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Gladiators.WT 4x4. 2014. Regulations


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#1 I59BAG_OBILICH

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Posted 19 January 2014 - 09:22 PM

International official  team duel championship «Gladiators.WT 4x4»  2014

Gaijin Entertainment.

 

1. STATUTE

 

1.1 Goals and objectives

- Increase popularity of avia-cyber sport.

- Determination of the best teams in this discipline of cyber sport.

- Promotion of MMO-game «War Thunder».

 

1.2 Time and Place

-Applications from pilots wanting to participate in the championship are submitted from 20

January to 26 January.

- Drawing of participants and publication of the match calendar are  on 26 January.

- Competitions will begin after publication of the calendar on servers of MMO-game «War Thunder»

.

1.3 Management

- The championship is held by the cybersport management of Gaijin Entertainment team.

 

1.4 Participants and terms of conduct.

- The championship will be held in the class of combat flight simulator «War Thunder».

Attention: The version of the game can change during the championship due to updates. Organizers have right to change or add minor details in the statute during the conducting of the championship, but with one compulsory demand – these possible corrections will not give any kind of advantage to any team.

-The championship is held as two separate tournaments in two different divisions:

     Division №1 «Simulator Battles»

       -Settings of servers of this tournament:

        -Difficulty - Simulator Battles.

       -Markers are on for allies. Range is 700 metres.

        -Third person view is off.

 

     Division №2 «Realistic Battles»

      -Settings of servers of this tournament:

      -Difficulty – Realistic Battles.

      -Markers are on.

      -Third person view is on.

 

- It is recommended for participants to record videos of each fight.

- Participants are: teams of squadrons, teams of independent pilots, game community of avia-simulator «War Thunder» from all countries without any restrictions.

- The whole information about the championship is published in Russian and English languages.

- There must be at least one person from each team that knows English or Russian languages.

- Quantity of teams of final stage in each division of the championship is limited to 32

- If quantity of registered applications in each division of the championship is higher than 32 after a draw there will be preliminary qualifying matches.

- Qualifying stage of the championship is held with Single Elimination system.

- The order of the conducting of a draw and qualifying matches should be published by organizers after completion of receiving applications. (If quantity of applications will be higher than 32).

- In the first stage, according to the results of the draw, teams will be divided into subgroups and fight in matches with a round-robin system (all-fight-all) (1 round).

- Places in a subgroup are assigned according to the number of points which a team has earned in all matches of this subgroup.

- If there are 2 or more teams that have an equal number of points in a subgroup, places are assigned as follows :

a) By the best difference of won / lost points in the rounds of all  matches in a subgroup.

b) By a result of a battle between teams with the equal number of points.

c) By the sum of points obtained in the matches between the teams with an equal number of points.

d) By the best difference of won / lost points in the rounds of the matches between the teams with equal number of points.

e) By a draw or by an additional match.

 

- In the second stage,16 teams that have won first or second places will continue fighting with Single Elimination system according to the tournament grid.

- Only pilots that are registered on the forum and that are submitted in a team application are allowed to participate.

- Each pilot has to understand all necessary rules and guidelines for participating in the tournament.

- A nickname that is used in the simulator «War Thunder» (TeamSpeak of the championship also) has to be the same as a login (e-mail) of a participant, this information will be fixed after first match of a participant. In case of violation of this rule, a pilot is disqualified and it is a loss of a match for his team.

- A participant will need the ability the use of TeamSpeak 3.0 - both for voice communication and for written text ("chat").

- A participant of a match should be connected to the championship TeamSpeak-server not later than 15 minutes prior to appointed time of a duel and wait for a main judge of the match.

- To check participant compliance to championship requirements a participant can use one of the modes of the game: Duels etc.  and TeamSpeak provided by organizers. Note: Official address and password for TeamSpeak of the championship will be sent to captains of teams.

