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  1. 58 points
    Support Petition for WW2 mod in SIMULATOR mod This is a prayer and an appeal for Gaijin Simulator friends and simulator flying enthusiasts The time has come for us to join forces in one unit and to support the development of the new World War Mod game mode for SIMULATOR, Support us, and vote also for World War Mod for SIMULATOR im almost 4 years of continuous WT play and financial support for developers by buying GE, and premium items, and etc... im almost 4 years of continuous and day-to-day WT logging and play WT 6-8hrs per day im almost 4 long years of waiting for WW2 mod And despite the fact that many of the old school of SB players have left and ended up with WT, I'm still here with you, And there are still enough SB players and new ones coming ...! Wake up SB community and support us to save our SB in WT and make SB WW2 mod I consider it a very unfortunate decision - that the WW2 mod will not be in SB I'm very disheartened and disappointed but I can not put it! I'm still here, As one of the few SB hradcore players I appeal to you developers Gj to listen to us prayer and make for us WW2 mod in the SB All of you SB need your Support your voice and we save the simulator for WT, and do a WW2 mod in SB for us. Thanks in advance for every one of your votes that and behind your support for WW2 SIM i you agree with me...just vote yes and type: YES +1 (and support us) people what does not play SB, this is not about against ww2 mod in RB, so please no spam.... if you not agree with me, its your right, you can support us or just leave us rest in peace...this its fight for us...thx Thank you all for your support With respectful greetings HEMAN (google translated) Thankyou to all, all of you for your support do not surrender and continue fight for our favorite SB game mod and for Future play, keep continue share and vote, this is our figt and we will be success, simulator mod play more people as we think, thath reason why SB mod still exist, say to all people we need their voice and vote to save our future Thx for you all Best regard HEMAN
  2. 55 points
    The Avro Vulcan is a jet-powered tailless delta wing high-altitude strategic bomber, which was operated by the Royal Air Force from 1956 until 1984. Featuring a payload of x21 1000lb bombs and a maximum speed of 645MPH IAS. User created aircraft by WeBe & Snozzeltoff We're pleased to share with you the first information about the Avro Vulcan B1a project that has been on-going for three years. I'd like to mention straight away this is a user created plane and not backed by Gaijin. Formalities aside, lets get straight into it! History "A post-WWII analysis of Allied strategic bombing affirmed the success of such tactics during the war. The new importance of nuclear weapons made it all the more imperative that the world's nuclear powers have long-range delivery capabilities. England's Royal Air Force (RAF) issued a requirement for a new aircraft design which could be based anywhere in the world, be able to strike targets up to 1,700 miles away, and deliver a heavy bomb load from high speed and high altitude. One of the three finalists for the job was the Avro Vulcan, first flown on 3 August 1952. The Vulcan's main distinctive physical characteristic, its large delta-wing shape, was a result of the need for structural integrity and a large payload capacity. The first production model of the Vulcan, the B.Mk 1, flew in early 1955, and after a few airframe and wing design changes, entered service. While the first prototype Vulcans were powered by four 6,500-pound thrust Rolls-Royce Avon RA.3 engines, a series of engine upgrades throughout its lifetime resulted in a final configuration of four 20,000-pound thrust Rolls-Royce Olympus 301s, giving the Vulcan significant performance improvements over earlier marks." source Although having no defensive countermeasures, the Avro Vulcan B1a has a reasonable level of agility, and higher top end speed than most current jet bombers in War Thunder giving a tactical need for pilots of this aircraft. Even though the Vulcan has a high top speed, it doesn't mean that the air frame is capable of turning at such numbers. Deploying air brakes will reduce speed enough to be able to effectively turn without too much G-force on the plane which would cause the wings to rip. About the project Initially suggested by myself back in 2013 under the name "Vulcan to the Skies" it was an ambitious idea to get the Avro Vulcan implemented as an aircraft to help support keeping the only existing airworthy Vulcan at the time, XH558 running. Due to the nature of the project, it wasn't until two years later that the first concept model started to be designed. Research with the help from the Vulcan To the Skies trust and her supporters allowed us to accurately recreate this special aircraft as 1:1 as we possibly could while being limited to the user tools that have been supplied. The man behind the model Community user Snozzeltoff is the man behind developing and creating the high-quality model of the Vulcan for War Thunder. Being known for his outstanding work and contribution towards the game, he was a clear candidate for the task. Snozzeltoff had released multiple aircraft while work on the Vulcan was going on in the background. Keeping it's existence known to very few and denying its development publicly until the right time. That time is now. As well as the anti-flash white skin that you see on the aircraft currently, as a thank you to all those who supported the project in its three year development cycle, we will also be releasing a limited edition XH558 skin for you to enjoy post public release. So when can you fly it? As this isn't an official Gaijin backed aircraft, it will not be featuring in the release of 1.69 (Not to our knowledge at least) so what we will be doing instead is releasing a beta of the user aircraft for you to sign up to. This helps us identify bugs, issues and potential crashes that can be fixed before public release! CLICK HERE TO BECOME A BETA TESTER Thanks for your on-going support and we look forward to all the screenshots and videos you create with the plane! Oh... and here's the first image of the XH558 skin... Thanks, WeBe & Snozzeltoff PRESS RELEASE If you are a youtube content creator and want to get your hands on the Vulcan pre-release please contact me via forum PM.
  3. 47 points
    This is a list of preliminary changes in the first Dev Server test of update 1.69. All content is subject to change and the notes may very well be updated with new vehicles, changes and extras. Expect to see bugs and inconsistencies in this opening of the dev server. The content you see should not be taken as final and will likely be changed, added to or indeed removed on final release. Please report any unusual behavior to our Dev Section Bug Report forums! Please try to focus on testing new vehicles, features and locations and be sure to leave feedback. Thank you. New vehicles: Ground vehicles USSR Object 268 Т-55A USA М60А2 Т95Е1 Great Britain Vickers Mk 1 Churchill Mk I Chieftain Mk 5 Japan Chi-To Late Germany Sd.Kfz. 234/2 Aircraft Italy CR.32 CR.32 bis CR.32 quater CR.42 Marcolin's CR.42CN G.50 series 2 G.50AS series 7 C.200 series 3 C.200 series 7 Ba.65 (K.14) L BR.20 DR C.202 series 7 C.202EC C.205 series 1 C.205 series 3 C.205N2 Breda 88 (P.XI) S.M.79 series 1 S.M.79 series 8 S.M.79AS S.M.79 bis/T.M S.M.79B G.55 sub-series 0 G.55 series 1 G.55S G.56 Z.1007 bis series 3 Z.1007 bis series 5 P.108A series 2 P.108B series 1 P.108B series 2 Bf 109 G-14/AS G.91 pre-serie G.91R/1 F-84G-21-RE USA PB4Y-2 Privateer F3F-2 Galer Germany Bf 109A Flegel New locations “Tunisia” air location New game mode Tank PvE training. Location and mission updates: Significant changes in the “Kuban” location. Performance optimization for “Poland”, ‘Eastern Europe”, “Normandy” and “Berlin” (up to 25% performance boost for low end PCs). New trees have been added and some vegetation has been reworked on the ‘Eastern Europe”, “Normandy” and “Berlin” locations. Updated vegetation in “Poland”, “Normandy” and “Berlin”. Test flight/drive change: a user no longer exits to the hangar automatically after his vehicle has been completely destroyed. Aircraft model, damage model, characteristic and weaponry changes: A bug where information on protected fuel tanks was not being displayed has been fixed A bug where specific aircraft could not apply user-made camos has been fixed. A bug where the torpedo weapon preset was unlocked after researching the bomb pylon has been fixed Ki-67-I - A bug where the preset for torpedo weaponry was opened while researching bomber presets has been fixed. F7F (all modifications) offensive cannons have been changed from M2 to M3 forum.warthunder.com/index.php?/topic/361599-1672115-f7f-3-should-have-anm3-20mm-cannons P-63 (all modifications) information about the influence of fuel injection on flight characteristics has been been corrected PV-2D - a preset without secondary armament has been removed PV-2D defensive armament elevation angles have been corrected PV-2D Bomb armament has been fixed, Tiny-Tim rockets have been added Sunderland Mk.III - a preset without secondary armament has been removed Type 91 mod 2 torpedo characteristics have been corrected A-26B Bomb sight has been removed forum.warthunder.com/index.php?/topic/360499-167282-a-26b-50-has-a-bomb-sight P-51 (all modifications) fuel tank visual effects have been fixed IL-2 1941 - presets with RS-132 rockets have been added Ju 87 - damage model has been updated FW 200 defensive armament ammo display in x-ray view has been fixed Pe-8 M-82 A bug where a defensive turret could still fire whilst its gunner was knocked out has been fixed Spitfire F Mk.22 - duplicate pylon names for different bomb presets has been fixed B-29 - deflection angles of defensive turrets have been fixed Tu-4 - deflection angles of defensive turrets have been fixed Fw 200 - bomb drop order has been corrected forum.warthunder.com/index.php?/topic/358285-fw-200-condor-strange-bombs-dropping IL-10 (all modes) duplicate bomb presets have been fixed N1K2-J, N1K2-Ja rocket armament modules have been fixed F2A-1 Buffalo offensive armament has been fixed Tu-4 - number of displayed gunners in the crew menu has been corrected B-29 - number of displayed gunners in the crew menu has been corrected BV-238 deflection angles of defensive turrets have been fixed Ki-44-2 hei, Ki-44-2 otsu damage model has been updated Ki-45 tei - Ho-204 cannon replaced with Ho-203 A-26B-50 aircraft class has been changed to attacker Ju.87R-2 defensive armament has been changed to MG-15 F1M2 - defensive armament info has been updated Ki-21-Ia - defensive armament info has been updated Ju 88A-4 A bug where the rear defensive turret could still fire whilst its gunner was knocked out has been fixed I-301 - offensive armament info in x-ray view has been fixed Fixed a bug where some bombs were dropped from external suspension pylons on some aircraft incorrectly. Corrected the name of Japanese bombs. Added the correct army and naval classifications. IL-2 1941, IL-2 1942 - presets of rocket and bomb options were added. Fw 200C-1 - fixed the sequence of bomb release. Bf 109G-6 - fixed the display of weapons in X-ray mode Bf 109G-10 - fixed the display of weapons in X-ray mode Bf 109K-4 - fixed the display of weapons in X-ray mode Yak-9P - fixed the display of weapons in X-ray mode Ki-102 otsu - Armour has been fixed. Mechanics Smoke shells have been added to the following ground vehicles: USA: M103 M26 M46 M47 M48A1 M4A3 (105) M56 M60 M60A1 M3 GMC M18 M3 Lee M41 M4 M4A1 M4A2 M4A1(76)W M4A2(76)W M4A3E2(76)W M4A3E2 M4A3E8 M8A1 Calliope Britain: Achilles A30 Challenger A30 SP Avenger Black Prince AC4 Thunderbolt Centurion Mk I Centurion Mk 3 Charioteer Mk VII Chieftain Mk 3 Caernarvon FV4202 Sherman Ic Firefly Sherman Vc Firefly Archer Japan: Ho-I Chi-Nu Ho-Ni I Ho-Ni III ST-A1 ST-A2 STB-1 Type 61 Type 74 USSR: KV-1 ZiS-5 KV-1E KV-1S SU-122 SU-76M T-34E T-34E STZ T-34 1941 T-34 1942 Germany: Nb.Fz Pz.Bfw.IV Pz.III Ausf.N Pz.IV Ausf.C Pz.IV Ausf.E Pz.IV Ausf.F1 Pz.IV Ausf.F2 Pz.IV Ausf.G Pz.IV Ausf.H Pz.IV Ausf.J Maus E100 StuG.III Ausf.A StuG.III Ausf.F StuG.III Ausf.G StuH.42 G IMPORTANT NOTE: These are the initial notes for the update. Further additions, bug fixes and content may be added later and everything is subject to change.
