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  1. 285 points
    Reporting Forum posts and straightforward member reporting can be done via the report button on individual posts and Member Profiles. Any other Issues or more major issues can be done via the following list. Please use relevant specialist to assist you at the lowest level first, any level jumping or ignoring the escalation procedure will result in delay in resolving your problem. Thanks. Gold/Pack Purchasing Problems, Registration Problems in game or Main Warthunder Page – Raise a Support Ticket Here Forum & Game Rules – Here Warthunder Main Registration Page (change your name from this location) - Here Links: (click on nickname and choose "send me a message") Game Game Masters: (Contact them via PM if you have problem with: Chat Ban / Chat Moderation / Game Ban (excluding Bans due to Use of Forbidden Modifications / Hacking and Account Security Issues). Note also the languages the GM's can be contacted in.) __NoOne__ - EN OP_SENATOR - EN, RO patrioticalien - EN *Alscrime - FR, (EN) Culusion_IA - EN, (JP) Armynator - DE, EN _Qifi_ - EN, CS Nico_Sama - EN, PL, (DE) EsperJosh - EN, (DE) Ledo - EN crimfobic - EN Senior Game Masters: (Contact them ONLY if those above cannot resolve your issue or if you have problem with any of them) Badpanzer - EN Schindibee - EN, DE, FR, IT WoIfman - EN Community Manager: (Contact him only if those above cannot resolve your issue or if you have problem with any of them) OrsonES - EN, PL Forum Moderators: (Contact them if you have problems with Forum or Forum Members) Becharita Davitoh fpold59fr Gelesztaa JagdEnte Jerson magazine2 *marc_1974_ Poussin_Pouipoui RayPall Shuri_96 TheElite96 VoidGamer Senior Forum Moderators: (Contact them if those above cannot help you or you have Moderation Issues) BlueBeta _Catweazle_63 joszef Pacifica P8triot Soric_ PantherAl Community Manager: (Contact if those above cannot help you or you want to escalate problems with the Staff) Stona TheShaolinMonk Bugs/Technical Problems (Technical Moderators): Apemax (Linux) blackheart1996 (Xbox) Conraire (PC) _Dawger_ (PC) dotMOGUY (PC) ganJ (PC) LordMustang (PC) Lord_Tao (PC) Pony51 (PC/Mac) scavenjer (PC) *Shibiwan (PS4/Mac) TealMillan (PC) Templar_ (PC) vivnet (Linux) yourdonefor (PC) Bugs/Suggestions/Technical Problems (Senior Technical Moderators): _82AB_GruberRd (PC) KnightoftheAbyss (PC/PS4/Steam) Rapitor (PC) Community Manager: (Contact if those above cannot help you or you want to escalate problems with the Staff) Smin1080p National Community Co-Ordinators (Contact them if you have a problem related to your National Community): ArlindoBerto - Brazil/Portugal DiscorderlyChaos - Spain FryingTiger - United States galakty - Poland kheynom - Czech Republic Friedrich84e - Germany NoTarget - Germany WASPXx1xX - France German Complaint Escalations DisconnecT83 Czech/Slovak Complaint Escalations Thulle Staff members that can speak languages other than English: (Contact them if you cannot describe your problem in English) _Catweazle_63 - Dutch Becharita - Spanish BlueBeta - Italian Davitoh - Spanish fpold59fr - French Friedrich84e - Germany galakty - Poland Gelesztaa - Hungarian IsaakRiv94 - Spanish JagdEnte- Germany Jerson - Czech Republic and Slovakia OP_SENATOR - Romania OrsonES – Poland Poussin_Pouipoui - French Rapitor - French RayPall - Czech Republic and Slovakia Sabaton - Spanish Soric_ - Germany Stona - Poland WASPXx1xX - French Senior Author: wafu_vasco Steam Moderation (Contact them if you have any issues with the War Thunder Steam Hub/forums) shadowsutekh - Steam Moderation HudsonM1A2 - Steam Moderation MaximeDelaroux - Steam Moderation Keebird - Steam Moderation KnightoftheAbyss - Steam Technical Moderation Senior Steam Moderation (Contact only if appealing the decision of a Steam Moderator, or if those above cannot assist you) BlitzkriegWulf - Senior Steam Moderator Community Manager (final decision on appeal) TheShaolinMonk Live.warthunder Moderators (contact them for any matters relating to Live.warthunder site) Atsuk0 - Live.warthunder Moderation Turbulenz_JP - Live.warthunder Moderation BHmaster - Live.warthunder Moderation Illusionyary - Live.warthunder Moderation Grant2511 - Live.warthunder Moderation Senior Live.warthunder Moderator: (Contact them ONLY if those above cannot resolve your issue or if you have problem with any of them) CmdNomad Community Manager: (Contact him only if those above cannot resolve your issue or if you have problem with any of them) OrsonES Wikipedia Editors (Contact them if you have any issues with the War Thunder Official Wikipedia) BlitzkriegWulf Senior Wikipedia Editor: Inceptor57 patrioticalien Final Decisions (If any of guys above cannot help you with your problem) DisconnecT83 Smin1080p Suggestion Moderators (Contact them for any matters relating to the Suggestions Area) SAUBER_KH7 - Suggestions Moderation leroyonly - Suggestion Moderation Princess_Pinch - Suggestion Moderation ItssLuBu - Suggestion Moderation *blaZzing_FurY - Suggestion Moderation Senior Suggestion Moderator CokeSpray - Suggestions Moderation (Contact them only if those above cannot help you or you have moderation issues) Suggestions Final Decisions: Smin1080p Complaint Escalations (If any of the guys above cannot help you with your problem) DisconnecT83 OrsonES Ouiche Stona TheShaolinMonk Thulle Smin1080p Final Decisions (If any of guys above cannot help you with your problem) Scarper Senio
  2. 200 points
    In January, an additional 438 users were permanently banned for using third-party modifications in violation of the user agreement - use of prohibited modifications. (EULA). Recently, we introduced a system of reports based on replays. With its help you have not only reported suspicious players but also you have improved the modification detection algorithm. Such an algorithm is based on a machine learning system which allowed us to detect almost all remaining players who use forbidden modifications (even if they had not yet been reported). The specific patterns that we used are based on the difference in behaviour of a player who uses only “fair” information (real visibility) from the client and a player who also has server-side information on his monitor (such information contains more data). We have implemented this algorithm in a very conservative way, in order to avoid false positives. Every suspicious player was also checked by our employees after he had been detected by the program. We will continue to improve our algorithm and will make sure that your gaming experience remains comfortable. Comment here The War Thunder Team
  3. 120 points
    Gentlemen. Its now been officially confirmed. http://forum.warthunder.com/index.php?/topic/153690-updated-british-aviation-in-war-thunder/ Official info's; https://forum.warthunder.com/index.php?showtopic=263645&p=5089105#entry5089105   Hunter Status; Work In Progress - 1.53 (mostly confirmed, it appears it was pushed from 1.51) http://war-tundra.livejournal.com/3084247.html   So since this topic here got pinned in this section before going onto get documented as a suggestion i thought we might need a new topic here again. http://forum.warthunder.com/index.php?/topic/134285-hawker-hunter-f1-early-ra7-with-actual-fm-data/#entry2540142 From which the all mighty Lassar has approved its addition as well as many of the Mods, research pilots, Alpha testers and even the awesome Scarper gave their approval, plus over 93% of votes out of 360 people so hopefully we see something! So lets have this topic to discuss its prospects in game and balance requirements (and everything British) ect. But with more pretty pictures! XD     Anyway so again disclaimer; We are talking about the 20 or so initial production F.1's sometimes referred to as the pre-production F.1's. First flying in March 1953 in service and some delivered by early June of that year for evaluations. With the main production F.1's coming online in mid 1954. So the cut off is not applicable for these F.1's in particular. (So don't event think of telling me wiki says this 1954) Note that these F.1's for the topic are missing various fittings and modification to increase the performance like that of the main F.1's. This Avon engine does not have afterburning like the R.A.7R with reheat on the F.1 (later F.3) that went on to set the world speed record, for info on the R.A.7R you can look here [link no longer working]. But im not asking for the production F.1 or F.3... well until a possible MiG-17 comes along but we will deal with that hurdle when we come to it.    ***A single Hunter F.1(WT556) was part of Performance Testing Squadron; A&AEE 16/07/1953. In the games time and in "Squadron" service! Also with another attached to a combat Squadron by November 1953 so GTFO timeline haters***   Info on the aircraft DELIVERED to the RAF in the games time http://www.ukserials.com/ Look here for reasoning http://forum.warthunder.com/index.php?/topic/144613-hawker-hunter-early-f1-thread/?p=2710721 but one of the Hawker Hunter F.1's WT556 in Squadron Service in July in 1953.   If you want to argue some timeline argument... well remember that the Hunter F.6 was flying before the B-57B was... (Jan 1954 vs Jun 1954)   In my opinion it qualifies for the original timeline, but if you want to be a stickler and say that it wasnt in SQN service ready to be deployed to war or something silly then read this and weep http://forum.warthunder.com/index.php?/topic/135275-is-there-a-cutoff-date-for-war-thunder-anymore/    For procedural information on all the aircraft working; (and any other British aircraft in/will be in game; A fantastic resource on not only the Hunters pilots notes / PoH but also the same for a lot of the British and commonwealth aircraft in game can be found here http://forum.warthunder.com/index.php?/topic/170185-british-aircraft-pilots-notes-also-commonwealth-aircraft-too/ with a HUGE thanks to JimSan for posting it up. Now this is for production Hunters so there will be some slight changes here and there, however many applications, procedures and data is still quite applicable.      WT555 on its first flight (this one is a bit confusing since the rear fairing between the tail surfaces changes around)     So what of the early F.1's performance? Well according to this [Link no longer working] Document provided by RAF testing and published on the 1st of June 1953 kindly found by Razielkaine & his RAF museum friend goes a little something like this; (Most likely a primary source from initial RAF testing on WT555, currently held at the RAF Museum London)   So lets highlight the main stuff. Performance; at 16,350lb's (7.416kg's) At Alts;                0ft-0m                              40,000ft-12,192m               45,000ft-13,716m Max Speed;        598knots-1,107km/h          532knots-985km/h              524knots-970km/h Rate of climb;     7,400ft/min-37.6m/s           2,250ft/min-11.4m/s            505ft/min-2.6m/s Climb time          -                                         8min . 33sec                       11min . 39 sec (Climb to 49,500ft; 14min 24 sec)   Turn radius;      1,828.8m                             4846.3m                              7452.4m At speeds;         538knots                            479knots                             471knots   At G's                4.37G                                 1.63G                                  1.29G   Operational ceiling at 16,350lb's; 45,900ft (maintaining a 1,000ftmin climb) Cruise ceiling been 47,400ft Max ceiling been 49,500ft   Misc info from the pilots notes VNE (never exceed) been 620 knots IAS with no Mach limitation. VLO (Landing gear operation) been 230 knots VFE (flap extension) been 300 knots to flap 40° Otherwise Mach 0.9 Stall speed been 130-115 knots depending on configuration and loading. The aircraft (depending on the F.1 in question) should have the use of powered/boosted tail surfaces, powered/boosted ailerons and a flying tail. The Aircraft is fitted with Fire extinguishers for the engine that can either be activated by pilot control or by an inertia switch on a crash landing. The Airbrake (depending on the F.1) cannot be deployed with the undercarriage