- Ping of a participant must not exceed acceptable limits. If an arbitrator observes sharp changes of ping at one or several participants, or he sees ant lagging characteristic like chaotic jumping of planes,

 which are result of problems with communication with the server of a simulator, he is obliged to stop a duel and ask captains to make replacements of participants of this fight. If this is impossible, team that can not make replacement loses.

-Host of session of a match is defined by a main judge.

- In case of disconnecting from the server of the game of all participants, a main judge of a match makes solutions in accordance with Paragraph 7.2. A result of the fight is fixed in the moment of disconnecting from the server.

- In first and second rounds, if part of the local duels has been completed, the result is recorded in the current battle at the time of disconnection from the host .Re-fight of the round or the fight is assigned if necessary. If the connection is lost in the 3rd round, the re-flight is assigned between survived players at the time of disconnection (e.g. 3x1, 4x3, 2x1, etc.).

-In case of the game server crash, the current result is fixed on the last round according p. 7.2. If so, the match is reassigned. The main Judge assigns new date and time for the re-flight.

-Documentary confirmation of results of matches are:

- Protocol of a match.

- A log of the game on the server.

ATTENTION! The time of all matches will be published in Moscow time (GMT +4 hrs).

 

 

1.5 Rewards.

 

Realistic battles division.

All the players of the team to take the 1st place are rewarded with:

MSI GE60 15.6-inch Laptop, 10,000 Golden Eagles, 30 days of Premium time, “T-34 and M4A2 Sherman Advanced Pack”

 

All the players of the team to take the 2nd place are rewarded with:

N780 TF 3GD5/OC (GeForce GTX 780 Gaming), 5000 Golden Eagles, 15 days of Premium time, “M4A2 Sherman Advanced Pack”

 

All the players of the team to take the 3rd place are rewarded with:

Apple iPad Mini 32GB Wi-Fi, 3000 Golden Eagles, 7 days of Premium time, “T-34 Advanced Pack”

 

All the prize-winners are also awarded with a special ingame decal.

 

Simulator battles division.

All the players of the team to take the 1st place are rewarded with:

MSI GE60 15.6-inch Laptop, 10,000 Golden Eagles, 30 days of Premium time, “T-34 and M4A2 Sherman Advanced Pack”

 

All the players of the team to take the 2nd place are rewarded with:

N780 TF 3GD5/OC (GeForce GTX 780 Gaming), 5000 Golden Eagles, 15 days of Premium time, “M4A2 Sherman Advanced Pack”

 

All the players of the team to take the 3rd place are rewarded with:

Apple iPad Mini 32GB Wi-Fi, 3000 Golden Eagles, 7 days of Premium time, “T-34 Advanced Pack”

 

All the prize-winners are also awarded with a special ingame decal.

 

Note: the Tournament rules do not permit giving away the money equivalent of the above-listed prizes. If for any reason, the Organizers of the Tournament are not able to provide winners with any of the prizes, a prize of equal value will be substituted. All the additional terms and limitations applied by the manufacturer and/or distributor of the prizes remain applicable. The participant is informed that the Organizers are free of any warranty obligations regarding the prizes. The participant accepts these conditions by participating in the Tournament.

 

Participant(s) is(are) only rewarded with the prizes under condition of observance of all the applicable laws and regulation, including the Tournament rules. The participant(s) or their parents and legal guardians bear exclusive responsibility for any additional insurance, tax and other expenses relating to the prizes.

 

Participant(s) have 30 days to provide the Organizers with all the personal data needed to give away the prizes, starting from the last day of the Tournament. If after 30 days any of the prizes remain unclaimed, the Organizers may hold them to use as prizes for future tournaments.

 

 

1.6 Terms of admission

-Applications have to be done by team captains or representatives of teams in time according to Statute. One team can consist of at least 4 pilots minimum and can be 6 pilots maximum per team.

In an application must be:

-A team name (Latin) (example: =Spartak=) and nicknames of all pilots of the team. Example: 1.=ReDs=_Sid 2.=ReDs=_Sid.

-Country.

-Team leader’s nickname, his real name, location (city, country) and contact details must be sent to a main judge via forum’s PM (private message mailer).

