as a crew member with the only benefit being maybe not taking as much damage from shrapnel with the same HP as any other module. The Auto Loader should be factored into the repair time. Its unfair that auto loaders get a free pass on being invulnerable when in reality they are prone to mechanical faults especially when taking a canon shell to the mechanism.
  31. 7 points
    One of my latest matches with the Panther A was in Tunisia with the 3 caps. 2 of them are fairly easy for German tanks to hold and cap, B and C respectively. Meanwhile almost the entire team rushed A inside the citadel. It should have been an easy win, if the team wasn't foolish enough to get stuck on the A cap instead of thinking things through and avoiding entering the city. Same thing for Stalingrad, instead of capping C and seizing B from the covered areas, the whole team rushed A and got slaughtered because they drive straight and into areas that make easy for campers to kill them. German 5.7 is an excellent lineup, I do very well with mine, but you need to know what you are doing and I still see the odd Panzer III and Panzer IV being spawned by players who went from 3.3 to 5.7 in Tigers fairly often. Which are players who didn't even figured out how to deal with the 75mm Jumbo and the IS-1, let alone deal with tanks like the Hellcat or figure out what to do against an IS-2 1944 or T29.
  32. 7 points
    Go ahead and try fighting a Tiger II(H) with APCR while not being point and clicked by APHE.
  33. 7 points
    EC Historical battle events weekly would be a dream. I can actually enjoy an RB air mode for once! The adaptability in the game mode, the fact that it's so objective-based and reactive (as air forces generally actually were, quick action and reaction forces), the multiple spawns, everything about it is amazing. This might be a tad controversial, but I wouldn't mind it just supplanting the current RB Air entirely (though I figure that probably wouldn't get much traction), or being just another mode rather than an event. This should really just be a regular thing though. The airfield scouting mechanics at the beginning of the match are fun (and could possibly merit recon aircraft being added if this was made into just a regular mode), bombers are much more useful, and the different parts of the airfield that can be damaged are another great aspect. Gaijin really knocked it out of the park on this one. If I hadn't already bought premium as part of a pack, I certainly would've for the event, in part just to support a good move by the devs. EDIT: I had a shower thought and I also realized that EC gives much more potential for bomber destroyers/heavy fighters with radar, like the Do 217N and P-61, since a large part of the issue with bombers (that I ran into at least) was inability to spot them, something that radar would assist in extremely. I hope to see a slightly higher tier RB EC event soon, so much more potential to make almost any vehicle part of the meta.
  34. 7 points
    Surtout qu'avec les obus heat allemand, pas vraiment historique pour la période, le B1 n'est pas vraiment une menace pour un joueur prudent. Je rêve d'un monde parallèle ou Gaijin ferait un truc bien pour une fois, en 6 ans. Pour Stona ça ne m’étonne pas, c'est tout a fait son style mais shhh faut rien dire, c'est un aller simple pour le goulag. L'Histoire est un tout, si vous faites un event Maginot qui se revendique historique faites le bien. Les documents sur la percée de Sedan ne manquent pas. Le seul facteur aléatoire étant qu'on peut *rejouer le match* et gagner coté français. Et puis bon... pour être honnête, l'arbre français est un Meme à lui seul, tellement d'erreurs, de bugs, d'incohérences et de prix farfelus, qu'on a presque l'impression d'un sentiment anti-français, sans doute maladroit, sur la qualité du travail accompli. Le tout à grand coups de cadeaux empoisonnés inachevés. @shangxiang De toute façon les clichés ont la vie dure. L'image qui ressort de la France pour le péquin moyen non francophone qui survole la WW2: Ce sont les *lâches et les collabos de français* *going backward*. Bizarrement quand on parle de la période 1939/1941 à un russe fan de la période soviétique, il se vexe. Cette tranche de la guerre n'existe pas pour beaucoup d'entre eux. Le déni hypocrite d'avoir été du mauvais coté de la belligérance sans doute. Les polonais eux n'ont pas oubliés.