down The Aircraft is fitted with an ejection Seat. G suits are used with the Aircraft as standard The Aircraft has a Gryo gun sight GGS Mk.5 that also uses a Radar ranging (ARI. 5820) in order to get an accurate range to target (within 200-800 yards) providing the sight with a Gryo lead and a radar range. The Sight also has the backup ability to show a fixed sight in the form of a reflector sight without ranging. The sight also has modes for the use of medium and steep RP's Operationally the Rolls Royce Avon Mk.113 engine the engine is allowed to be operate at 7900 +/-50 RPM, 705°C for 10 minutes, 7800 RPM, 680°C for 30 mins with 7550 RPM 630°C been unrestricted.  G limitations been operationally +7 or -3.75, however loads in excess of 9G been still demonstrated as safe. Above Mach 0.9 that becomes +4 or -3.75. So regardless of what happens the F.1 here should have; Boosted/powered tail surfaces (Elevator and tail). The Devs have said that the Powered/Boosted ailerons are likely and the flying tail is possible as well;   Shooty stuff 4x ADEN Mk.4 Cannon; Fires a 30x113mm 250g round at 790 m/s at 1,200 rounds per minute. With 150 rounds per gun.     That gives a total rate of fire 4800rpm and a through weight of close to an astonishing 20kg/s for 7.5 seconds. The let down there been slower velocity of the round compared to its counterparts. And it does not appear to be able to carry external ordinance. That rate of fire will take a bit of getting used to as most British pilots have been accustom to the ~15 seconds worth of fire on the rest of the Meteors or 12 seconds on the Vampire.   This gun has a less rate of fire and MV then the US M39 cannon, however the ADEN does fire a high capacity 30mm round as oppose to the M39's 20mm round. The gun is comparable to the French DEFA cannon which has a slightly smaller rate of fire but a greater muzzle velocity.    The high capacity high explosive round itself containing 52.5g of an Hexal/Aluminum mix. With also An Incendiary, Armour Piercing and Practice shell (don't make the practice shell in the standard belts Gaijin, it wasn't used outside of training)   Misc gun info [spoiler]   Table 2. LEADING PARTICULARS   Weight and Dimensions:   Length of Gun Overall 64.5 in. (1638.30mm.)   Maximum Width 9.5 in ( 241.30mm.)   Maximum Height 10.5 in. ( 266.70mm.)   Weight of Gun (Without Barrel) 165 lb. ( 75 kg.)   Barrel details:   Caliber 1.181 in. ( 30mm.)   Weight 27 lb ( 12.3 kg.)   Overall Length 42.5 in. (1079.5mm.)   Rifling Progressive Right-hand twist   Number of grooves 16   22   Parallel Portion 1.60 in. ( 40.64mm.)   Parabolic Portion 33.41 in. ( 848.61mm.)   Uniform Portion 6.22 in. ( 157.48mm.)   Ammunition:   Types Used High Explosive, Incendiary, Armour Piercing, Practice (Ball)    Weight of one round 15.75 oz ( 0.45kg.)   Weight of Projectile 9 oz. ( 0.25kg.)   Means of Ignition Electric Cap   Miscellaneous Details:   Muzzle Velocity 2600 feet/second (790 metres/second)   Firing System Electrical   Rate of Fire 1200 to 1400 rounds per minute   Ammunition Supply Disintegrating Link   Initial Loading Pneumatic Cocking Unit - 1200 pounds per square inch   Input Voltage 24V dc   Output Voltage to Gun 40V ac 1500MHz   [/spoiler] Thanks to Crumpets for the gun information.   More info on the guns; http://www.hawkerhunter.com/6787/index.html  Forum source material; https://forum.warthunder.com/index.php?/topic/144613-hawker-hunter-early-f1-discussion-thread/page-380#entry4887768 https://forum.warthunder.com/index.php?/topic/144613-hawker-hunter-early-f1-discussion-thread/page-379#entry4879134 http://i.imgur.com/WFLO4TT.png   (Hunter and its Gun pack) The Gun pack is actually very cool since instead of other aircraft that replace only the ammo on each "reload" The Hunter just drops out the gun pack (guns & ammo included) and pops in another. Making reloading a hunter (IRL) faster then almost any other fighter aircraft in game, also on par with the MIG-15 with a similar system. Also the guns are in better condition since cleaning and maintenance can be done with the guns not even mounted on the aircraft!   