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Developer's Diaries: Events mode


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#1 Scarper

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Posted 16 September 2013 - 03:37 PM

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War Thunder update 1.35 introduces a new gameplay element – Events mode. Events mode includes special battles with custom parameters. In Events mode, players can recreate historical battles, try new missions and maps, or use familiar maps with customized flight model settings. War Thunder pilots have the ability not only to choose which side of the conflict they are on and which aircraft to use in battle, but also to evaluate their opponent's strength – where, against whom, and in what mode they will fight. In this edition of our Developers' Diaries we will explain in detail the game's «Events mode».

 

The War Thunder team of developers presents to you Events mode – special battles with custom parameters. The specifics of both sides for each battle can now be viewed. You will be able to see the equipment each country will counter with even before taking off for battle. Battles in Events mode have a wide range of configuration options. For example, when reconstructing real battles, we established battle conditions based on the specifications of the military technologies which were used in the actual battles. So in the Battle of Midway you will see carrier based and naval combat aircraft of the United States and Japanese Empire – Zeroes, Wildcats, Buffaloes and other machines which clashed in this monumental battle in June 1942. The German troops surrounded in the Korsun–Cherkassy Pocket do not receive help from rocket powered Me-163 Comets, and MiG Alley in the Korean War is no place for bi-planes.

 

Events mode allows us to experiment with new and familiar game missions. For example, to use the «[Operation] Korea» map in Arcade mode or to fight it in simulation mode in the «Rice Terraces» arcades. Moreover, the game modes themselves can now have unusual, interesting settings – for instance an arcade without the ability to respawn, historical battles in which weapons can be reloaded while flying, battles with a limited number of respawns. This kind of freedom to customize settings gives players a fresh perspective on familiar missions and tactical techniques.

 

Now, when entering the game a pilot in War Thunder will see a menu of current events in the game – usually there will be several of them in various game modes. From the player's hanger, they can go to traditional arcade, historical or realistic battles, or try their hand at Events mode. The description of each event lists which plane models can be used in each engagement, whether or not there is a limit on the amount of a specific model, and also in which mode the battle is taking place. Consider this example:

 

event_midway.JPG

Game menu for the «Battle of Midway»

 

In the Battle of Midway, American forces (Team A) are pitted against Japanese pilots (Team B). This game event is already underway, so we can join it. The game mode for this event is historical battle which means that players will not be able to respawn after dying, and the aircraft flight model will be closer to its actual characteristics. Let's look at which aircraft can participate in this event. In this case, for the Japanese Empire's side, only three models of combat aircraft can participate: the carrier based A6M2 fighter, carrier based D3A1 dive bomber, and the B5N2 torpedo bomber. As we can see, the Japanese side has no restrictions on the number of aircraft of each model. It is a totally different matter for Team A – the United States air forces. In battle, they are restricted to two B-17E flying fortresses, three Catalinas, and a pair of TBF-1C Avengers. However, players on Team A can choose an unlimited number of SBD-3 «Dauntless» bombers, Buffalo fighters, and Wildcats.

 

Let's focus a bit on the game mechanics in Events mode. Game events have a queue to join the battle – similar to battles in the other three War Thunder game modes. The exact teams (A & B) for game sessions are determined based on the parameters of the specific events. The minimum number of participants in a battle is 24 (12 players on each side), and the maximum is 32 (resulting in a 16 on 16 fight). How do limits on the number of aircraft of a particular model work? In the previous example, remember that in the Battle of Midway Team A cannot have more than two B-17Es. This means out of 30 players waiting to join with a B-17 the balancer will pick two players for each battle. In addition, a battle can start even without the maximum number of every type of aircraft. In our example, the fight can begin even if the US side only has one F4F-3 Wildcat, or if the Japanese side only has an A6M2 and B5N2.

 

Now let's look at the example of a custom battle in Events mode which has no relation to actual history. In these battles, we are testing new gameplay variations, missions on new maps, and just putting ourselves in unusual game situations.

 

event_african_canyon.JPG

Game menu for "[Ground strike] African canyon "

 

In the previous example, any aircraft of any gaming nation can participate in the event. Teams A & B will fight in Arcade mode, but with no option to respawn! You have the opportunity to fly in your favorite aircraft and fight against random opponents in Arcade mode with a simplified flight model, but you will not be able to respawn after a crash – so choose your plane carefully.

 

War Thunder game events give us as developers the unique opportunity to organize battles which are tied to certain historical events and memorable dates. As War Thunder players have already noticed, special promotions take place in our game every week. Now players can take part in well known battles of World War II and try to replicate the feats of famous aces. In order to make the historical reconstruction even more accurate, you can set the time of day and weather conditions for every battle in Events mode. Obviously, Events mode will be an important part of the War Thunder clan system. In the new game events system, we plan to introduce battles and tournaments between regiments.

 

The new Events game mode awaits you. Welcome!


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#2 WalhallaJPN

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Posted 16 September 2013 - 03:39 PM

great news :-)

 

Can't wait to play mostly these events :-).


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#3 Aveyll

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Posted 16 September 2013 - 03:39 PM

:D


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#4 Bullfrog_

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Posted 16 September 2013 - 03:41 PM

I hope the F4F gets a flight model D:

I'm excited about this though!


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#5 xxplayer321xx

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Posted 16 September 2013 - 03:45 PM

Events and strategic targets for bombers is the road to world war :salute:


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#6 Senio

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Posted 16 September 2013 - 03:45 PM

Events and strategic targets for bombers is the road to world war :salute:

 

It is


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#7 _OddBall_

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Posted 16 September 2013 - 03:45 PM

This will satisfy many of the request which have popped up lately. I really support this direction. What will the rewards be like? As this is pvp I don't see a reason why they should be any less than comparable game modes. Perhaps it should use a points based system based on a few parameters which determine overall difficulty.
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#8 xxplayer321xx

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Posted 16 September 2013 - 03:47 PM

It is

 

:salute:


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#9 burebista

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Posted 16 September 2013 - 03:50 PM

Thanks Gaijin, this Events looks more than interesting.  :salute:

Just one question about

 

historical battles in which weapons can be reloaded while flying

No more RTB for ammo in HB events?  :Os


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#10 Nanowatt

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Posted 16 September 2013 - 03:50 PM

I beg you give us more ss and info about ground forces.I can't stand this world of sh*t tanks anymore.


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#11 Smutol

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Posted 16 September 2013 - 03:56 PM

Well all is good but i wonder about balancing problems. As for example battle for Midway will probably wonder around destroying enemy carriers the Japan side has only extremly slow B5N2 that is not very likely to reach its target when American side has ( limited but yet) B17 that can not only take a lot of pounding and still fly but also heavy bomb load ( im intentionally not mentioning D3a1 since its bomb load is laughable at most). Also Zero is not very good at fighting bombers since it is too slow and too fragile to risk taking on enemy gunners fire. All in all it is good example of Tragicaly bad Japan tech tree as for now lacking flexibility


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#12 MrSnipyCake

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Posted 16 September 2013 - 03:58 PM

This looks so good, gona be epic playing this game mode.


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#13 Pasaway

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Posted 16 September 2013 - 04:09 PM

Awesome guys, thanks so much!!!  :good:


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#14 Niftydeano

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Posted 16 September 2013 - 04:10 PM

Looks great can't wait buttttt...... no tanks ? :( 


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#15 Polifimia

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Posted 16 September 2013 - 04:14 PM

sounds very promising. I hope the implementation will work nicely as well. It will be a blend of arcade + historical (as we currently know) with further restrictions on plane types and a broad selection of battle conditions. Very good idea!

 

I think this is the first step towards the World War Mode including participation of squadrons. Looking forward to test this mode, bring on the 1.35 patch!!


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#16 Zaberish_GD_

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Posted 16 September 2013 - 04:14 PM

Great job, Gaijin - this is the right direction!

When it will be available? Some ETA please :)


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#17 kirovysk

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Posted 16 September 2013 - 04:18 PM

in this new mode will earn bonus or unlock something? or this just another mode?


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#18 _Kanrei_

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Posted 16 September 2013 - 04:22 PM

Well all is good but i wonder about balancing problems. As for example battle for Midway will probably wonder around destroying enemy carriers the Japan side has only extremly slow B5N2 that is not very likely to reach its target when American side has ( limited but yet) B17 that can not only take a lot of pounding and still fly but also heavy bomb load ( im intentionally not mentioning D3a1 since its bomb load is laughable at most). Also Zero is not very good at fighting bombers since it is too slow and too fragile to risk taking on enemy gunners fire. All in all it is good example of Tragicaly bad Japan tech tree as for now lacking flexibility

 

I might be wrong (correct me if thats case) but .. in Battle of Midway only planes for Japan which arnt included in mission (and I think not in game too) were used as reconnaissance planes (2 kinds of biplanes E7K1 ; F1M , one monoplane E13A, and one high speed monoplane D4Y1-C (that was dive bomber to replace D3A1 later but at time of BoM it wasnt used as such I think), so what planes would you like to add to setting assuming that you can use only planes which actually took part in battle?

 

BTW I agree that Japan tree could use more planes but its rather general argument and not something against example of planes selection for battle of Midway event.


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#19 Duras

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Posted 16 September 2013 - 04:22 PM

This is a nice surprise Gaijin.

:salute:


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#20 tizianenel

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Posted 16 September 2013 - 04:24 PM

Sounds good!

 

 

This will satisfy many of the request which have popped up lately. I really support this direction. What will the rewards be like? As this is pvp I don't see a reason why they should be any less than comparable game modes. Perhaps it should use a points based system based on a few parameters which determine overall difficulty.

 

Based on the screenshots, that no-respawn historical battle difficulty had +100% lions +50% exp, while the no-respawn arcade had no bonuses. Seems a bit strange to me, and I'd definitely opt for a points based system instead, as you say.


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