  35. 7 points
    Download Wallpaper: 1920x1080 2560x1440 3840x2160 From 15:00 GMT on the 21st of June until 07:00 GMT on the 24th of June historical battles in Realistic Battles in the skies and ground of France Tankers will take part in combined battles for tanks and aircraft in the [Domination] game mode on the location “Maginot Line”. In the mission 3 respawns are available and to fly out in aircraft, players will need to earn Respawn Points. This event has 30% SL and RP boosters. Pilots will fight for victory in the “Enduring Confrontation” mode - so just perform tasks to support and advance the front line and also to receive any score that is required for a victory for your team. Missions involve vehicles which were used in battles in France in June of 1940. The event series in RB game mode offers participants battles with historical setups. In some of these battles participants have the opportunity to get additional bonuses. Events can offer battle formats that are different from random battle modes in War Thunder.
  36. 7 points
    As lovely as the Draken is, and it is lovely, this or bust:
  37. 7 points
    No, they didn't. Upgrading the armor array requires the turret to be opened up.
  38. 6 points
    EDIT - great news, check @Smin1080p response: [...] We have been following and passing feedback and changes will be made to its spawn. It will no longer have a bomber spawn in the future. Its still yet to be decided what the final result will be of where it starts. [...] Indeed there are many possibilities and we have been forwarding feedback. The results of which (changes to its spawn) I mentioned above and will come soon. https://forum.warthunder.com/index.php?/topic/455300-r2y2-in-airrb-edit-the-end-of-the-bomber-spawn/&do=findComment&comment=8157998 ------------------------------------------------------------------------------------------------------------------------------------------ Don't you feel that at current stage of game development the case of R2Y2 is an example of a toxic anomaly that maybe have had some justification in 2013, but now is nothing more than a shameful, toxic waste from the past of WarThunder? Two main sub-questions: 1. On what basis this airplane was ever introduced and modeled in the game? Could anyone show me a copy of the original Japanese R2Y2s drawings? With 4x 30 mm installation, jet engines, bomb-rack and so on. Any trace that R2Y2 is anything more than a post-war "what if" fantasy based on failed prototype of R2Y1 - the propeller driven, unarmed reconnaissance aircraft? #iwanttobelieve #thetruthisoutthere 2. Whats the matter with 3500 m airspawn for that "aircraft"? In the case of R2Y2 this airspawn has never served and is not used to complete bomber tasks. This is simply a hilarious air-superiority advantage that works to the detriment of both enemies and own team members who have no chance of competing for kills with R2Y2s on fair-play basis. The screen below illustrates how important R2Y2 is as a "bomber" (LOL): It must have been obvious from the very beginning. And topics such as the below don't appear without a reason: https://forum.warthunder.com/index.php?/topic/324289-the-r2y2-shouldnt-be-classified-as-a-bomber-anymore/ https://forum.warthunder.com/index.php?/topic/444688-the-kikka-is-still-pretty-bad-plane-to-fly-not-for-the-reason-you-think/ https://forum.warthunder.com/index.php?/topic/425624-r2y2-kais-are-damn-op-with-a-bomber-airspawn/ https://forum.warthunder.com/index.php?/topic/453815-r2y2-call-this-a-balance-eh/ https://forum.warthunder.com/index.php?/topic/445256-its-time-for-the-r2y2-to-leave-the-game/ https://forum.warthunder.com/index.php?/topic/454329-up-the-br-for-the-r2y2-variants/ https://forum.warthunder.com/index.php?/topic/451818-when-on-earth-this-r2y2-can-be-balanced/ https://forum.warthunder.com/index.php?/topic/431475-r2y2-needs-to-be-removed-as-a-bomber-and-it-needs-to-be-at-80-br/ WHAT THE HELL? HOW MUCH LONGER?
  39. 6 points
    There you have it people, the personal bias showing. Feelings over facts
  40. 6 points
    Ahhh yes, the post from 2014 or the video and spreadsheet from 11 months ago that also includes video evidence for the figures provided. I know this may come as a surprise but the the sources generate their data from different altitudes which partially equates for the difference. Do you swear by the stat cards too? Keeping hermann's colon clean i hope?