So whats that mean for its competition?   Max Speed; (level flight) CL-13 Mk.5; 1111km/h - 600 knots Hunter F.1; 1,107km/h - 598 knots F-86F-2; 1,106km/h - 597 knots F-86F-30; 1,106km/h - 597 knots MiG-15bis; 1,076km/h - 581 knots (Meteor F.8; 967km/h - 522 knots)   Thrust/Weight; MiG-15bis; 0.55 Hunter F.1; 0.46 CL-13 Mk.5; 0.44 F-86F-2; 0.38 F-86F-30; 0.38   Wing loading; CL-13 Mk.5; 47.2lb/ft Hunter F.1; 48.1lb/ft MiG-15bis; 49.3lb/ft F-86F-2; 49.4 lb/ft F-86F-30; 49.4 lb/ft   Rate of climb at Sea Level; MiG-15bis; 10,080ft/min - 51.2m/s CL-13 Mk.5; 9,700ft/min - 49.3m/s F-86F-2; 9,130ft/min - 46.4m/s F-86F-30; 9,130ft/min - 46.4m/s Hunter F.1; 7,400ft/min - 37.6m/s (from a rolling start, ~ extrapolated in excess of 8,500ft/min otherwise)   Seems pretty good to me, maybe under-performing a little in its rate of climb but it will accelerate a bit better then a Sabre and its guns will bring the lol's.     So is it needed and where will it go? First off YES. Britain is the only nation to be left without a top jet currently. And ideally it would go on top of the Hawker line to ideally look something a bit like this (thanks LB95)     Its position on the tech tree has been confirmed to be after the Tempest II, which puts a (likely) top BR jet straight after one of the best teir 4 props. Which would upset the flow of top jet matches due to relatively new jet players getting immediate access to a top BR jet... (logically put the Sea Hawk in-between but that will be on the FAA line)     Now why do i keep going on about the Hunter? Well currently the Meteor F.8 has a top BR for the British tree. This was found to be pretty much outdated when it was designed around 1948 and was only really put in as a stop gap until Canadian Sabers (Based off the F-86A and F-86E) could be acquired and Britain develops things like the Swift, Venom and Hunter. The F.8 has no place going up against MiG-15's, F-86F's and Canadian CL-13's(thats basically team killing IMO) as standard. Currently the F.8 is out accelerated in game by both its main opponents the CL-13 and MiG-15bis, it is out climbed by a bit of a margin and it will snap wings trying to go at their cruise speeds. It is better at accelating then the American F Sabers and will often climb with or just shy of them. The only thing it can do is turn fight at low level and its not too bad at rolling... but then again so is a clipped wing spitfire. The F.8 in my opinion is probably best looking at a BR of 8.3 assuming its fully upgraded, though 8.0 is not looking too bad either with the SW. Especially with the F-86A and F-86F-30(Japanese BR's totes bad) at 8.3 and MiG-15(not bis) at 8.0. The addition of the Venom improves things and really should be above the Meteor F.8 but fighting at the same BR as the top doges may not be the best of ideas. Ideally the Venom should probably be at 8.3 to 8.7 depends on whats done with its flight model and wing breaking. Which still leaves at gap at 9.0 that much needs filling. In terms of rolls the British still lack a high performance & speed fighter, the Venom is better then the F.8 but still slightly lacking compared to the bis let alone the Sabres.   What is needed is something like the Hunter here (my personal favorite since it looks the best), but also things like the Supermarine Swift. With the Hawker Sea Hawk [FAA], Supermarine Attacker [FAA], DH Sea Venom [FAA] and late Mk DH Vampires all possible. Also Canadian and Australian jets, mostly Sabers but also some Canadian, Aussie and maybe French original designs all been possible as well. ALL of those jets are better suited for the top spot then the Meteor F.8, and some are really not suited for the top spot... see where im going with this? Or why the Meteor F.8 should not be at the top spot? Things do get fairly annoying when the Russian MiG-15bis gets its BR dropped because its not performing like a top jet when the Meteor F.8 gets its left at 8.7. As it stands Britain is the only tree in game without a top performing jet so the addition of a new top jet (like the Hunter or Swift) is simply a must in game. In my opinion, the opinion of most British fans and in the opinion of most top jet players this is the most important thing right now the British tree needs.   