  4. 35 points
    Lol Russia has the most top tier vehicles it needs nothing right now what so ever.
  5. 32 points
    2 brand new top tier tanks for Britian however. This is a very large update. Lots of nations have gone without something in past updates. Unfortunately everyone cannot have everything all at once.
  6. 32 points
    Fiat Aeritalia G.91 (codename “Gina”) was Italian light fighter-bomber aircraft produced as an outcome of the NBMR-1 NATO program to develop a light, small, inexpensive, tactical strike fighter capable of carrying both conventional or tactical nuclear weapons from unpaved airfields with simple maintenance requirements and minimal ground support. History The pre-production variant of the Gina was outfitted with the Bristol Orpheus Mk.801 engine delivering up to 2,200 kg of thrust, giving it maximum speed of 1,080 km/h at 1,520 metres and initial climb ratio of 30 metres per second. The aircraft was only 10 metres long with the take off weight of around 4,700 kg, making it one of the smallest post-war jet fighters in the game. The armament of the G.91 consisted of 4x forward facing Browning M3 12.7 mm machine guns mounted in panels on each side of the fuselage. Additionally it could be outfitted with several pods containing 38 rockets or two 500 lbs bombs. While initially rejected by many NATO members, with the French and British being the most notable ones due to their interest to pursue local indigenous projects, the aircraft was adopted by West Germany, Italy and eventually Greece and Portugal as well. The first flight of the pre-production version of the aircraft occurred during in 1958 and last aircraft was phased out of its long service in the 1995. There were around 770 G.91’s produced in total through multiple variants for different countries, including trainer variants. With its small dimensions and impressive performance, the G.91 will be indeed be a respectable opponent in post-WW2 jet skirmishes and a worthy representative of the Italian technological tree. This small rascal is no one-trick pony, make sure to take the advantage of its versatility. Utilize your payload the to max, drop a small surprise in between the lines of the enemy Ground Forces or unleash the hell by releasing barrage of 38 rockets on a group of your enemies. Once done, you can easily chase other aircraft and participate in the mighty clash of now 6 major playable countries available to our players. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 Will it be able to keep up with others and claim its respectable place in the skies of War Thunder? Fans of the Italian tech tree rejoice - you will be able to find out very soon! Make sure to leave a comment, because this one... is truly worth commenting. Check full gallery and leave comment on our website! Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit Fiat G.55 Centauro - “A Dual Personality” CANT Z.1007 Alcione: Bird of Prey Preorder Italian Premium Aircraft!
  7. 31 points
    The Sd.Kfz 234/2 “Puma” is a German armored car created in late 1943 as a result of favorable combat performance of armored cars in the invasions of Poland and France. The Puma featured a 50mm KwK 39 cannon mounted on a fast, 8-wheeled armored chassis that can reach speeds of up to 90 km/h! History After signing the Versailles Treaty in 1919, Germany was restricted or entirely prohibited, among other things, in producing new tanks and heavily armored vehicles. However, as the treaty didn’t impose such serious restrictions to the development of armored cars, German engineers focused their efforts on improving and perfecting the armored car concept in the interwar period. When the Second World War broke out, the excellent combat performance of these highly mobile, hard-hitting armored cars impressed the officials of the German high command. However, as the existing designs showed certain flaws and shortcomings, efforts were put into creating the new Sonderkraftfahrzeug (Special purpose vehicle) 234 Puma that was intended to fix those issues. Between 1943 and 1945, over 450 Pumas were built spanning across four variants. Although the Puma isn’t the first armored car to be introduced into War Thunder, it’s introduction will surely be eagerly awaited by many. Until now, British tankers were the only ones to have access to armored cars, however, as these were confined to AA duties, their capabilities of engaging heavily armored targets was very limited. As the Puma is armed with the same 50mm cannon, found on later variants of the Panzer III, future commanders of this vehicle can expect good ballistic properties and a high rate of fire, qualities that are always appreciated by expert marksmen in the heat of battle. A good complement to an accurate, fast-firing gun is certainly good mobility, and the Puma delivers just that! The V-12 Tatra engine is giving the Puma the ability to reach a maximum top speed of 90 km/h (55 mph) on roads. This will make the Puma one of the fastest land vehicles in War Thunder. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 The Puma excels at fast surprise attacks from the flanks. It’s best to avoid head-on engagements and instead focus on outflanking the enemy. Once that is achieved, make sure to use the high rate of fire of the 50mm cannon to drill a few holes in the sides and rear of the enemy! The Sd.Kfz 234/2 Puma will be a unique addition to the German ground force roster on Rank 1 coming soon with War Thunder’s Update 1.69! See you there! Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit T-55A - The Eastern Menace Piaggio P.108B - “The Imperial Eagle” Fiat G.55 Centauro - “A Dual Personality” CANT Z.1007 Alcione: Bird of Prey Fiat G.91 pre-series: Italian comet Check more picture and leave a comment on our website!
  8. 29 points
    Wing spar and fuel tank materials characteristics have been updated - they are now less resistant to kinetic ammo, previously specific aircraft’s wing spars could not be damaged by AP rounds (up to 20mm calibre) Kinetic ammo (7.5-13 mm) energy loss over distance or when consequently penetrating aircraft construction has been reduced Spalling effect mechanics for AP rounds have been updated, now more data is used for a more accurate calculation Overheat parameters for high-calibre aircraft M5 cannons (75mm) - previously a gun could overheat after 2-3 shots. Armour-piercing ammo belt for 37mm N-37D cannon has been updated - now it has only AP-I rounds A.33 Excelsior - number of rounds have been increased from 35 to 64 according to David Fletcher, ''The Universal Tank''. British Armour in the Second World War, Part 2. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Discuss it here!
  9. 28 points
    From today, 191 additional accounts have been permanently banned for using third-party modifications in violation of the user agreement - use of prohibited modifications. (EULA). The introduction of the reporting system has again proved key in allowing players to participate in keeping the game clear of players who insist on trying to gain unfair advantage. The modification detection algorithm continues to improve. Having an account permanently banned will result in a player losing everything in that account - Be warned! Thank you guys for your vigilance. o7 List of banned accounts Comment here
  10. 27 points
    Regia Aeronautica - one of the most "experienced" Air Forces will soon be represented in War Thunder! We present to you a selection of the highlights in the upcoming update 1.69 in which, in addition to new ground vehicles and aircraft for already existing nations in the game, we will bring a new independent nation - Italy! 38 NEW AIRCRAFT 9 NEW TANKS 2 NEW LOCATIONS Development blogs Breda Ba.65 K14 Sd.Kfz 234/2 «Puma» Fiat G.55 Centauro CANT Z.1007 Alcione М60А2: «Starship» PB4Y-2 Privateer Т-55A Ba.88 Lince Fiat G.91 pre-series More Italian aircraft C.202 EC BR.20 DR C.205 serie 3 S.M.79 serie 8 Bf.109G-14/AS F-84G-21-RE More ground vehicles Churchill Mk.I Vickers Mk.1 Object 268 Chi-To Late T95E1 We do not often introduce completely new nations into War Thunder. So you might have questions. We tried to answer the most common ones here: More about the introduction of the Italian tree in War Thunder: When will the closed test of the Italian aircraft tree start and how it will be done? Many of you are already familiar with the procedure for the implementation of new vehicles from a new nation into the game: all Italian aircraft will be opened from the beginning for research and purchase for “Tester” (read below on how to become a tester). As the tests are conducted, players will regularly get the opportunity to research and purchase a few new vehicles. The list of the vehicles will be published in the news. How do you become a tester? Detailed information on the various methods will be published later, but you can currently purchase pre-order packs, which in addition to Italian premium machines, include Test status and unique pre-order bonuses. Some Italian aircraft are already represented in the German tree. What will happen to them? They will remain with those players who have researched and purchased them and will still be in the German tree. Also, the modules and improvements for those aircraft will remain tied only to them. For other players they will just disappear and their new representations will appear in the Italian tree. Will the Italian premium vehicle packs stay available for purchase in the shop? They will be available to purchase for some time, but after update 1.69 is released. Special pre-order bonuses, like decals and titles will however disappear from these packs. Preorder Fiat CR.32 bis Starter Pack Preorder Fiat G.55S Advanced Pack 9.99 Buy 29.99 Buy This pack includes: Fiat CR.32 bis aircraft (Rank 1 Italy) - available after Update 1.69 Pre-order bonus: "Sagittario" decal, 1st Stormo CT Pre-order bonus: “Legionnaire” in-game title Premium account for 7 days 500 Golden Eagles This pack includes: Fiat G.55S aircraft (Rank 4 Italy) - available after Update 1.69 Pre-order bonus: "Scarecrow" decal, 22nd Gruppo Autonomo CT Pre-order bonus: “Centurion” in-game title Premium account for 15 days 1000 Golden Eagles «Regia Aeronautica» — soon in War Thunder! The War Thunder Team
  11. 26 points
    Dear people at Gaijin, Today is a glorious day for us, the Italian tech tree has finally been released and we are over the moon as we can finally play the vehicles we love and wanted so much. We know that we have been busting your balls for years about this and so, we would like to express our deepest gratitude for listening to us and delivering what's, for us, nothing short of a dream come true! Thank you so much Gaijin on behalf of the Italian War Thunder community and the War Thunder Italia Facebook group!