  41. 6 points
    Sigh... here we go again: Firstly, that's still a sample size of 5, which is statistically insignificant. Secondly, you showing pictures of APHE dealing lesser damage in no way proves that APDS is any better off. Every book has letters, not everything with letters is a book, I hope you get where I'm going with this? Thirdly, the lack of damage that those shells did in those instances would've been the same for other nations using APHE rounds. That one's just horrendous aim on your part. So don't aim for the turret ring, seriously, that's virtually the only part of the entire side which you shouldn't aim for, yet you did. So where did you hear me say it? All nations should have this done, not just Britain.
  42. 6 points
    Aircraft: Supermarine Spitfire F Mk.21 Classification: Single-engine, monoplane fighter/interceptor Visuals: Description: The Spitfire F Mk.21 represented an important evolution in the Griffon Spitfire lineage, and was the first major redesign of the Spitfire airframe to achieve production status. Featuring all-new wings with larger wing & aileron surface area, a heavier armament of four Hispano Mk.II 20mm cannon, a 7.5 inch-wider-tracked undercarriage, and a larger diameter Rotol propeller than any previously fitted to a Spitfire, the Mk.21 boasted several major improvements over previous marks. Despite these improvements though, early production models of the Spitfire F Mk.21 were plagued with instability issues in flight, with flight trails at Wittering’s Air Fighting Development Squadron (AFDS) recommending that the type be withdrawn from operational service until the issue was solved. Further flight trials with modified Mk.21s had changes to the trim tabs and control surfaces, thus solving the worst of the instability issues observed before. By March 1945, it was recommended that these modifications be carried out to all Spitfire F Mk.21s. Due to the delays associated with fixing its stability issues, the F Mk.21 didn’t find itself in squadron usage until early April 1945, with No.91 Squadron being the first to get their hands on the type. Although it arrived when the war in Europe was nearly over, Mk.21s did see some success on armed reconnaissance missions, and even sank a Biber Class 6-ton submarine. Ultimately, only 120 (of 3,373 initial orders) Spitfire F Mk.21s were built due to the war’s end. Although this specific model was cancelled, improvements were still carried out after the war, with a new 24V electrical system fitted to the last fifteen aircraft of the production run. Some Mk.21s were even fitted with a Griffon 85 engine and six-blade contra-rotating propeller. Further upgrades would continue to be made to the Spitfire line, such as the full bubble canopy and taller “Spiteful-type” tail seen on the subsequent Mk.22 and Mk.24 postwar models. Along with its later Spitfire brethren, the Spitfire F Mk.21 was officially declared obsolete by May 1955. Fuel and Oil Data: Internal Fuel Capacity: 120 gallons (36 gallons in top tank, 48 gallons in bottom tank, 12.5 gallons per each inner wing tank, 5.5 gallons per each outer wing tank) Oil Capacity: 9 gallons (with 3 gallons airspace) Engine Data: Manufacturer: Rolls-Royce Designation: Griffon 61 Engine Count: 1 Number of Cylinders: 12 Configuration: Inline, liquid-cooled Supercharger: two stage, two-speed Reduction Gear Ratio: 0.45:1 Power Data: Note: combat power at 21 lb/sq.in. was also possible, as it was tested and approved. Further data provided