This aircraft also poses a huge player base for people wanting to use aircraft that their respective countries did. The Hunter was in service with 22 nations.   Also; LISTEN TO THAT ENGINE NOTE  :Os  https://www.youtube.com/watch?v=j9tf4zydHGk Plus the Swift looks like a slightly deformed hump back whale IMO   TL:DR - Gib the early Hunter F.1. It fits perfectly in game performance wise, it fits perfectly in game time line wise and Britain really REALLY needs it.   For info & performance on the main production series F.1 look here; http://forum.warthunder.com/index.php?/topic/134941-hawker-hunter-f1-in-detail/   And those that say no, well i will unleash Gerald upon you :3 [spoiler][/spoiler]   For all your Hunter related questions; http://forum.warthunder.com/index.php?/topic/159137-lassar-responds-current-and-future-aircraft-and-their-armamentdamage-models/ Q: With the apparent incoming Pre production F.1 Hunter on its way in the future. Has it been decided which one will be used as some didn't have Airbreaks, while others did, and some didn't have flying tails/powered ailerons while other ones did have them added. Will we be seeing the one with an airbreak, flying tail and powered ailerons or without? A: Too early to answer   Q: Since you confirmed Hawker Hunter F.1 early production model, which one that has airbrakes, powered tail or powered controls? It's important to know, since first 11 pre production model didn't have those. Only 12th to 20th has air brakes and other controls that were crucial in high speed turning. A: without airbrakes   Q: have the devs chosen between the Hunter [and swift] A: Hunter F.1   Q: Hello Lassar, thanks for answer about F.1, however, can you state reasons why you said specific model of F.1 with no airbrakes? If it was out of timeline, that's not right- we have evidence of airbrakes being installed on 12th to 20th preproduction model of F.1, airbrakes being installed under fuselage, same concept as F9Fs.  So, another question- do you think we should get F.1 with airbrakes (12th to 20th model)? since airbrakes are very, very crucial for aerial combat.  A: I've answered it just a little ago. We want add new OP or add powerful jet to compete with MIGs and Sabers? :(  I prefer to make changes by little, very little steps.    Q: In regards to the Hawker Hunter what controls will be powered and/or will a flying tail be present? With all of the early F.1's having powered elevator, rudder and partial powered ailerons. With the 15th Early F.1 having fully powered ailerons and the 9th Hunter having a 'flying tail'. With both of those flying in 1953. A: This question is for ElBarca   Q:  Why did the air-breaks not be considered on the Hunter? The 12th Hunter F.1 with air-breaks fitted and trialed was flying in 1953 and air-breaks are considered fairly crucial for jet combat. A: We don't want to add OP aircrafts.    Q: Do you think the Meteor F.8 is suitable for a 8.7BR despite been horribly out performed or will it be lowered soon? A: at least F.8 doesn't feel bad himself with this BR   Q: Will the Supermarine Swift still be added at some point as well? If so when? A: I can't answer that. We were between Hunter and Swift and when we will return to Swift is a hard question for now   Q: So now the Hawker Hunter is confirmed is their any update on the time-frame of it been added to the game? A: ASAP, but Naval aircrafts for Britain have first priority   Q: Is there an estimated time for the Hunter to be added to the game? A: Can't announce. It's hard to predict   Q: So which line on the British tree will it go on? The "Hawker line" with the Tempest ect but that would mean you go straight from props to a top jet. Or on the "spitfire" line with all the spitfires so it can go after the other jets or even possibly after the Vampire. A: Hawker line of course!   (updated as they come) Q:  A: