If somebody want to help me with testing - here is dev version of my new program:
This one is compatible with any game and allows to change curve while game is open.
It require virtual joystick driver to work: http://vjoystick.sou...all/72-download
That driver isn't compatible with PPJoy but its newer and can be installed on WinXP/Vista/Win7/Win8, including 64bit versions.
Right-click on Tab/Tester brings context menus with options. Each source axis must be defined once. Every duplicate will be ignored.
Virtual joystick affect bindings in game. So its good idea to make backup copy of your config file.
At the moment both virtual and physical axis are visible in the game. So you'll have to catch the moment when game detects vJoy's axis or set it manually.
You will need to reset non-linearity, multiplier and hidden sliders to default values. Otherwise joystick's response will be unpredictable.
Program settings folder is normally created under: %appdata%\..\local\microsoft\
And remember, this program is not for regular use but for testing only. I appreciate any feedback!