below in relevant sections. ombat (MS gear): 2050 HP @ 18 lbs @ 2750 RPM @ 8000 ft Combat (FS gear): 1780 HP @ 18 lbs @ 2750 RPM @ 21000 ft Max Continuous: 7 lbs @ 2400 RPM Max Takeoff: 12 lbs @ 2750 RPM Propeller Data: Manufacturer: Rotol Type: R.14/5F5/2 Blade Count: 5 Blade Diameter: 11 ft Dimensional Data: Length: 32.5 ft Height: 10 ft Wing Span: 37.1 ft Wing Area: 244 sq. ft Wing Loading (for 9305 lbs): 38.14 lbs/sq. ft Weight Data: Maximum Weight: 10000 lbs Tare Weight: 6923 lbs Takeoff Weight: 9000 lbs to 9305 lbs (varies on test condition, from prototype to Boscombe Down eval plane) Roll Rate Graph: (spoilered below) General Aircraft Data: Takeoff Distance (over 50 ft): 625 yards (571.5 m) Stall Speed (9250 lbs, flaps up, engine on): 95 knots (176 kph) Stall Speed (9250 lbs, flaps down, engine on): 90 mph (166.7 kph) Optimal Climb Speed (at sea level to 25000 ft): 150 knots (277.8 kph) IAS Max Dive Speed (Vne): 455 knots (842.7 kph) IAS Service Ceiling (estimated absolute ceiling): 44000 ft Maximum Speeds (9070 lbs, +18 lbs/sq.in boost, 2nd Prototype Results, 1943): At SL: 375 mph (603.5 kph) At 5000 ft: 398 mph (640.5 kph) At 10000 ft: 421 mph (677.5 kph) At 15000 ft: 432 mph (695.2 kph) At 20000 ft: 439 mph (706.5 kph) At 25600 ft: 460 mph (740.3 kph) At 30000 ft: 455 mph (732.3 kph) At 35000 ft: 443 mph (712.9 kph) Maximum Speeds (8850 lbs, +21 lbs/sq.in boost, Boscombe Down Evaluation Aircraft, 1945): At SL: 368 mph (592.2 kph) At 2000 ft: 378 mph (608.3 kph) At 4000 ft: 389 mph (626 kph) At 7000 ft: 406 mph (350.2 kph) At 10000 ft: 409 mph (658.2 kph) At 14000 ft: 414 mph (666.3 kph) At 18000 ft: 428 mph (688.8 kph) At 21800 ft: 442 mph (711.3 kph) At 26000 ft: 439 mph (706.5 kph) At 30000 ft: 436 mph (701.7 kph) At 36000 ft: 428 mph (688.8 kph) At 40000 ft: 407 mph (655 kph) Rate of Climb (9000 lbs, +18 lbs/sq.in boost @ SL combat power, 1st Prototype, 1943): At SL: 4620 ft/min (23.47 m/s) At 7700 ft: 4800 ft/min (24.38 m/s) At 10000 ft: 4450 ft/min (22.61 m/s) At 14000 ft: 3820 ft/min (17.88 m/s) At 20000 ft: 3930 ft/min (19.96 m/s) At 21200 ft: 3980 ft/min (20.22 m/s) At 25000 ft: 3280 ft/min (16.66 m/s) At 30000 ft: 2400 ft/min (12.19 m/s) At 35000 ft: 1500 ft/min (7.62 m/s) At 40000 ft: 600 ft/min (3.05 m/s) Rate of Climb (9305 lbs, +21 lbs/sq.in boost @ SL combat power, Boscombe Down Evaluation Aircraft, 1945): At SL: 4400 ft/min (22.35 m/s) At 6000 ft: 4290 ft/min (21.79 m/s) At 10800 ft: 3560 ft/min (18.09 m/s) At 14000 ft: 3580 ft/min (18.19 m/s) At 18000 ft: 3605 ft/min (18.31 m/s) At 19200 ft: 3615 ft/min (18.36 m/s) At 22000 ft: 3200 ft/min (16.26 m/s) At 26000 ft: 2610 ft/min (13.26 m/s) At 30000 ft: 2030 ft/min (10.31 m/s) At 34000 ft: 1445 ft/min (7.34 m/s) At 38000 ft: 865 ft/min (4.39 m/s) Rate of Climb (9305 lbs, +8.8 lbs/sq.in boost @ SL normal power, Boscombe Down Evaluation Aircraft, 1945): At SL: 2670 ft/min (13.56 m/s) At 4000 ft: 2690 ft/min (13.67 m/s) At 8000 ft: 2710 ft/min (13.77 m/s) At 12000 ft: 2725 ft/min (13.84 m/s) At 14200 ft: 2740 ft/min (13.92 m/s) At 17700 ft: 2170 ft/min (11.02 m/s) At 22000 ft: 2150 ft/min (10.92 m/s) At 29000 ft: 2125 ft/min (10.80 m/s) At 32000 ft: 1715 ft/min (8.71 m/s) At 34000 ft: 1430 ft/min (7.26 m/s) At 38000 ft: 825 ft/min (4.19 m/s) Time to Altitude (9305 lbs, +21 lbs/sq.in boost @ SL combat power, Boscombe Down Evaluation Aircraft, 1945): To 4900 ft: 1.10 min To 10800 ft: 2.60 min To 14000 ft: 3.45 min To 19200 ft: 4.90 min To 22000 ft: 5.75 min To 26000 ft: 7.10 min To 30000 ft: 8.85 min To 36000 ft: 12.70 min To 40000 ft: 17.45 min Time to Altitude (9305 lbs, +8.8 lbs/sq.in boost @ SL normal power, Boscombe Down Evaluation Aircraft, 1945): To 4000 ft: 1.50 min To 10000 ft: 3.70 min To 14200 ft: 5.25 min To 20000 ft: 7.75 min To 24000 ft: 9.60 min To 29000 ft: 11.95 min To 34000 ft: 14.80 min To 40000 ft: 21.40 min Armament: Guns: 4x Hispano Mk.II 20mm cannon (175 RPG inner cannon, 150 RPG outer cannon) Bombs: 1x 250 lb or 1x 500 lb center-mounted under fuselage Sources: [1] Pilot’s Notes for Spitfire 21 Griffon 61 Engine, A.P. 2816 A-PN, December 1948 [2] Spitfire F. Mark 21 - Griffon 61 Performance Tests of Prototype DP.851, Vickers Armstrongs Limited & Supermarine Works, Technical Office Report No.3808, 27th May 1943 [3] Spitfire F.21 - 2nd Prototype PP.139 Brief Level Speed Tests, Vickers Armstrongs Limited & Supermarine Works, Technical Office Report No.3563, 10 September 1943 [4] Spitfire F Mk.21 LA.187 (Griffon 61) Climb and level speed performance trials, Aircraft and Armament Experimental Establishment Boscombe Down, A&AEE ref no.5717m, March-July 1945 [5] The Supermarine Spitfire, Part 2: Griffon-Powered: A Comprehensive Guide for the Modeller by Robert Humphreys, SAM Publications, 2001, ISBN: 0-9533465-4-4
  43. 6 points
    Après de nombreux tests, nous avons amélioré la comptabilisation des coups critiques, des éliminations de véhicules et des assistances de destruction pour les avions et les hélicoptères: Coups critiques Les dommages sont désormais considérés comme critiques uniquement lorsqu'ils ont une incidence directe sur les caractéristiques de vol, et non lorsqu'ils consistent en de simples dégâts à certaines parties d'un aéronef. Une cible peut recevoir plusieurs coups critiques de différents joueurs. Désormais, chaque tireur est capable de recevoir ses propres coups critiques. Les dégâts critiques ont toujours leur "durée d'effet", fixée maintenant à 90 secondes. Pendant cette période, chaque coup similaire ne comptera pas comme critique supplémentaire. Lorsque cette période expire, vous pouvez infliger de nouveau des dégâts critiques à la même cible. Les dégâts critiques peuvent également avoir un effet décalé dans le temps. Par exemple, un radiateur en panne pourrait provoquer la surchauffe et la panne d'un moteur ou être suivi d'un incendie détruisant plusieurs pièces de l'aéronef. Dans ce cas, la prise en compte des dommages critiques se produit immédiatement après que ces dégâts critiques se soient produits sur l'aéronef ciblé. Ces dommages critiques n'ont pas de "durée d'effet" et vous pouvez donc réaliser d'autres coups critiques à tout moment. Vous recevrez une notification à l'écran chaque fois que des dommages critiques ou graves seront causés. Les notifications de dégâts critiques apparaissent uniquement lorsque des dégâts critiques sont réellement infligés au véhicule précédemment touché. Dégâts sérieux Les dégâts sérieux sont des dommages graves causés à certaines pièces ou modules d’un aéronef qui n’affectent pas directement ses caractéristiques de vol et ses commandes de vol, mais qui sont sur le point de causer des dommages critiques. Les dégâts sérieux sont moins important que les critiques, mais peuvent toujours conduire à des dégâts critiques. Les dégâts sérieux ont une durée d'effet et sont actifs pendant 15 secondes pour permettre à un joueur de marquer une mise à mort, ou 30/60/80 secondes (AB / RB / SB) pour marquer une assistance de destruction. Contrairement aux dégâts