Recently during KRI show (Conference of Russian Game developers) Pavel Kulikov, Gaijin Entertainment, Executive Producer of War Thunder gave an interview to the Russian gaming portal GoHa.ru covering the most top rated questions of the player community.
Ground Forces: release date and gameplay
Ground Units will come this year. Recently we’ve published a Teaser, which means that soon we are going to provide more information for the upcoming Ground Forces. As for the frequently asked question, how all this is going to look , surely we will make combats for both airplanes and ground units controlled by the players on the same map, but still we will provide the opportunities for our players to take part in airplane-only or ground-force-only games. The tab “army” will be available then, with its own tech trees and so on. Yet I cannot tell anything about certain ground unit classes, there is a huge amount of gameplay, that we are still testing. Classic tanks will surely be introduced, but concerning the other types of ground units I can not tell now – it is all being tested for now. And we are working hard on the Fleet issue, but for now the priority is Ground Forces. We are making models and tech trees for the ships, and we had showed the screenshots of the ships already, but for now we are mostly focused on the ground forces. Ships are going to come later, that I can tell
What should the players expect from the nearest patches?
First of all the new patch will introduce the clan system. There will be leaderboards. so the players will have the opportunity to find out the one who is not only the best player, but the best squadron as well. And we are going to support this kind of player activity: making tournaments, events and so on. This is all going to come within a next major patch.
We are also going to update the debrief window interface, improve decal options etc. The new patch will also provide new aircraft and locations. We have just announced first screenshots for the Soviet MiG-3, a high-altitude interceptor fighter. More to come.
Night fights and missions.
We have already night fights, battles in bad weather. We will probably separate them into the specific option to choose, but this is not our top priority task now. Also, we're thinking about adding radars, but we have to test them well before adding into the gameplay.
'Schräge Musik' – will it be introduced and, if it will, when?
The idea of angled weapons is interesting, we have already aircraft models which had this type of weaponry, for example Do.217. One of the upcoming updates will bring the Do.217 with “Schräge Musik” system.
When will the controls be finalized?
Optimization of game controls is a very fluid process. Our patent-pending mouse aim system was extremely good from the very beginning, now we have to adjust it to the perfection. As for joysticks and devices – the work is in progress now, some enhancements were introduced already, much more are to come. One of the upcoming updates will bring response curves available from the interface, for example. Our guideline here is our players' feedback – we're trying to make our controls comfortable for all War Thunder pilots.
Bombers’ cockpits gonna be added as soon as they are ready, not all at once, for now we have a couple of cockpits being ready, one of them “Peshka” has already been shown. And one more thing – you have nothing to worry about, we are not going to copy the same cockpit for different modifications of one plane, they gonna be original for every craft.
Concerning new nations to be introduced – next ones will be the Italians. They already have some biplanes, a good fighter – M.C.202, bombers. But still lack top-level aircrafts, as soon as we introduce top planes (they're being developped now), the Italians will become a separate Nation to play. France will be introduced after Italy.
So this year we will introduce ground units, cross-platform for PC and PS4 gaming, also MacOS, Android and iOS versions are in development, this year is very promising and we have surprises for you yet to be announced.