  12. 25 points
    (Mods, if you feel this thread doesn't below here please move or redirect to the appropriate area. Thanks). So, my most anticipated change of the 1.69 patch, Tank PVE mode, has arrived. I'm utterly disappointed, to say the least. It's the same game mode as the PvE events we've seen before, but none of the flaws have been fixed. This makes it a frustrating and unenjoyable experience. First of all, the issue of the bots' accuracy. Even if they're not perfect shooters, I've seen them miss some of their shots, they can easily kill you from a long distance, or at least cripple you. A group of 6-8 Tigers spawning from several directions at once is enough to easily overwhelm you. Second, spawns. Not only you have to pay SL for the spawn, but if you have multiple tanks in your lineup each is locked 5 minutes from spawning again. Coupled with the high mortality rate of your tanks it means if you lose one it will be out of action for a very long time. Third, maps. So far I've only seen Mozdok, which is a completely open to attacks from several directions. You can't flank enemies without exposing yourself to enemy fire and you face more Tiger IIs than what they probably built in real life. Fourth, the bombers are the cherry on top of the mode. Not only you're not allowed to spawn your own bombers (which can't participate in air PvE mode despite, ironically, being vehicles made for PvE), but you're constantly harassed by enemy bombers. This wouldn't be so bad if they had any sort of fuze delay to allow you to escape from the bombs as in regular arcade. You can try to pick them off with an SPAA, but they fly far and you're constantly being attacked by enemy tanks. In my opinion, they could do some very simple things could be done to improve this mode: Decrease the number of tanks per wave and/or the number of spawn points for tanks. Decrease the speed of tanks rushing into the central zone. Tanks like Panther IIs rush in extremely fast. Remove the 5 min crew locks. They serve no purpose at all except to limit your choices if you want to jump from a tank to an SPAA and the like. Add urban maps. I'm not a fan of close quarters urban maps in PvP, but all matches in this mode end in close combat less than 100 meters as the waves rush in. Urban maps could, at least in theory, create bottle necks and more easily defensive spots. Remove bomber killstreaks. Allow players to spawn their own bombers instead. If there are worries about planes being OP against enemy tanks they could also add SPAAs to the bot formations, or maybe fighter bots spawning every wave Add a fuze delay to enemy plane bots' bombs. Also have them strafe tanks every now and then so they have to get closer and be easier prey for SPAA instead of being vultures flying at higher altitude Make the "artillery" vehicles you have to protect better armored, at least equal to the tier of the tanks you're facing. ASU-57? They can be killed if anyone sneezes on them. Much more easily if a huge wave of Tiger IIs and Panther IIs rushes on them. Finally, increase the RP rewards if. They seem very low compared to air Assault. 480 RP for fending off five waves of Tiger IIs with my Caernavon? That's way too little. What do you guys think?
  13. 24 points
    Our squadron is trying to improve the simulator experience of the game. We are developing a program to provide to War Thunder a more realistic interface. This program doesn't modify the War Thunder game files, it's only a layer above the game window. I want to make a criticism to the Gaijin administrators and developers. This is not the first thing that we make to improve the simulator mode (Combined Enduring Confrontation), and apart from us, there are a lot of people with good ideas about simulator mode. But the Staff seems doesn't care anything about that. We don't have any kind of support, and it is sad because I think that the sim community is very good, and the simulator mode of the game has a great potential.
  14. 24 points
    Of course not and those that dont play tanks have 30+ new Italian aircraft and some other vehicles to look forward too.
  15. 24 points
    The Breda Ba.65 Nibbio is an Italian twin seater, multi-purpose aircraft designed to fulfill a wide variety of combat tasks. After being used extensively in combat in the Spanish Civil War and North Africa, the Ba.65 is now preparing to join the ranks of the Italian Air Force in War Thunder with Update 1.69 “Regia Aeronautica”! History The Breda Ba.65 Nibbio (Kite) is an Italian interwar, twin seater combat aircraft that was designed with versatility in mind. The aircraft was intended to perform a multitude of combat tasks ranging from conventional ground attack to intercepting hostile aircraft. However, due to many shortcomings of the Ba.65, it was later confined to pure ground support roles, and at the end of the war, converted to a trainer aircraft. Contrary to the positive first impressions that the aircraft left on it’s maiden flight in 1935, is the relative unpopularity among its crew due to the difficulties they faced while operating it. Nevertheless, over 200 Ba.65 aircraft were built between 1935 and 1939. The aircraft fought on several theaters of war such as in Spain and North Africa, whilst some versions were also exported to Chile and Iraq. The Ba.65 will join the ranks of the Italian tech tree as the K-14 variant fitted with the Type L 7,7mm Breda-SAFAT turret. This version’s standout feature was an open gunner turret which offered better visibility and comfort for the gunner, but less protection. The pilot, on the other hand, will have four wing-mounted machine guns at his disposal to engage both aerial and ground targets at his leasure. Besides that, the aircraft is also capable of carrying up to 1,000 kg of payload distributed between external pylons and the internal bomb bay. The Ba.65 will form the base on which the future Italian attacker line will build up and will be one of the first vehicles our players will be able to research. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 We are also pleased to present to you a new pilot model designed for the Italian tech tree. The model has been nicknamed “Mario” inspired by a real WWII Italian airman, the grandfather of our historical consultant for the Italian tech tree Francesco Pergolini. This is what Francesco tells us about his grandfather: “His name was Umberto Pergolini. He joined the Regia Aeronautica in the late 30s. He was initially a gunner in the AP.1 and later on in the Ba.65 and trained briefly as a pilot , but when the Ba.65 was converted to a monoplane he switched back to gunner/mechanic on the Caproni and SM.79 . He served with the 159a Squadriglia, 12 gruppo, 50o Stormo based in North Africa. On the 8th of September in 1943, he was a mechanic for C.205 Veltro units. He returned to Italy from Sardinia where he was involved in a famous rescue where there were 4 people in a single fighter. He was in the same aircraft where the Ace Visconti was piloting the plane whilst sitting on our hero’s legs. After the war he served until the late 80s as warrant officer in transport units, serving for the United Nations in Africa and the Middle East”. Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit T-55A - The Eastern Menace Fiat G.55 Centauro - “A Dual Personality” CANT Z.1007 Alcione: Bird of Prey Fiat G.91 pre-series: Italian comet Preorder Italian Premium Aircraft! Check more pictures and leave a comment on our website!
  16. 23 points
    During my time with WT I have noticed a change for the worse in event quality. Long ago it used to be fairly straight forward events, kill 300 for veichle X, ect. Or small time things where you'd essentially get a gift. IE. " Kill 5 airplanes over whatever amount of matches and you get our gift aircraft.' Simple things, that anyone sort of could figure out by a cursory look would be worth it or not. Over recent times it has taken a dramatically turn for the worse in my opinion. Much of it starting with the infamous E-100 event, a vehicle that everyone wanted, but under 1 k of the how many million strong user-base could get presumably at the cost of a wife, children, job, life, dog, ect. This started one of the trends which I will call the top 200 trend. Where the top 200 positions in the leader board, provided they don't cheat and there have been instances of this in the E100 campaign, will get their intended vehicle. Now, the events have been defended as being free. It won't cost you a dime. Provided you don't doll up/get mastery of your vehicle to boost your chances then that's technically true, and that it's part of the game and fun. I would argue that it is much the same as giving the first new console to the first 200 people who can reach it at a convention. It's irresponsible and pisses off a lot more people than it pleases, causing a stampede of just unhappiness. Which compounded by the negative changes to the economy which seem perpetual at this point is a big deal. Next it is the events that are just plain annoying. Like the Katusyha event, the event description itself is easy. Kill 5 vehicles in 'vehicle who can't pen a m2 frontally if it's life depended on it and handles like trash.' and you get a famous vehicle. Would be doable if not for a few problems. 1 Everyone else seems to be doing it. 2 Did we mention that you can't use backup veichles? Whoops, no we did not. Now everyone who's strived for that will get angry. 3. Did we mention kills in aircraft do not count? Whoopsie doopsie. Details like this serve no other purpose than to **** people off. It does not help that everyone else is doing it. Events should be fun and engaging. Finally we got the new chronicles events and honestly these are the least of the sins. Yes, expecting 12 kills in a competitive event based AB battle is draconian, and the sum of the 3 tasks in competitive event only battles is a bit sadistic and could be done better. Looking at the old way of doing it specifically, but at the very least these are the more predictable resource-wise and they are doable. Which brings up the final point. Parallel to the E-100 event there was the one where you had camo's, and vehicles winnable by for the most part genuinely fascinating, well tailored tasks. Among the 3 earlier suggestions apparently this was the one that lost out. . . . WHY?! It had spice, flavour, competition and people seemed to have a genuinely good time with it unlike these new train wrecks. Which is why I levy now to the user-base to seek their opinion. What are your take on events, and more importantly, the development of how WT events has changed? Do they feel infuriating and punishing or fun and engaging? What happened, and is it a problem?
  17. 21 points
    Thank you all! The Italian Tech Tree is something that we all can be very Proud of! The Italians deserve their own Tech Tree and it was the goal from day one to have an Independent Italian Tech Tree! It started out as a player made proposal of about 4 members of our community, and it caught the eye of the Devolvement Staff for War Thunder, and so the project was adopted by the Developers, can see the Proposal here:- http://italiantechtreewtint.weebly.com/our-project.html We did lose Cesare04_131a (Marco) along the way Sadly, he passed away early 2015 from a battle with Cancer... he was the one of the player founders of the proposal and Project Leader and one of the consultants to Gaijin on Italian Aircraft But, it is a time to Celebrate all the Hard work that went into the Momentous Project by the Founders and the Developers! everyone poured their Heart and Soul into this project and as I mentioned, it is something that we all can be very Proud of! I/we have to Thank everyone who supported this project in someway... be it from data/feedback and or just being there with Signatures in support! it did take some time to finally be here for all to enjoy, but it was worth the wait! it is not finished by any means! so do expect to see further updates/additions to the tree as we go!
  18. 21 points
  19. 21 points
    Russia needs NOTHING, they have the most Post WW2 Top tier tanks in the game so far, maybe once the British and Japanese lines are complete then add more, but right now NO!
  20. 20 points
    Reasons to remove it: -Completely useless -Drastically increases visibility -Drastically reduces gun depression on the left side of the tank Reasons not to: -?
  21. 20 points
    >Introduces an entire Italian Air Tree >Introduces top-tier ground vehicles to satisfy British tastes and put them in a competitive spot >Bloody smoke rounds and smoke grenades everywhere Grey Tiger II: "Where's my 3rd Leo tho"
  22. 19 points
    Hello forum members, this is my first suggestion, english is not my first language, and I am taking care to be as clear as possible. During the development of Tiger, many guns and turrets were designed for him, and one of them would be with the same weapon of the Panther. The first time I saw a photo of him I found it strange, but then I looked better and found it interesting. I hope you like it This muzzle brake may sound strange, but it's the same as PzIV F2 Here we can see the original mock ups that were made for him. The armament and other specifications are already old known to all. So I will not dwell on it. source: http://www.tanks-encyclopedia.com/ww2/nazi_germany/Panzer-VI_Tiger.php http://www.aviarmor.net/tww2/tanks/germany/pz6_tiger.htm Schiffer - Germany`S Tiger Tanks - Dw To Tiger I And as you can see, it seems to be something interesting. I hope that you like the suggestion
  23. 19 points
  24. 18 points
    I just got a 8 kill game, 3 caps, and 89% battle activity in my T-62/T-10M and I got a whopping 4328 RP and 28k Lions... Then I go into my P-47M, get 2 kills and die, 53% battle activity, and I get 7804 RP and 66k lions... Now, I get that the P-47M is premium but still. I could stomach the idea of lower ground forces RP, I really could. But as each new patch comes along, giving me a ton of new Tier V tanks to grind I am just starting to really really really have a hard time with this... I mean it gets so discouraging to have an amazing game and what do you get? WOWIE barely half of what you could in a poor/medicore match in aircraft. Sort of a rant, but is it time to finally increase ground forces RP gains? Because this is just getting stupid.
  25. 18 points
    Because not only their tanks are better, apparently the match making is on their side too. On my last match, my top tank was 6.7 and I think most of my team mates were too. Almost everyone spawned Strv 81. Not a single Centurion MK.10 or Conway was seen. The Russian team capped all flags before us with far higher top speed, we thought we could retake them later on... wrong. Turns out ALL but 1 or 2 Russian tanks were either IS-6 or T-54 1947. Literally the other team was an average 0.3-0.7 BR higher than us. APDS bounced off T-44 but I did take it out with a missile. WASD-controlled in RB, mind you. Then I get OHK by IS-6, APHE through the thickest part of my hull. My UK/US team got wiped out before reaching any cap - IS-6 and T-44 are far faster to take cover. Eventually I did cap B without getting noticed and then killed by T-54. I respawned in plane when the match was almost over. Here is the score: (6.7 team vs 7.3 team LOL) It is a huge mistake for the IS-6 to be at tier 4 and 7.0. The only effective counters from the UK are at least BR7.0 and tier 5 except the FV4005. Player experience is terrible even for us with premium vehicles and all. I think feasible solutions to the issue are: Add HESH-firing vehicles for US/UK in tier 4. Something like the Ru251 will do. (like the proposed FV101 90mm) Add another 105mm Centurion, like a MK.6 at the same BR as MK.10, but in tier 4. It is not like there are too many Centurion variants (look at Panther and PZIV). Move the IS-6 to proper BR/tier. Modify the APDS slope performance correctly, so post-war 20pdr APDS can do better against sloped armor. If it stays the same, everyone at 6.7-7.3 will keep having 3+ minutes waiting time. Players will leave, Gaijin.
  26. 18 points
    Will we see fixes ? M48A1: -wrong APCR (only HESH was added still not correct APCR) -armor values M46: -M348 HEAT-FS ? M103: -armor (minor changes in cheeks armor from 14xmm to 158mm, but I received info that in dev server it is fixed so THANK YOU GAIJIN SO MUCH) -correct M358 penetration ALL 90mm m3/m3a1 and later versions guns - APCR performance -AP profile and performance -APHE explosive filler T32 -lower plate M26/M46 -underperforming armor T34 -wrong AP penetration (40mm difference is not a small value) from latest: (I know these are fresh) M47 - 5 different issues 90mm guns -rate of fire and many, MANY MORE... Really, how many YEARS we have to wait for simple fixes ?! I could undersand delay with M103 armor because some things had to be remodeled to receive current "output" (and I'm very glad that this tank is not JOKE anymore so thank you gaijin) But "properties" fixes like ammo type and ammo values are fast WHY it takes so long ? 1. You check the sources/data, if it is "dank" you process 2. download source code 3. edit file 4. commit changes to dev branch 5. test on local environment 5. merge with main branch 6. deploy on "prod" Looking at how difficult it is M46 heat ammo fix, it can be fixed in 1 hour and wait for production deploy/game update. In WT realm we wait since August 2016. WHY ?! Gaijin made beautiful, fine game. They use C++ I'm sure they know thing or two about programming, just this "ignore bug reports" attitude have to end, this is not beta anymore. Why you add new content to USA GF tree if old content is still horribly broken ? Thank you.
  27. 18 points
    The P.108B is a revolutionary four-engined heavy bomber used by the Italians during the war. In many respects the aircraft was able to go toe to toe with the most advanced allied aircraft of the time. Meet one of the most interesting Italian aircraft of the conflict in War Thunder’s Update 1.69! History The Piaggio P.108B is the only four-engined heavy bomber employed by the Italian air force throughout the war, from 1941 right up to Italy’s surrender in 1943. The first units rolled off the assembly line after Piaggio secured a contract with the Regia Aeronautica in 1939. Although the aircraft was more expensive to manufacture compared to other models, it was also able to deliver a bigger payload further and required less crew to operate. However, due to engine reliability issues, lack of specific combat doctrine and the impossibility to field more than a handful of units on each mission, the aircraft suffered high losses. These high losses are also reflected by the fact that the Italian air force had only two operational P.108 bombers remaining, out of the initial 24, after its surrender in 1943. In War Thunder, the P.108B will perform best at low to medium altitudes, reaching a top speed of 419 kph at 4000 meters. However, for being such a lumbering beast, the aircraft is also quite durable and agile, able to withstand a 6G turn without breaking apart. Besides being able to deliver 3.5 tonnes of bombs on land-based targets, it is also capable of carrying 3 torpedoes underneath the fuselage, making it a force to be reckoned with, even when engaging naval targets. One of the standout features of the P.108 is most certainly the defensive armament, featuring remote controlled dual high caliber machine gun turrets on the outer engines, as well as single high caliber machine gun turrets in the ventral and nose section of the fuselage. Players are already familiar with such technology from late war US bombers, such as the B-29 and A-26, however, it was actually the P.108 that was one of the first aircraft to pioneer this type of defensive armament. In the upcoming major update, we will include both production versions of the P.108B - the Serie 1 and Serie 2. As the second production serie was adapted for nighttime operations, this lead to the removal of the nose turret in favour of additional fuel supplies and increased armour protection. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 A new avian behemoth is making its way to War Thunder in Update 1.69 as the first heavy bomber of the much anticipated Italian research tree. Adjust your bombing sights and be prepared to pilot a unique addition to the game’s aircraft roster! See you there! Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit T-55A - The Eastern Menace Fiat G.55 Centauro - “A Dual Personality” CANT Z.1007 Alcione: Bird of Prey Fiat G.91 pre-series: Italian comet Preorder Italian Premium Aircraft! Leave comment and check more pictures on our website!
  28. 17 points
    Rule number one: Don't let the AI cheat. (Don't let them drive faster than the player can in the same tank. Don't let them fire accurately on the move. Don't let them have pin-point accuracy even when standing still, they need to "simulate" human gunners. Don't let them shrug off damage to the tank and crew as if it didn't happen.) Rule number two: Don't make the game about surviving wave after wave of enemy AI tanks making suicidal runs against the players. Let the players be on the offensive, let the players have moving objectives and if you have to make the players be on the defensive, at least make the enemy approaches varied and maybe let the players fall back to secondary positions after a certain time. Rule number three: For a gamemode that takes this long, you'd better make sure the rewards are at least decent. You can rant and rave about how this is supposed to be practice or "just for fun" as long as you want, but at the end of the day the majority of players play this game to unlock things and won't waste their time with something that gives less rewards than researching a Tier 5 tank with a Tier 1 lineup. Feel free to add more.
  29. 17 points
    A bug where 3d decorations were not displayed in battle has been fixed A bug where the daily reward was not given to some players has been fixed. Stabilizer performance bug at short distances has been fixed. Smoke display bug on minimal graphics setting has been fixed. A bug, where a destroyed wheel would continue to show behind the aircraft on occasion has been fixed. Client stability has been improved. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Discuss it here!
  30. 17 points
    We are excited to present to you the M60A2 Starship - A Main Battle Tank based on the M60 chassis with good mobility, more than decent armour and great armament that was also used on the M551 Sheridan. History The M60A2 was in development since the 1960s as a temporary solution for the mutual German-American joint project of the Main Battle Tank - the MBT-70. The tank went into the series production in the 1974/75 and was based on the classic M60 hull with completely new, very well armoured (up to 290 mm!), low profile turret housing the 152mm M81 gun/launcher system that was able to use the wire-guided MGM-51 Shillelagh anti-tank missile as well as the conventional ammunition. Starships was powered by the Continental AVDS-1790-2A diesel engine with a maximum of 750 horsepower. With a combat weight of 52 tons it was able to reach 48 km/h on the road or 25 km/h during cross-country combat deployments. The M60A2 was a short-lived production model and was eventually replaced by the M60A3 - many of the Starships were converted into the A3 model or specialized vehicles such as bridgelayers. Chrysler produced cca 530 vehicles until the production was discontinued. This machine will surely be a well appreciated addition to the American medium Ground Forces tech tree. Good enough armour with excellent armament and decent mobility guarantees versatility and the ability to step into most of the roles on the battlefield. Looking for good enough long range support for your advancing heavy and MBTs? No problem, load in some Shillelagh and cover your allies! Are your friendlies stuck in a difficult situation and cannot move? Flank your enemies from sides using your mobility and punish them with some HEAT rounds. Were your light tanks overwhelmed by the front line of enemy heavy tanks? Go ahead and draw some fire on yourself, your turret armour can surely take some beating without causing a headache to your crew. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 Starship (nicknamed due to its space-aged technology) will not bring anything unknown to the table, but because it combines well known elements from other existing tanks we are convinced that tankers will get used to it very well and it will quickly become player favourite vehicle. Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit T-55A - The Eastern Menace Fiat G.55 Centauro - “A Dual Personality” CANT Z.1007 Alcione: Bird of Prey Fiat G.91 pre-series: Italian comet The War Thunder Team Check more pictures and leave a comment on our website!