-Teams are allowed to participate in the championship if they have sent their applications and only if there is a confirmation of the championship organizing committee.

-A game community ( squad, clan) has the right to nominate only one or  two teams in each division of the championship, but names of these teams should differ.

 

1.7 Tournament plane set

Group A

1.I16 Type18 (I)

2.Ki43-II (I)

3.He112V5 (I)

 

Group B

1.Hurricane Mk.I (I)

2.Bf109F-1 (II)

3.Yak - 1b (II)

 

Group C

1.P-400 (II)

2.A6M3 (III)

3.Spitfire Mk.Vb/trop (III)

 

REGULATIONS

 

2.1 Tournament is held in the form of rounds between teams. Pilots participate in a match on planes of one type.

2.2 Each total match play consists of the "best of 3" principle (2:0, 2:1). One round is 1vs1, one is 2vs2 and one is 4vs4.

A team participates with minimum 4 pilots from the total members of the team. Every member of a team must be mentioned in an application.

a) First round: Duel-fights 1vs1 – four simultaneous 1vs1 duels between two teams. Each duel is carried out once, to a victory over the opponent (1:0).

b) Second round: Pair-duels fight 2vs2 – two simultaneous 2vs2 duels. Each pair-fight is carried out once to a victory over the opponents (1:0).

c) Third round: 4vs4 duel fight - fight is carried out once to a general victory over all 4 opponents (1:0).

2.3 The aircraft choices are defined by consecutive deletion of aircraft-groups and then aircraft by the team leaders. The team leaders have the right to "delete" or deny one plane of a plane-group and the opposing team leader can cancel the next plane till one plane-set of a group remains as match-aircraft. This right is defined by a draw, as described in p. 2.19. A draw winner also defines the side.

2.4 Aircraft must have skins, marking and decals that are defined by judges of a match.

2.5 The departure points of the pilots are  airfields/spawn zones: A,B,C,D. A side is defined by the draw and is appointed by the Main Judge. Permission to match-start (FLY) depends on readiness of teams and the command of judges of a match. Aircraft spawn in the air (Air start). When spawned, pilots must take a course to the enemy spawn point.

Note: In the 3rd round 4x4 the departure points are B and C. Point B is for Allies, Point C is for Axis. When spawned, pilots should turn to the enemy spawn point.

2.6 Height of the first convergence is free to choose. Fuel amount is also free. Weapon is standard (bombs and missiles are not allowed). In the first round (1x1) firing on the first encounter is forbidden. In the second and third rounds (2x2 and 4x4) firing on the first convergence is allowed.

2.7 The ram (collision) is considered as an element of war and a way of conducting fight in all rounds.

2.8 Team leader appoints pilots to their spawn points/airfields. The arbitrator must write these appointments into match protocol.

2.9 If one participant loses his ability fight due to any technical issues such as "lost connection", "computer crash", "joystick problems during flight" he must proceed to his best ability and if he can’t, this round is lost for him. If this situation happens before the first convergence (head-on) the match can be re-played. If above mentioned problems appear in second or third round - the fight continues anyway. Participants should tell about possible technical issues before a flight.

2.10 If friendly pilots collide in 2vs2 or 4vs4 matches - the fight continues for others.

2.11 Passive conducting of a fight.

Definition:

After spawning in the air - flying in any direction but not towards to the enemy.

After the first convergence - ignoring an enemy and extending away from the fight without recognizable intention to fight.

- If one pilot is out of ammunition he has to continue the flight or try to achieve a maneuver-kill against the enemy. Running away and hoping that enemy will run out of fuel is not allowed.

- If passive conducting of flight is detected by a judge he will give a warning and if you do not react within one minute you will get official warning for such behaviour.

2.12 If some participant is run out of ammo or fuel, a flight continues. In case when there are two survivors and they are both out of ammo, the Main Judge has a right to declare a draw.

2.13 A victory is awarded by an arbitrator. Until victory will be awarded you have to stay in the air even if your enemies are destroyed until the judge declares your victory.