critiques, les dégâts sérieux sont "supprimés" de la cible à l’expiration du délai, bien qu’il puisse être «réactivés» sur une cible en lui infligeant un coup identique. Dégâts simples Un coup simple est un dégât qui n'est ni critique ni sérieux. Actif pendant 15 secondes, il est ensuite "supprimé" de la cible. Destruction de la cible La destruction de la cible est comptabilisée immédiatement lorsqu'un dégât mortel est causé à une cible (par exemple, mise à mort du pilote, destruction d'un élément essentiel à l'intérieur de l'aile, séparation de la queue de l'aéronef ou explosion de carburant) Si une cible s'écrase, les scénarios de prise en compte suivants sont mis en œuvre. Lorsque la durée d'effet de dégâts critiques est réactualisée (après 90 secondes), les dommages critiques et le score de destruction de la cible reviennent au pilote qui a infligé les dégâts supplémentaires les plus lourds, et non les derniers. En l'absence de nouveaux dégâts critiques, le score revient au dernier pilote qui a infligé des dommages sérieux ou simples au cours des 15 dernières secondes précédant l'accident (comme c'était le cas auparavant); Sans dégâts critiques, graves ou simples supplémentaires, mais des dégâts critiques ayant été infligés auparavant, le score revient à celui qui a infligé les dégâts critiques les plus lourds avant l’expiration du délai. La destruction de la cible n'est pas comptabilisée si un aéronef touché atterrit avec succès sur un aérodrome et est capable de réparer. Assistance de destruction Les scores d’assistances se produisent lorsque tout pilote inflige de nouveaux dégâts critiques (moins de 90 secondes) ou sérieux (30/60/80 pour AB / RB / SB) avant la destruction de la cible. De simples dégâts ne donneront pas droit aux points d'assistance. Exemple 1 Vous et votre coéquipier tirez ensemble sur un avion ennemi et vous infligez plusieurs coups critiques. Votre cible s'écrase dans les 90 secondes suivantes. Le score de destruction va à celui qui a infligé les dégâts critiques les plus lourds. La même situation se produira si le temps imparti est écoulé et qu'aucun des autres joueurs ne parvient à infliger des dégâts significatifs à la cible. Exemple 2 (même règle que précédemment) Vous avez infligé des dégâts critiques à l'aéronef ennemi, après quoi celui-ci a pu poursuivre la bataille. Après 90 secondes, un allié le touche et l'avion ennemi s'est immédiatement écrasé. Dans ce cas, la destruction sera comptabilisée pour votre coéquipier car vos dégâts critiques ont perdu la priorité. Exemple 3 Vous avez infligé des dégâts critiques à un avion ennemi et celui-ci s'écrase après 90 secondes. Dans ce cas, vous obtiendrez toujours les points de la destruction si les coups des autres joueurs n'entraînent pas la destruction de l'avion. Ce patchnote reflète les principales modifications apportées au jeu dans le cadre de cette mise à jour. Certaines mises à jour, ajouts et correctifs peuvent ne pas être répertoriés. War Thunder s'améliore constamment et des corrections spécifiques peuvent être mises en œuvre sans que le client soit mis à jour.
  44. 6 points
    Literally the first 15s, he took a shot to the hull ammo rack How blind are you? Except there's no tanks that can both punch through 220mm+ of armor with APHE in less than 8s. The only tank comparable is the T-54 and even at an aced reload of 8.5s, it's still slower than a Tiger II's Expert crew reload of 7.9 Yeah, APCR is trash but not to the extent where no German mains wouldnt use theirs right?