  31. 16 points
    Alright, this is my first actual post in the forums, so if this is in the wrong section, I apologize in advance. Here, I have a full list of all historical inaccuracies on the Maus in War Thunder that I am aware of. This list will have bullet points added as new problems reveal themselves to me. Not all of these will have the evidence presented here in the OP (though a few will), this is simply a list. An asterisk indicates that it is a possible historical inaccuracy that I will look into when I have the chance. Non-historical turret front armor. Should be 240mm Wotan Hart, not 220mm cast. Incorrect penetration values for the APCBC ammunition. Lack of APDS ammunition (300ish millimeters of pen, maybe it could finally compete!) Lack of rangefinder. Incorrect armor values for the grates on the hull roof. Any actual physical measurements that anyone could provide would be much appreciated, but it's definitely not 10mm. Turret rotation speed for the Maus, as well as many other tanks, should not be based on crew skills as the rotation is electrically driven. Current top rotation speed is 8 degrees/second, which is historically accurate; however, this is with an aced crew, but should be unaffected by crew skills whatsoever. Top speed in RB should be 22kph, this was the top speed with no motor field. Granted, this is only a 2kph difference, but with the Maus, that's still around 10% of its top speed. The Maus currently has 1x zoom. We currently have a single source for 3x being historically accurate. If anyone has a second source for this, that would be much appreciated. So. I just spent several hours poring through pages and pages of forum threads, looking left and right, and I found a bit of disturbing information. The Maus currently in War Thunder is nothing but a moving crosshair at the moment, I'm sure very few people will disagree with me on that front. Even in battles where I'm top of the matchmaker, and the only person at the top, I find myself in a constant state of worry, and often the Maus comes up short even in those circumstances. So, why not make some changes to make it actually competitive, especially changes that would increase the historical accuracy of the vehicle. I mean, honestly. The Maus has the potential to be a 7.7/8.0 (depending on if you do RB or are an AB scrub like me), but that potential is not reached in its current state. All of the various topics on the Maus at the moment are strewn across the forums, are disjointed, etcetera. So, I decided I might as well make a topic that includes several of the issues with the current setup. Before I begin, I'd like to post my top five list for the most important changes to be made to not only improve the tank, but make it more historically accurate. (Aside here: for a game that prides itself on historical accuracy, the fact that such a top-five list can exist for a single vehicle is rather embarrassing.) 1. The turret front is not 220mm cast, but actually 240mm of something called Wotan Hart steel, which is actually slightly tougher than normal RHA. This is discussed in great detail in this thread: https://forum.warthunder.com/index.php?/topic/255782-please-give-maus-v2-turret-or-make-a-new-vehicle-named-maus-v2-or-something-of-similar-concept/ 2. The lack of historical penetration capabilities for the APCBC round, as evidenced here: https://forum.warthunder.com/index.php?/topic/239151-id-0028815-wrong-penetraiton-values-of-the-kwkpak-44-128l55/ 3. The APDS ammunition that was in development for the 128, to make it a bit more capable of competing with tanks that didn't appear until a decade or more later. Discussion here: https://forum.warthunder.com/index.php?/topic/275083-128mm-apds-treibspiegelgeschoss-mit-h-kern/ 4. The Maus was supposed to have a vertical rangefinder, a vital tool which it lacks in-game. https://forum.warthunder.com/index.php?/topic/272011-maus-rangefinder/ 5. Finally, the 10mm plates we have on the "vents" on the roof of the vehicle are closer to 20mm, as evidenced in this thread: https://forum.warthunder.com/index.php?/topic/275849-top-of-the-maus/ Okay, with that list of important things out of the way, along with links if you'd rather go to the individual forum posts instead of dealing with me derping around, here we go. Firstly, the elephant in the room (other than the Maus itself... and I guess Ferdie over there...), the turret face. Countless forum posts have been made requesting this change, and countless times it's been denied. Well over a dozen sources have been posted stating the armor at anywhere from 236mm to 240mm. There are even photos of people measuring the armor by hand and revealing it to be in that range. The current Maus in-game has 220mm of cast homogeneous armor on the turret front. The devs have submitted to this actually being RHA, and have said they'll change it. I don't know about you, but it still says "cast" in my armor viewer. However, Gaijin and their representatives stubbornly refuse to admit that the turret face is 240mm rather than 220, citing the fact that they're using the V1 turret. For those who don't know, this is what the V1 turret looks like, compared to the V2 that people are asking for: Yep. We've got the frontal turret armor of a literal block of steel that was only ever intended to be used as a weight to simulate the mass of the actual turret. The V2 turret, the only one with an actual gun, and the one the turret's shape is modeled after, had 240mm. Another important aspect is, the Maus is not actually constructed from RHA steel. It's constructed from something called Wotan Hart, the stuff used to make the armored deck of the Bismarck. 240mm of WH is about equal to 276mm of RHA. So, thanks to armor modifiers, the 220mm turret front we have (which is only worth 203mm) could be improved in effective thickness by a solid 73mm if the turret front were accurate. Suddenly, the Maus isn't just a moving crosshair anymore, it might actually be almost... competitive? Since two sources are needed to make a case, have five. Alright, next topic. The APCBC. The current APCBC fired by the Maus (and Jagdtiger) in War Thunder has a muzzle velocity of 930mps, the velocity of the shell when fired from the guns of those tanks. However, the penetration tables are from the infantry guns of the same size... guns with a muzzle velocity of around 845mps. This would logically coincide with a difference in penetration, and not an insubstantial one. The penetration reaches nearly 300mm at point-blank if that change is made. Again, sources, because I don't particularly like the idea of this topic being killed the moment I post it, given the hours I've poured into this. When the Jagdtiger and Maus are finally able to penetrate a medium tank (T-54 and T-62 and such), they might be a bit more practical to use. Alright, moving on. APDS, to make it actually capable of keeping up with its BR contemporaries for penetration. Yes, this was something that was actually in development. As can be seen here, they actually built one of these things: "Unterkaliber." Sub-caliber round. In other words, APDS. Nothing like firing 88mm APCR out of a 128mm gun with a sabot to allow it to actually hit. Again, sources used for this: When you actually are able to frontally pen a medium with a tank that's far too slow to get on the flank of a beached whale, it might actually start being pretty good. Moving on. Rangefinder. Many WWII German tanks were equipped with various kinds of rangefinders, yet there are only two WWII designs to get them, and neither of those were ever built (Panther II and Tiger 105). But several other tanks had rangefinders, or at least conversion kits for them. Given that they gave the Panther a way to get such a tool, one could expect that Germany's ultimate tank project would get the same treatment. And one would be right! The Maus wasn't equipped with a full-scale stereoscopic rangefinder like the Panther II or the Leopard, but it did have a vertical rangefinder. For the RB Maus driver trying to deal with a T-10M at 1200m, this could be life-saving. Finally, the 10mm "grates" over the radiators and such. They're not exhaust vents, they're cooling plates. And does this look like 10mm to you? Doesn't look like 10mm to me. Maybe 20, but if those slits on the center vent are 20mm, then that part there has to be at least 25-30mm thick. So why is it possible to kill a Maus with Rank-I HE shells, or even a .50-cal? Another angle: So, conclusion? There's something seriously wrong with the Maus' model. A month ago, it was practically impossible to use due to the weaker-than-IRL turret face, the massively underperforming ammunition, and so on. But now, with the chance of the ammo racks detonating increased, it's nothing. And in my personal opinion, no vehicle should be easily pointed at as the single worst vehicle of its BR. If that's a thing that can occur, then the vehicle is simply not balanced. I'm fully aware that sinking the Maus to 7.3 or below would be horribly unfair to the 6.3s and 6.7s, so what if instead of reducing its BR to balance it, we just made it historically accurate? I mean, a lot of the stuff proposed here couldn't be excessively difficult. We're not designing a new vehicle here. Alter a single number to bring the turret front up to 240. Change the armor type from RHA and CHA to near-universal Wotan Hart (everything but the mantlet). Changing a bit of the penetration data on a shell can't be impossible. Adding another could be a bit more difficult, especially given the lack of in-depth knowledge on the APDS round, but Gaijin's pulled out magical numbers for IS-3 ammo in the past. Adding a single module (rangefinder) shouldn't be out of the question. And the hull roof... again, just changing a single number from 10 to 25 probably isn't too hard. So, why is Gaijin refusing to make this vehicle playable? I don't know, and that's not for me to decide. My apologies for how long this is, I know I can be rather long-winded at times. If you made it this far, thank you for your time. Let's hope we can get this monster back into the meta, instead of it simply sitting in a puddle of sadness for the rest of its existence.
  32. 16 points
    If only we had practice fighting against a nation with relatively slow to average top speed planes that climb decently and turn well. If we did then we might have been more prepared to fight the G.55 menace.
  33. 16 points
    War Thunder presents Update 1.69 "Regia Aeronautica" C.202EC BR.20 DR C.205 serie 3 S.M.79 serie 8 Bf 109G-14/AS F-84G-21-RE New Aircraft Italy CR.32 CR.32 bis (Premium) CR.32 quater CR.42 Marcolin's CR.42CN (premium) G.50 series 2 G.50AS series 7 C.200 series 3 C.200 series 7 Ba.65 (K.14) L BR.20 DR C.202 C.202EC C.205 series 1 C.205 series 3 C.205N2 Breda 88 (P.XI) S.M.79 series 1 S.M.79 series 8 S.M.79 AS S.M.79 bis/T.M S.M.79 B G.55 sub-series 0 G.56 Z.1007 bis series 3 Z.1007 bis series 5 P.108A series 2 P.108B series 1 P.108B series 2 Bf 109G-14/AS G.91 pre-serie G.91R/1 F-84G-21-RE G.55 series 1 G.55S (Premium) G.56 Germany Bf 109A Flegel (premium) USA PB4Y-2 Privateer F3F-2 Galer (premium) New Ground Vehicles Object 268 Churchill Mk.I T95E1 Japan Chi-To Late Germany Sd.Kfz. 234/2 USA М60А2 Т95Е1 Britain Vickers Mk.1 Churchill Mk.I Chieftain Mk.5 USSR Object 268 Т-55А New locations “Tunisia” air location Significant changes in the “Kuban” location. Black Sea port New missions Gladiator 1x2 and 4x4 missions have been added to custom battles for the following locations: Kursk Berlin Eastern Europe Krymsk Mozdok Sinai. Assault PvE mission Assault PvE mission for ground vehicle arcade. (Available Soon) Location and mission updates: Performance optimization for “Poland”, ‘Eastern Europe”, “Normandy” and “Berlin” (up to 25% performance boost for low end PCs). New trees have been added and some vegetation has been reworked on the ‘Eastern Europe”, “Normandy” and “Berlin” locations. Updated vegetation in “Poland”, “Normandy” and “Berlin”. Test flight/drive change: a user no longer exits to the hangar automatically after his vehicle has been completely destroyed. Mechanics Functionality of launching smoke grenades for rank 5 ground vehicles equipped with smoke grenade launchers in reality has been added. In addition, smoke grenades have been added to the following non rank 5 ground vehicles: Britain: А13 (all modifications) Valentine Mk. XI Valentine Mk.IX Centurion Mk.1 Centurion Mk. 3 Strv-8 Caernarvon FV4202 Tortoise Charioteer Mk.VII USSR: Т-44-100 ASU-85 Smoke shells have been added to the following ground vehicles: USA: M103 M26 M46 M47 M48A1 M4A3 (105) M56 M60 M60A1 M3 GMC M18 M3 Lee M41 M4 M4A1 M4A2 M4A1(76)W