2.14 Each participant is allowed to request for 5 minute break between rounds to solve his technical problems.

2.15 Teams which can't arrive or appear on a match-play date, should not less than in 2 hours prior to match-time submit to a judge of the tournament an application with a request for match transfer, with an explanation of the reasons of transfer.

2.16 Captains of teams have the right to do any number of replacements before each round, but substitute players must be mentioned in an application.

2.17 Captains of teams have the right to do a transfer or add pilots to their applications between matches during the tournament. The number of additional pilots shouldn't exceed 2 pilots for all cycles of the tournament, thus a line-up together with added pilots shouldn't exceed 6 pilots.

    All changes in applications must be sent to the main judge of the tournament not less than for 2 hours prior to the beginning of the next match.

    -Pilots that left the tournament can not be added to play a match again.

2.18 Captains of teams don’t have the right to rearrange pilots in airfields, and also to do replacements of pilots (from among spare) if there is a re-flight.

2.19 Draws by judges, -if required,- are made by asking team leaders questions by the judge: ..Like: "I have a coin in one hand, in which one team leader A and team leader B" ...

Note: In the calendar that is published by organizers, after a draw, a pair of opponents on a match is given formal definition – a team that is written first – Team_1, written second – Team_2.

 

RULES

 

3. Victory in each fight.

3.1 The victory in a fight is awarded to a pilot who can operate his plane in the air for at least 20 seconds after the opponent crashed or landed.

The pilot must be alive and the plane must not have fatal damages like missing tail or burning in flames and going down. Not spinning propeller doesn’t apply.

- The pilot who disengaged and has made landing, is considered brought down.

- The pilot who has left in a briefing before the command of an arbitrator, is considered brought down.

3.2 The victory is given (only in 1vs1 round) to the non-firing pilot if his opponent opened fire before the first convergence.

3.3 The victory is given to the remaining pilot if his opponent has been disqualified by the judge for legit reasons.

 

4. Victory in a round

4.1 A victory in the 1vs1 round belongs to that team which has won the most duels in 1vs1 round. This team gets 1 victory points.

As a team consists of 4 pilots, all of them fly simultaneously 1vs1. If a team loses and wins with 2 pilots, there is a final 1vs1 round between 2 pilots.

4.2 The victory in the 2vs2 round (2vs2 flights simultaneously) belongs to that team which has won the most duels in 2vs2 matches. This team gets 2 victory points.

4.3 The victory in the 4vs4 round (team vs. team each 4 pilots) belongs to that team that has eliminated the opposite team in 4x4 round. This team gets 3 victory points.

 

5. Victory in a match

5.1 A victory in a match is awarded to the team which has obtained the most points within 3 rounds (1v1, 2v2 and 4vs4) compared to points of the other team.

5.2 For a victory team gets 2 points in the tournament.

5.3 For absence or delay of a team with more than 30 minutes on a match, this team receives a penalty (with the score 0:6) whereas the present team is awarded with 2 points in the tournament.

5.4 A team which has received three official preventions in a match loses in this match. After such loss of team, 3 preventions are subtracted from total of official preventions of this team in a tournament.

5.5 A victory in a match is granted to a team if there are any players from opponent’s team that have an incompliant nickname and login (e-mail).

 

6. Victory in the tournament

6.1. A global victory in the tournament is awarded to the team which has gathered the biggest amount of points in all matches (if the tournament was staged on a circular system).

If the tournament was staged on Olympic system (losing teams falls out, winning team moves to next level), the victory is awarded to a team which has won all matches of the tournament.

In case  if two or several teams gathered an equal amount of points (if the tournament passed on circular system), the victory is awarded to the team which has won more single matches compared to the team with same tournament points.

6.2 Distribution of prize-winning places in a tournament goes according to the rule 6.1.

 

7. A draw in each single fight

7.1 A draw appears in a fight, if non of the pilots can be awarded a victory in fight in compliance with 3.1-3.3 of the Rules.