  45. 6 points
    Wrong, the rear composite part "around the autoloader" is removed and "clipped" when in need of repair or upgrade like all armor modules of the Leclerc, the front part is no exception, and before you tell me (then why the front composite of the turret is still there? Because the composite is changed by the lower part, from the bottom, so you can't see it). All composite is modulable on the Leclerc, it was the purpose of the tank, to be upgradable as the time goes on with minimal effort. Oh and btw, to show that you are 100% wrong on your claim above: No if the composite was present in this area (in game) my mouse cursor would not have been able to pick the gunner model from front but the composite block instead. Completly wrong, the first tank with such modular module was the Leclerc "who led the way" followed by the Merkava and STRV 122, the leopard 2 is not equiped with such armor modules, so not much evolution possible: Trad: Ex 3/4 represent another technique where evolutivity is what we are looking for. In the configuration 3, the armor is formed of a rear box integrated to the structure of the turret and filled with titanium (who plays the same role as the THD but with different performances). The forward part is formed of a second box that contain a confined ceramic block (good agaisn't Heat and Sabots), fixed on the first one. The protection is completed by some reactive armor in V shape like what we can find on russian tanks. The example 4 represent the geometry of the leo 2a5, where a big triangle formed of two sandwishes (steel/MNM/steel) are oposed to Heat charges (not sabot...). This triangle shaped armor is fitted on a steel structure that has multiple types of ceramic, glass, THD blocks. These configurations are called ??? We can, with these bases go even further: This is the Example 5 and think about full reported boxes fitted on the base structure of the turret. This last configuration shows a first vertical sandwish based of depleted uranium (close to m1a2 solution) and others sandwishes (steel/glass/steel) usefull agains't holow charges separated by MNM. The protection level is increased by a thick steel layer armor at the turret structure on which is fitted the armor box. Then by simple removal and remplacement, those two last configurations allow a lot of evolutions of every armor part, depending on the need or technology advances. These solutions were adopted by Leclerc, who led the way, then the merkava and strv 122. You should really stop saying completly wrong stuff about the Leclerc, seems like you don't even know the basics about this MBT... This angle is not supposed to simulate a shot but to show people that no composite is between the exterior and the gunner. Nothing more. No it don't make more sense as some official source say that the whole tank is able to resist 30mm russian autocanon and here we are talking about the frontal arc, which should be the most protected area as possible. " On page 19 in the same book ; the original protection requirements (written in a 1980 letter by the EPC project manager, not yet named Leclercat that time) also stated that the entire tank (hence the autoloader sides) should be protected against 30 mm autocannons at close range (probably referring to the Soviet 2A42)." That is sourced and so it seems not normal for them to forgot this area. Still looking for more infos. Because we are talking about the frontal arc which should be the most protected area, why would they put RHA and not composite here if the protection was not enought to begin with? Why ading that angled armor shape here and only put RHA? It make little sense even more when you see that all other area of the frontal turret arc is fully protected by composite except this little area (because of the gunner optic and protection system around it) so it seems logic to make this blank spot better protected as it suffer weak armor from the begening because of the double gunner composite block conception.