M4A2(76)W M4A3E2(76)W M4A3E2 M4A3E8 M8A1 Calliope Britain: Achilles A30 Challenger A30 SP Avenger Black Prince AC4 Thunderbolt Centurion Mk I Centurion Mk 3 Charioteer Mk VII Chieftain Mk 3 Caernarvon FV4202 Sherman Ic Firefly Sherman Vc Firefly Archer Japan: Ho-I Chi-Nu Ho-Ni I Ho-Ni III ST-A1 ST-A2 STB-1 Type 61 Type 74 USSR: USSR: KV-1 ZiS-5 KV-1E KV-1S SU-122 SU-76M T-34E T-34E STZ T-34 1941 T-34 1942 Germany: Nb.Fz Pz.Bfw.IV Pz.III Ausf.N Pz.IV Ausf.C Pz.IV Ausf.E Pz.IV Ausf.F1 Pz.IV Ausf.F2 Pz.IV Ausf.G Pz.IV Ausf.H Pz.IV Ausf.J Maus E100 StuG.III Ausf.A StuG.III Ausf.F StuG.III Ausf.G StuH.42 G Flight Models changes Do 217J-1, J-2, E-2, E-4, K-1 - Flight models have been updated. The error where engines on WEP mode caused the speed of horizontal flight being less than should be possible has been fixed. P-47 (all modifications) - Fuel consumption has been corrected. When using emergency mode with water injection (WEP) the consumption is less than when using the take-off mode (100%). Ju 88A-4, C-6 - A bug that caused the propeller pitch to hang in the extreme position after diving which caused the engines to not spin at normal speed has been fixed. Ki-43 (all modifications) - Flight models have been updated. You can check the full characteristics in the data sheet..Chassis amourisation has been improved. Ki-44 (all modifications) - Fluctuations in aiming have been reduced. Thermodynamics and controlling of radiators have been refined. General controlling for all game modes has been improved. Ki-96 - Flight model has been updated. You can check the full characteristics in the data sheet. Handling on all types of controls has been improved. Acceleration characteristics (especially in a dive) have been improved. Course stability has been improved. Bf 109B-1/п - Flight model has been updated. Propeller motor group efficiency has been improved. The brakes have been strengthened. Stability on all flight modes has been improved. The moments of inertia have been recalculated. The polars of the wing group have been updated. He 100D-1 - A bug when controlling with mouse aim which resulted in uncontrolled rotation (corkscrew) at low speeds has been fixed. F-82E - Maximum allowed speed in a dive has been increased to 535 mph. He 51 (all modifications) - Flaps have been modelled (fight/take-off/landing). Spitfire (all modifications), Seafire (all modifications) - The effect of flaps on oil temperature has been fixed. Spitfire LF. Mk.IX, Spitfire F Mk.24, Seafire FR.47 - Incorrect calculation of power when using 150 octane fuel in AB has been fixed Economy and research Premium aircraft for first battle completion in German aircraft has been changed from the Marcolin's CR.42 CN to the Bf 109A Flegel. Premium aircraft for the first battle in US aircraft has been changed from Thach's F2A-1 Buffalo to F3F-2 Galer. F2A-1 Buffalo, Thach's F2A-1 Buffalo - BR has been changed from from 1.3 to 2.3. Sounds Sound settings changes have been improved depending on the distance of the enemy aircraft (AI). CPU load has been reduced. The position of the sound source for machine guns in ground vehicles has been fixed. Graphics Improved smoke visual effects for “fumes” from vessels have been improved, vessel fire visual effects have also been updated. 4k resolution support for PlayStation®4 Pro has been enabled. “Metal” (MAC) render support is now available - it improves game performance by up to 100% on MAC platforms newer than 2012. Aircraft model, damage model, characteristic and weaponry changes A bug where information on protected fuel tanks was not being displayed has been fixed. A bug where specific aircraft could not apply user-made camos has been fixed. Ki-67-I - A bug where the preset for torpedo weaponry was opened while researching bomber presets has been fixed. A bug where the torpedo weapon preset was unlocked after researching the bomb pylon has been fixed. P-63 (all modifications) - information about the influence of fuel injection on flight characteristics has been been corrected. PV-2D - A preset without secondary armament has been removed. PV-2D - Defensive armament elevation angles have been corrected. PV-2D - Bomb armament has been fixed, Tiny-Tim rockets have been added. Sunderland Mk.III - A preset without secondary armament has been removed. A-26B-50 - Aircraft class has been changed to attacker. P-51 (all modifications) - Fuel tank visual effects have been fixed. Ju 87 - Damage model has been updated FW 200C-1 - Defensive armament ammo display in x-ray view has been fixed. Pe-8 M-82 - A bug where a defensive turret could still fire whilst its gunner was knocked out has been fixed. Spitfire F Mk.22 - duplicate pylon names for different bomb presets has been fixed. B-29 - Deflection angles of defensive turrets have been fixed. Tu-4 - Deflection angles of defensive turrets have been fixed. Tu-4 - Number of displayed gunners in the crew menu has been corrected. N1K2-J, N1K2 - Ja rocket armament modules have been fixed. F2A-1 - Buffalo offensive armament has been fixed. B-29 - Number of displayed gunners in the crew menu has been corrected. BV 238 - Deflection angles of defensive turrets have been fixed Ki-44-2 hei, Ki-44-2 otsu - Damage model has been updated. Ki-45 tei - Ho-204 - Cannon replaced with Ho-203. Ju 87R-2 defensive armament has been changed to MG-15 F1M2 - Defensive armament info has been updated. Ki-21-Ia - Defensive armament info has been updated. Ju 88A-4 - A bug where the rear defensive turret could still fire whilst its gunner was knocked out has been fixed. I-301 - Offensive armament info in x-ray view has been fixed. Fixed a bug where some bombs were dropped from external suspension pylons on some aircraft incorrectly. Corrected the name of Japanese bombs. Added the correct army and naval classifications. IL-2 1941, IL-2 1942 - Presets of rocket and bomb options were added. Bf 109G-6 - Fixed the display of weapons in X-ray mode. Bf 109G-10 - Fixed the display of weapons in X-ray mode. Bf 109K-4 - Fixed the display of weapons in X-ray mode. Yak-9P - Fixed the display of weapons in X-ray mode. Ki-102 otsu - Armour has been fixed. P-40 (all modifications) - The 100 octane fuel module has been removed. DB-7 - The injection module has been removed. Boston Mk.I - The injection module has been removed. Havok Mk.I - The injection module has been removed. He 51A-1 - The injection module has been removed. He 51C-1 - The injection module has been removed. He 51C-1/L - The injection module has been removed. G4M1 - A bug, where dropping torpedoes or bombs required the bomb-bay to be opened has been fixed. SM-79 (all modifications) - The fuselage machine guns have been replaced from Breda machine guns to Lewis machine guns. Italian pilot model has been added. Tank damage model, characteristic and weaponry changes M60A1 - ammo allocation in the turret has been updated . Tiger II (P), Tiger II (H) - ammo allocation has been updated Ferdinand - driver’s and radio operator’s allocation has been corrected Jagdtiger - Damage model of the front armour plate has been represented in more detailed M26/M46 - front armour plate angle has been corrected from 43 to 46 degrees Sturmpanzer II - a bug where sniper view dimmed after setting the distance to more than 1600 meters has been fixed T34 - a bug when gun mantlet could be penetrated by MG has been fixed Conway - A bug where a round could reach the battle compartment through the gun barrel has been fixed Centurion Mk.3, Caernarvon - gun mantlet and front turret armour has been updated . М103 - a bug where the turret ring could be penetrated by MG fire has been fixed T-34, All - a bug where the drivers hatch “overlapped” the hull’s armour has been fixed BM-13N “Katyusha” - The ability to move with the front suspension lowered (imitating undercutting for front wheels) has been disabled. The damage model has been updated for the following vehicles Type 5 Na-To M26E1 IS-6 Black Prince T-70 T-80 KV-2 KV-220 M4A3E2, Cobra King, M4A3E2 (76)W Visuals have been updated for the following vehicles E100 - Grill texture has been corrected. Tiger II (H) Sla. 16 - Display of track slack has been corrected. IS-2 1944 - Black textures displayed at some distances have been fixed. Sherman Mk Vc Firefly - Historical engine has been added to X-Ray mode. Churchill Mk.VII - Tracks traversing through track side guards have been fixed. RakJPz 2 - Display of machine gun belt for the anti-aircraft machine gun has been added. .com reported bug fixes F7F (all modifications) - offensive cannons have been changed from M2 to M3 (source) A-26B - Bomb sight has been removed (source) Fw 200C-1 - Bomb release sequence has been corrected (source) .ru reported bug fixes In aircraft missions on combined vehicle locations, instead of a ground vehicles map an aircraft one will be displayed. Type 91 mod 2 torpedo characteristics have been corrected IL-10 (all modifications) - Duplicate bomb presets have been fixed. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. See you in battle! Leave comment here!
  34. 16 points
    T29 During the time of this tanks release US had no real heavy tank at tier 4. M26e1 with added on armor was all they had. So you pretty much had to pay for the heavy tank that should have been at 6.7. After a while people notice how strong the tank was and wanted a higher br. It could have traded br with the t32, but nope it stayed xxxx people in the bum for a while all because it's premium RU251 Gajin decided to let a mini Leo be at 6.7 with a 90mm cannon that shoots heatfs. JPZ 4-5 is at a higher br, a case tank destroyer, and it has the same gun. It has more disadvantages than the ru251. But it's not gonna change cause of premium. Is6 Every since this **** was released Russians have constantly been up tiering everyone being 7.0 and above. Is3 is easier to kill than this thing as well but yet lower br. Not gonna change cause it's a premium. This tier is an absolute shitfest
  35. 16 points
    The PB4Y-2 Privateer is a heavy naval patrol bomber, a major redesign of the B-24 Liberator. A new tail, new engines, more powerful and re-arranged defensive armament! Who could seriously question its pirate manners? History The PB4Y-2 Privateer was a serious redesign of the B-24 Liberator heavy bomber to suit the needs of maritime aviation. The first prototype was ready by September of 1943. The aircraft’s length was extended and it gained a completely new tail design with a single tall fin that improved handling. The engines were also upgraded, becoming more powerful but also losing their turbochargers, which were not necessary for low-altitude maritime aircraft. The aircraft’s armament increased by two large-caliber M2 Browning machine guns (12 guns instead of the 10 on the B-24), turrets were re-arranged to strengthen defences from above. The PB4Y-2 Privateer first saw action as part of Patrol Bomber Squadron 119 in March 1945. The squadron was based in the Philippines, from where they executed “offensive search” missions along the Chinese coast occupied by Japanese forces. In its combat career, this aircraft also participated in the Cold War, the Korean War, and the First Indochina War as part of the American and French Naval forces. After being withdrawn from service in the US fleet, the PB4Y-2 Privateer continued to be used by the US Coast Guard well into the 1960s. Several units remained in service until very recently (2002) and were deployed to combat forest fires. In the game, this low-flying but heavy naval bomber will be of interest to every fan of maritime aviation. Six turrets with twin large-caliber Brownings, which securely cover the whole upper hemisphere, will easily calm the ardor of any enemy fighter on your tail. It’s best not to expose the lower hemisphere and keep it close to the water, as there are no turrets on the belly. The variety of bomb set-ups is very useful for clearing both enemy bases and convoys. The arrival of this aircraft in War Thunder is somewhat unprecedented, as it will be the first naval heavy bomber specially designed for this purpose. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 The PB4Y-2 Privateer will make an excellent addition to rank 4 of the US aviation tech tree, so load your machine guns and add some Jolly Roger decals - the “Privateer” goes hunting!! Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit T-55A: The Eastern Menace M60A2: The Starship Breda Ba.65 K14: The Sharp-eyed Hawk Fiat G.55 Centauro: A Dual Personality CANT Z.1007 Alcione: Bird of Prey Fiat G.91 pre-series: Italian comet Sd.Kfz 234/2 Puma: The Nimble Feline Predator A Whole New Kuban The War Thunder Team Check more pictures and leave comment on our website!
  36. 16 points
    Despite entering service late in the war, the Italian MC.205 “Veltro” found itself clashing in fierce combat with the most advanced allied aircraft over the skies of Italy - and holding it’s own. Meet one of the finest Italian fighter aircraft of the Second World War in War Thunder’s Update 1.69! History: By 1941, the well-established MC.202 “Folgore” fighter had started to show the first signs of its aging design compared to the much newer, more advanced, allied counterparts. Almost immediately, Italian engineers took up the task to find ways of improving the existing Folgore airframes in order to create a new stop-gap fighter before better designs could be created. The result of this undertaking was the phenomenal MC.205 “Veltro”. The Veltro (eng; Greyhound) was the natural evolution of the MC.202 Folgore. The aircraft was designed in a time when Italy was facing an increase in allied bombings and struggling to maintain aerial superiority. The improved design allowed for combat at high altitude and vastly improved the lacking firepower of the previous model. The new single-engined, all-metal, monoplane fighter was visually very similar to its predecessor, also adopting many of its features and merits, such as durability and agility. However, underneath the surface, it received an Italian version of the Daimler-Benz DB605 engine, which had already proven itself with later modifications of the well-known Bf-109. Furthermore, the firepower on later models was also improved; the wing-mounted low caliber machine guns were replaced by 20mm MG 151/20 cannons. Due to a late introduction into the conflict, only around 260 MC.205 Veltros were built and nearly all were confined to the Mediterranean theatre where they were tasked with protecting strategic locations such as the islands of Sicily and Sardinia and later on, Rome itself. Nonetheless, unlike it’s predecessor and thanks to the various changes, it proved very successful at fending off allied bombing raids as well as presenting itself as a worthy adversary to the P-51D Mustang, something deemed impossible with the Folgore. In War Thunder, the Veltro will receive a chance to prove itself over again. Unsurprisingly, the Veltro’s performance will be similar to that of the MC.202, which many players have already gotten a feel for. Taking down opponents with the MC.205 is no longer going to be a challenge, as its wing-mounted 20mm cannons, aided by a decent ammunition compliment, will make even the toughest of opponents think twice before engaging you. Be careful though! As the Veltros performance increased, so did its weight. The aircraft will have problems competing in prolonged turning engagements as well as catching up to fast opponents. The Veltro, similarly to his German cousin - the Bf 109, excels at surprise attacks from above, the so called Boom and Zoom tactic. By using the excellent flight characteristics and firepower, pouncing on unaware opponents from altitude will result in their sudden and quick demise. In War Thunder Update 1.69, the aircraft will be available in two variants: MC.205V Serie 1 - Early production version armed with machine guns MC.205V Serie 3 - Later production version with improved firepower Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 In short, the MC.205 Veltro will form the backbone of the newly formed Italian research tree and will provide its pilots with a solid dogfighter, capable of confidently combating any foe in battle. Be the first to try out the new aircraft in War Thunder’s Update 1.69! See you there! Preorder Italian Premium Aircraft! Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit T-55A: The Eastern Menace M60A2: The Starship Breda Ba.65 K14: The Sharp-eyed Hawk Fiat G.55 Centauro: A Dual Personality CANT Z.1007 Alcione: Bird of Prey Fiat G.91 pre-series: Italian comet Sd.Kfz 234/2 Puma: The Nimble Feline Predator A Whole New Kuban The War Thunder Team Check more pictures and leave a comment on our website!
  37. 16 points
    Oh please tell me more about the poor poor Germans that currently have 5 great tanks currently at T5 and even the Kugelblitz is doing a great job with dealing tanks (APCR/HVAP ammo needed of course), what about the other nations like Great Britain that are now getting a real tank for once (Swingfire is barely useable and the Falcon is a pimped Kugelblitz) Stop complaining about the German tech tree for once, it just keeps more and more embarrassing (and I'm a German tank driver myself)
  38. 15 points
    Ho-Ro - minimap icon has been fixed (it was previously displayed as a medium tank). A33 – camera position in SB has been fixed. ZiS-43 - camera position in 3rd person view has been moved further from the vehicle’s model. Previously it was too close which caused some problems. Tortoise — gun sight magnification has been fixed. 29-K – artillery module has been removed. Matilda F-96 - artillery module has been removed . D-350А smoke shell has been added. M8 Scott – minimap icon has been fixed (it was previously displayed as a light tank). Vickers MBT — minimap icon has been fixed (it was previously displayed as a heavy tank). Matilda Mk.II — minimap icon has been fixed (it was previously displayed as a medium tank). KV-2 ZiS-6 – a bug where certain ammo rack modules in the turret wouldn’t catch fire/explode has been fixed. M47 – Turret rotation speed has been increased from 24 to 36 degrees according to TM 9 718A "90mm GUN TANK M47". M47 – Tank weight has been decreased from 45800 kg to 44100 kg. According to TM 9 718A "90mm GUN TANK M47". T26E1-1 — available ammo has been decreased from 70 to 42 rounds. Previously it had the ammunition load of the mass produced M26 variant. M26, M26 T99, M26E1 – The number of respawns for simulator battles has been increased to two. Jagdpanther, Bfw. Jagdpanther - The number of respawns for simulator battles has been increased to two. 20mm C/30L - AP-I round penetration value has been increased and is now equal to 2cm Flak 38. MK108, MK103, NS-37 - The damage effect calculation of the HE rounds has been updated. JPz 4-5 - DM502 (HEP) has been added. KV-122 – gun sight magnification has been fixed. M47 – vertical guidance has been changed from -10/+19 to -5/+19. According to TM 9 718A "90mm GUN TANK M47". FV4005 – side screen thickness has been increased from 1mm to 6mm. Tank stabilizer performance has been corrected - shaking now has less effect. The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. Leave a feedback here!
  39. 15 points
    I'm uploading the tech tree and stat cards. I'll try to upload screenshots of the models later. If somebody wants to help with some screenshots, I'll add them to the main post edited 20/05/2017 (added screenshots provided by Garfield62709) Tech tree Stat cards The stats are for RB and the planes are stock. CR32 Ba65 Br20 MC 202 EC Breda 88 MC 205 MC 205 N2 G55 and G56 All this planes can carry 2x50kg or 2x100kg bombs Bf 109 G-14 Z1007 bis P108A serie 2 P108B G91 F84G
  40. 15 points
    Hello everyone! Here I am with one more suggestion. Well, previously we have had an event that rewarded players with the VK4501 (P) right? I think we could have a similar event, but with the VK4501 (H) The visual differences between a Tiger H1 and this prototype are few, except for this steel plate highlighted in the image above. Absence of side skirts, and the luggage rack behind the turret. This metal plate is known as vorpanzer. And when lowered, it helps to protect the transmission and the mats. Remembering that he could come with or without it. Source: http://www.wehrmacht-history.com/heer/prototypes/vk-4501-h-panzer-vi.htm http://www.wardrawings.be/WW2/Files/1-Vehicles/Axis/1-Germany/03-sPanzers/Pz.Kpfw6-Tiger1/Vk.4501(H).htm Schiffer - Germany`S Tiger Tanks - Dw To Tiger I In the game, I believe he should have only the first 88mm ammunition (the same one used in flack 88) that has a smaller penetrating power, and stay in BR 5.3 The ammunition I refer to is already present in the game and in Tiger I (H1 and E) and is on the right of the image below for comparison. This would help in two ways, reduce the gap in German 5.3 and would make a great and very interest of the public event, since a Tiger always draws the attention of tankists. It is quite true that we have a similar suggestion. But it's not exactly the same tank. Your support is very important, so if you like the suggestion, vote and show your support. Thank you anyways!
  41. 15 points
    How is this even an argument, there are no Leo2, MBT70 or such in game, and the "slight" edge is a hilarious understatement.
  42. 15 points
  43. 15 points
    Title says it all. Personally, it has been keeping me from getting too frustrated with this game. Whenever I get uptiered while playing the US or Germany I switch to another nation and this will soon make me start playing the British or Soviet tank trees. No need for force yourself go through all the frustration and lose Silver Lions on matches you already know you won't enjoy.