7.2 A draw in any fight is declared if the connection with the server is lost. In this case, a current score of the last round is fixed and there is an additional fight (A fight that was cancelled).

7.3 A draw in fights (1vs1, 2vs2 and 4vs4) is declared, if pilots go to the briefing without permission of the judges after elimination their enemies.

 

8. A draw in different rounds.

8.1 A draw appears in 1vs1 and 2vs2 rounds, if teams win equal number of fights.

8.2 A draw appears in a 4vs4 round, if all pilots of both teams are considered as brought down.

8.3 In case of a draw in a round additional fights have to be carried out in order to determine the final winner.

In 1vs1 round (where 2 teams each 4 pilots flew 1vs1 simultaneously) only 1 pilot must fight 1 pilot of the opposing as final fight of this round.

In 2vs2 round (where 2 teams each 4 pilots flew 2vs2 simultaneously) only 2 pilots must fight 2 pilots of the opposing team as final fight of this round.

In 4vs4 round (where 2 teams each 4 pilots flew 1 4vs4 fight) all 4 pilots of each team must fight again.

 

9. A draw in a match.

9.1 If two or more teams have an equal amount of points (that are achieved in 1vs1, 2v2 and 4vs4 rounds) and also have an equal amount of official preventations,  a final round has to be played. This final round can be 1vs1, 2vs2 or 4vs4; this is determined by a toss. Team that wins this round receives 1 point.

 

10. FORBIDDEN ACTIONS

10.1 After spawning in the air avoid your enemy more than 45°degrees to the right or the left and not flying towards the opposing team or pilot. It is also forbidden to open fire on the first convergence in the first round.

10.2 Going to the briefing room without the permission of judges when your plane is destroyed.

10.3  Breaking  rules of skins and  rules of markings (item 2.4).

10.4 Usage of different types of  planes which have not been regulated in item 1.7 "Regulations of the championship" and item 2.3 (a plane choice)

10.5 Conducting  a passive flight as described above.

10.6 Spectators, team members, that don’t fly in this fight, and also brought down pilots are not allowed to give observant advises.

10.7 Disrespectful, unsportsmanlike behavior. (An intended insult towards participants of a match or pilots, judges and also spectators in a chat or TeamSpeak)

10.8 Refusal to do requirements or requests of arbitrators or judges.

10.9 Violation of a rule of replacements (item 2.18)

10.10 A departure (spawning in the air) of  pilots or teams before  the START-call of the judge or after 10 seconds of this call.

10.11 If team receives 4 official warnings in matches of the tournament, it loses 1 point in its tournament score. If there are no points, score becomes negative ( -1, etc.). After this, its quantity of violations is reseted.

10.12 If team receives 2 official warnings in ONE match of the tournament, with the draw in THIS match, it loses the right to choose the type of the additional fight (p. 9.2, p. 2.19.). The other team grants the right to define the type of fight without a toss.

10.13 For each forbidden action of pilot, pair, or team, this team receives official warning.

    -If there are  following violations during the flight:10.1, 10.3, 10.4, 10.9, 1 -judges appoint re-flight in this fight.

 

11. CONSIDERATIONS AND REGULATIONS OF PROTESTS.

11.1 In case of disagreements with   the solution of judges of a match, team captain has the right to submit a complaint to the main organization jury within 15 minutes.

11.2 The judiciary board considers a protest as Soon™ as possible after receiving it and only with the existence of a track of the recorded fight. In case of positive consideration of a protest,  results of fights, rounds or a match change.

 

12. DISQUALIFICATION OF A PLAYER OR A TEAM.

12.1 A certain player or a team is disqualified for three identical forbidden actions during one match.

12.2  A certain player or a team is disqualified for cheats on the computer (programs giving obvious benefit in game) for one year or permanently in all competitions that are held in War Thunder.

12.3 Disqualified teams are not permitted to participate in future championships and all their flights will be cancelled.

Attention! There can be some minor changes and improvements in rules until the beginning of the tournament.


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