  46. 6 points
    Vous êtes chez Gaijin, une boite qui fait souvent en sorte de rendre la vie des wehraboo et russes extrêmement facile hélas, (surtout rien doit leur résister sinon nerf) et à la différence des mecs de l'époque, les joueurs sont biaisé et croient les allemands invincible du coup faut pas trop briser le mythe et mettre des tanks trop compliquer à battre pour eux... Bah oui en tant que gros nostalgique de la blitzkrieg quand on est habituer a tirer à vue sur des colonnes civiles en fuite et qu'on trouve ça excitant... Que veux tu... Bien venu sur warthuder, le comment de Stona est pitoyable franchement, et dire qu'ils interdisent le mot "weeb" pour défendre une culture fantaisiste fragile mais te sorte des commentaires comme ça sur des events réels et des gens qui se sont battu jusqu'au bout pour notre liberté, mais là pas de censure vous inquiétez pas, ça va dans le sens du temps... Bienvenu en 2019! Bref, tout est normal n'est ce pas, prochain event avec la France faudrait qu'ils enlèvent nos obus, qu'on serve juste de cible cette fois... Et les obus HEAT allemands dans ce cas? Ha oui faut leur laisser une chance... A EUX... Same old, same old. Colonel tu avais raison, la France est un pays de SM! (sarcasme) A ce niveau hésite pas, pour respecter la mémoire de nos dures batailles car on ne peut pas attendre un travail objectif de la part de Gaijin hélas... Quand je vois les supers event qui sont fait par certains de nos joueurs et ce que fait Gaijin en comparaison (un studio avec plus de personnes dispo pour ce job) j'ai du mal à comprendre, mais bon Gaijin et les events "historiques"... (Je pense qu'ils ont du mal avec les livres d'histoire)! Allez pour se remonter le moral: Ps: On a eu exactement le même problème (en pire car définitif) en simulation, j'ai choppé le B1 ter dans l'espoir de le jouer en sim dans le premier lineup (donc contre pz 3 et 4 premier modèle (qui possèdent tout de même leur heat de 43/44 au passage) donc réaliste pour le cet event), pour me rendre compte qu'il ne l'avaient pas mis dans cette liste mais dans celle où les B1 se battent contre... Des Pz F2 et compagnie! Et oui! Dans ce sens c'est équilibré! La seule excuse que j'ai eu c'est que les B1 sont trop bons contre les PZ 3 et 4 (malgré leur heat déjà op et pas vraiment réaliste en terme d'époque), donc au final les B1 se tapent le lineup PZ F2 là où son blindage ne lui sert à rien (sans parler de son armement presque obsolète pour cette époque). Au final, je regrette d'avoir acheté ce véhicule et de m'être fait troll par Gaijin en ayant attendu quelque chose de correcte ou au moins d'équilibré.
  47. 6 points
    Je viens de voir ça... sans parler des obus HEAT des allemands qui ne sont pas censés être là et le blindage du S35 qui est complètement mal foutu et ils osent appeler ça un évènement historique. Quelle blague.
  48. 6 points
    Eh nie wiesz o czym mówisz. Ciężar gry powili przesuwa się do czasów zimnej wojny a nawet dalej. Więc WWII już nie ogranicza GJ. I po za tym Szwedzi coś tam jednak mieli. Co można im dać. Przynajmniej ma z czego zrobić ta sklejkę. Szwedzi coś jednak dubali po swojemu w przeciwieństwie do nas. 0. Tankietka I 4TP Okej istniał Mamy jeden czołg. Rezerwa. II 7TP Drugi czołg do kolekcji. III 10TP Trzeci czołg prototyp ale okej ma on jakieś podstawy. IV 14TP Zbudowano jeden, nieukończony prototyp czołgu 14TP. Najprawdopodobniej znajdował się on w Warsztacie Doświadczalnym BBT Br. Panc. i PZInż. w Ursusie, gdzie we wrześniu 1939 roku został przypuszczalnie zniszczony, tak aby nie dostał się w ręce Niemców no jak na moje to wątpliwa jest zasadność dodania tej maszyny. Nie za dużo o niej wiadomo. V KSUST I Brak silnika projekt zarzucono VI 40 TP Habicha całkowity wymysł WG. VII 45 TP Habicha całkowity wymysł WG VIII 54 TP Markowskiego całkowity wymysł WG IX 50 TP Tyszkiewicza całkowity wymysł WG X 60 TP Lewandowskiego całkowity wymysł WG Wyżej mamy tylko modyfikacje T-55 (Merida) i T-72 (Twardy). No jeszcze można pomyśleć nad Loarą. Reszta to kupiuj wklej i to dosłownie. Z tego wszystkiego mamy więc III czołgi I ery. Później mamy może 2/3 maszyny VI i VII ery. Trochę to biednie wygląda w porównaniu do Szwedów.
  49. 6 points
  50. 6 points
    How shocking, an American Test Prototype Heavy Tank designed specifically to counter the King Tiger and Panther is doing exactly what it's meant to do.