  44. 14 points
    Sd.kfz 251/22 ausf.D Service History: The “Pakwagen” was one of the best AT support vehicles, fitted with a high velocity PaK 40 L46 or L48. The Sd.kfz 251/22 ausf.D were heavily used as the operations turned into defensive actions, from Italy to Normandy and the Eastern front. Due to the range of the gun allowed the vehicle to be relatively safe from well camouflaged, pre-arranged positions. The chassis was never designed to cope with the extra weight nor the blast shock and recoil, this triggered many mechanical breakdowns and excessive structural fatigue. In December 1944, Hitler gave this version top priority. The mount comprised two H shaped beams welded to the floor, on the middle of the rear compartment. The shield was modified with trimmed angles, and the platform was made of flat triangular plates holding in place the original gun cradle. The driver sat on the left, aiming with the standard PaK 40 optics. Traverse was 18 and 19° and elevation ranged from -3 to +22°. 22 rounds (HE and AP) were stored. Usually the crews carried extra rounds in loose containers, stored wherever possible. Production figures are elusive, perhaps 1200 vehicles using Ausf.D bodies. (http://www.tanks-encyclopedia.com/ww2/nazi_germany/SdKfz-251_Hanomag.php) SdKfz 251/22(7.5cm PaK40)Mittlere SchutzenpanzerwagenSpecifications: Ammo 75 mm 22 rounds Armament 75 mm Pak 40 L/46 Armor 6/15 mm Crew 4 Engine Maybach HL42TUKRM/6 cylinder /100hp Fuel Capacity 160 litres Height 1.75 m Length 5.98 m Range Road 300 kmCross Country 150 km Speed Road 50 km/hCross Country 10 km/h Weight 8,000 kg Width 2.10 m Reference (https://forum.axishistory.com//viewtopic.php?t=153725) Source of information from:http://www.tanks-encyclopedia.com/ww2/nazi_germany/SdKfz-251_Hanomag.php
  45. 14 points
    We invite you to participate in an historic event for our game - the introduction of a new nation! Meet Italy in War Thunder! Italy will come from the air and be able to compete on equal terms with any other nation in the game. But before that every Italian aircraft will be carefully tested by designated testers from among our players! Available Italian aircraft In this thread we will regularly post Italian aircraft which are available for research and purchase for all players even if they are not Testers. Regia Aeronautica Tech Tree Available Italian aircraft CR.32 CR.32 quater Ba.65 (K.14) L Italian Premium Marcolin's CR.42 CN for all players! Just win one random battle between 12:00 GMT on the 26th of May and 07:00 GMT 29th of May with the aircraft of any nation with an activity of more than 65%! Become a Tester for Italian aircraft: We have prepared three ways to become a tester! I Purchase one of the pre-order packs and get the Tester status Fiat CR.32 bis Starter Pack Fiat G.55S Advanced Pack 9.99 BUY 29.99 BUY This pack includes: Fiat CR.32 bis aircraft (Rank 1 Italy) Premium account for 7 days 500 Golden Eagles This pack includes: Fiat G.55S aircraft (Rank 4 Italy) Premium account for 15 days 1000 Golden Eagles II To access the Italian aircraft CBT you can exchange symbols of speed and accuracy - arrows. Earn 12 tester arrows and join the Tester team for the Italian air forces! From 25th of May until the end of the test Get 5 wins on any rank III-V aircraft with an activity of more than 65% to get one arrow. Terms: Tasks will be counted from 9:00 GMT every day and ends at the same time on next day. For 7 arrows you will get unique "Tricolore Test Pilot" decal. You can earn only one arrow daily. III Volunteers will always be needed! You can apply by describing your combat merit, and the Regia Aeronautica command may choose you. But remember that things are valued above words and having earned arrows you are guaranteed to provide yourself a place in team Tester! SUBMIT YOUR APPLICATION Becoming a Tester in any of the methods described and you will get access to a special area on the forum where you can report any detected problems and discuss the new vehicles. You will also receive a special forum reward. Special section for Testers on our Forum Read more about Italian aircraft: Update 1.69 'Regia Aeronautica' released! Italian aircraft in War Thunder Update “1.69 ”Regia Aeronautica” Italian aircraft in War Thunder Devblogs The War Thunder Team
  46. 14 points
    So as i have seen some great confusion on the forums about the 120 mm L15A3 APDS of the chieftain i decided to make a topic about it to finally clear the argument once for all and maybe get the penetration right for this vehicle. So let's start. We start with the Document WO 194-463 In this document it's claimed that the 120 mm L15A3 round successfully pierced 150 mm at 60° at 1000 yards, then a 120 mm at 60° at 2000 yards ( With further testing confirming the max range for penetrating such plate at 2500 yards), and a 100 mm at 70° at 500 yards ( with plate that could be defeated much further). Here you can read/see We proceed with the second source: DEFE 15/1183 In this brochure again it's again claimed the ability to pierce a 150 mm plate at 60° at 1000 yards along with a complete graph that shows penetration at 1000 and 2000 yards at varius angles. This table put's the limit of penetration at 2000 yards at 140mm/60°. last one but not less important we have DEFE 15/1123 The document confirms that a L15A3 shot striking a plate at 4300 fps it pierce a 150 mm plate at 60°. Obviusly 4300 fps is the speed of the round at 1000 yards as you can see under On a side note we also have a single source from Janes Ammunition Handbook 2002. 355 mm at 1 km. So, What would like a complete and accurate penetration table of a L15A3 APDS? 0° 60° 0 Yards 378 mm 160 mm 1000 Yards 355 mm 150 mm 2000 Yards 331 mm 140 mm 2500 Yards 284 mm 120 mm
  47. 14 points
    Hello guys, after several public and internal tests, we have achieved a good gameplay level for our combined enduring confrontation. Thank you so much for your collaboration in these test. At this moment we are able to increase the number of CECs per month. To make this, we were working hard in new CECs and in a new system to make you easily to join in. We created a new page where you will see all the incoming CEC and you will be able to subscribe to those you like. This page is: Combined Enduring Confrontation - Scheduling When you want to participate in a CEC the only think that you have to do is enter in scheduling page and press the "Join in" button, then you should complete the google form. In the day and hour of the event, we will contact you via the in-game message, and we will send you the invitation for the CEC session. In the scheduling page, you have the password and the vehicles allowed of each session, also you have information about the map and the mission. In order to improve the coordination and immersion in the events, we have prepared an official discord server available for anyone who wants. This is the invitation code to the server: TaZhFGK About Combined Enduring Confrontation
  48. 14 points
  49. 14 points
    Our players already had the chance to familiarise themselves with the T-54 tanks since the early days of War Thunder’s Ground Forces. In Update 1.69, we are eager to present you the much anticipated further development of the T-54, the T-55! History: The T-55 medium tank entered service with the Soviet Union at the start of the Cold War as a replacement for the more and more under-equipped T-54. The new tank’s specifications and design was mostly derived from the T-54, having only minor visual differences. The vehicle used the same T-54 chassis, with changes to the armor layout as a result of the additional weight from the new equipment. Since the tank was designed to operate in conditions where weapons of mass destruction could have been used, it had armour with a radiation liner - this also had added armour functionality, where it decreased the chance of internal modules being hit with the spalling effect and reduced the cone of the explosive jet of HEAT rounds. The gun was also modernized - the vehicle had a D-10T2S stabilized cannon. As time went by, older T-54 tanks were subsequently modernized to the T-55 model, leading to the later fusion of the two models under one designation - T-54/55. Over 12000 T-55s were produced, spanning across multiple variants, in the Soviet Union alone from 1958 - 1969. In War Thunder, the T-55 will continue down the path set by the T-54. Players will now have the chance to further exploit the chassis’s great mobility by utilising the new gun stabilizer and a boosted engine to perform fast flanking attacks, not stopping until the enemy is turned into a burning wreck. Also, new ammunition will be available for this vehicle - BOPS 3BM-25 and KS 3BK-17 ammo, the first one is the APDS FS, and the second one is an HEAT-FS round that has reduced ricochet chance. Download the Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 In short, the T-55 will provide its future commanders with the necessary tools to improve and perfect their skills of brawling and high-speed flanking, acquired from the T-54. This new steel beast is joining the top ranks of the Soviet medium tank line in the upcoming 1.69 Update coming soon! Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit Fiat G.55 Centauro - “A Dual Personality” CANT Z.1007 Alcione: Bird of Prey
  50. 13 points
    The G.91R is the reconnaissance version of a light Italian jet-powered attack aircraft that was designed by the standards set by the newly formed NATO in the early 1950s. Although the aircraft wasn’t exceptional in it’s intended role, it was liked by both pilots and ground crews for being reliable and easy to fly. It served well into the 70s as a military aircraft and up the 80s as an acrobatic airplane. During its operational service, it was employed by several air forces, such as Italy, Germany, Portugal and Greece. History Several years after NATO was formed, a requirement for a new light jet attack aircraft was issued in the form of a competition in 1953. The intention was to standardize the types of aircraft used by NATO members, an idea that tried to be implemented in not just aviation, but nearly all military branches. Several design bureaus entered the competition, with Fiat’s design being proclaimed the winner. The new aircraft, designated as G.91, while being a unique Italian design, was also influenced by the F-86K, an aircraft Fiat was already producing under licence. This design choice lead to Fiat not having to completely restructure the production process in order to adapt it for the manufacturing of new parts, thus in turn saving on production cost and time. The G.91 is remembered for being sturdy, nimble, very easy to fly and maintain. It was liked by both pilots and ground crew alike for ease of use and reliability. This is backed by the fact that the aircraft had a very high efficiency ratio with only a handful of breakdowns during its operational lifetime. However, as with all things, the G.91 wasn’t perfect. The aircraft had a rather limited payload capacity and wasn’t the most stable firing platform. Although these shortcomings restricted the ground attack capabilities of the G.91, the aircraft’s redeeming qualities of reliability and ease of use, made it very popular among the ranks of the Italian, German and Portuguese air forces, whilst smaller numbers were employed by Greek and US air forces for testing purposes. As the aircraft’s operational service was set during the cold war, it didn’t see much action in it’s lifetime. The only conflict it was used extensively in was in the Portuguese Colonial Conflict in the 60s and 70s in Africa. There, the aircraft proved to be very effective at combating the guerilla warfare employed by the nationalist movements, whilst suffering only a few losses from ground fire. However, due to the rapid development of new technologies in aircraft engineering and newer combat aircraft making their appearance, the G.91 was subsequently decommissioned from military service throughout the 70s. And though it’s military service had come to and end, the plane refused to retire just yet. The favorable flight characteristics made the airplane a very suitable platform to perform aerobatics with. This sparked the interest of the Italian national aerobatics team, who used slightly modified G.91s in their performances up until 1982, before the plane was ultimately retired for good. The G.91 had a long and, for the most part, peaceful service time of over 35 years in which it struck fear into the hearts of the enemy, and spread joy to delighted airshow spectators alike. In total, around 750 G.91s were produced between 1956 and 1977. In War Thunder, the G.91 will continue to delight our pilots just like the real thing did back in the day. Don’t underestimate the G.91 simply because it was tailored for ground attack! The G.91 is able to reach a max speed of 1068 kph at sea level, placing it among the faster jet aircraft in the game. Apart from that, both newcomers and hardened veterans of high-speed jet combat will appreciate the agility provided by the sturdy G.91 airframe and will quickly become inseparable from it. To engage enemy ground targets, the G.91 features a respectable array of secondary armaments ranging from HVAR rocketpods to a pair of bombs. To deal with soft targets and enemy aircraft, the G.91 is equipped with four M3 .50 cal Browning machine guns with 300 rounds per gun, mounted in the nose section. Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 The G.91 will come to the game in two variants - the pre-production (pre-series) and R/1. The latter one differing from the pre-series in being outfitted with the slightly more powerful Bristol Orpheus Mk.803 engine and being equipped with camera equipment in the nose for reconnaissance missions. Both versions will represent the pinnacle of Italian aircraft design in War Thunder’s upcoming update 1.69 “Regia Aeronautica”. Stay tuned to the news to find out what’s still to come in the next major update. Check out other Development blogs: Fiat CR.32: The Spanish Cricket Ba.88 Lince: A Wild Spirit T-55A - The Eastern Menace Piaggio P.108B: The Imperial Eagle Breda Ba.65 K14: The Sharp-eyed Hawk A Whole New Kuban Macchi M.C.205 Veltro: Sicily’s Guardian Angel Fiat G.55 Centauro - “A Dual Personality” CANT Z.1007 Alcione: Bird of Prey Fiat G.91 pre-series: Italian comet Sd.Kfz 234/2 Puma: The Nimble Feline Predator M60A2: The Starship PB4Y-2 Privateer: Pirate of the Skies Update 1.69 "Regia Aeronautica" digest Preorder Italian Premium Aircraft! The War Thunder Team